gallium: better flush logic in draw module
authorBrian <brian.paul@tungstengraphics.com>
Sat, 26 Jan 2008 00:21:05 +0000 (17:21 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Sat, 26 Jan 2008 00:22:56 +0000 (17:22 -0700)
This is the other half of Keith's draw/flush patch.

There are now 5 flush flags to control what's flushed (post-xform vertex
cache, prim cache, vbuf, etc).

The gears slow-down in this part of the patch was due to the cull stage not
getting invoked.  It was unconditional before, but is now gated by 'need_det'.
But it also needs to be gated by draw->rasterizer->cull_mode.  Gears uses
back-face culling.

src/mesa/pipe/draw/draw_context.c
src/mesa/pipe/draw/draw_prim.c
src/mesa/pipe/draw/draw_private.h
src/mesa/pipe/draw/draw_validate.c
src/mesa/pipe/draw/draw_vbuf.c
src/mesa/pipe/draw/draw_vertex_cache.c
src/mesa/pipe/draw/draw_vertex_shader.c

index ff23288fa879dc20849c83c63945d5a864ebb5e8..e8ca1f035bb1f695f6bfeb2ca0baa1166792bd80 100644 (file)
@@ -80,7 +80,7 @@ struct draw_context *draw_create( void )
    draw->convert_wide_points = TRUE;
    draw->convert_wide_lines = TRUE;
 
-   draw->prim = ~0; /* != any of PIPE_PRIM_x */
+   draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
 
    draw_vertex_cache_invalidate( draw );
    draw_set_mapped_element_buffer( draw, 0, NULL );
@@ -111,8 +111,7 @@ void draw_destroy( struct draw_context *draw )
 
 void draw_flush( struct draw_context *draw )
 {
-   if (draw->drawing)
-      draw_do_flush( draw, DRAW_FLUSH_DRAW );
+   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
 }
 
 
@@ -124,7 +123,8 @@ void draw_flush( struct draw_context *draw )
 void draw_set_rasterizer_state( struct draw_context *draw,
                                 const struct pipe_rasterizer_state *raster )
 {
-   draw_flush( draw );
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
    draw->rasterizer = raster;
 }
 
@@ -137,7 +137,8 @@ void draw_set_rasterizer_state( struct draw_context *draw,
 void draw_set_rasterize_stage( struct draw_context *draw,
                                struct draw_stage *stage )
 {
-   draw_flush( draw );
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
    draw->pipeline.rasterize = stage;
 }
 
@@ -148,7 +149,7 @@ void draw_set_rasterize_stage( struct draw_context *draw,
 void draw_set_clip_state( struct draw_context *draw,
                           const struct pipe_clip_state *clip )
 {
-   draw_flush( draw );
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
 
    assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
    memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
@@ -162,7 +163,7 @@ void draw_set_clip_state( struct draw_context *draw,
 void draw_set_viewport_state( struct draw_context *draw,
                               const struct pipe_viewport_state *viewport )
 {
-   draw_flush( draw );
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
    draw->viewport = *viewport; /* struct copy */
 }
 
@@ -173,8 +174,7 @@ draw_set_vertex_buffer(struct draw_context *draw,
                        unsigned attr,
                        const struct pipe_vertex_buffer *buffer)
 {
-   draw_flush( draw );
-
+   draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
    assert(attr < PIPE_ATTRIB_MAX);
    draw->vertex_buffer[attr] = *buffer;
 }
@@ -185,8 +185,7 @@ draw_set_vertex_element(struct draw_context *draw,
                         unsigned attr,
                         const struct pipe_vertex_element *element)
 {
-   draw_flush( draw );
-
+   draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
    assert(attr < PIPE_ATTRIB_MAX);
    draw->vertex_element[attr] = *element;
 }
@@ -199,8 +198,7 @@ void
 draw_set_mapped_vertex_buffer(struct draw_context *draw,
                               unsigned attr, const void *buffer)
 {
-   draw_flush( draw );
-
+   draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
    draw->user.vbuffer[attr] = buffer;
 }
 
@@ -209,8 +207,7 @@ void
 draw_set_mapped_constant_buffer(struct draw_context *draw,
                                 const void *buffer)
 {
-   draw_flush( draw );
-
+   draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
    draw->user.constants = buffer;
 }
 
