-/**
- * \file get.c
- * State query functions.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-/*
- * Regarding GL_NV_light_max_exponent:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
+/***
+ *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
+ ***/
#include "glheader.h"
-#include "colormac.h"
#include "context.h"
#include "enable.h"
-#include "enums.h"
#include "extensions.h"
#include "get.h"
#include "macros.h"
#include "mtypes.h"
#include "texcompress.h"
-#include "version.h"
-#include "math/m_matrix.h"
-#define FLOAT_TO_BOOL(X) ( (X)==0.0F ? GL_FALSE : GL_TRUE )
-#define INT_TO_BOOL(I) ( (I)==0 ? GL_FALSE : GL_TRUE )
-#define ENUM_TO_BOOL(E) ( (E)==0 ? GL_FALSE : GL_TRUE )
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-#ifdef SPECIALCAST
-/* Needed for an Amiga compiler */
-#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
-#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
-#else
-/* all other compilers */
-#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
-#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
-#endif
+#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
+#define ENUM_TO_INT(E) ( (GLint) (E) )
+#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
/* Check if named extension is enabled, if not generate error and return */
-#define CHECK1(E1, str, PNAME) \
- if (!ctx->Extensions.E1) { \
- _mesa_error(ctx, GL_INVALID_VALUE, \
- "glGet" str "v(0x%x)", (int) PNAME); \
- return; \
+#define CHECK1(E1, str, PNAME) \
+ if (!ctx->Extensions.E1) { \
+ _mesa_error(ctx, GL_INVALID_VALUE, \
+ "glGet" str "v(0x%x)", (int) PNAME); \
+ return; \
}
-#define CHECK2(E1, E2, str, PNAME) \
- if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \
- _mesa_error(ctx, GL_INVALID_VALUE, \
- "glGet" str "v(0x%x)", (int) PNAME); \
- return; \
+#define CHECK2(E1, E2, str, PNAME) \
+ if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \
+ _mesa_error(ctx, GL_INVALID_VALUE, \
+ "glGet" str "v(0x%x)", (int) PNAME); \
+ return; \
}
-#define CHECK_EXTENSION_B(EXTNAME, PNAME) \
+#define CHECK_EXTENSION_B(EXTNAME, PNAME) \
CHECK1(EXTNAME, "Boolean", PNAME )
-#define CHECK_EXTENSION_I(EXTNAME, PNAME) \
+#define CHECK_EXTENSION_I(EXTNAME, PNAME) \
CHECK1(EXTNAME, "Integer", PNAME )
-#define CHECK_EXTENSION_F(EXTNAME, PNAME) \
+#define CHECK_EXTENSION_F(EXTNAME, PNAME) \
CHECK1(EXTNAME, "Float", PNAME )
-#define CHECK_EXTENSION_D(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Double", PNAME )
-
-#define CHECK_EXTENSION2_B(EXT1, EXT2, PNAME) \
- CHECK2(EXT1, EXT2, "Boolean", PNAME)
-
-#define CHECK_EXTENSION2_I(EXT1, EXT2, PNAME) \
- CHECK2(EXT1, EXT2, "Integer", PNAME)
-
-#define CHECK_EXTENSION2_F(EXT1, EXT2, PNAME) \
- CHECK2(EXT1, EXT2, "Float", PNAME)
-
-#define CHECK_EXTENSION2_D(EXT1, EXT2, PNAME) \
- CHECK2(EXT1, EXT2, "Double", PNAME)
-
-
+/**
+ * Helper routine.
+ */
static GLenum
pixel_texgen_mode(const GLcontext *ctx)
{
}
}
-
-/**
- * Get the value(s) of a selected parameter.
- *
- * \param pname parameter to be returned.
- * \param params will hold the value(s) of the speficifed parameter.
- *
- * \sa glGetBooleanv().
- *
- * Tries to get the specified parameter via dd_function_table::GetBooleanv,
- * otherwise gets the specified parameter from the current context, converting
- * it value into GLboolean.
