#include "swrast/swrast.h"
-/* declarations of static and inline functions */
-__inline GLuint GetTiledCoordinates8(GLuint iBufferWidth, GLint x, GLint y);
-static GLuint GetTiledCoordinates16_4( GLint iBufferWidth,GLint x,GLint y );
-static GLuint GetTiledCoordinates16_8( GLint iBufferWidth,GLint x,GLint y );
-static GLuint GetTiledCoordinates32_4( GLint iBufferWidth, GLint x, GLint y );
-static GLuint GetTiledCoordinates32_8( GLint iBufferWidth, GLint x, GLint y );
-__inline GLuint GetTiledCoordinates( GLint iDepth,GLint iBufferWidth,GLint x,GLint y );
-__inline void savageUploadImage(savageTextureObjectPtr t, GLuint level, GLuint startx, GLuint starty, GLuint reloc);
-__inline void savageTileTex(savageTextureObjectPtr tex, GLuint level);
-
-/* tile sizes depending on texel color depth */
-GLuint gTileWidth[5] =
-{
- 64, /* 4-bit */
- 64, /* 8-bit */
- 64, /* 16-bit */
- 0, /* 24-bit */
- 32 /* 32-bit */
+/* Size 1, 2 and 4 images are packed into the last subtile. Each image
+ * is repeated to fill a 4x4 pixel area. The figure below shows the
+ * layout of those 4x4 pixel areas in the 8x8 subtile.
+ *
+ * 4 2
+ * x 1
+ */
+static const savageTileInfo tileInfo_pro[5] = {
+ {64, 64, 8, 8, 8, 8, {0x12, 0x02}}, /* 4-bit */
+ {64, 32, 8, 4, 8, 8, {0x24, 0x04}}, /* 8-bit */
+ {64, 16, 8, 2, 8, 8, {0x48, 0x08}}, /* 16-bit */
+ { 0, 0, 0, 0, 0, 0, {0x00, 0x00}}, /* 24-bit */
+ {32, 16, 4, 2, 8, 8, {0x90, 0x10}}, /* 32-bit */
};
-GLuint gTileHeight[5] =
-{
- 64, /* 4-bit */
- 32, /* 8-bit */
- 16, /* 16-bit */
- 0, /* 24-bit */
- 16 /* 32-bit */
+/* Size 1, 2 and 4 images are packed into the last two subtiles. Each
+ * image is repeated to fill a 4x4 pixel area. The figures below show
+ * the layout of those 4x4 pixel areas in the two 4x8 subtiles.
+ *
+ * second last subtile: 4 last subtile: 2
+ * x 1
+ */
+static const savageTileInfo tileInfo_s3d_s4[5] = {
+ {64, 64, 16, 8, 4, 8, {0x18, 0x10}}, /* 4-bit */
+ {64, 32, 16, 4, 4, 8, {0x30, 0x20}}, /* 8-bit */
+ {64, 16, 16, 2, 4, 8, {0x60, 0x40}}, /* 16-bit */
+ { 0, 0, 0, 0, 0, 0, {0x00, 0x00}}, /* 24-bit */
+ {32, 16, 8, 2, 4, 8, {0xc0, 0x80}}, /* 32-bit */
};
-__inline GLuint GetTiledCoordinates8(GLuint iBufferWidth, GLint x, GLint y)
-{
- GLint x10, x106, x52;
- GLint y20, y105, y43;
- GLuint uWidthInTiles;
-
- uWidthInTiles = (iBufferWidth + 63) >> 6;
- x10 = x & 0x3;
- x52 = (x & 0x3c) >> 2;
- x106 = (x & 0x7c0) >> 6;
-
- y20 = y & 0x7;
- y43 = (y & 0x18) >> 3;
- y105 = (y & 0x7e0) >> 5;
-
- return ( x10 |
- (y20 << 2) |
- (x52 << 5) |
- (y43 << 9) |
- ((y105 * uWidthInTiles) + x106) << 11 );
-}
-
-/* 4-pixel wide subtiles */
-static GLuint GetTiledCoordinates16_4( GLint iBufferWidth,
- GLint x,
- GLint y )
-{
- GLint x106;
- GLint x10;
- GLint x52;
- GLint y104;
- GLint y20;
- GLint y3;
- GLuint uiWidthInTiles;
-
- /*
- // calculating tiled address
- */
-
- uiWidthInTiles = (iBufferWidth + 63) >> 6;
-
- x10 = x & 0x3;
- x52 = (x & 0x3c ) >> 2;
- x106 = (x & 0x7c0) >> 6;
-
- y20 = y & 0x7;
- y3 = (y & 8 ) >> 3;