@@ -222,6 +219,7 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
 void
 draw_convert_wide_points(struct draw_context *draw, boolean enable)
 {
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
    draw->convert_wide_points = enable;
 }
 
@@ -233,6 +231,7 @@ draw_convert_wide_points(struct draw_context *draw, boolean enable)
 void
 draw_convert_wide_lines(struct draw_context *draw, boolean enable)
 {
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
    draw->convert_wide_lines = enable;
 }
 
index 5703f5f0b0ca4d7d376b2af286e23399b1002fd1..243381aec0c4f5b5bc29b4c2b4cf77539f7b0c57 100644 (file)
@@ -57,17 +57,14 @@ static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
 
 static void draw_prim_queue_flush( struct draw_context *draw )
 {
-   //   struct draw_stage *first = draw->pipeline.first;
    unsigned i;
 
    if (0)
       fprintf(stdout,"Flushing with %d prims, %d verts\n",
              draw->pq.queue_nr, draw->vs.queue_nr);
 
-   /* Make sure all vertices are available/shaded:
-    */
-   if (draw->vs.queue_nr)
-      draw_vertex_shader_queue_flush(draw);
+   if (draw->pq.queue_nr == 0)
+      return;
 
    /* NOTE: we cannot save draw->pipeline->first in a local var because
     * draw->pipeline->first is often changed by the first call to tri(),
@@ -102,33 +99,32 @@ static void draw_prim_queue_flush( struct draw_context *draw )
 }
 
 
-void draw_do_flush( struct draw_context *draw, 
-                    unsigned flush )
+
+void draw_do_flush( struct draw_context *draw, unsigned flags )
 {
-   if ((flush & (DRAW_FLUSH_PRIM_QUEUE |
-                 DRAW_FLUSH_VERTEX_CACHE_INVALIDATE |
-                 DRAW_FLUSH_DRAW)) && 
-        draw->pq.queue_nr)
-   {
-      draw_prim_queue_flush(draw);
-   }
+   if (0)
+      fprintf(stdout,"Flushing with %d verts, %d prims\n",
+             draw->vs.queue_nr,
+             draw->pq.queue_nr );
 
-   if ((flush & (DRAW_FLUSH_VERTEX_CACHE_INVALIDATE |
-                 DRAW_FLUSH_DRAW)) && 
-       draw->drawing)
-   {
-      draw_vertex_cache_invalidate(draw);
-   }
 
-   if ((flush & DRAW_FLUSH_DRAW) && 
-       draw->drawing)
-   {
-      draw->pipeline.first->flush( draw->pipeline.first, ~0 );
-      draw->drawing = FALSE;
-      draw->prim = ~0;
-      draw->pipeline.first = draw->pipeline.validate;
-   }
+   if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
+      draw_vertex_shader_queue_flush(draw);
+
+      if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
+         draw_prim_queue_flush(draw);
 
+        if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
+            draw_vertex_cache_invalidate(draw);
+
+           if (flags >= DRAW_FLUSH_STATE_CHANGE) {
+               draw->pipeline.first->flush( draw->pipeline.first, flags );
+               draw->pipeline.first = draw->pipeline.validate;
+               draw->reduced_prim = ~0;
+           }
+        }
+      }    
+   }
 }
 
 
@@ -143,7 +139,7 @@ static struct prim_header *get_queued_prim( struct draw_context *draw,
 {
    if (!draw_vertex_cache_check_space( draw, nr_verts )) {
 //      fprintf(stderr, "v");
-      draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE_INVALIDATE );
+      draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
    }
    else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
 //      fprintf(stderr, "p");
@@ -251,13 +247,14 @@ static void do_quad( struct draw_context *draw,
  * Main entrypoint to draw some number of points/lines/triangles
  */
 static void
-draw_prim( struct draw_context *draw, unsigned start, unsigned count )
+draw_prim( struct draw_context *draw, 
+          unsigned prim, unsigned start, unsigned count )
 {
    unsigned i;
 
 //   _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
 
-   switch (draw->prim) {
+   switch (prim) {
    case PIPE_PRIM_POINTS:
       for (i = 0; i < count; i ++) {
         do_point( draw,
@@ -389,21 +386,6 @@ draw_prim( struct draw_context *draw, unsigned start, unsigned count )
 }
 
