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nv50: initialize kick_notify callback in nv50_create
author
Bryan Cain
<bryancain3@gmail.com>
Tue, 7 May 2013 21:57:17 +0000
(16:57 -0500)
committer
Bryan Cain
<bryancain3@gmail.com>
Tue, 7 May 2013 22:01:59 +0000
(17:01 -0500)
Fixes infinite loop on startup in Portal and Left 4 Dead 2.
NOTE: This is a candidate for the 9.0 and 9.1 branches.
src/gallium/drivers/nv50/nv50_context.c
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diff --git
a/src/gallium/drivers/nv50/nv50_context.c
b/src/gallium/drivers/nv50/nv50_context.c
index 16697a0c5d653c3f994835a0c8911aacdbbd2311..5781c4bb76636bc8be05c2444e88f7feede3b494 100644
(file)
--- a/
src/gallium/drivers/nv50/nv50_context.c
+++ b/
src/gallium/drivers/nv50/nv50_context.c
@@
-242,6
+242,7
@@
nv50_create(struct pipe_screen *pscreen, void *priv)
screen->cur_ctx = nv50;
nouveau_pushbuf_bufctx(screen->base.pushbuf, nv50->bufctx);
}
+ nv50->base.pushbuf->kick_notify = nv50_default_kick_notify;
nv50_init_query_functions(nv50);
nv50_init_surface_functions(nv50);