glsl/mesa: move duplicate shader fields into new struct gl_shader_info
authorTimothy Arceri <timothy.arceri@collabora.com>
Thu, 30 Jun 2016 04:44:59 +0000 (14:44 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Thu, 30 Jun 2016 06:51:25 +0000 (16:51 +1000)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/glsl_to_nir.cpp
src/compiler/glsl/link_varyings.cpp
src/compiler/glsl/linker.cpp
src/mesa/drivers/dri/i965/brw_tcs.c
src/mesa/main/api_validate.c
src/mesa/main/ff_fragment_shader.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.c
src/mesa/state_tracker/st_glsl_to_tgsi.cpp

index 09f7477265958ee1bb7c70b84bed6a96c2ad5626..fab64bbb87bcacea66c827e002db8e1bebb36e3e 100644 (file)
@@ -1648,14 +1648,14 @@ set_shader_inout_layout(struct gl_shader *shader,
          if (state->out_qualifier->out_xfb_stride[i]->
                 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
                 true)) {
-            shader->TransformFeedback.BufferStride[i] = xfb_stride;
+            shader->info.TransformFeedback.BufferStride[i] = xfb_stride;
          }
       }
    }
 
    switch (shader->Stage) {
    case MESA_SHADER_TESS_CTRL:
-      shader->TessCtrl.VerticesOut = 0;
+      shader->info.TessCtrl.VerticesOut = 0;
       if (state->tcs_output_vertices_specified) {
          unsigned vertices;
          if (state->out_qualifier->vertices->
@@ -1667,29 +1667,29 @@ set_shader_inout_layout(struct gl_shader *shader,
                _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
                                 "GL_MAX_PATCH_VERTICES", vertices);
             }
-            shader->TessCtrl.VerticesOut = vertices;
+            shader->info.TessCtrl.VerticesOut = vertices;
          }
       }
       break;
    case MESA_SHADER_TESS_EVAL:
-      shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
+      shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
       if (state->in_qualifier->flags.q.prim_type)
-         shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
+         shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
 
-      shader->TessEval.Spacing = 0;
+      shader->info.TessEval.Spacing = 0;
       if (state->in_qualifier->flags.q.vertex_spacing)
-         shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
+         shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
 
-      shader->TessEval.VertexOrder = 0;
+      shader->info.TessEval.VertexOrder = 0;
       if (state->in_qualifier->flags.q.ordering)
-         shader->TessEval.VertexOrder = state->in_qualifier->ordering;
+         shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
 
-      shader->TessEval.PointMode = -1;
+      shader->info.TessEval.PointMode = -1;
       if (state->in_qualifier->flags.q.point_mode)
-         shader->TessEval.PointMode = state->in_qualifier->point_mode;
+         shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
       break;
    case MESA_SHADER_GEOMETRY:
-      shader->Geom.VerticesOut = -1;
+      shader->info.Geom.VerticesOut = -1;
       if (state->out_qualifier->flags.q.max_vertices) {
          unsigned qual_max_vertices;
          if (state->out_qualifier->max_vertices->
@@ -1703,23 +1703,23 @@ set_shader_inout_layout(struct gl_shader *shader,
                                 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
                                 qual_max_vertices);
             }
-            shader->Geom.VerticesOut = qual_max_vertices;
+            shader->info.Geom.VerticesOut = qual_max_vertices;
          }
       }
 
       if (state->gs_input_prim_type_specified) {
-         shader->Geom.InputType = state->in_qualifier->prim_type;
+         shader->info.Geom.InputType = state->in_qualifier->prim_type;
       } else {
-         shader->Geom.InputType = PRIM_UNKNOWN;
+         shader->info.Geom.InputType = PRIM_UNKNOWN;
       }
 
       if (state->out_qualifier->flags.q.prim_type) {
-         shader->Geom.OutputType = state->out_qualifier->prim_type;
+         shader->info.Geom.OutputType = state->out_qualifier->prim_type;
       } else {
-         shader->Geom.OutputType = PRIM_UNKNOWN;
+         shader->info.Geom.OutputType = PRIM_UNKNOWN;
       }
 
-      shader->Geom.Invocations = 0;
+      shader->info.Geom.Invocations = 0;
       if (state->in_qualifier->flags.q.invocations) {
          unsigned invocations;
          if (state->in_qualifier->invocations->
@@ -1733,7 +1733,7 @@ set_shader_inout_layout(struct gl_shader *shader,
                                 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
                                 invocations);
             }
-            shader->Geom.Invocations = invocations;
+            shader->info.Geom.Invocations = invocations;
          }
       }
       break;
@@ -1741,21 +1741,22 @@ set_shader_inout_layout(struct gl_shader *shader,
    case MESA_SHADER_COMPUTE:
       if (state->cs_input_local_size_specified) {
          for (int i = 0; i < 3; i++)
-            shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
+            shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
       } else {
          for (int i = 0; i < 3; i++)
-            shader->Comp.LocalSize[i] = 0;
+            shader->info.Comp.LocalSize[i] = 0;
       }
       break;
 
    case MESA_SHADER_FRAGMENT:
-      shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
-      shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
-      shader->pixel_center_integer = state->fs_pixel_center_integer;
-      shader->origin_upper_left = state->fs_origin_upper_left;
-      shader->ARB_fragment_coord_conventions_enable =
+      shader->info.redeclares_gl_fragcoord =
+         state->fs_redeclares_gl_fragcoord;
+      shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
+      shader->info.pixel_center_integer = state->fs_pixel_center_integer;
+      shader->info.origin_upper_left = state->fs_origin_upper_left;
+      shader->info.ARB_fragment_coord_conventions_enable =
          state->ARB_fragment_coord_conventions_enable;
-      shader->EarlyFragmentTests = state->fs_early_fragment_tests;
+      shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
       break;
 
    default:
@@ -1877,7 +1878,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
    shader->InfoLog = state->info_log;
    shader->Version = state->language_version;
    shader->IsES = state->es_shader;
-   shader->uses_builtin_functions = state->uses_builtin_functions;
+   shader->info.uses_builtin_functions = state->uses_builtin_functions;
 