- */
void GLAPIENTRY
_mesa_GetBooleanv( GLenum pname, GLboolean *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- const GLuint clientUnit = ctx->Array.ActiveTexture;
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetBooleanv %s\n", _mesa_lookup_enum_by_nr(pname));
-
- if (!ctx->_CurrentProgram) {
- /* We need this in order to get correct results for
- * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
- */
- FLUSH_VERTICES(ctx, 0);
- }
-
- if (ctx->Driver.GetBooleanv
- && (*ctx->Driver.GetBooleanv)(ctx, pname, params))
+ if (ctx->Driver.GetBooleanv &&
+ ctx->Driver.GetBooleanv(ctx, pname, params))
return;
switch (pname) {
case GL_ACCUM_RED_BITS:
- *params = INT_TO_BOOL(ctx->Visual.accumRedBits);
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumRedBits);
break;
case GL_ACCUM_GREEN_BITS:
- *params = INT_TO_BOOL(ctx->Visual.accumGreenBits);
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumGreenBits);
break;
case GL_ACCUM_BLUE_BITS:
- *params = INT_TO_BOOL(ctx->Visual.accumBlueBits);
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumBlueBits);
break;
case GL_ACCUM_ALPHA_BITS:
- *params = INT_TO_BOOL(ctx->Visual.accumAlphaBits);
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumAlphaBits);
break;
case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[3]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
break;
case GL_ALPHA_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaBias);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
break;
case GL_ALPHA_BITS:
- *params = INT_TO_BOOL(ctx->Visual.alphaBits);
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.alphaBits);
break;
case GL_ALPHA_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaScale);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
break;
case GL_ALPHA_TEST:
- *params = ctx->Color.AlphaEnabled;
+ params[0] = ctx->Color.AlphaEnabled;
break;
case GL_ALPHA_TEST_FUNC:
- *params = ENUM_TO_BOOL(ctx->Color.AlphaFunc);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
break;
case GL_ALPHA_TEST_REF:
- *params = ctx->Color.AlphaRef ? GL_TRUE : GL_FALSE;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
break;
case GL_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->AttribStackDepth);
+ params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
break;
case GL_AUTO_NORMAL:
- *params = ctx->Eval.AutoNormal;
+ params[0] = ctx->Eval.AutoNormal;
break;
case GL_AUX_BUFFERS:
- *params = (ctx->Visual.numAuxBuffers) ? GL_TRUE : GL_FALSE;
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.numAuxBuffers);
break;
case GL_BLEND:
- *params = ctx->Color.BlendEnabled;
+ params[0] = ctx->Color.BlendEnabled;
break;
case GL_BLEND_DST:
- *params = ENUM_TO_BOOL(ctx->Color.BlendDstRGB);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
break;
case GL_BLEND_SRC:
- *params = ENUM_TO_BOOL(ctx->Color.BlendSrcRGB);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
break;
case GL_BLEND_SRC_RGB_EXT:
- *params = ENUM_TO_BOOL(ctx->Color.BlendSrcRGB);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
break;
case GL_BLEND_DST_RGB_EXT:
- *params = ENUM_TO_BOOL(ctx->Color.BlendDstRGB);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
break;
case GL_BLEND_SRC_ALPHA_EXT:
- *params = ENUM_TO_BOOL(ctx->Color.BlendSrcA);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
break;
case GL_BLEND_DST_ALPHA_EXT:
- *params = ENUM_TO_BOOL(ctx->Color.BlendDstA);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
break;
case GL_BLEND_EQUATION:
- *params = ENUM_TO_BOOL( ctx->Color.BlendEquationRGB );
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
+ break;
case GL_BLEND_EQUATION_ALPHA_EXT:
- *params = ENUM_TO_BOOL( ctx->Color.BlendEquationA );
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
+ break;
case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_BOOL( ctx->Color.BlendColor[0] );
- params[1] = FLOAT_TO_BOOL( ctx->Color.BlendColor[1] );
- params[2] = FLOAT_TO_BOOL( ctx->Color.BlendColor[2] );
- params[3] = FLOAT_TO_BOOL( ctx->Color.BlendColor[3] );
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
+ break;
