struct pipe_resource *buffer)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_pipe_state *rstate;
- struct pipe_transfer *transfer;
- unsigned *nconst = NULL;
- u32 *ptr, offset;
+ struct r600_resource *rbuffer = (struct r600_resource*)buffer;
switch (shader) {
case PIPE_SHADER_VERTEX:
- rstate = rctx->vs_const;
- nconst = &rctx->vs_nconst;
- offset = R_030000_SQ_ALU_CONSTANT0_0 + 0x1000;
+ rctx->vs_const_buffer.nregs = 0;
+ r600_pipe_state_add_reg(&rctx->vs_const_buffer,
+ R_028180_ALU_CONST_BUFFER_SIZE_VS_0,
+ ALIGN_DIVUP(buffer->width0 >> 4, 16),
+ 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(&rctx->vs_const_buffer,
+ R_028980_ALU_CONST_CACHE_VS_0,
+ 0, 0xFFFFFFFF, rbuffer->bo);
+ r600_context_pipe_state_set(&rctx->ctx, &rctx->vs_const_buffer);
break;
case PIPE_SHADER_FRAGMENT:
- rstate = rctx->ps_const;
- nconst = &rctx->ps_nconst;
- offset = R_030000_SQ_ALU_CONSTANT0_0;
+ rctx->ps_const_buffer.nregs = 0;
+ r600_pipe_state_add_reg(&rctx->ps_const_buffer,
+ R_028140_ALU_CONST_BUFFER_SIZE_PS_0,
+ ALIGN_DIVUP(buffer->width0 >> 4, 16),
+ 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(&rctx->ps_const_buffer,
+ R_028940_ALU_CONST_CACHE_PS_0,
+ 0, 0xFFFFFFFF, rbuffer->bo);
+ r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_const_buffer);
break;
default:
R600_ERR("unsupported %d\n", shader);
return;
}
- if (buffer && buffer->width0 > 0) {
- *nconst = buffer->width0 / 16;
- ptr = pipe_buffer_map(ctx, buffer, PIPE_TRANSFER_READ, &transfer);
- if (ptr == NULL)
- return;
- for (int i = 0; i < *nconst; i++, offset += 0x10) {
- rstate[i].nregs = 0;
- r600_pipe_state_add_reg(&rstate[i], offset + 0x0, ptr[i * 4 + 0], 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(&rstate[i], offset + 0x4, ptr[i * 4 + 1], 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(&rstate[i], offset + 0x8, ptr[i * 4 + 2], 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(&rstate[i], offset + 0xC, ptr[i * 4 + 3], 0xFFFFFFFF, NULL);
- r600_context_pipe_state_set(&rctx->ctx, &rstate[i]);
- }
- pipe_buffer_unmap(ctx, buffer, transfer);
- }
}
static void *r600_create_shader_state(struct pipe_context *ctx,
struct r600_pipe_shader *shader = CALLOC_STRUCT(r600_pipe_shader);
int r;
+ shader->shader.use_mem_constant = TRUE;
r = r600_pipe_shader_create(ctx, shader, state->tokens);
if (r) {
return NULL;
tmp |= S_008C00_VC_ENABLE(1);
break;
}
- tmp |= S_008C00_DX9_CONSTS(1);
+ tmp |= S_008C00_DX9_CONSTS(0);
tmp |= S_008C00_ALU_INST_PREFER_VECTOR(1);
tmp |= S_008C00_PS_PRIO(ps_prio);
tmp |= S_008C00_VS_PRIO(vs_prio);
#define R_038014_RESOURCE0_WORD5 0x038014
#define R_038018_RESOURCE0_WORD6 0x038018
+#define R_028140_ALU_CONST_BUFFER_SIZE_PS_0 0x00028140
+#define R_028180_ALU_CONST_BUFFER_SIZE_VS_0 0x00028180
+#define R_028940_ALU_CONST_CACHE_PS_0 0x00028940
+#define R_028980_ALU_CONST_CACHE_VS_0 0x00028980
