struct pipe_buffer *tiled_buffer[CELL_MAX_TEXTURE_LEVELS];
/** Mapped, tiled texture data */
void *tiled_mapped[CELL_MAX_TEXTURE_LEVELS];
+
+ struct pipe_transfer *transfer;
+
+ /** The original, linear texture data */
void *untiled_data[CELL_MAX_TEXTURE_LEVELS];
};
+struct cell_transfer
+{
+ struct pipe_transfer base;
+
+ unsigned long offset;
+};
+
+
/** cast wrapper */
static INLINE struct cell_texture *
cell_texture(struct pipe_texture *pt)
}
+/** cast wrapper */
+static INLINE struct cell_transfer *
+cell_transfer(struct pipe_transfer *pt)
+{
+ return (struct cell_transfer *) pt;
+}
+
extern void
cell_init_screen_texture_funcs(struct pipe_screen *screen);