case GL_BLUE_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.BlueBias);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
break;
case GL_BLUE_BITS:
- *params = INT_TO_BOOL( ctx->Visual.blueBits );
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.blueBits);
break;
case GL_BLUE_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.BlueScale);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
break;
case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->ClientAttribStackDepth);
+ params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
break;
case GL_CLIP_PLANE0:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
+ break;
case GL_CLIP_PLANE1:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
+ break;
case GL_CLIP_PLANE2:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
+ break;
case GL_CLIP_PLANE3:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
+ break;
case GL_CLIP_PLANE4:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
+ break;
case GL_CLIP_PLANE5:
- if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
- *params = GL_TRUE;
- else
- *params = GL_FALSE;
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
break;
case GL_COLOR_CLEAR_VALUE:
- params[0] = ctx->Color.ClearColor[0] ? GL_TRUE : GL_FALSE;
- params[1] = ctx->Color.ClearColor[1] ? GL_TRUE : GL_FALSE;
- params[2] = ctx->Color.ClearColor[2] ? GL_TRUE : GL_FALSE;
- params[3] = ctx->Color.ClearColor[3] ? GL_TRUE : GL_FALSE;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
break;
case GL_COLOR_MATERIAL:
- *params = ctx->Light.ColorMaterialEnabled;
+ params[0] = ctx->Light.ColorMaterialEnabled;
break;
case GL_COLOR_MATERIAL_FACE:
- *params = ENUM_TO_BOOL(ctx->Light.ColorMaterialFace);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
break;
case GL_COLOR_MATERIAL_PARAMETER:
- *params = ENUM_TO_BOOL(ctx->Light.ColorMaterialMode);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
- params[0] = ctx->Color.ColorMask[RCOMP] ? GL_TRUE : GL_FALSE;
- params[1] = ctx->Color.ColorMask[GCOMP] ? GL_TRUE : GL_FALSE;
- params[2] = ctx->Color.ColorMask[BCOMP] ? GL_TRUE : GL_FALSE;
- params[3] = ctx->Color.ColorMask[ACOMP] ? GL_TRUE : GL_FALSE;
+ params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
+ params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
+ params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
+ params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
- *params = ctx->Polygon.CullFlag;
+ params[0] = ctx->Polygon.CullFlag;
break;
case GL_CULL_FACE_MODE:
- *params = ENUM_TO_BOOL(ctx->Polygon.CullFaceMode);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
+ }
break;
case GL_CURRENT_INDEX:
- FLUSH_CURRENT(ctx, 0);
- *params = FLOAT_TO_BOOL(ctx->Current.Index);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index);
+ }
break;
case GL_CURRENT_NORMAL:
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
+ }
break;
case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_BOOL(ctx->Current.RasterColor[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.RasterColor[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.RasterColor[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.RasterColor[3]);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
+ break;
case GL_CURRENT_RASTER_DISTANCE:
- *params = FLOAT_TO_BOOL(ctx->Current.RasterDistance);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
+ break;
case GL_CURRENT_RASTER_INDEX:
- *params = FLOAT_TO_BOOL(ctx->Current.RasterIndex);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
+ break;
case GL_CURRENT_RASTER_POSITION:
- params[0] = FLOAT_TO_BOOL(ctx->Current.RasterPos[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.RasterPos[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.RasterPos[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
+ break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoords[texUnit][3]);
- break;
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
+ }
+ break;
case GL_CURRENT_RASTER_POSITION_VALID:
- *params = ctx->Current.RasterPosValid;
- break;
+ params[0] = ctx->Current.RasterPosValid;
+ break;
