.mocs = brw_get_bo_mocs(devinfo, bo));
}
-void
-brw_update_buffer_texture_surface(struct gl_context *ctx,
- unsigned unit,
- uint32_t *surf_offset)
+static unsigned
+buffer_texture_range_size(struct brw_context *brw,
+ struct gl_texture_object *obj)
{
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- struct intel_buffer_object *intel_obj =
- intel_buffer_object(tObj->BufferObject);
- uint32_t size = tObj->BufferSize;
- struct brw_bo *bo = NULL;
- mesa_format format = tObj->_BufferObjectFormat;
- const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
- int texel_size = _mesa_get_format_bytes(format);
-
- if (intel_obj) {
- size = MIN2(size, intel_obj->Base.Size);
- bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
- false);
- }
+ assert(obj->Target == GL_TEXTURE_BUFFER);
+ const unsigned texel_size = _mesa_get_format_bytes(obj->_BufferObjectFormat);
+ const unsigned buffer_size = (!obj->BufferObject ? 0 :
+ obj->BufferObject->Size);
/* The ARB_texture_buffer_specification says:
*
* so that when ISL divides by stride to obtain the number of texels, that
* texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
*/
- size = MIN2(size, ctx->Const.MaxTextureBufferSize * (unsigned) texel_size);
+ return MIN3((unsigned)obj->BufferSize, buffer_size,
+ brw->ctx.Const.MaxTextureBufferSize * texel_size);
+}
+
+void
+brw_update_buffer_texture_surface(struct gl_context *ctx,
+ unsigned unit,
+ uint32_t *surf_offset)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ struct intel_buffer_object *intel_obj =
+ intel_buffer_object(tObj->BufferObject);
+ const unsigned size = buffer_texture_range_size(brw, tObj);
+ struct brw_bo *bo = NULL;
+ mesa_format format = tObj->_BufferObjectFormat;
+ const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
+ int texel_size = _mesa_get_format_bytes(format);
+
+ if (intel_obj)
+ bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
+ false);
if (isl_format == ISL_FORMAT_UNSUPPORTED) {
_mesa_problem(NULL, "bad format %s for texture buffer\n",
unsigned surface_idx,
struct brw_image_param *param)
{
- struct gl_buffer_object *obj = u->TexObj->BufferObject;
- const uint32_t size = MIN2((uint32_t)u->TexObj->BufferSize, obj->Size);
+ const unsigned size = buffer_texture_range_size(brw, u->TexObj);
update_default_image_param(brw, u, surface_idx, param);
param->size[0] = size / _mesa_get_format_bytes(u->_ActualFormat);
intel_buffer_object(obj->BufferObject);
const unsigned texel_size = (format == ISL_FORMAT_RAW ? 1 :
_mesa_get_format_bytes(u->_ActualFormat));
+ const unsigned buffer_size = buffer_texture_range_size(brw, obj);
brw_emit_buffer_surface_state(
brw, surf_offset, intel_obj->buffer, obj->BufferOffset,
- format, intel_obj->Base.Size, texel_size,
+ format, buffer_size, texel_size,
access != GL_READ_ONLY ? RELOC_WRITE : 0);
update_buffer_image_param(brw, u, surface_idx, param);