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glsl: Short-circuit lower_if_to_cond_assign when MaxIfDepth is UINT_MAX.
author
Kenneth Graunke
<kenneth@whitecape.org>
Tue, 18 Oct 2011 22:04:37 +0000
(15:04 -0700)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Fri, 21 Oct 2011 08:11:20 +0000
(
01:11
-0700)
Setting MaxIfDepth to UINT_MAX effectively means "don't lower anything."
Explicitly checking for this common case allows us to avoid walking the
IR, computing nesting levels, and so on.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bryan Cain <bryancain3@gmail.com>
src/glsl/lower_if_to_cond_assign.cpp
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diff --git
a/src/glsl/lower_if_to_cond_assign.cpp
b/src/glsl/lower_if_to_cond_assign.cpp
index 7b89a1539cefa07df7a869a254deac7ac31277c9..2c5d5612d0d805783ef8ad895c9ba0b80cebfb6b 100644
(file)
--- a/
src/glsl/lower_if_to_cond_assign.cpp
+++ b/
src/glsl/lower_if_to_cond_assign.cpp
@@
-79,6
+79,9
@@
public:
bool
lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth)
{
+ if (max_depth == UINT_MAX)
+ return false;
+
ir_if_to_cond_assign_visitor v(max_depth);
visit_list_elements(&v, instructions);