st/mesa: remove redundant _mesa_is_depth_format() call
authorBrian Paul <brianp@vmware.com>
Fri, 17 Jun 2011 19:25:31 +0000 (13:25 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 17 Jun 2011 19:44:59 +0000 (13:44 -0600)
The _mesa_is_depth_or_stencil_format() call covers all depth
format cases too.

src/mesa/state_tracker/st_format.c

index d11308ded7fbdc20af7d6c4c69f65a9320313c5a..99f486bba2c3d1b81a66796cdac8695676c3863d 100644 (file)
@@ -1204,8 +1204,7 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
     */
    bindings = PIPE_BIND_SAMPLER_VIEW;
    if (renderable == GL_TRUE) {
-      if (_mesa_is_depth_format(internalFormat) ||
-         _mesa_is_depth_or_stencil_format(internalFormat))
+      if (_mesa_is_depth_or_stencil_format(internalFormat))
         bindings |= PIPE_BIND_DEPTH_STENCIL;
       else
         bindings |= PIPE_BIND_RENDER_TARGET;