case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
- break;
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ }
+ break;
case GL_DEPTH_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
+ break;
case GL_DEPTH_BITS:
- *params = INT_TO_BOOL(ctx->Visual.depthBits);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.depthBits);
+ break;
case GL_DEPTH_CLEAR_VALUE:
- *params = FLOAT_TO_BOOL(ctx->Depth.Clear);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
+ break;
case GL_DEPTH_FUNC:
- *params = ENUM_TO_BOOL(ctx->Depth.Func);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
+ break;
case GL_DEPTH_RANGE:
- params[0] = FLOAT_TO_BOOL(ctx->Viewport.Near);
- params[1] = FLOAT_TO_BOOL(ctx->Viewport.Far);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
+ break;
case GL_DEPTH_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.DepthScale);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
+ break;
case GL_DEPTH_TEST:
- *params = ctx->Depth.Test;
- break;
+ params[0] = ctx->Depth.Test;
+ break;
case GL_DEPTH_WRITEMASK:
- *params = ctx->Depth.Mask;
- break;
+ params[0] = ctx->Depth.Mask;
+ break;
case GL_DITHER:
- *params = ctx->Color.DitherFlag;
- break;
+ params[0] = ctx->Color.DitherFlag;
+ break;
case GL_DOUBLEBUFFER:
- *params = ctx->Visual.doubleBufferMode;
- break;
+ params[0] = ctx->Visual.doubleBufferMode;
+ break;
case GL_DRAW_BUFFER:
- *params = ENUM_TO_BOOL(ctx->Color.DrawBuffer[0]);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
+ break;
case GL_EDGE_FLAG:
- FLUSH_CURRENT(ctx, 0);
- *params = ctx->Current.EdgeFlag;
- break;
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.EdgeFlag;
+ }
+ break;
case GL_FEEDBACK_BUFFER_SIZE:
- *params = INT_TO_BOOL(ctx->Feedback.BufferSize);
+ params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
break;
case GL_FEEDBACK_BUFFER_TYPE:
- *params = INT_TO_BOOL(ctx->Feedback.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
break;
case GL_FOG:
- *params = ctx->Fog.Enabled;
- break;
+ params[0] = ctx->Fog.Enabled;
+ break;
case GL_FOG_COLOR:
- params[0] = FLOAT_TO_BOOL(ctx->Fog.Color[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Fog.Color[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Fog.Color[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Fog.Color[3]);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
+ break;
case GL_FOG_DENSITY:
- *params = FLOAT_TO_BOOL(ctx->Fog.Density);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
+ break;
case GL_FOG_END:
- *params = FLOAT_TO_BOOL(ctx->Fog.End);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
+ break;
case GL_FOG_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.Fog);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
+ break;
case GL_FOG_INDEX:
- *params = FLOAT_TO_BOOL(ctx->Fog.Index);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
+ break;
case GL_FOG_MODE:
- *params = ENUM_TO_BOOL(ctx->Fog.Mode);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
+ break;
case GL_FOG_START:
- *params = FLOAT_TO_BOOL(ctx->Fog.End);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
+ break;
case GL_FRONT_FACE:
- *params = ENUM_TO_BOOL(ctx->Polygon.FrontFace);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
+ break;
case GL_GREEN_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.GreenBias);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
+ break;
case GL_GREEN_BITS:
- *params = INT_TO_BOOL( ctx->Visual.greenBits );
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.greenBits);
+ break;
case GL_GREEN_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
+ break;
case GL_INDEX_BITS:
- *params = INT_TO_BOOL( ctx->Visual.indexBits );
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.indexBits);
+ break;
case GL_INDEX_CLEAR_VALUE:
- *params = INT_TO_BOOL(ctx->Color.ClearIndex);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
+ break;
case GL_INDEX_MODE:
- *params = ctx->Visual.rgbMode ? GL_FALSE : GL_TRUE;
- break;
+ params[0] = !ctx->Visual.rgbMode;
+ break;
case GL_INDEX_OFFSET:
- *params = INT_TO_BOOL(ctx->Pixel.IndexOffset);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