    /* Retain any live IR, but trash the rest. */
    reparent_ir(shader->ir, shader->ir);
index 0ad3be107607b3c9bceda23e837610f8892ad18e..20302e399acb562b20b7b31f1208fc07518823e4 100644 (file)
@@ -166,14 +166,14 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
 
    switch (stage) {
    case MESA_SHADER_TESS_CTRL:
-      shader->info.tcs.vertices_out = sh->TessCtrl.VerticesOut;
+      shader->info.tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
       break;
 
    case MESA_SHADER_GEOMETRY:
       shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
-      shader->info.gs.output_primitive = sh->Geom.OutputType;
-      shader->info.gs.vertices_out = sh->Geom.VerticesOut;
-      shader->info.gs.invocations = sh->Geom.Invocations;
+      shader->info.gs.output_primitive = sh->info.Geom.OutputType;
+      shader->info.gs.vertices_out = sh->info.Geom.VerticesOut;
+      shader->info.gs.invocations = sh->info.Geom.Invocations;
       shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
       shader->info.gs.uses_streams = shader_prog->Geom.UsesStreams;
       break;
@@ -184,7 +184,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
 
       shader->info.fs.uses_discard = fp->UsesKill;
       shader->info.fs.uses_sample_qualifier = fp->IsSample != 0;
-      shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
+      shader->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests;
       shader->info.fs.depth_layout = fp->FragDepthLayout;
       break;
    }
index db42bb1b714d1405ca8f004245b4850222681cdb..473626b7a16201a32d47d7fd6a63d10b2a2fbadb 100644 (file)
@@ -118,7 +118,7 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
     * xfb_stride to interface block members so this will catch that case also.
     */
    for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
-      if (sh->TransformFeedback.BufferStride[j]) {
+      if (sh->info.TransformFeedback.BufferStride[j]) {
          has_xfb_qualifiers = true;
       }
    }
index 9826368c561546fa044adac6c01d335cb3dbdd8e..d963f540a5243dceaab5fb09f005fe77a98f308f 100644 (file)
@@ -857,7 +857,7 @@ validate_geometry_shader_executable(struct gl_shader_program *prog,
    if (shader == NULL)
       return;
 
-   unsigned num_vertices = vertices_per_prim(shader->Geom.InputType);
+   unsigned num_vertices = vertices_per_prim(shader->info.Geom.InputType);
    prog->Geom.VerticesIn = num_vertices;
 
    analyze_clip_cull_usage(prog, shader, ctx,
@@ -912,7 +912,7 @@ validate_geometry_shader_emissions(struct gl_context *ctx,
        * EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero
        * stream.
        */
-      if (prog->Geom.UsesStreams && sh->Geom.OutputType != GL_POINTS) {
+      if (prog->Geom.UsesStreams && sh->info.Geom.OutputType != GL_POINTS) {
          linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
                       "with n>0 requires point output\n");
       }
@@ -1687,37 +1687,38 @@ link_xfb_stride_layout_qualifiers(struct gl_context *ctx,
                                  unsigned num_shaders)
 {
    for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
-      linked_shader->TransformFeedback.BufferStride[i] = 0;
+      linked_shader->info.TransformFeedback.BufferStride[i] = 0;
    }
 
    for (unsigned i = 0; i < num_shaders; i++) {
       struct gl_shader *shader = shader_list[i];
 
       for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
-         if (shader->TransformFeedback.BufferStride[j]) {
-           if (linked_shader->TransformFeedback.BufferStride[j] != 0 &&
-                shader->TransformFeedback.BufferStride[j] != 0 &&
-               linked_shader->TransformFeedback.BufferStride[j] !=
-                   shader->TransformFeedback.BufferStride[j]) {
+         if (shader->info.TransformFeedback.BufferStride[j]) {
+           if (linked_shader->info.TransformFeedback.BufferStride[j] != 0 &&
+                shader->info.TransformFeedback.BufferStride[j] != 0 &&
+               linked_shader->info.TransformFeedback.BufferStride[j] !=
+                   shader->info.TransformFeedback.BufferStride[j]) {
               linker_error(prog,
                             "intrastage shaders defined with conflicting "
                             "xfb_stride for buffer %d (%d and %d)\n", j,
-                            linked_shader->TransformFeedback.BufferStride[j],
-                           shader->TransformFeedback.BufferStride[j]);
+                            linked_shader->
+                               info.TransformFeedback.BufferStride[j],
+                           shader->info.TransformFeedback.BufferStride[j]);
               return;
            }
 
-            if (shader->TransformFeedback.BufferStride[j])
-              linked_shader->TransformFeedback.BufferStride[j] =
-                  shader->TransformFeedback.BufferStride[j];
+            if (shader->info.TransformFeedback.BufferStride[j])
+              linked_shader->info.TransformFeedback.BufferStride[j] =
+                  shader->info.TransformFeedback.BufferStride[j];
          }
       }
    }
 
    for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
-      if (linked_shader->TransformFeedback.BufferStride[j]) {
+      if (linked_shader->info.TransformFeedback.BufferStride[j]) {
          prog->TransformFeedback.BufferStride[j] =
-            linked_shader->TransformFeedback.BufferStride[j];
+            linked_shader->info.TransformFeedback.BufferStride[j];
 
          /* We will validate doubles at a later stage */
          if (prog->TransformFeedback.BufferStride[j] % 4) {
@@ -1750,7 +1751,7 @@ link_tcs_out_layout_qualifiers(struct gl_shader_program *prog,
                              struct gl_shader **shader_list,
                              unsigned num_shaders)
 {
-   linked_shader->TessCtrl.VerticesOut = 0;
+   linked_shader->info.TessCtrl.VerticesOut = 0;
 
    if (linked_shader->Stage != MESA_SHADER_TESS_CTRL)
       return;
@@ -1768,16 +1769,18 @@ link_tcs_out_layout_qualifiers(struct gl_shader_program *prog,
    for (unsigned i = 0; i < num_shaders; i++) {
       struct gl_shader *shader = shader_list[i];
 