 
-static void
-draw_set_prim( struct draw_context *draw, unsigned prim )
-{
-   assert(prim >= PIPE_PRIM_POINTS);
-   assert(prim <= PIPE_PRIM_POLYGON);
-
-   if (reduced_prim[prim] != draw->reduced_prim) {
-      draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
-      draw->reduced_prim = reduced_prim[prim];
-   }
-
-   draw->prim = prim;
-}
-
-
 
 
 /**
@@ -417,16 +399,13 @@ void
 draw_arrays(struct draw_context *draw, unsigned prim,
             unsigned start, unsigned count)
 {
-   if (!draw->drawing) {
-      draw->drawing = TRUE;
-   }
-
-   if (draw->prim != prim) {
-      draw_set_prim( draw, prim );
+   if (reduced_prim[prim] != draw->reduced_prim) {
+      draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+      draw->reduced_prim = reduced_prim[prim];
    }
 
    /* drawing done here: */
-   draw_prim(draw, start, count);
+   draw_prim(draw, prim, start, count);
 }
 
 
index e393fa5fe2a679b2c17e11fd17d9d48cedc5c1fe..1c2e88264fdca8f01e86565b8ae9e57d26b50519 100644 (file)
@@ -111,7 +111,7 @@ struct draw_stage
                struct prim_header * );
 
    void (*flush)( struct draw_stage *,
-                  unsigned flags );
+                 unsigned flags );
 
    void (*reset_stipple_counter)( struct draw_stage * );
 
@@ -191,8 +191,6 @@ struct draw_context
    boolean convert_wide_points; /**< convert wide points to tris? */
    boolean convert_wide_lines;  /**< convert side lines to tris? */
 
-   boolean drawing; /**< do we presently have something queued for drawing? */
-   unsigned prim;   /**< current prim type: PIPE_PRIM_x */
    unsigned reduced_prim;
 
    /** TGSI program interpreter runtime state */
@@ -278,14 +276,14 @@ extern void draw_vertex_fetch( struct draw_context *draw,
                               unsigned count );
 
 
-#define DRAW_FLUSH_PRIM_QUEUE                0x1
-#define DRAW_FLUSH_VERTEX_CACHE_INVALIDATE   0x2
-#define DRAW_FLUSH_DRAW                      0x4
+#define DRAW_FLUSH_SHADER_QUEUE              0x1 /* sized not to overflow, never raised */
+#define DRAW_FLUSH_PRIM_QUEUE                0x2
+#define DRAW_FLUSH_VERTEX_CACHE              0x4
+#define DRAW_FLUSH_STATE_CHANGE              0x8
+#define DRAW_FLUSH_BACKEND                   0x10
 
 
-void draw_do_flush( struct draw_context *draw,
-                    unsigned flags );
-
+void draw_do_flush( struct draw_context *draw, unsigned flags );
 
 
 
index a626fb1fba55bf7497ef0ed1d9e8f0136e1491cf..86d5a5f814294acaf4a805173dab514d628f0e32 100644 (file)
@@ -43,6 +43,13 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
 {
    struct draw_context *draw = stage->draw;
    struct draw_stage *next = draw->pipeline.rasterize;
+   int need_det = 0;
+   int precalc_flat = 0;
+
+   /* Set the validate's next stage to the rasterize stage, so that it
+    * can be found later if needed for flushing.
+    */
+   stage->next = next;
 
    /*
     * NOTE: we build up the pipeline in end-to-start order.
@@ -61,29 +68,38 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
    if (draw->rasterizer->line_stipple_enable) {
       draw->pipeline.stipple->next = next;
       next = draw->pipeline.stipple;
+      precalc_flat = 1;                /* only needed for lines really */
    }
 
    if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
        draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
       draw->pipeline.unfilled->next = next;
       next = draw->pipeline.unfilled;
+      precalc_flat = 1;                /* only needed for triangles really */
+      need_det = 1;
    }
         
    if (draw->rasterizer->offset_cw ||
        draw->rasterizer->offset_ccw) {
       draw->pipeline.offset->next = next;
       next = draw->pipeline.offset;
+      need_det = 1;
    }
 
    if (draw->rasterizer->light_twoside) {
       draw->pipeline.twoside->next = next;
       next = draw->pipeline.twoside;
+      need_det = 1;
    }
 
