*/
#define WRITE_DEPTH_SPAN() \
do { \
- GLint buf[n]; \
+ GLuint buf[n]; \
GLint i; \
GLuint *readbuf = (GLuint *)((GLubyte *)sPriv->pFB + \
r128scrn->spanOffset); \
#define WRITE_DEPTH_PIXELS() \
do { \
- GLint buf[n]; \
+ GLuint buf[n]; \
GLint ox[MAX_WIDTH]; \
GLint oy[MAX_WIDTH]; \
GLuint *readbuf = (GLuint *)((GLubyte *)sPriv->pFB + \
*/
#define WRITE_STENCIL_SPAN() \
do { \
- GLint buf[n]; \
+ GLuint buf[n]; \
GLint i; \
GLuint *readbuf = (GLuint *)((GLubyte *)sPriv->pFB + \
r128scrn->spanOffset); \
#define WRITE_STENCIL_PIXELS() \
do { \
- GLint buf[n]; \
+ GLuint buf[n]; \
GLint ox[MAX_WIDTH]; \
GLint oy[MAX_WIDTH]; \
GLuint *readbuf = (GLuint *)((GLubyte *)sPriv->pFB + \