-      if (shader->TessCtrl.VerticesOut != 0) {
-        if (linked_shader->TessCtrl.VerticesOut != 0 &&
-            linked_shader->TessCtrl.VerticesOut != shader->TessCtrl.VerticesOut) {
+      if (shader->info.TessCtrl.VerticesOut != 0) {
+        if (linked_shader->info.TessCtrl.VerticesOut != 0 &&
+            linked_shader->info.TessCtrl.VerticesOut !=
+             shader->info.TessCtrl.VerticesOut) {
            linker_error(prog, "tessellation control shader defined with "
                         "conflicting output vertex count (%d and %d)\n",
-                        linked_shader->TessCtrl.VerticesOut,
-                        shader->TessCtrl.VerticesOut);
+                        linked_shader->info.TessCtrl.VerticesOut,
+                        shader->info.TessCtrl.VerticesOut);
            return;
         }
-        linked_shader->TessCtrl.VerticesOut = shader->TessCtrl.VerticesOut;
+        linked_shader->info.TessCtrl.VerticesOut =
+            shader->info.TessCtrl.VerticesOut;
       }
    }
 
@@ -1785,7 +1788,7 @@ link_tcs_out_layout_qualifiers(struct gl_shader_program *prog,
     * since we already know we're in the right type of shader program
     * for doing it.
     */
-   if (linked_shader->TessCtrl.VerticesOut == 0) {
+   if (linked_shader->info.TessCtrl.VerticesOut == 0) {
       linker_error(prog, "tessellation control shader didn't declare "
                   "vertices out layout qualifier\n");
       return;
@@ -1805,10 +1808,10 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
                                struct gl_shader **shader_list,
                                unsigned num_shaders)
 {
-   linked_shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
-   linked_shader->TessEval.Spacing = 0;
-   linked_shader->TessEval.VertexOrder = 0;
-   linked_shader->TessEval.PointMode = -1;
+   linked_shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
+   linked_shader->info.TessEval.Spacing = 0;
+   linked_shader->info.TessEval.VertexOrder = 0;
+   linked_shader->info.TessEval.PointMode = -1;
 
    if (linked_shader->Stage != MESA_SHADER_TESS_EVAL)
       return;
@@ -1830,44 +1833,50 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
    for (unsigned i = 0; i < num_shaders; i++) {
       struct gl_shader *shader = shader_list[i];
 
-      if (shader->TessEval.PrimitiveMode != PRIM_UNKNOWN) {
-        if (linked_shader->TessEval.PrimitiveMode != PRIM_UNKNOWN &&
-            linked_shader->TessEval.PrimitiveMode != shader->TessEval.PrimitiveMode) {
+      if (shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN) {
+        if (linked_shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN &&
+            linked_shader->info.TessEval.PrimitiveMode !=
+             shader->info.TessEval.PrimitiveMode) {
            linker_error(prog, "tessellation evaluation shader defined with "
                         "conflicting input primitive modes.\n");
            return;
         }
-        linked_shader->TessEval.PrimitiveMode = shader->TessEval.PrimitiveMode;
+        linked_shader->info.TessEval.PrimitiveMode = shader->info.TessEval.PrimitiveMode;
       }
 
-      if (shader->TessEval.Spacing != 0) {
-        if (linked_shader->TessEval.Spacing != 0 &&
-            linked_shader->TessEval.Spacing != shader->TessEval.Spacing) {
+      if (shader->info.TessEval.Spacing != 0) {
+        if (linked_shader->info.TessEval.Spacing != 0 &&
+            linked_shader->info.TessEval.Spacing !=
+             shader->info.TessEval.Spacing) {
            linker_error(prog, "tessellation evaluation shader defined with "
                         "conflicting vertex spacing.\n");
            return;
         }
-        linked_shader->TessEval.Spacing = shader->TessEval.Spacing;
+        linked_shader->info.TessEval.Spacing = shader->info.TessEval.Spacing;
       }
 
-      if (shader->TessEval.VertexOrder != 0) {
-        if (linked_shader->TessEval.VertexOrder != 0 &&
-            linked_shader->TessEval.VertexOrder != shader->TessEval.VertexOrder) {
+      if (shader->info.TessEval.VertexOrder != 0) {
+        if (linked_shader->info.TessEval.VertexOrder != 0 &&
+            linked_shader->info.TessEval.VertexOrder !=
+             shader->info.TessEval.VertexOrder) {
            linker_error(prog, "tessellation evaluation shader defined with "
                         "conflicting ordering.\n");
            return;
         }
-        linked_shader->TessEval.VertexOrder = shader->TessEval.VertexOrder;
+        linked_shader->info.TessEval.VertexOrder =
+            shader->info.TessEval.VertexOrder;
       }
 
-      if (shader->TessEval.PointMode != -1) {
-        if (linked_shader->TessEval.PointMode != -1 &&
-            linked_shader->TessEval.PointMode != shader->TessEval.PointMode) {
+      if (shader->info.TessEval.PointMode != -1) {
+        if (linked_shader->info.TessEval.PointMode != -1 &&
+            linked_shader->info.TessEval.PointMode !=
+             shader->info.TessEval.PointMode) {
            linker_error(prog, "tessellation evaluation shader defined with "
                         "conflicting point modes.\n");
            return;
         }
-        linked_shader->TessEval.PointMode = shader->TessEval.PointMode;
+        linked_shader->info.TessEval.PointMode =
+            shader->info.TessEval.PointMode;
       }
 