+ break;
case GL_INDEX_SHIFT:
- *params = INT_TO_BOOL(ctx->Pixel.IndexShift);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
+ break;
case GL_INDEX_WRITEMASK:
- *params = INT_TO_BOOL(ctx->Color.IndexMask);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
+ break;
case GL_LIGHT0:
+ params[0] = ctx->Light.Light[0].Enabled;
+ break;
case GL_LIGHT1:
+ params[0] = ctx->Light.Light[1].Enabled;
+ break;
case GL_LIGHT2:
+ params[0] = ctx->Light.Light[2].Enabled;
+ break;
case GL_LIGHT3:
+ params[0] = ctx->Light.Light[3].Enabled;
+ break;
case GL_LIGHT4:
+ params[0] = ctx->Light.Light[4].Enabled;
+ break;
case GL_LIGHT5:
+ params[0] = ctx->Light.Light[5].Enabled;
+ break;
case GL_LIGHT6:
+ params[0] = ctx->Light.Light[6].Enabled;
+ break;
case GL_LIGHT7:
- *params = ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
+ params[0] = ctx->Light.Light[7].Enabled;
+ break;
case GL_LIGHTING:
- *params = ctx->Light.Enabled;
- break;
+ params[0] = ctx->Light.Enabled;
+ break;
case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[3]);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
+ break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = ENUM_TO_BOOL(ctx->Light.Model.ColorControl);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = ctx->Light.Model.LocalViewer;
- break;
+ params[0] = ctx->Light.Model.LocalViewer;
+ break;
case GL_LIGHT_MODEL_TWO_SIDE:
- *params = ctx->Light.Model.TwoSide;
- break;
+ params[0] = ctx->Light.Model.TwoSide;
+ break;
case GL_LINE_SMOOTH:
- *params = ctx->Line.SmoothFlag;
- break;
+ params[0] = ctx->Line.SmoothFlag;
+ break;
case GL_LINE_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.LineSmooth);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
+ break;
case GL_LINE_STIPPLE:
- *params = ctx->Line.StippleFlag;
- break;
+ params[0] = ctx->Line.StippleFlag;
+ break;
case GL_LINE_STIPPLE_PATTERN:
- *params = INT_TO_BOOL(ctx->Line.StipplePattern);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
+ break;
case GL_LINE_STIPPLE_REPEAT:
- *params = INT_TO_BOOL(ctx->Line.StippleFactor);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
+ break;
case GL_LINE_WIDTH:
- *params = FLOAT_TO_BOOL(ctx->Line.Width);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
+ break;
case GL_LINE_WIDTH_GRANULARITY:
- *params = FLOAT_TO_BOOL(ctx->Const.LineWidthGranularity);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
+ break;
case GL_LINE_WIDTH_RANGE:
- params[0] = FLOAT_TO_BOOL(ctx->Const.MinLineWidthAA);
- params[1] = FLOAT_TO_BOOL(ctx->Const.MaxLineWidthAA);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = FLOAT_TO_BOOL(ctx->Const.MinLineWidth);
- params[1] = FLOAT_TO_BOOL(ctx->Const.MaxLineWidth);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
+ break;
case GL_LIST_BASE:
- *params = INT_TO_BOOL(ctx->List.ListBase);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
+ break;
case GL_LIST_INDEX:
- *params = INT_TO_BOOL( ctx->ListState.CurrentListNum );
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
+ break;
case GL_LIST_MODE:
+ {
+ GLenum mode;
if (!ctx->CompileFlag)
- *params = 0;
+ mode = 0;
else if (ctx->ExecuteFlag)
- *params = ENUM_TO_BOOL(GL_COMPILE_AND_EXECUTE);
+ mode = GL_COMPILE_AND_EXECUTE;
else
- *params = ENUM_TO_BOOL(GL_COMPILE);
- break;
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_BOOLEAN(mode);
+ }
+ break;
case GL_INDEX_LOGIC_OP:
- *params = ctx->Color.IndexLogicOpEnabled;
- break;
+ params[0] = ctx->Color.IndexLogicOpEnabled;
+ break;
case GL_COLOR_LOGIC_OP:
- *params = ctx->Color.ColorLogicOpEnabled;
- break;
+ params[0] = ctx->Color.ColorLogicOpEnabled;
+ break;
case GL_LOGIC_OP_MODE:
- *params = ENUM_TO_BOOL(ctx->Color.LogicOp);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
+ break;
case GL_MAP1_COLOR_4:
- *params = ctx->Eval.Map1Color4;
- break;
+ params[0] = ctx->Eval.Map1Color4;
+ break;
case GL_MAP1_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOL(ctx->Eval.MapGrid1u1);
- params[1] = FLOAT_TO_BOOL(ctx->Eval.MapGrid1u2);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
+ break;
case GL_MAP1_GRID_SEGMENTS:
