Only assign gl_Layer if we have GL_AMD_vertex_shader_layer. Gen6 doesn't
(currently) have that extension, but it also doesn't support layered
rendering.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
"uniform int layer;\n"
"void main()\n"
"{\n"
+ "#ifdef GL_AMD_vertex_shader_layer\n"
" gl_Layer = gl_InstanceID;\n"
+ "#endif\n"
" gl_Position = position;\n"
"}\n";
const char *fs_source =