    }
@@ -1876,21 +1885,21 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
     * since we already know we're in the right type of shader program
     * for doing it.
     */
-   if (linked_shader->TessEval.PrimitiveMode == PRIM_UNKNOWN) {
+   if (linked_shader->info.TessEval.PrimitiveMode == PRIM_UNKNOWN) {
       linker_error(prog,
                   "tessellation evaluation shader didn't declare input "
                   "primitive modes.\n");
       return;
    }
 
-   if (linked_shader->TessEval.Spacing == 0)
-      linked_shader->TessEval.Spacing = GL_EQUAL;
+   if (linked_shader->info.TessEval.Spacing == 0)
+      linked_shader->info.TessEval.Spacing = GL_EQUAL;
 
-   if (linked_shader->TessEval.VertexOrder == 0)
-      linked_shader->TessEval.VertexOrder = GL_CCW;
+   if (linked_shader->info.TessEval.VertexOrder == 0)
+      linked_shader->info.TessEval.VertexOrder = GL_CCW;
 
-   if (linked_shader->TessEval.PointMode == -1)
-      linked_shader->TessEval.PointMode = GL_FALSE;
+   if (linked_shader->info.TessEval.PointMode == -1)
+      linked_shader->info.TessEval.PointMode = GL_FALSE;
 }
 
 
@@ -1905,10 +1914,10 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
                                struct gl_shader **shader_list,
                                unsigned num_shaders)
 {
-   linked_shader->redeclares_gl_fragcoord = false;
-   linked_shader->uses_gl_fragcoord = false;
-   linked_shader->origin_upper_left = false;
-   linked_shader->pixel_center_integer = false;
+   linked_shader->info.redeclares_gl_fragcoord = false;
+   linked_shader->info.uses_gl_fragcoord = false;
+   linked_shader->info.origin_upper_left = false;
+   linked_shader->info.pixel_center_integer = false;
 
    if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
        (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
@@ -1922,12 +1931,12 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
        *    it must be redeclared in all the fragment shaders in that program
        *    that have a static use gl_FragCoord."
        */
-      if ((linked_shader->redeclares_gl_fragcoord
-           && !shader->redeclares_gl_fragcoord
-           && shader->uses_gl_fragcoord)
-          || (shader->redeclares_gl_fragcoord
-              && !linked_shader->redeclares_gl_fragcoord
-              && linked_shader->uses_gl_fragcoord)) {
+      if ((linked_shader->info.redeclares_gl_fragcoord
+           && !shader->info.redeclares_gl_fragcoord
+           && shader->info.uses_gl_fragcoord)
+          || (shader->info.redeclares_gl_fragcoord
+              && !linked_shader->info.redeclares_gl_fragcoord
+              && linked_shader->info.uses_gl_fragcoord)) {
              linker_error(prog, "fragment shader defined with conflicting "
                          "layout qualifiers for gl_FragCoord\n");
       }
@@ -1937,9 +1946,12 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
        *   "All redeclarations of gl_FragCoord in all fragment shaders in a
        *    single program must have the same set of qualifiers."
        */
-      if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord
-          && (shader->origin_upper_left != linked_shader->origin_upper_left
-          || shader->pixel_center_integer != linked_shader->pixel_center_integer)) {
+      if (linked_shader->info.redeclares_gl_fragcoord &&
+          shader->info.redeclares_gl_fragcoord &&
+          (shader->info.origin_upper_left !=
+           linked_shader->info.origin_upper_left ||
+           shader->info.pixel_center_integer !=
+           linked_shader->info.pixel_center_integer)) {
          linker_error(prog, "fragment shader defined with conflicting "
                       "layout qualifiers for gl_FragCoord\n");
       }
@@ -1949,16 +1961,21 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
        * are multiple redeclarations, all the fields except uses_gl_fragcoord
        * are already known to be the same.
        */
-      if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
-         linked_shader->redeclares_gl_fragcoord =
-            shader->redeclares_gl_fragcoord;
-         linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord
-            || shader->uses_gl_fragcoord;
-         linked_shader->origin_upper_left = shader->origin_upper_left;
-         linked_shader->pixel_center_integer = shader->pixel_center_integer;
+      if (shader->info.redeclares_gl_fragcoord ||
+          shader->info.uses_gl_fragcoord) {
+         linked_shader->info.redeclares_gl_fragcoord =
+            shader->info.redeclares_gl_fragcoord;
+         linked_shader->info.uses_gl_fragcoord =
+            linked_shader->info.uses_gl_fragcoord ||
+            shader->info.uses_gl_fragcoord;
+         linked_shader->info.origin_upper_left =
+            shader->info.origin_upper_left;
+         linked_shader->info.pixel_center_integer =
+            shader->info.pixel_center_integer;
       }
 
-      linked_shader->EarlyFragmentTests |= shader->EarlyFragmentTests;
+      linked_shader->info.EarlyFragmentTests |=
+         shader->info.EarlyFragmentTests;
    }
 }
 
@@ -1973,10 +1990,10 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
                                struct gl_shader **shader_list,
                                unsigned num_shaders)
 {
-   linked_shader->Geom.VerticesOut = -1;
-   linked_shader->Geom.Invocations = 0;
-   linked_shader->Geom.InputType = PRIM_UNKNOWN;
-   linked_shader->Geom.OutputType = PRIM_UNKNOWN;
+   linked_shader->info.Geom.VerticesOut = -1;
+   linked_shader->info.Geom.Invocations = 0;
+   linked_shader->info.Geom.InputType = PRIM_UNKNOWN;
+   linked_shader->info.Geom.OutputType = PRIM_UNKNOWN;
 
    /* No in/out qualifiers defined for anything but GLSL 1.50+
     * geometry shaders so far.
@@ -1997,48 +2014,52 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
    for (unsigned i = 0; i < num_shaders; i++) {
       struct gl_shader *shader = shader_list[i];
 