- *params = INT_TO_BOOL(ctx->Eval.MapGrid1un);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
+ break;
case GL_MAP1_INDEX:
- *params = ctx->Eval.Map1Index;
- break;
+ params[0] = ctx->Eval.Map1Index;
+ break;
case GL_MAP1_NORMAL:
- *params = ctx->Eval.Map1Normal;
- break;
+ params[0] = ctx->Eval.Map1Normal;
+ break;
case GL_MAP1_TEXTURE_COORD_1:
- *params = ctx->Eval.Map1TextureCoord1;
- break;
+ params[0] = ctx->Eval.Map1TextureCoord1;
+ break;
case GL_MAP1_TEXTURE_COORD_2:
- *params = ctx->Eval.Map1TextureCoord2;
- break;
+ params[0] = ctx->Eval.Map1TextureCoord2;
+ break;
case GL_MAP1_TEXTURE_COORD_3:
- *params = ctx->Eval.Map1TextureCoord3;
- break;
+ params[0] = ctx->Eval.Map1TextureCoord3;
+ break;
case GL_MAP1_TEXTURE_COORD_4:
- *params = ctx->Eval.Map1TextureCoord4;
- break;
+ params[0] = ctx->Eval.Map1TextureCoord4;
+ break;
case GL_MAP1_VERTEX_3:
- *params = ctx->Eval.Map1Vertex3;
- break;
+ params[0] = ctx->Eval.Map1Vertex3;
+ break;
case GL_MAP1_VERTEX_4:
- *params = ctx->Eval.Map1Vertex4;
- break;
+ params[0] = ctx->Eval.Map1Vertex4;
+ break;
case GL_MAP2_COLOR_4:
- *params = ctx->Eval.Map2Color4;
- break;
+ params[0] = ctx->Eval.Map2Color4;
+ break;
case GL_MAP2_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2u1);
- params[1] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2u2);
- params[2] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2v1);
- params[3] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2v2);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
+ break;
case GL_MAP2_GRID_SEGMENTS:
- params[0] = INT_TO_BOOL(ctx->Eval.MapGrid2un);
- params[1] = INT_TO_BOOL(ctx->Eval.MapGrid2vn);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
+ params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
+ break;
case GL_MAP2_INDEX:
- *params = ctx->Eval.Map2Index;
- break;
+ params[0] = ctx->Eval.Map2Index;
+ break;
case GL_MAP2_NORMAL:
- *params = ctx->Eval.Map2Normal;
- break;
+ params[0] = ctx->Eval.Map2Normal;
+ break;
case GL_MAP2_TEXTURE_COORD_1:
- *params = ctx->Eval.Map2TextureCoord1;
- break;
+ params[0] = ctx->Eval.Map2TextureCoord1;
+ break;
case GL_MAP2_TEXTURE_COORD_2:
- *params = ctx->Eval.Map2TextureCoord2;
- break;
+ params[0] = ctx->Eval.Map2TextureCoord2;
+ break;
case GL_MAP2_TEXTURE_COORD_3:
- *params = ctx->Eval.Map2TextureCoord3;
- break;
+ params[0] = ctx->Eval.Map2TextureCoord3;
+ break;
case GL_MAP2_TEXTURE_COORD_4:
- *params = ctx->Eval.Map2TextureCoord4;
- break;
+ params[0] = ctx->Eval.Map2TextureCoord4;
+ break;
case GL_MAP2_VERTEX_3:
- *params = ctx->Eval.Map2Vertex3;
- break;
+ params[0] = ctx->Eval.Map2Vertex3;
+ break;
case GL_MAP2_VERTEX_4:
- *params = ctx->Eval.Map2Vertex4;
- break;
+ params[0] = ctx->Eval.Map2Vertex4;
+ break;
case GL_MAP_COLOR:
- *params = ctx->Pixel.MapColorFlag;
- break;
+ params[0] = ctx->Pixel.MapColorFlag;
+ break;
case GL_MAP_STENCIL:
- *params = ctx->Pixel.MapStencilFlag;
- break;
+ params[0] = ctx->Pixel.MapStencilFlag;
+ break;
case GL_MATRIX_MODE:
- *params = ENUM_TO_BOOL( ctx->Transform.MatrixMode );
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
+ break;
case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_ATTRIB_STACK_DEPTH);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
+ break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL( MAX_CLIENT_ATTRIB_STACK_DEPTH);
+ params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
break;
case GL_MAX_CLIP_PLANES:
- *params = INT_TO_BOOL(ctx->Const.MaxClipPlanes);
- break;
- case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = INT_TO_BOOL(ctx->Const.MaxArrayLockSize);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
break;
- case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = INT_TO_BOOL(ctx->Const.MaxArrayLockSize);
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
break;
case GL_MAX_EVAL_ORDER:
- *params = INT_TO_BOOL(MAX_EVAL_ORDER);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
+ break;
case GL_MAX_LIGHTS:
- *params = INT_TO_BOOL(ctx->Const.MaxLights);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
+ break;
case GL_MAX_LIST_NESTING:
