emit_ubo_read(ctx, dest, uniform, NULL, 0);
}
-/* Reads RGBA8888 value from the tilebuffer and converts to a RGBA32F register,
- * using scalar ops functional on earlier Midgard generations. Newer Midgard
- * generations have faster vectorized reads. This operation is for blend
- * shaders in particular; reading the tilebuffer from the fragment shader
- * remains an open problem. */
-
-static void
-emit_fb_read_blend_scalar(compiler_context *ctx, unsigned reg)
-{
- midgard_instruction ins = m_ld_color_buffer_8(reg, 0);
- ins.load_store.swizzle = 0; /* xxxx */
-
- /* Read each component sequentially */
-
- for (unsigned c = 0; c < 4; ++c) {
- ins.load_store.mask = (1 << c);
- ins.load_store.unknown = c;
- emit_mir_instruction(ctx, ins);
- }
-}
-
static void
emit_intrinsic(compiler_context *ctx, nir_intrinsic_instr *instr)
{
break;
}
- /* Reads off the tilebuffer during blending, tasty */
+ /* Reads 128-bit value raw off the tilebuffer during blending, tasty */
+
case nir_intrinsic_load_raw_output_pan:
reg = nir_dest_index(ctx, &instr->dest);
assert(ctx->is_blend);
- emit_fb_read_blend_scalar(ctx, reg);
+
+ midgard_instruction ins = m_ld_color_buffer_8(reg, 0);
+ emit_mir_instruction(ctx, ins);
break;
case nir_intrinsic_load_blend_const_color_rgba: {