glsl_to_nir: Zero nir_variable struct for valgrind & nir_serialize
authorJordan Justen <jordan.l.justen@intel.com>
Mon, 2 Oct 2017 07:17:22 +0000 (00:17 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Wed, 25 Oct 2017 19:36:21 +0000 (12:36 -0700)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/compiler/glsl/glsl_to_nir.cpp

index 63694fd41f4650f08e273677b10883aa6e72be25..1d1085ffbcf970f6df1969d40bad9cff111d4441 100644 (file)
@@ -311,7 +311,7 @@ nir_visitor::visit(ir_variable *ir)
    if (ir->data.mode == ir_var_shader_shared)
       return;
 
-   nir_variable *var = ralloc(shader, nir_variable);
+   nir_variable *var = rzalloc(shader, nir_variable);
    var->type = ir->type;
    var->name = ralloc_strdup(var, ir->name);