GLuint bw, bh;
_mesa_get_format_block_size(src_mt->format, &bw, &bh);
+ /* Compressed textures need not have dimensions that are a multiple of
+ * the block size. Rectangles in compressed textures do need to be a
+ * multiple of the block size. The one exception is that the right and
+ * bottom edges may be at the right or bottom edge of the miplevel even
+ * if it's not aligned.
+ */
assert(src_x % bw == 0);
assert(src_y % bh == 0);
- assert(src_width % bw == 0);
- assert(src_height % bh == 0);
+ assert(src_width % bw == 0 ||
+ src_x + src_width == minify(src_mt->logical_width0, src_level));
+ assert(src_height % bh == 0 ||
+ src_y + src_height == minify(src_mt->logical_height0, src_level));
src_x /= (int)bw;
src_y /= (int)bh;