- y104 = (y & 0x7f0) >> 4;
-
- return( (x10 << 1) |
- (y20 << 3) |
- (x52 << 6) |
- (y3 << 10) |
- ((y104 * uiWidthInTiles) + x106) << 11 );
-}
-/* 8-pixel wide subtiles */
-static GLuint GetTiledCoordinates16_8( GLint iBufferWidth,
- GLint x,
- GLint y )
-{
- GLint x106;
- GLint x20;
- GLint x53;
- GLint y104;
- GLint y20;
- GLint y3;
- GLuint uiWidthInTiles;
-
- /*
- // calculating tiled address
- */
-
- uiWidthInTiles = (iBufferWidth + 63) >> 6;
-
- x20 = x & 0x7;
- x53 = (x & 0x38 ) >> 3;
- x106 = (x & 0x7c0) >> 6;
-
- y20 = y & 0x7;
- y3 = (y & 8 ) >> 3;
- y104 = (y & 0x7f0) >> 4;
-
- return( (x20 << 1) |
- (y20 << 4) |
- (x53 << 7) |
- (y3 << 10) |
- ((y104 * uiWidthInTiles) + x106) << 11 );
-}
-/* function pointer set to the correct version in savageDDInitTextureFuncs */
-GLuint (*GetTiledCoordinates16) (GLint, GLint, GLint);
-
-/* 4-pixel wide subtiles */
-static GLuint GetTiledCoordinates32_4( GLint iBufferWidth,
- GLint x,
- GLint y )
-{
- GLint x10;
- GLint y20;
- GLuint uiWidthInTiles;
- GLint x42;
- GLint x105;
- GLint y3;
- GLint y104;
-
- /*
- // calculating tiled address
- */
-
- uiWidthInTiles = (iBufferWidth + 31) >> 5;
-
- x10 = x & 0x3;
- x42 = (x & 0x1c ) >> 2;
- x105 = (x & 0x7e0) >> 5;
-
- y20 = y & 0x7;
- y3 = (y & 8 ) >> 3;
- y104 = (y & 0x7f0) >> 4;
-
- return( (x10 << 2) |
- (y20 << 4) |
- (x42 << 7) |
- (y3 << 10) |
- ((y104 * uiWidthInTiles) + x105) << 11 );
-}
-/* 8-pixel wide subtiles */
-static GLuint GetTiledCoordinates32_8( GLint iBufferWidth,
- GLint x,
- GLint y )
-{
- GLint x20;
- GLint y20;
- GLuint uiWidthInTiles;
- GLint x43;
- GLint x105;
- GLint y3;
- GLint y104;
-
- /*
- // calculating tiled address
- */
-
- uiWidthInTiles = (iBufferWidth + 31) >> 5;
-
- x20 = x & 0x7;
- x43 = (x & 0x18 ) >> 3;
- x105 = (x & 0x7e0) >> 5;
-
- y20 = y & 0x7;
- y3 = (y & 8 ) >> 3;
- y104 = (y & 0x7f0) >> 4;
-
- return( (x20 << 2) |
- (y20 << 5) |
- (x43 << 8) |
- (y3 << 10) |
- ((y104 * uiWidthInTiles) + x105) << 11 );
-}
-/* function pointer set to the correct version in savageDDInitTextureFuncs */
-GLuint (*GetTiledCoordinates32) (GLint, GLint, GLint);
-
-__inline GLuint GetTiledCoordinates( GLint iDepth,
- GLint iBufferWidth,
- GLint x,
- GLint y )
-{
- /*
- // don't check for 4 since we only have 3 types of fb
- */
-
- if (iDepth == 16)
- {
- return( GetTiledCoordinates16( iBufferWidth, x, y ) );
- }
- else if (iDepth == 32)
- {
- return( GetTiledCoordinates32( iBufferWidth, x, y ) );
- }
- else
- {
- return( GetTiledCoordinates8( iBufferWidth, x, y ) );
+/** \brief Upload a complete tile from src (srcStride) to dest
+ *
+ * \param tileInfo Pointer to tiling information
+ * \param wInSub Width of source/dest image in subtiles
+ * \param hInSub Height of source/dest image in subtiles
+ * \param bpp Bytes per pixel
+ * \param src Pointer to source data
+ * \param srcStride Byte stride of rows in the source data
+ * \param dest Pointer to destination
+ *
+ * Processes rows of source data linearly and scatters them into the
+ * subtiles.
