return u;
}
-void
+static void
intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
{
struct gl_context *ctx = &intel->ctx;
intel_set_span_functions(intel, rb);
}
-void
+static void
intel_renderbuffer_unmap(struct intel_context *intel,
struct gl_renderbuffer *rb)
{
extern void intelSpanRenderFinish(struct gl_context * ctx);
extern void intelSpanRenderStart(struct gl_context * ctx);
-void intel_renderbuffer_map(struct intel_context *intel,
- struct gl_renderbuffer *rb);
-void intel_renderbuffer_unmap(struct intel_context *intel,
- struct gl_renderbuffer *rb);
+
void intel_map_vertex_shader_textures(struct gl_context *ctx);
void intel_unmap_vertex_shader_textures(struct gl_context *ctx);
bool intel_span_supports_format(gl_format format);