-      if (shader->Geom.InputType != PRIM_UNKNOWN) {
-        if (linked_shader->Geom.InputType != PRIM_UNKNOWN &&
-            linked_shader->Geom.InputType != shader->Geom.InputType) {
+      if (shader->info.Geom.InputType != PRIM_UNKNOWN) {
+        if (linked_shader->info.Geom.InputType != PRIM_UNKNOWN &&
+            linked_shader->info.Geom.InputType !=
+             shader->info.Geom.InputType) {
            linker_error(prog, "geometry shader defined with conflicting "
                         "input types\n");
            return;
         }
-        linked_shader->Geom.InputType = shader->Geom.InputType;
+        linked_shader->info.Geom.InputType = shader->info.Geom.InputType;
       }
 
-      if (shader->Geom.OutputType != PRIM_UNKNOWN) {
-        if (linked_shader->Geom.OutputType != PRIM_UNKNOWN &&
-            linked_shader->Geom.OutputType != shader->Geom.OutputType) {
+      if (shader->info.Geom.OutputType != PRIM_UNKNOWN) {
+        if (linked_shader->info.Geom.OutputType != PRIM_UNKNOWN &&
+            linked_shader->info.Geom.OutputType !=
+             shader->info.Geom.OutputType) {
            linker_error(prog, "geometry shader defined with conflicting "
                         "output types\n");
            return;
         }
-        linked_shader->Geom.OutputType = shader->Geom.OutputType;
+        linked_shader->info.Geom.OutputType = shader->info.Geom.OutputType;
       }
 
-      if (shader->Geom.VerticesOut != -1) {
-        if (linked_shader->Geom.VerticesOut != -1 &&
-            linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
+      if (shader->info.Geom.VerticesOut != -1) {
+        if (linked_shader->info.Geom.VerticesOut != -1 &&
+            linked_shader->info.Geom.VerticesOut !=
+             shader->info.Geom.VerticesOut) {
            linker_error(prog, "geometry shader defined with conflicting "
                         "output vertex count (%d and %d)\n",
-                        linked_shader->Geom.VerticesOut,
-                        shader->Geom.VerticesOut);
+                        linked_shader->info.Geom.VerticesOut,
+                        shader->info.Geom.VerticesOut);
            return;
         }
-        linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
+        linked_shader->info.Geom.VerticesOut = shader->info.Geom.VerticesOut;
       }
 
-      if (shader->Geom.Invocations != 0) {
-        if (linked_shader->Geom.Invocations != 0 &&
-            linked_shader->Geom.Invocations != shader->Geom.Invocations) {
+      if (shader->info.Geom.Invocations != 0) {
+        if (linked_shader->info.Geom.Invocations != 0 &&
+            linked_shader->info.Geom.Invocations !=
+             shader->info.Geom.Invocations) {
            linker_error(prog, "geometry shader defined with conflicting "
                         "invocation count (%d and %d)\n",
-                        linked_shader->Geom.Invocations,
-                        shader->Geom.Invocations);
+                        linked_shader->info.Geom.Invocations,
+                        shader->info.Geom.Invocations);
            return;
         }
-        linked_shader->Geom.Invocations = shader->Geom.Invocations;
+        linked_shader->info.Geom.Invocations = shader->info.Geom.Invocations;
       }
    }
 
@@ -2046,26 +2067,26 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
     * since we already know we're in the right type of shader program
     * for doing it.
     */
-   if (linked_shader->Geom.InputType == PRIM_UNKNOWN) {
+   if (linked_shader->info.Geom.InputType == PRIM_UNKNOWN) {
       linker_error(prog,
                   "geometry shader didn't declare primitive input type\n");
       return;
    }
 
-   if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
+   if (linked_shader->info.Geom.OutputType == PRIM_UNKNOWN) {
       linker_error(prog,
                   "geometry shader didn't declare primitive output type\n");
       return;
    }
 
-   if (linked_shader->Geom.VerticesOut == -1) {
+   if (linked_shader->info.Geom.VerticesOut == -1) {
       linker_error(prog,
                   "geometry shader didn't declare max_vertices\n");
       return;
    }
 
-   if (linked_shader->Geom.Invocations == 0)
-      linked_shader->Geom.Invocations = 1;
+   if (linked_shader->info.Geom.Invocations == 0)
+      linked_shader->info.Geom.Invocations = 1;
 }
 
 
@@ -2081,7 +2102,7 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
                                 unsigned num_shaders)
 {
    for (int i = 0; i < 3; i++)
-      linked_shader->Comp.LocalSize[i] = 0;
+      linked_shader->info.Comp.LocalSize[i] = 0;
 
    /* This function is called for all shader stages, but it only has an effect
     * for compute shaders.
@@ -2102,19 +2123,21 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
    for (unsigned sh = 0; sh < num_shaders; sh++) {
       struct gl_shader *shader = shader_list[sh];
 
-      if (shader->Comp.LocalSize[0] != 0) {
-         if (linked_shader->Comp.LocalSize[0] != 0) {
+      if (shader->info.Comp.LocalSize[0] != 0) {
+         if (linked_shader->info.Comp.LocalSize[0] != 0) {
             for (int i = 0; i < 3; i++) {
-               if (linked_shader->Comp.LocalSize[i] !=
-                   shader->Comp.LocalSize[i]) {
+               if (linked_shader->info.Comp.LocalSize[i] !=
+                   shader->info.Comp.LocalSize[i]) {
                   linker_error(prog, "compute shader defined with conflicting "
                                "local sizes\n");
                   return;
                }
             }
          }
-         for (int i = 0; i < 3; i++)
-            linked_shader->Comp.LocalSize[i] = shader->Comp.LocalSize[i];
+         for (int i = 0; i < 3; i++) {
+            linked_shader->info.Comp.LocalSize[i] =
+               shader->info.Comp.LocalSize[i];
+         }
       }
    }
 