+ *
+ * For a complete tile wInSub and hInSub are set to the same values as
+ * in tileInfo. If the source image is smaller than a whole tile in
+ * one or both dimensions then they are set to the values of the
+ * source image. This only works as long as the source image is bigger
+ * than 8x8 pixels.
+ */
+static void savageUploadTile (const savageTileInfo *tileInfo,
+ GLuint wInSub, GLuint hInSub, GLuint bpp,
+ GLubyte *src, GLuint srcStride, GLubyte *dest) {
+ GLuint destStride = tileInfo->subWidth * tileInfo->subHeight * bpp;
+ GLuint subStride = tileInfo->subWidth * bpp;
+ GLubyte *srcRow = src, *destSRow = dest, *destRow = dest;
+ GLuint sx, sy, y;
+ /* iterate over subtile rows */
+ for (sy = 0; sy < hInSub; ++sy) {
+ destRow = destSRow;
+ /* iterate over pixel rows within the subtile row */
+ for (y = 0; y < tileInfo->subHeight; ++y) {
+ src = srcRow;
+ dest = destRow;
+ /* iterate over subtile columns */
+ for (sx = 0; sx < wInSub; ++sx) {
+ memcpy (dest, src, subStride);
+ src += subStride;
+ dest += destStride;
+ }
+ srcRow += srcStride;
+ destRow += subStride;
+ }
+ destSRow += destStride * wInSub;
}
-}
-
-__inline void savageUploadImage(savageTextureObjectPtr t, GLuint level, GLuint startx, GLuint starty, GLuint reloc)
-{
- GLuint uMaxTileWidth = gTileWidth[t->texelBytes];
- GLuint x, y, w, row, col;
- const struct gl_texture_image *image = t->image[level].image;
- GLubyte * dst, * src, * pBuffer;
- GLint xAdd, yAdd;
- GLuint uRowSeparator, uChunk = MIN_TILE_CHUNK, uWrap;
-
-
- pBuffer = (GLubyte *)(t->BufAddr + t->image[level].offset);
- src = (GLubyte *)image->Data;
- x = startx;
- y = starty;
- w = image->Width;
+}
- if(image->Format == GL_COLOR_INDEX)
- {
- if(w < MIN_TILE_CHUNK)
- {
- w = MIN_TILE_CHUNK;
- }
- else
- {
- if((w > 64 ) && (image->Height <= 16))
- {
- reloc = GL_TRUE;
- if(image->Height == 16)
- {
- uChunk = MIN_TILE_CHUNK << 1;
- }
- }
- }
-
- if(!reloc & (w > (64 / 2)))
- {
- for(row = 0; row < image->Height; row++)
- {
- for(col = 0; col < image->Width; col++)
- {
- dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + col, y + row);
- memcpy (dst, src, t->texelBytes);
- src += t->texelBytes;
- }
- }
+/** \brief Upload a texture image that is smaller than 8x8 pixels.
