Second value of SHADER_ADDRESS is the length of the first instruction
in the shader, so give it a better name.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3619>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3619>
fprintf(fp, ", UNKNOWN\n");
break;
case 9: /* SHADER ADDRESS */
- fprintf(fp, ": fs shader @ 0x%08x, ((uint32_t *)ctx->fs->bo->map)[0] & 0x1f: 0x%08x */\n",
+ fprintf(fp, ": fs shader @ 0x%08x, first instr length %d */\n",
*value & 0xffffffe0, *value & 0x0000001f);
break;
case 10: /* VARYING TYPES */