@@ -2122,12 +2145,12 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
     * since we already know we're in the right type of shader program
     * for doing it.
     */
-   if (linked_shader->Comp.LocalSize[0] == 0) {
+   if (linked_shader->info.Comp.LocalSize[0] == 0) {
       linker_error(prog, "compute shader didn't declare local size\n");
       return;
    }
    for (int i = 0; i < 3; i++)
-      prog->Comp.LocalSize[i] = linked_shader->Comp.LocalSize[i];
+      prog->Comp.LocalSize[i] = linked_shader->info.Comp.LocalSize[i];
 }
 
 
@@ -2266,7 +2289,7 @@ link_intrastage_shaders(void *mem_ctx,
    /* Check if any shader needs built-in functions. */
    bool need_builtins = false;
    for (unsigned i = 0; i < num_shaders; i++) {
-      if (shader_list[i]->uses_builtin_functions) {
+      if (shader_list[i]->info.uses_builtin_functions) {
          need_builtins = true;
          break;
       }
@@ -2345,7 +2368,7 @@ link_intrastage_shaders(void *mem_ctx,
 
    /* Set the size of geometry shader input arrays */
    if (linked->Stage == MESA_SHADER_GEOMETRY) {
-      unsigned num_vertices = vertices_per_prim(linked->Geom.InputType);
+      unsigned num_vertices = vertices_per_prim(linked->info.Geom.InputType);
       geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
       foreach_in_list(ir_instruction, ir, linked->ir) {
          ir->accept(&input_resize_visitor);
@@ -2470,7 +2493,7 @@ resize_tes_inputs(struct gl_context *ctx,
     * known until draw time.
     */
    const int num_vertices = tcs
-      ? tcs->TessCtrl.VerticesOut
+      ? tcs->info.TessCtrl.VerticesOut
       : ctx->Const.MaxPatchVertices;
 
    tess_eval_array_resize_visitor input_resize_visitor(num_vertices, prog);
@@ -4511,7 +4534,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
         goto done;
       }
 
-      if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
+      if (prog->Shaders[i]->info.ARB_fragment_coord_conventions_enable) {
          prog->ARB_fragment_coord_conventions_enable = true;
       }
 
index 3ba9f2c7d7431ce84e00f2b491c76559096bbe80..28e2f36f94e0c0f4f78b6b9f75afc51d564ef51d 100644 (file)
@@ -392,7 +392,7 @@ brw_tcs_precompile(struct gl_context *ctx,
    /* Guess that the input and output patches have the same dimensionality. */
    if (brw->gen < 8) {
       key.input_vertices = shader_prog->
-         _LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut;
+         _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
    }
 
    key.tes_primitive_mode = brw->tess_eval_program ?
index c0962241f840aa561ac98e6563817db3480a130e..038b5a9cd73f4cc6e923ce813b14b9d1d249b45c 100644 (file)
@@ -201,7 +201,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
    if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
       const GLenum geom_mode =
          ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
-            _LinkedShaders[MESA_SHADER_GEOMETRY]->Geom.InputType;
+            _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType;
       struct gl_shader_program *tes =
          ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
       GLenum mode_before_gs = mode;
@@ -209,9 +209,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
       if (tes) {
          struct gl_linked_shader *tes_sh =
             tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
-         if (tes_sh->TessEval.PointMode)
+         if (tes_sh->info.TessEval.PointMode)
             mode_before_gs = GL_POINTS;
-         else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
+         else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
             mode_before_gs = GL_LINES;
          else
             /* the GL_QUADS mode generates triangles too */
@@ -308,7 +308,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
 
       if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
          switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
-                    _LinkedShaders[MESA_SHADER_GEOMETRY]->Geom.OutputType) {
+                    _LinkedShaders[MESA_SHADER_GEOMETRY]->
+                    info.Geom.OutputType) {
          case GL_POINTS:
             pass = ctx->TransformFeedback.Mode == GL_POINTS;
             break;
@@ -327,9 +328,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
             ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
          struct gl_linked_shader *tes_sh =
             tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
-         if (tes_sh->TessEval.PointMode)
+         if (tes_sh->info.TessEval.PointMode)
             pass = ctx->TransformFeedback.Mode == GL_POINTS;
-         else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
+         else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
             pass = ctx->TransformFeedback.Mode == GL_LINES;
          else
             pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
index 83881e9ccf1307398f905b4ec36c73f14c3f5561..1f9a7cfeadd6ff2c32b19958126e671237e379a9 100644 (file)
@@ -1260,7 +1260,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
 
    p.shader->CompileStatus = true;
    p.shader->Version = state->language_version;
-   p.shader->uses_builtin_functions = state->uses_builtin_functions;
+   p.shader->info.uses_builtin_functions = state->uses_builtin_functions;
    p.shader_program->Shaders =
       (gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
    p.shader_program->Shaders[0] = p.shader;
index fdd445f68578c7affc42dc8ca17c8b8a37683f57..cab315df23d51dc5550f83b8449a405c098606a7 100644 (file)
@@ -2235,62 +2235,10 @@ struct gl_subroutine_function
 };
 
 /**
- * A linked GLSL shader object.
+ * Shader information needed by both gl_shader and gl_linked shader.
  */
-struct gl_linked_shader
+struct gl_shader_info
 {
-   gl_shader_stage Stage;
-
-   struct gl_program *Program;  /**< Post-compile assembly code */
-
-   /**
-    * \name Sampler tracking
-    *
-    * \note Each of these fields is only set post-linking.
-    */
-   /*@{*/
-   unsigned num_samplers;      /**< Number of samplers used by this shader. */
-   GLbitfield active_samplers; /**< Bitfield of which samplers are used */
-   GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */
-   /*@}*/
-
-   /**
-    * Map from sampler unit to texture unit (set by glUniform1i())
-    *
-    * A sampler unit is associated with each sampler uniform by the linker.
-    * The sampler unit associated with each uniform is stored in the
-    * \c gl_uniform_storage::sampler field.
-    */
-   GLubyte SamplerUnits[MAX_SAMPLERS];
-   /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
-   gl_texture_index SamplerTargets[MAX_SAMPLERS];
-
-   /**
-    * Number of default uniform block components used by this shader.
-    *
-    * This field is only set post-linking.
-    */
-   unsigned num_uniform_components;
-
-   /**
-    * Number of combined uniform components used by this shader.
-    *
-    * This field is only set post-linking.  It is the sum of the uniform block
-    * sizes divided by sizeof(float), and num_uniform_compoennts.
-    */
-   unsigned num_combined_uniform_components;
-
-   unsigned NumUniformBlocks;
-   struct gl_uniform_block **UniformBlocks;
-
-   unsigned NumShaderStorageBlocks;
-   struct gl_uniform_block **ShaderStorageBlocks;
-
-   struct exec_list *ir;
-   struct exec_list *packed_varyings;
-   struct exec_list *fragdata_arrays;
-   struct glsl_symbol_table *symbols;
-
    bool uses_builtin_functions;
    bool uses_gl_fragcoord;
    bool redeclares_gl_fragcoord;
@@ -2365,6 +2313,81 @@ struct gl_linked_shader
       GLenum OutputType;
    } Geom;
 