+ *
+ * \param tileInfo
+ * \param width
+ * \param height
+ * \param bpp
+ * \param src
+ * \param dest
+ */
+static void savageUploadTiny (const savageTileInfo *tileInfo,
+ GLuint width, GLuint height, GLuint bpp,
+ GLubyte *src, GLubyte *dest) {
+ GLuint size = MAX2(width, height);
+ GLuint offset = (size <= 2 ? tileInfo->tinyOffset[size-1] : 0);
+ GLuint wInSub = width / tileInfo->subWidth;
+
+#if 0
+ /* Fill the file with a test pattern */
+ GLuint i;
+ GLushort *sdest = (GLushort*)dest;
+ if (offset)
+ sdest += 0x20;
+ for (i = 0; i < tileInfo->subWidth*tileInfo->subHeight; ++i) {
+ GLuint x = i;
+ GLuint mask = 0;
+ GLushort val = 0;
+ switch (i & 3) {
+ case 0: mask = 1; break;
+ case 1: mask = 2; break;
+ case 2: mask = 4; break;
+ case 3: mask = 7; break;
}
- else
- {
- if(reloc & (w > 64))
- {
- uWrap = ((w + 63) >> 6) - 1;
- for(row = 0; row < image->Height; row++)
- {
- for(col = 0; col < image->Width; col++)
- {
- xAdd = (col / (4 * 64)) * 64 + col % 64;
- yAdd = row + ((col / 64) & 3) * uChunk;
- dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, 64, x + xAdd, y + yAdd);
- memcpy (dst, src, t->texelBytes);
- src += t->texelBytes;
- }
- }
- }
- else
- {
- uRowSeparator = 64 * MIN_TILE_CHUNK / w;
- for(row = 0; row < image->Height; row++)
- {
- xAdd = (w * (row / MIN_TILE_CHUNK)) % 64;
- yAdd = row % MIN_TILE_CHUNK + MIN_TILE_CHUNK * (row / uRowSeparator);
- for(col = 0; col < image->Width; col++)
- {
- dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + xAdd, y + yAdd);
- memcpy (dst, src, t->texelBytes);
- src += t->texelBytes;
- }
- }
- }
- }
+ if (mask & 1)
+ val |= x;
+ if (mask & 2)
+ val |= x*2 << 5;
+ if (mask & 4)
+ val |= x << (5+6);
+ *sdest++ = val;
}
- else
- {
- if(w < MIN_TILE_CHUNK)
- {
- w = MIN_TILE_CHUNK;
- }
- else
- {
- if((w > uMaxTileWidth ) && (image->Height <= 8))
- {
- reloc = GL_TRUE;
+#else
+ if (wInSub > 1) { /* several subtiles wide but less than a subtile high */
+ GLuint destStride = tileInfo->subWidth * tileInfo->subHeight * bpp;
+ GLuint subStride = tileInfo->subWidth * bpp;
+ GLuint srcStride = width * bpp;
+ GLubyte *srcRow = src, *destRow = dest;
+ GLuint sx, y;
+ for (y = 0; y < height; ++y) {
+ src = srcRow;
+ dest = destRow;
+ /* iterate over subtile columns */
+ for (sx = 0; sx < wInSub; ++sx) {
+ memcpy (dest, src, subStride);
+ src += subStride;
+ dest += destStride;
}
+ srcRow += srcStride;
+ destRow += subStride;
+ /* if the subtile width is 4 skip every other tile */
+ if ((y & 7) == 7 && tileInfo->subWidth == 4)
+ destRow += destStride;
}
- if(!reloc & (w > uMaxTileWidth / 2))
- {
- for(row = 0; row < image->Height; row++)
- {
- for(col = 0; col < image->Width; col++)
- {
- dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + col, y + row);
- memcpy (dst, src, t->texelBytes);
- src += t->texelBytes;
- }
- }
+ } else if (size > 4) { /* not the last 3 mipmap levels */
+ GLuint y;
+ for (y = 0; y < height; ++y) {
+ memcpy (dest, src, bpp*width);
+ src += width * bpp;
+ dest += tileInfo->subWidth * bpp;
+ /* if the subtile width is 4 skip every other tile */
+ if ((y & 7) == 7 && tileInfo->subWidth == 4)
+ dest += tileInfo->subHeight * tileInfo->subWidth * bpp;
+ }
+ } else { /* the last 3 mipmap levels */
+ GLuint y;
+ dest += offset;
+ for (y = 0; y < height; ++y) {
+ memcpy (dest, src, bpp*width);
+ src += width * bpp;
+ dest += tileInfo->subWidth * bpp;
}
- else
- {
- if(reloc & (w > uMaxTileWidth))