    /* Always run the cull stage as we calculate determinant there
-    * also.  Fix this..
+    * also.  
+    *
+    * This can actually be a win as culling out the triangles can lead
+    * to less work emitting vertices, smaller vertex buffers, etc.
+    * It's difficult to say whether this will be true in general.
     */
-   {
+   if (need_det || draw->rasterizer->cull_mode) {
       draw->pipeline.cull->next = next;
       next = draw->pipeline.cull;
    }
@@ -94,23 +110,18 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
    {
       draw->pipeline.clip->next = next;
       next = draw->pipeline.clip;
+      precalc_flat = 1;                /* XXX: FIX ME! Only needed for clipped prims */
    }
 
-   /* Do software flatshading prior to clipping.  XXX: should only do
-    * this for clipped primitives, ie it is a part of the clip
-    * routine.
-    */
-   if (draw->rasterizer->flatshade) {
+   if (draw->rasterizer->flatshade && precalc_flat) {
       draw->pipeline.flatshade->next = next;
       next = draw->pipeline.flatshade;
    }
-
+   
    draw->pipeline.first = next;
-   //BP draw->pipeline.first->begin( draw->pipeline.first );
    return next;
 }
 
-
 static void validate_tri( struct draw_stage *stage, 
                          struct prim_header *header )
 {
@@ -162,7 +173,6 @@ struct draw_stage *draw_validate_stage( struct draw_context *draw )
    struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
 
    stage->draw = draw;
-
    stage->next = NULL;
    stage->point = validate_point;
    stage->line = validate_line;
index d827f51d567e21bb7650951a506642c4d36cbe42..cd0b4fbbb98db148c71bd957db6d58a5ce8c8789 100644 (file)
@@ -387,29 +387,26 @@ vbuf_alloc_vertices( struct draw_stage *stage,
 }
 
 
-static void 
-vbuf_begin( struct draw_stage *stage )
-{
-   /* no-op, vbuffer allocated by first point/line/tri */
-}
-
 
 static void 
 vbuf_flush( struct draw_stage *stage, unsigned flags )
 {
-//   vbuf_flush_indices( stage );
-   /* XXX: Overkill */
-   vbuf_flush_vertices( stage );
-   
+   vbuf_flush_indices( stage );
+
    stage->point = vbuf_first_point;
    stage->line = vbuf_first_line;
    stage->tri = vbuf_first_tri;
+
+   if (flags & DRAW_FLUSH_BACKEND)
+      vbuf_flush_vertices( stage );
 }
 
 
 static void 
 vbuf_reset_stipple_counter( struct draw_stage *stage )
 {
+   /* XXX: Need to do something here for hardware with linestipple.
+    */
    (void) stage;
 }
 
index 97a40b876ea64bc9711a6244d3425e1c87a6c47e..b4b4906d70da6ac76a407e3f274d16bf82b5cc48 100644 (file)
@@ -42,10 +42,13 @@ void draw_vertex_cache_invalidate( struct draw_context *draw )
    assert(draw->pq.queue_nr == 0);
    assert(draw->vs.queue_nr == 0);
    assert(draw->vcache.referenced == 0);
-   
+   /* XXX memset() here */
+#if 0
    for (i = 0; i < Elements( draw->vcache.idx ); i++)
       draw->vcache.idx[i] = ~0;
-
+#else
+   memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx));
+#endif
 //   fprintf(stderr, "x\n");
 }
 
@@ -148,7 +151,7 @@ void draw_vertex_cache_unreference( struct draw_context *draw )
 
 
 int draw_vertex_cache_check_space( struct draw_context *draw,
-                                   unsigned nr_verts )
+                                  unsigned nr_verts )
 {
    if (draw->vcache.overflow + nr_verts < VCACHE_OVERFLOW) {
       /* The vs queue is sized so that this can never happen:
index 5ca659dbf590341bddc599eff289ad532d3b1732..d19b60198dc29a7bb64034981726f8cb73d0dd71 100644 (file)
@@ -271,9 +271,9 @@ void
 draw_bind_vertex_shader(struct draw_context *draw,
                         struct draw_vertex_shader *dvs)
 {
-   draw_flush(draw);
-   draw->vertex_shader = dvs;
+   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
 
+   draw->vertex_shader = dvs;
    draw->num_vs_outputs = dvs->state->num_outputs;
 
    /* specify the fragment program to interpret/execute */