radeonsi: pack r600_texture better
authorMarek Olšák <marek.olsak@amd.com>
Tue, 7 Nov 2017 17:53:37 +0000 (18:53 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 9 Nov 2017 16:32:14 +0000 (17:32 +0100)
1752 -> 1736 bytes

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeon/r600_pipe_common.h

index f85e032230aa1323bd0f58c622ca234537e3a004..523794b98be8c9120835b9519461cba1781e45c1 100644 (file)
@@ -233,17 +233,9 @@ struct r600_cmask_info {
 struct r600_texture {
        struct r600_resource            resource;
 
+       struct radeon_surf              surface;
        uint64_t                        size;
-       unsigned                        num_level0_transfers;
-       enum pipe_format                db_render_format;
-       bool                            is_depth;
-       bool                            db_compatible;
-       bool                            can_sample_z;
-       bool                            can_sample_s;
-       unsigned                        dirty_level_mask; /* each bit says if that mipmap is compressed */
-       unsigned                        stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
        struct r600_texture             *flushed_depth_texture;
-       struct radeon_surf              surface;
 
        /* Colorbuffer compression and fast clear. */
        struct r600_fmask_info          fmask;
@@ -253,16 +245,37 @@ struct r600_texture {
        unsigned                        cb_color_info; /* fast clear enable bit */
        unsigned                        color_clear_value[2];
        unsigned                        last_msaa_resolve_target_micro_mode;
+       unsigned                        num_level0_transfers;
 
        /* Depth buffer compression and fast clear. */
        uint64_t                        htile_offset;
-       bool                            tc_compatible_htile;
-       bool                            depth_cleared; /* if it was cleared at least once */
        float                           depth_clear_value;
-       bool                            stencil_cleared; /* if it was cleared at least once */
+       uint16_t                        dirty_level_mask; /* each bit says if that mipmap is compressed */
+       uint16_t                        stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
+       enum pipe_format                db_render_format:16;
        uint8_t                         stencil_clear_value;
-       bool                            upgraded_depth; /* upgraded from unorm to Z32_FLOAT */
+       bool                            tc_compatible_htile:1;
+       bool                            depth_cleared:1; /* if it was cleared at least once */
+       bool                            stencil_cleared:1; /* if it was cleared at least once */
+       bool                            upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
+       bool                            is_depth:1;
+       bool                            db_compatible:1;
+       bool                            can_sample_z:1;
+       bool                            can_sample_s:1;
 
+       /* We need to track DCC dirtiness, because st/dri usually calls
+        * flush_resource twice per frame (not a bug) and we don't wanna
+        * decompress DCC twice. Also, the dirty tracking must be done even
+        * if DCC isn't used, because it's required by the DCC usage analysis
+        * for a possible future enablement.
+        */
+       bool                            separate_dcc_dirty:1;
+       /* Statistics gathering for the DCC enablement heuristic. */
+       bool                            dcc_gather_statistics:1;
+       /* Counter that should be non-zero if the texture is bound to a
+        * framebuffer.
+        */
+       unsigned                        framebuffers_bound;
        /* Whether the texture is a displayable back buffer and needs DCC
         * decompression, which is expensive. Therefore, it's enabled only
         * if statistics suggest that it will pay off and it's allocated
@@ -273,15 +286,6 @@ struct r600_texture {
        struct r600_resource            *dcc_separate_buffer;
        /* When DCC is temporarily disabled, the separate buffer is here. */
        struct r600_resource            *last_dcc_separate_buffer;
-       /* We need to track DCC dirtiness, because st/dri usually calls
-        * flush_resource twice per frame (not a bug) and we don't wanna
-        * decompress DCC twice. Also, the dirty tracking must be done even
-        * if DCC isn't used, because it's required by the DCC usage analysis
-        * for a possible future enablement.
-        */
-       bool                            separate_dcc_dirty;
-       /* Statistics gathering for the DCC enablement heuristic. */
-       bool                            dcc_gather_statistics;
        /* Estimate of how much this color buffer is written to in units of
         * full-screen draws: ps_invocations / (width * height)
         * Shader kills, late Z, and blending with trivial discards make it
@@ -290,11 +294,6 @@ struct r600_texture {
        unsigned                        ps_draw_ratio;
        /* The number of clears since the last DCC usage analysis. */
        unsigned                        num_slow_clears;
-
-       /* Counter that should be non-zero if the texture is bound to a
-        * framebuffer. Implemented in radeonsi only.
-        */
-       uint32_t                        framebuffers_bound;
 };
 
 struct r600_surface {