return _mesa_has_EXT_texture_shared_exponent(ctx) || _mesa_is_gles3(ctx);
}
+static inline bool
+_mesa_has_texture_type_2_10_10_10_REV(const struct gl_context *ctx)
+{
+ return _mesa_is_desktop_gl(ctx) ||
+ _mesa_has_EXT_texture_type_2_10_10_10_REV(ctx);
+}
+
/**
* Checks if the context supports geometry shaders.
*/
|| type == GL_UNSIGNED_SHORT_5_5_5_1
|| type == GL_FLOAT
|| type == GL_HALF_FLOAT_OES
- || (ctx->Extensions.EXT_texture_type_2_10_10_10_REV &&
+ || (_mesa_has_texture_type_2_10_10_10_REV(ctx) &&
type == GL_UNSIGNED_INT_2_10_10_10_REV));
break;
case GL_RGBA:
case GL_RGB10_A2:
case GL_RGB5_A1:
- if (!ctx->Extensions.EXT_texture_type_2_10_10_10_REV)
+ if (!_mesa_has_texture_type_2_10_10_10_REV(ctx))
return GL_INVALID_OPERATION;
break;
default:
* GLES3 doesn't, and GL_OES_required_internalformat extends that
* to allow the sized RGB internalformats as well.
*/
- if (!ctx->Extensions.EXT_texture_type_2_10_10_10_REV)
+ if (!_mesa_has_texture_type_2_10_10_10_REV(ctx))
return GL_INVALID_OPERATION;
break;
default: