glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 24 Jun 2016 06:12:45 +0000 (23:12 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 8 Aug 2016 06:53:28 +0000 (23:53 -0700)
These are lowered to gl_TessLevel{Outer,Inner}MESA.  We need them to
appear in the program resource list with their original names and types.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
src/compiler/glsl/linker.cpp

index 6d45a025da30ac931392bfa875c1c9faf6a32570..2271676181e94d88d002fe2cad7594dae8830b1b 100644 (file)
@@ -3702,6 +3702,18 @@ create_shader_variable(struct gl_shader_program *shProg,
    if (in->data.mode == ir_var_system_value &&
        in->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
       out->name = ralloc_strdup(shProg, "gl_VertexID");
+   } else if ((in->data.mode == ir_var_shader_out &&
+               in->data.location == VARYING_SLOT_TESS_LEVEL_OUTER) ||
+              (in->data.mode == ir_var_system_value &&
+               in->data.location == SYSTEM_VALUE_TESS_LEVEL_OUTER)) {
+      out->name = ralloc_strdup(shProg, "gl_TessLevelOuter");
+      type = glsl_type::get_array_instance(glsl_type::float_type, 4);
+   } else if ((in->data.mode == ir_var_shader_out &&
+               in->data.location == VARYING_SLOT_TESS_LEVEL_INNER) ||
+              (in->data.mode == ir_var_system_value &&
+               in->data.location == SYSTEM_VALUE_TESS_LEVEL_INNER)) {
+      out->name = ralloc_strdup(shProg, "gl_TessLevelInner");
+      type = glsl_type::get_array_instance(glsl_type::float_type, 2);
    } else {
       out->name = ralloc_strdup(shProg, name);
    }