Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
-GL 3.2 --- all DONE: i965, nv50, nvc0, radeonsi
+GL 3.2 --- all DONE: i965, nv50, nvc0, r600, radeonsi
Core/compatibility profiles DONE
GLSL 1.50 DONE ()
Geometry shaders DONE ()
- BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, r600, swrast)
- Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, r600, swrast)
- Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, r600, swrast)
- Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, r600, swrast)
- Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (r600)
- Multisample textures (GL_ARB_texture_multisample) DONE (r600)
- Frag depth clamp (GL_ARB_depth_clamp) DONE (r600, swrast)
- Fence objects (GL_ARB_sync) DONE (r300, r600, swrast)
+ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, swrast)
+ Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, swrast)
+ Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
+ Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, swrast)
+ Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
+ Multisample textures (GL_ARB_texture_multisample) DONE ()
+ Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast)
+ Fence objects (GL_ARB_sync) DONE (r300, swrast)
GLX_ARB_create_context_profile DONE
-GL 3.3 --- all DONE: i965, nv50, nvc0, radeonsi
+GL 3.3 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GLSL 3.30 DONE ()
- GL_ARB_blend_func_extended DONE (r600, softpipe)
+ GL_ARB_blend_func_extended DONE (softpipe)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
- GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
+ GL_ARB_occlusion_query2 DONE (r300, swrast)
GL_ARB_sampler_objects DONE (all drivers)
- GL_ARB_shader_bit_encoding DONE (r600)
- GL_ARB_texture_rgb10_a2ui DONE (r600)
- GL_ARB_texture_swizzle DONE (r300, r600, swrast)
- GL_ARB_timer_query DONE (r600)
- GL_ARB_instanced_arrays DONE (r300, r600)
- GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
+ GL_ARB_shader_bit_encoding DONE ()
+ GL_ARB_texture_rgb10_a2ui DONE ()
+ GL_ARB_texture_swizzle DONE (r300, swrast)
+ GL_ARB_timer_query DONE ()
+ GL_ARB_instanced_arrays DONE (r300)
+ GL_ARB_vertex_type_2_10_10_10_rev DONE ()
GL 4.0: