#define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__)
+static void
+ir3_optimize_loop(nir_shader *s)
+{
+ bool progress;
+ do {
+ progress = false;
+
+ OPT_V(s, nir_lower_vars_to_ssa);
+ OPT_V(s, nir_lower_alu_to_scalar);
+ OPT_V(s, nir_lower_phis_to_scalar);
+
+ progress |= OPT(s, nir_copy_prop);
+ progress |= OPT(s, nir_opt_dce);
+ progress |= OPT(s, nir_opt_cse);
+ progress |= OPT(s, ir3_nir_lower_if_else);
+ progress |= OPT(s, nir_opt_algebraic);
+ progress |= OPT(s, nir_opt_constant_folding);
+
+ } while (progress);
+}
+
struct nir_shader *
ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
const struct ir3_shader_key *key)
struct nir_lower_tex_options tex_options = {
.lower_rect = 0,
};
- bool progress;
if (key) {
switch (shader->type) {
}
OPT_V(s, nir_lower_tex, &tex_options);
- OPT_V(s, nir_lower_idiv);
OPT_V(s, nir_lower_load_const_to_scalar);
- do {
- progress = false;
-
- OPT_V(s, nir_lower_vars_to_ssa);
- OPT_V(s, nir_lower_alu_to_scalar);
- OPT_V(s, nir_lower_phis_to_scalar);
+ ir3_optimize_loop(s);
- progress |= OPT(s, nir_copy_prop);
- progress |= OPT(s, nir_opt_dce);
- progress |= OPT(s, nir_opt_cse);
- progress |= OPT(s, ir3_nir_lower_if_else);
- progress |= OPT(s, nir_opt_algebraic);
- progress |= OPT(s, nir_opt_constant_folding);
-
- } while (progress);
+ /* do idiv lowering after first opt loop to give a chance for
+ * divide by immed power-of-two to be caught first:
+ */
+ if (OPT(s, nir_lower_idiv))
+ ir3_optimize_loop(s);
OPT_V(s, nir_remove_dead_variables, nir_var_local);