intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
}
- intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
- fb->_NumColorDrawBuffers);
intel->NewGLState |= _NEW_BUFFERS;
/* update viewport since it depends on window size */
intel->NewGLState |= _NEW_POLYGON;
}
-/**
- * called from intelDrawBuffer()
- */
-static void brw_set_draw_region( struct intel_context *intel,
- struct intel_region *color_regions[],
- struct intel_region *depth_region,
- GLuint num_color_regions)
-{
-}
-
-
/**
* called from intel_batchbuffer_flush and children before sending a
* batchbuffer off.
brw->intel.vtbl.finish_batch = brw_finish_batch;
brw->intel.vtbl.destroy = brw_destroy_context;
brw->intel.vtbl.update_draw_buffer = brw_update_draw_buffer;
- brw->intel.vtbl.set_draw_region = brw_set_draw_region;
brw->intel.vtbl.debug_batch = brw_debug_batch;
brw->intel.vtbl.render_target_supported = brw_render_target_supported;
brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;