uint32_t y_u_v_image_mask;
uint32_t y_uv_image_mask;
uint32_t yx_xuxv_image_mask;
+ uint32_t xy_uxvx_image_mask;
};
/**
tex_options.lower_y_uv_external = key_tex->y_uv_image_mask;
tex_options.lower_y_u_v_external = key_tex->y_u_v_image_mask;
tex_options.lower_yx_xuxv_external = key_tex->yx_xuxv_image_mask;
+ tex_options.lower_xy_uxvx_external = key_tex->xy_uxvx_image_mask;
if (nir_lower_tex(nir, &tex_options)) {
nir_validate_shader(nir);
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 1, 0, __DRI_IMAGE_FORMAT_GR88, 2 } } },
- /* For YUYV buffers, we set up two overlapping DRI images and treat
- * them as planar buffers in the compositors. Plane 0 is GR88 and
- * samples YU or YV pairs and places Y into the R component, while
- * plane 1 is ARGB and samples YUYV clusters and places pairs and
- * places U into the G component and V into A. This lets the
- * texture sampler interpolate the Y components correctly when
- * sampling from plane 0, and interpolate U and V correctly when
- * sampling from plane 1. */
+ /* For YUYV and UYVY buffers, we set up two overlapping DRI images
+ * and treat them as planar buffers in the compositors.
+ * Plane 0 is GR88 and samples YU or YV pairs and places Y into
+ * the R component, while plane 1 is ARGB/ABGR and samples YUYV/UYVY
+ * clusters and places pairs and places U into the G component and
+ * V into A. This lets the texture sampler interpolate the Y
+ * components correctly when sampling from plane 0, and interpolate
+ * U and V correctly when sampling from plane 1. */
{ __DRI_IMAGE_FOURCC_YUYV, __DRI_IMAGE_COMPONENTS_Y_XUXV, 2,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 },
- { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } }
+ { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } },
+ { __DRI_IMAGE_FOURCC_UYVY, __DRI_IMAGE_COMPONENTS_Y_UXVX, 2,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 },
+ { 0, 1, 0, __DRI_IMAGE_FORMAT_ABGR8888, 4 } } }
};
static __DRIimage *
found |= key_debug(brw, "yx_xuxv image bound",
old_key->yx_xuxv_image_mask,
key->yx_xuxv_image_mask);
+ found |= key_debug(brw, "xy_uxvx image bound",
+ old_key->xy_uxvx_image_mask,
+ key->xy_uxvx_image_mask);
+
for (unsigned int i = 0; i < MAX_SAMPLERS; i++) {
found |= key_debug(brw, "textureGather workarounds",
case __DRI_IMAGE_COMPONENTS_Y_XUXV:
key->yx_xuxv_image_mask |= 1 << s;
break;
+ case __DRI_IMAGE_COMPONENTS_Y_UXVX:
+ key->xy_uxvx_image_mask |= 1 << s;
+ break;
default:
break;
}
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
{ 1, 1, 0, __DRI_IMAGE_FORMAT_GR88, 2 } } },
- /* For YUYV buffers, we set up two overlapping DRI images and treat
- * them as planar buffers in the compositors. Plane 0 is GR88 and
- * samples YU or YV pairs and places Y into the R component, while
- * plane 1 is ARGB and samples YUYV clusters and places pairs and
- * places U into the G component and V into A. This lets the
- * texture sampler interpolate the Y components correctly when
- * sampling from plane 0, and interpolate U and V correctly when
- * sampling from plane 1. */
+ /* For YUYV and UYVY buffers, we set up two overlapping DRI images
+ * and treat them as planar buffers in the compositors.
+ * Plane 0 is GR88 and samples YU or YV pairs and places Y into
+ * the R component, while plane 1 is ARGB/ABGR and samples YUYV/UYVY
+ * clusters and places pairs and places U into the G component and
+ * V into A. This lets the texture sampler interpolate the Y
+ * components correctly when sampling from plane 0, and interpolate
+ * U and V correctly when sampling from plane 1. */
{ __DRI_IMAGE_FOURCC_YUYV, __DRI_IMAGE_COMPONENTS_Y_XUXV, 2,
{ { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 },
- { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } }
+ { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } },
+ { __DRI_IMAGE_FOURCC_UYVY, __DRI_IMAGE_COMPONENTS_Y_UXVX, 2,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 },
+ { 0, 1, 0, __DRI_IMAGE_FORMAT_ABGR8888, 4 } } }
};
static const struct {