- *params = INT_TO_BOOL(MAX_LIST_NESTING);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
+ break;
case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_MODELVIEW_STACK_DEPTH);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
+ break;
case GL_MAX_NAME_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_NAME_STACK_DEPTH);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
+ break;
case GL_MAX_PIXEL_MAP_TABLE:
- *params = INT_TO_BOOL(MAX_PIXEL_MAP_TABLE);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
+ break;
case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
+ break;
case GL_MAX_TEXTURE_SIZE:
- *params = INT_TO_BOOL(1 << (ctx->Const.MaxTextureLevels - 1));
- break;
+ params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
+ break;
case GL_MAX_3D_TEXTURE_SIZE:
- *params = INT_TO_BOOL(1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
+ params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
+ break;
case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
+ break;
case GL_MAX_VIEWPORT_DIMS:
- params[0] = INT_TO_BOOL(MAX_WIDTH);
- params[1] = INT_TO_BOOL(MAX_HEIGHT);
- break;
+ params[0] = INT_TO_BOOLEAN(MAX_WIDTH);
+ params[1] = INT_TO_BOOLEAN(MAX_HEIGHT);
+ break;
case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(ctx->ModelviewMatrixStack.Top->m[i]);
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
case GL_MODELVIEW_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->ModelviewMatrixStack.Depth + 1);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
+ break;
case GL_NAME_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->Select.NameStackDepth);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
+ break;
case GL_NORMALIZE:
- *params = ctx->Transform.Normalize;
- break;
+ params[0] = ctx->Transform.Normalize;
+ break;
case GL_PACK_ALIGNMENT:
- *params = INT_TO_BOOL(ctx->Pack.Alignment);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
+ break;
case GL_PACK_LSB_FIRST:
- *params = ctx->Pack.LsbFirst;
- break;
+ params[0] = ctx->Pack.LsbFirst;
+ break;
case GL_PACK_ROW_LENGTH:
- *params = INT_TO_BOOL(ctx->Pack.RowLength);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
+ break;
case GL_PACK_SKIP_PIXELS:
- *params = INT_TO_BOOL(ctx->Pack.SkipPixels);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
+ break;
case GL_PACK_SKIP_ROWS:
- *params = INT_TO_BOOL(ctx->Pack.SkipRows);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
+ break;
case GL_PACK_SWAP_BYTES:
- *params = ctx->Pack.SwapBytes;
- break;
+ params[0] = ctx->Pack.SwapBytes;
+ break;
case GL_PACK_SKIP_IMAGES_EXT:
- *params = ctx->Pack.SkipImages;
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
break;
case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = ctx->Pack.ImageHeight;
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
break;
case GL_PACK_INVERT_MESA:
- *params = ctx->Pack.Invert;
+ params[0] = ctx->Pack.Invert;
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.PerspectiveCorrection);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
+ break;
case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapAtoAsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
+ break;
case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapBtoBsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
+ break;
case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapGtoGsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
+ break;
case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoAsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
+ break;
case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoBsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
+ break;
case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoGsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
+ break;
case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoIsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
+ break;
case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoRsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
+ break;