- {
- for(row = 0; row < image->Height; row++)
- {
- for(col = 0; col < image->Width; col++)
- {
- xAdd = (col / (2 * uMaxTileWidth)) * uMaxTileWidth + col % uMaxTileWidth;
- yAdd = row + ((col / uMaxTileWidth) & 1) * MIN_TILE_CHUNK;
- dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + xAdd, y + yAdd);
- memcpy (dst, src, t->texelBytes);
- src += t->texelBytes;
- }
- }
- }
- else
- {
- uRowSeparator = uMaxTileWidth * MIN_TILE_CHUNK / w;
- for(row = 0; row < image->Height; row++)
- {
- yAdd = row % MIN_TILE_CHUNK + MIN_TILE_CHUNK * (row / uRowSeparator);
- xAdd = (w * (row / MIN_TILE_CHUNK)) % uMaxTileWidth;
- for(col = 0; col < image->Width; col++)
- {
- dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + col + xAdd, y + yAdd);
- memcpy (dst, src, t->texelBytes);
- src += t->texelBytes;
- }
- }
- }
- }
}
-}
-
-
-
-__inline void savageTileTex(savageTextureObjectPtr tex, GLuint level)
-{
- GLuint uWidth, uHeight;
- GLint xOffset, yOffset;
- GLint xStart=0, yStart=0;
- GLint minSize;
- GLuint xRepeat, yRepeat;
- GLuint startCol, startRow;
- GLuint reloc;
-
- const struct gl_texture_image *image = tex->image[level].image;
-
- reloc = GL_FALSE;
- uWidth = image->Width2;
- uHeight = image->Height2;
-
- if((uWidth > 4) || (uHeight > 4))
- minSize = MIN_TILE_CHUNK;
- else
- minSize = MIPMAP_CHUNK;
-
- if(image->Width >= minSize)
- xRepeat = 1;
- else
- xRepeat = minSize / image->Width;
+#endif
+}
- if(image->Height >= minSize)
- yRepeat = 1;
+static GLuint savageTexImageSize (GLuint width, GLuint height, GLuint bpp) {
+ /* full subtiles */
+ if (width >= 8 && height >= 8)
+ return width * height * bpp;
+ /* special case for the last three mipmap levels: the hardware computes
+ * the offset internally */
+ else if (width <= 4 && height <= 4)
+ return 0;
+ /* partially filled sub tiles waste memory
+ * on Savage3D and Savage4 with subtile width 4 every other subtile is
+ * skipped if width < 8 so we can assume a uniform subtile width of 8 */
+ else if (width >= 8)
+ return width * 8 * bpp;
+ else if (height >= 8)
+ return 8 * height * bpp;
else
- {
- yRepeat = minSize / image->Height;
- if(minSize == MIN_TILE_CHUNK)
- reloc = GL_TRUE;
- }
-
- if(((uWidth < 4) && (uHeight < 4)) && (tex->texelBytes >= 2))
- {
- if((uWidth == 2) || (uHeight == 2))
- {
- xStart = 4;
- yStart = 0;
- }
-
- else
- {
- xStart = 4;
- yStart = 4;
- }
- }
- for(xOffset = 0; xOffset < xRepeat; xOffset++)
- {
- for(yOffset = 0; yOffset < yRepeat; yOffset++)
- {
- startCol = image->Width * xOffset + xStart;
- startRow = image->Height * yOffset + yStart;
- savageUploadImage(tex,level, startCol, startRow, reloc);
- }
- }
+ return 64 * bpp;
}
static void savageSetTexWrapping(savageTextureObjectPtr tex, GLenum s, GLenum t)
{
savageTextureObjectPtr t = (savageTextureObjectPtr) tObj->DriverData;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- GLuint offset, width, pitch, i, textureFormat, log_pitch;
+ GLuint offset, i, textureFormat, size;
assert(t);
assert(image);
break;
default:
_mesa_problem(imesa->glCtx, "Bad texture format in %s", __FUNCTION__);
+ return;
}
+ /* Select tiling format depending on the chipset and bytes per texel */
+ if (imesa->savageScreen->chipset <= S3_SAVAGE4)
+ t->tileInfo = &tileInfo_s3d_s4[t->texelBytes];
+ else
+ t->tileInfo = &tileInfo_pro[t->texelBytes];
+
/* Figure out the size now (and count the levels). Upload won't be done
* until later.
