#include "nir.h"
#include "compiler/shader_enums.h"
+#include "util/half_float.h"
#include <stdio.h>
#include <stdlib.h>
#include <inttypes.h> /* for PRIx64 macro */
* and then print the float in a comment for readability.
*/
- if (instr->def.bit_size == 64)
+ switch (instr->def.bit_size) {
+ case 64:
fprintf(fp, "0x%16" PRIx64 " /* %f */", instr->value.u64[i],
instr->value.f64[i]);
- else
+ break;
+ case 32:
fprintf(fp, "0x%08x /* %f */", instr->value.u32[i], instr->value.f32[i]);
+ break;
+ case 16:
+ fprintf(fp, "0x%04x /* %f */", instr->value.u16[i],
+ _mesa_half_to_float(instr->value.u16[i]));
+ break;
+ case 8:
+ fprintf(fp, "0x%02x", instr->value.u8[i]);
+ break;
+ }
}
fprintf(fp, ")");