GET_CURRENT_CONTEXT(ctx);
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n",
+ num_groups_x, num_groups_y, num_groups_z);
+
if (!_mesa_validate_DispatchCompute(ctx, num_groups))
return;
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDispatchComputeIndirect(%d)\n", indirect);
+
if (!_mesa_validate_DispatchComputeIndirect(ctx, indirect))
return;