+   /**
+    * Whether early fragment tests are enabled as defined by
+    * ARB_shader_image_load_store.
+    */
+   bool EarlyFragmentTests;
+
+   /**
+    * Compute shader state from ARB_compute_shader layout qualifiers.
+    */
+   struct {
+      /**
+       * Size specified using local_size_{x,y,z}, or all 0's to indicate that
+       * it's not set in this shader.
+       */
+      unsigned LocalSize[3];
+   } Comp;
+};
+
+/**
+ * A linked GLSL shader object.
+ */
+struct gl_linked_shader
+{
+   gl_shader_stage Stage;
+
+   struct gl_program *Program;  /**< Post-compile assembly code */
+
+   /**
+    * \name Sampler tracking
+    *
+    * \note Each of these fields is only set post-linking.
+    */
+   /*@{*/
+   unsigned num_samplers;      /**< Number of samplers used by this shader. */
+   GLbitfield active_samplers; /**< Bitfield of which samplers are used */
+   GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */
+   /*@}*/
+
+   /**
+    * Map from sampler unit to texture unit (set by glUniform1i())
+    *
+    * A sampler unit is associated with each sampler uniform by the linker.
+    * The sampler unit associated with each uniform is stored in the
+    * \c gl_uniform_storage::sampler field.
+    */
+   GLubyte SamplerUnits[MAX_SAMPLERS];
+   /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
+   gl_texture_index SamplerTargets[MAX_SAMPLERS];
+
+   /**
+    * Number of default uniform block components used by this shader.
+    *
+    * This field is only set post-linking.
+    */
+   unsigned num_uniform_components;
+
+   /**
+    * Number of combined uniform components used by this shader.
+    *
+    * This field is only set post-linking.  It is the sum of the uniform block
+    * sizes divided by sizeof(float), and num_uniform_compoennts.
+    */
+   unsigned num_combined_uniform_components;
+
+   unsigned NumUniformBlocks;
+   struct gl_uniform_block **UniformBlocks;
+
+   unsigned NumShaderStorageBlocks;
+   struct gl_uniform_block **ShaderStorageBlocks;
+
+   struct exec_list *ir;
+   struct exec_list *packed_varyings;
+   struct exec_list *fragdata_arrays;
+   struct glsl_symbol_table *symbols;
+
    /**
     * Map from image uniform index to image unit (set by glUniform1i())
     *
@@ -2394,23 +2417,6 @@ struct gl_linked_shader
    struct gl_active_atomic_buffer **AtomicBuffers;
    unsigned NumAtomicBuffers;
 
-   /**
-    * Whether early fragment tests are enabled as defined by
-    * ARB_shader_image_load_store.
-    */
-   bool EarlyFragmentTests;
-
-   /**
-    * Compute shader state from ARB_compute_shader layout qualifiers.
-    */
-   struct {
-      /**
-       * Size specified using local_size_{x,y,z}, or all 0's to indicate that
-       * it's not set in this shader.
-       */
-      unsigned LocalSize[3];
-   } Comp;
-
    /**
      * Number of types for subroutine uniforms.
      */
@@ -2431,6 +2437,8 @@ struct gl_linked_shader
    GLuint NumSubroutineFunctions;
    GLuint MaxSubroutineFunctionIndex;
    struct gl_subroutine_function *SubroutineFunctions;
+
+   struct gl_shader_info info;
 };
 
 /**
@@ -2461,96 +2469,7 @@ struct gl_shader
    struct exec_list *ir;
    struct glsl_symbol_table *symbols;
 
-   bool uses_builtin_functions;
-   bool uses_gl_fragcoord;
-   bool redeclares_gl_fragcoord;
-   bool ARB_fragment_coord_conventions_enable;
-
-   /**
-    * Fragment shader state from GLSL 1.50 layout qualifiers.
-    */
-   bool origin_upper_left;
-   bool pixel_center_integer;
-
-   struct {
-      /** Global xfb_stride out qualifier if any */
-      GLuint BufferStride[MAX_FEEDBACK_BUFFERS];
-   } TransformFeedback;
-
-   /**
-    * Tessellation Control shader state from layout qualifiers.
-    */
-   struct {
-      /**
-       * 0 - vertices not declared in shader, or
-       * 1 .. GL_MAX_PATCH_VERTICES
-       */
-      GLint VerticesOut;
-   } TessCtrl;
-
-   /**
-    * Tessellation Evaluation shader state from layout qualifiers.
-    */
-   struct {
-      /**
-       * GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set
-       * in this shader.
-       */
-      GLenum PrimitiveMode;
-      /**
-       * GL_EQUAL, GL_FRACTIONAL_ODD, GL_FRACTIONAL_EVEN, or 0 if it's not set
-       * in this shader.
-       */
-      GLenum Spacing;
-      /**
-       * GL_CW, GL_CCW, or 0 if it's not set in this shader.
-       */
-      GLenum VertexOrder;
-      /**
-       * 1, 0, or -1 if it's not set in this shader.
-       */
-      int PointMode;
-   } TessEval;
-
-   /**
-    * Geometry shader state from GLSL 1.50 layout qualifiers.
-    */
-   struct {
-      GLint VerticesOut;
-      /**
-       * 0 - Invocations count not declared in shader, or
-       * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
-       */
-      GLint Invocations;
-      /**
-       * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
-       * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
-       * shader.
-       */
-      GLenum InputType;
-       /**
-        * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
-        * it's not set in this shader.
-        */
-      GLenum OutputType;
-   } Geom;
-
-   /**
-    * Whether early fragment tests are enabled as defined by
-    * ARB_shader_image_load_store.
-    */
-   bool EarlyFragmentTests;
-
-   /**
-    * Compute shader state from ARB_compute_shader layout qualifiers.
-    */
-   struct {
-      /**
-       * Size specified using local_size_{x,y,z}, or all 0's to indicate that
-       * it's not set in this shader.
-       */
-      unsigned LocalSize[3];
-   } Comp;
+   struct gl_shader_info info;
 };
 