*/
- width = image->Width * t->texelBytes;
- for (pitch = 2, log_pitch=1 ; pitch < width ; pitch *= 2 )
- log_pitch++;
-
t->dirty_images = 0;
-
offset = 0;
+ size = 1;
for ( i = 0 ; i < SAVAGE_TEX_MAXLEVELS && tObj->Image[0][i] ; i++ ) {
- t->image[i].image = tObj->Image[0][i];
+ image = tObj->Image[0][i];
+ t->image[i].image = image;
t->image[i].offset = offset;
t->image[i].internalFormat = textureFormat;
t->dirty_images |= (1<<i);
- offset += t->image[i].image->Height * pitch;
- pitch = pitch >> 1;
+ size = savageTexImageSize (image->Width2, image->Height2,
+ t->texelBytes);
+ offset += size;
}
t->totalSize = offset;
+ /* the last three mipmap levels don't add to the offset. They are packed
+ * into 64 pixels. */
+ if (size == 0)
+ t->totalSize += 64 * t->texelBytes;
+ /* 2k-aligned */
+ t->totalSize = (t->totalSize + 2047UL) & ~2047UL;
t->max_level = i-1;
t->min_level = 0;
}
static void savageUploadTexLevel( savageTextureObjectPtr t, int level )
{
const struct gl_texture_image *image = t->image[level].image;
-
+ const savageTileInfo *tileInfo = t->tileInfo;
+ GLuint width = image->Width2, height = image->Height2;
+ GLuint bpp = t->texelBytes;
/* Need triangle (rather than pixel) fallbacks to simulate this using
* normal textured triangles.
fprintf (stderr, "Not supported texture border %d.\n",
(int) image->Border);
- savageTileTex(t, level);
+ if (width >= 8 && height >= tileInfo->subHeight) {
+ if (width >= tileInfo->width && height >= tileInfo->height) {
+ GLuint wInTiles = width / tileInfo->width;
+ GLuint hInTiles = height / tileInfo->height;
+ GLubyte *srcTRow = image->Data, *src;
+ GLubyte *dest = (GLubyte *)(t->BufAddr + t->image[level].offset);
+ GLuint x, y;
+ for (y = 0; y < hInTiles; ++y) {
+ src = srcTRow;
+ for (x = 0; x < wInTiles; ++x) {
+ savageUploadTile (tileInfo,
+ tileInfo->wInSub, tileInfo->hInSub, bpp,
+ src, width * bpp, dest);
+ src += tileInfo->width * bpp;
+ dest += 2048; /* tile size is always 2k */
+ }
+ srcTRow += width * tileInfo->height * bpp;
+ }
+ } else {
+ savageUploadTile (tileInfo, width / tileInfo->subWidth,
+ height / tileInfo->subHeight, bpp,
+ image->Data, width * bpp,
+ (GLubyte *)(t->BufAddr + t->image[level].offset));
+ }
+ } else {
+ GLuint minHeight, minWidth, hRepeat, vRepeat, x, y;
+ if (width > 4 || height > 4) {
+ minWidth = tileInfo->subWidth;
+ minHeight = tileInfo->subHeight;
+ } else {
+ minWidth = 4;
+ minHeight = 4;
+ }
+ hRepeat = width >= minWidth ? 1 : minWidth / width;
+ vRepeat = height >= minHeight ? 1 : minHeight / height;
+ for (y = 0; y < vRepeat; ++y)
+ for (x = 0; x < hRepeat; ++x) {
+ GLuint offset = (y * tileInfo->subWidth*height +
+ x * width) * bpp;
+ savageUploadTiny (tileInfo, width, height, bpp, image->Data,
+ (GLubyte *)(t->BufAddr +
+ t->image[level].offset + offset));
+ }
+ }
}
SAVAGE_UPLOAD_TEX0);
}
}
-static void savageUpdateTextureState_first( GLcontext *ctx)
+void savageUpdateTextureState( GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- if (imesa->savageScreen->chipset <= S3_SAVAGE4) {
- GetTiledCoordinates16 = GetTiledCoordinates16_4;
- GetTiledCoordinates32 = GetTiledCoordinates32_4;
- } else {
- GetTiledCoordinates16 = GetTiledCoordinates16_8;
- GetTiledCoordinates32 = GetTiledCoordinates32_8;
- }
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
- savageUpdateTextureState = savageUpdateTextureState_s4;
+ savageUpdateTextureState_s4 (ctx);
else
- savageUpdateTextureState = savageUpdateTextureState_s3d;
- savageUpdateTextureState (ctx);
+ savageUpdateTextureState_s3d (ctx);
}
-void (*savageUpdateTextureState)( GLcontext *ctx ) =
- savageUpdateTextureState_first;