#include "dri_context.h"
#include "state_tracker/st_context.h"
+#define need_GL_ARB_map_buffer_range
#define need_GL_ARB_multisample
#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
*/
const struct dri_extension card_extensions[] = {
{"GL_ARB_fragment_shader", NULL},
+ {"GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions},
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},