 
index fdfe1e7c6c44e0a34530021a7b89f4294f258d26..c5c502466e55da0e0ce9dcab2975ce9af6ffcacd 100644 (file)
@@ -732,7 +732,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_gs_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
-            Geom.VerticesOut;
+            info.Geom.VerticesOut;
       }
       return;
    case GL_GEOMETRY_SHADER_INVOCATIONS:
@@ -740,7 +740,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_gs_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
-            Geom.Invocations;
+            info.Geom.Invocations;
       }
       return;
    case GL_GEOMETRY_INPUT_TYPE:
@@ -748,7 +748,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_gs_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
-            Geom.InputType;
+            info.Geom.InputType;
       }
       return;
    case GL_GEOMETRY_OUTPUT_TYPE:
@@ -756,7 +756,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_gs_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
-            Geom.OutputType;
+            info.Geom.OutputType;
       }
       return;
    case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
@@ -834,7 +834,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_tcs_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
-            TessCtrl.VerticesOut;
+            info.TessCtrl.VerticesOut;
       }
       return;
    case GL_TESS_GEN_MODE:
@@ -842,7 +842,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_tes_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
-            TessEval.PrimitiveMode;
+            info.TessEval.PrimitiveMode;
       }
       return;
    case GL_TESS_GEN_SPACING:
@@ -850,7 +850,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_tes_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
-            TessEval.Spacing;
+            info.TessEval.Spacing;
       }
       return;
    case GL_TESS_GEN_VERTEX_ORDER:
@@ -858,7 +858,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_tes_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
-            TessEval.VertexOrder;
+            info.TessEval.VertexOrder;
          }
       return;
    case GL_TESS_GEN_POINT_MODE:
@@ -866,7 +866,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          break;
       if (check_tes_query(ctx, shProg)) {
          *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
-            TessEval.PointMode;
+            info.TessEval.PointMode;
       }
       return;
    default:
@@ -2168,8 +2168,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
    case MESA_SHADER_TESS_CTRL: {
       struct gl_tess_ctrl_program *dst_tcp =
          (struct gl_tess_ctrl_program *) dst;
-      dst_tcp->VerticesOut =
-         src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut;
+      dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
+         info.TessCtrl.VerticesOut;
       break;
    }
    case MESA_SHADER_TESS_EVAL: {
@@ -2178,10 +2178,10 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
       struct gl_linked_shader *tes_sh =
          src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
 
-      dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode;
-      dst_tep->Spacing = tes_sh->TessEval.Spacing;
-      dst_tep->VertexOrder = tes_sh->TessEval.VertexOrder;
-      dst_tep->PointMode = tes_sh->TessEval.PointMode;
+      dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode;
+      dst_tep->Spacing = tes_sh->info.TessEval.Spacing;
+      dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder;
+      dst_tep->PointMode = tes_sh->info.TessEval.PointMode;
       dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
       dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
       break;
@@ -2192,10 +2192,10 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
          src->_LinkedShaders[MESA_SHADER_GEOMETRY];
 
       dst_gp->VerticesIn = src->Geom.VerticesIn;
-      dst_gp->VerticesOut = geom_sh->Geom.VerticesOut;
-      dst_gp->Invocations = geom_sh->Geom.Invocations;
-      dst_gp->InputType = geom_sh->Geom.InputType;
-      dst_gp->OutputType = geom_sh->Geom.OutputType;
+      dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut;
+      dst_gp->Invocations = geom_sh->info.Geom.Invocations;
+      dst_gp->InputType = geom_sh->info.Geom.InputType;
+      dst_gp->OutputType = geom_sh->info.Geom.OutputType;
       dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
       dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
       dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
index 131d6824df03c8e9f2d053edf5ce9b1665f10eae..0075a6d64293bd1dfe377220153e565bac25e1e5 100644 (file)
@@ -92,9 +92,9 @@ static void
 _mesa_init_shader(struct gl_shader *shader)
 {
    shader->RefCount = 1;
-   shader->Geom.VerticesOut = -1;
-   shader->Geom.InputType = GL_TRIANGLES;
-   shader->Geom.OutputType = GL_TRIANGLE_STRIP;
+   shader->info.Geom.VerticesOut = -1;
+   shader->info.Geom.InputType = GL_TRIANGLES;
+   shader->info.Geom.OutputType = GL_TRIANGLE_STRIP;
 }
 
 /**
index 931515324a30feb4bd25a00dd5c89a5d906abfdd..197b3af8c046f752db046d7fc016a1ae80f0ee54 100644 (file)
@@ -6133,7 +6133,7 @@ st_translate_program(
    }
 
    if (procType == PIPE_SHADER_FRAGMENT) {
-      if (program->shader->EarlyFragmentTests)
+      if (program->shader->info.EarlyFragmentTests)
          ureg_property(ureg, TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL, 1);
 
       if (proginfo->InputsRead & VARYING_BIT_POS) {