+
#define SQ_TEX_INST_LD 0x03
#define SQ_TEX_INST_GET_GRADIENTS_H 0x7
#define SQ_TEX_INST_GET_GRADIENTS_V 0x8
{PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028124_CB_CLEAR_GREEN, 0, 0},
{PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028128_CB_CLEAR_BLUE, 0, 0},
{PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_02812C_CB_CLEAR_ALPHA, 0, 0},
+ {PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028140_ALU_CONST_BUFFER_SIZE_PS_0, 0, 0},
+ {PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028180_ALU_CONST_BUFFER_SIZE_VS_0, 0, 0},
+ {PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028940_ALU_CONST_CACHE_PS_0, 1, S_0085F0_SH_ACTION_ENA(1)},
+ {PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028980_ALU_CONST_CACHE_VS_0, 1, S_0085F0_SH_ACTION_ENA(1)},
{PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_02823C_CB_SHADER_MASK, 0, 0},
{PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028238_CB_TARGET_MASK, 0, 0},
{PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028410_SX_ALPHA_TEST_CONTROL, 0, 0},
{PKT3_SET_CONTEXT_REG, R600_CONTEXT_REG_OFFSET, R_028AA4_VGT_INSTANCE_STEP_RATE_1, 0, 0},
};
-/* SHADER CONSTANT R600/R700 */
-static int r600_state_constant_init(struct r600_context *ctx, u32 offset)
-{
- struct r600_reg r600_shader_constant[] = {
- {PKT3_SET_ALU_CONST, R600_ALU_CONST_OFFSET, R_030000_SQ_ALU_CONSTANT0_0, 0, 0},
- {PKT3_SET_ALU_CONST, R600_ALU_CONST_OFFSET, R_030004_SQ_ALU_CONSTANT1_0, 0, 0},
- {PKT3_SET_ALU_CONST, R600_ALU_CONST_OFFSET, R_030008_SQ_ALU_CONSTANT2_0, 0, 0},
- {PKT3_SET_ALU_CONST, R600_ALU_CONST_OFFSET, R_03000C_SQ_ALU_CONSTANT3_0, 0, 0},
- };
- unsigned nreg = sizeof(r600_shader_constant)/sizeof(struct r600_reg);
-
- for (int i = 0; i < nreg; i++) {
- r600_shader_constant[i].offset += offset;
- }
- return r600_context_add_block(ctx, r600_shader_constant, nreg);
-}
-
/* SHADER RESOURCE R600/R700 */
static int r600_state_resource_init(struct r600_context *ctx, u32 offset)
{
int r;
memset(ctx, 0, sizeof(struct r600_context));
+ radeon->use_mem_constant = TRUE;
ctx->radeon = radeon;
LIST_INITHEAD(&ctx->query_list);
if (r)
goto out_err;
}
- /* PS CONSTANT */
- for (int j = 0, offset = 0; j < 256; j++, offset += 0x10) {
- r = r600_state_constant_init(ctx, offset);
- if (r)
- goto out_err;
- }
- /* VS CONSTANT */
- for (int j = 0, offset = 0x1000; j < 256; j++, offset += 0x10) {
- r = r600_state_constant_init(ctx, offset);
- if (r)
- goto out_err;
- }
/* setup block table */
ctx->blocks = calloc(ctx->nblocks, sizeof(void*));
#define R_038014_RESOURCE0_WORD5 0x038014
#define R_038018_RESOURCE0_WORD6 0x038018
+#define R_028140_ALU_CONST_BUFFER_SIZE_PS_0 0x00028140
+#define R_028180_ALU_CONST_BUFFER_SIZE_VS_0 0x00028180
+#define R_028940_ALU_CONST_CACHE_PS_0 0x00028940
+#define R_028980_ALU_CONST_CACHE_VS_0 0x00028980
+
#endif