}
static LLVMValueRef
-visit_load_tess_coord(struct nir_to_llvm_context *ctx,
- const nir_intrinsic_instr *instr)
+load_tess_coord(struct ac_shader_abi *abi, LLVMTypeRef type,
+ unsigned num_components)
{
+ struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi);
+
LLVMValueRef coord[4] = {
ctx->tes_u,
ctx->tes_v,
coord[2] = LLVMBuildFSub(ctx->builder, ctx->ac.f32_1,
LLVMBuildFAdd(ctx->builder, coord[0], coord[1], ""), "");
- LLVMValueRef result = ac_build_gather_values(&ctx->ac, coord, instr->num_components);
- return LLVMBuildBitCast(ctx->builder, result,
- get_def_type(ctx->nir, &instr->dest.ssa), "");
+ LLVMValueRef result = ac_build_gather_values(&ctx->ac, coord, num_components);
+ return LLVMBuildBitCast(ctx->builder, result, type, "");
}
static void visit_intrinsic(struct ac_nir_context *ctx,
case nir_intrinsic_end_primitive:
visit_end_primitive(ctx->nctx, instr);
break;
- case nir_intrinsic_load_tess_coord:
- result = visit_load_tess_coord(ctx->nctx, instr);
+ case nir_intrinsic_load_tess_coord: {
+ LLVMTypeRef type = ctx->nctx ?
+ get_def_type(ctx->nctx->nir, &instr->dest.ssa) :
+ NULL;
+ result = ctx->abi->load_tess_coord(ctx->abi, type, instr->num_components);
break;
+ }
case nir_intrinsic_load_patch_vertices_in:
result = LLVMConstInt(ctx->ac.i32, ctx->nctx->options->key.tcs.input_vertices, false);
break;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
ctx.abi.load_tess_inputs = load_tes_input;
+ ctx.abi.load_tess_coord = load_tess_coord;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
if (shader_info->info.vs.needs_instance_id) {
ctx.shader_info->vs.vgpr_comp_cnt =
return lp_build_gather_values(&ctx->gallivm, pos, 4);
}
+static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi,
+ LLVMTypeRef type,
+ unsigned num_components)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct lp_build_context *bld = &ctx->bld_base.base;
+
+ LLVMValueRef coord[4] = {
+ LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
+ LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
+ ctx->ac.f32_0,
+ ctx->ac.f32_0
+ };
+
+ /* For triangles, the vector should be (u, v, 1-u-v). */
+ if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
+ PIPE_PRIM_TRIANGLES)
+ coord[2] = lp_build_sub(bld, ctx->ac.f32_1,
+ lp_build_add(bld, coord[0], coord[1]));
+
+ return lp_build_gather_values(&ctx->gallivm, coord, 4);
+}
+
void si_load_system_value(struct si_shader_context *ctx,
unsigned index,
const struct tgsi_full_declaration *decl)
{
- struct lp_build_context *bld = &ctx->bld_base.base;
LLVMValueRef value = 0;
assert(index < RADEON_LLVM_MAX_SYSTEM_VALUES);
break;
case TGSI_SEMANTIC_TESSCOORD:
- {
- LLVMValueRef coord[4] = {
- LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
- LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
- ctx->ac.f32_0,
- ctx->ac.f32_0
- };
-
- /* For triangles, the vector should be (u, v, 1-u-v). */
- if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
- PIPE_PRIM_TRIANGLES)
- coord[2] = lp_build_sub(bld, ctx->ac.f32_1,
- lp_build_add(bld, coord[0], coord[1]));
-
- value = lp_build_gather_values(&ctx->gallivm, coord, 4);
+ value = si_load_tess_coord(&ctx->abi, NULL, 4);
break;
- }
case TGSI_SEMANTIC_VERTICESIN:
if (ctx->type == PIPE_SHADER_TESS_CTRL)
case PIPE_SHADER_TESS_EVAL:
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
ctx->abi.load_tess_inputs = si_nir_load_input_tes;
+ ctx->abi.load_tess_coord = si_load_tess_coord;
if (shader->key.as_es)
ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
else