projects
/
mesa.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
0aa0b39
)
isl/state: Use a valid alignment for 1-D textures
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Tue, 28 Jun 2016 21:20:15 +0000
(14:20 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Wed, 17 Aug 2016 21:46:22 +0000
(14:46 -0700)
The alignment we use doesn't matter (see the comment) but it should at
least be an alignment we can represent with the enums.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/intel/isl/isl_surface_state.c
patch
|
blob
|
history
diff --git
a/src/intel/isl/isl_surface_state.c
b/src/intel/isl/isl_surface_state.c
index d1c8f17815a9f8bf6a2faaaedc8d2e6db790faaa..6febcbf2b72a6ec3ead3c994780b213292a13558 100644
(file)
--- a/
src/intel/isl/isl_surface_state.c
+++ b/
src/intel/isl/isl_surface_state.c
@@
-142,7
+142,7
@@
get_image_alignment(const struct isl_surf *surf)
* true alignment is likely outside the enum range of HALIGN* and
* VALIGN*.
*/
- return isl_extent3d(
0, 0, 0
);
+ return isl_extent3d(
4, 4, 1
);
} else {
/* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
* of surface elements (not pixels nor samples). For compressed formats,