case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapRtoRsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
+ break;
case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
+ break;
case GL_POINT_SIZE:
- *params = FLOAT_TO_BOOL(ctx->Point.Size);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
+ break;
case GL_POINT_SIZE_GRANULARITY:
- *params = FLOAT_TO_BOOL(ctx->Const.PointSizeGranularity );
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
+ break;
case GL_POINT_SIZE_RANGE:
- params[0] = FLOAT_TO_BOOL(ctx->Const.MinPointSizeAA);
- params[1] = FLOAT_TO_BOOL(ctx->Const.MaxPointSizeAA);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
break;
case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = FLOAT_TO_BOOL(ctx->Const.MinPointSize);
- params[1] = FLOAT_TO_BOOL(ctx->Const.MaxPointSize);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
+ break;
case GL_POINT_SMOOTH:
- *params = ctx->Point.SmoothFlag;
- break;
+ params[0] = ctx->Point.SmoothFlag;
+ break;
case GL_POINT_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.PointSmooth);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
+ break;
case GL_POINT_SIZE_MIN_EXT:
- *params = FLOAT_TO_BOOL(ctx->Point.MinSize);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
+ break;
case GL_POINT_SIZE_MAX_EXT:
- *params = FLOAT_TO_BOOL(ctx->Point.MaxSize);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
+ break;
case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- *params = FLOAT_TO_BOOL(ctx->Point.Threshold);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
+ break;
case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = FLOAT_TO_BOOL(ctx->Point.Params[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Point.Params[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Point.Params[2]);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
+ break;
case GL_POLYGON_MODE:
- params[0] = ENUM_TO_BOOL(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_BOOL(ctx->Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT: /* GL_EXT_polygon_offset */
- *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetUnits );
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
break;
case GL_POLYGON_OFFSET_FACTOR:
- *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetFactor );
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
break;
case GL_POLYGON_OFFSET_UNITS:
- *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetUnits );
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
break;
case GL_POLYGON_SMOOTH:
- *params = ctx->Polygon.SmoothFlag;
- break;
+ params[0] = ctx->Polygon.SmoothFlag;
+ break;
case GL_POLYGON_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.PolygonSmooth);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
+ break;
case GL_POLYGON_STIPPLE:
- *params = ctx->Polygon.StippleFlag;
- break;
+ params[0] = ctx->Polygon.StippleFlag;
+ break;
case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrixStack.Top->m[i]);
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
case GL_PROJECTION_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->ProjectionMatrixStack.Depth + 1);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
+ break;
case GL_READ_BUFFER:
- *params = ENUM_TO_BOOL(ctx->Pixel.ReadBuffer);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer);
+ break;
case GL_RED_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.RedBias);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
+ break;
case GL_RED_BITS:
- *params = INT_TO_BOOL( ctx->Visual.redBits );
- break;
+ params[0] = INT_TO_BOOLEAN( ctx->Visual.redBits );
+ break;
case GL_RED_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.RedScale);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
+ break;
case GL_RENDER_MODE:
- *params = ENUM_TO_BOOL(ctx->RenderMode);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
+ break;
case GL_RESCALE_NORMAL:
- *params = ctx->Transform.RescaleNormals;
+ params[0] = ctx->Transform.RescaleNormals;
break;
case GL_RGBA_MODE:
- *params = ctx->Visual.rgbMode;
- break;
+ params[0] = ctx->Visual.rgbMode;
+ break;
case GL_SCISSOR_BOX:
- params[0] = INT_TO_BOOL(ctx->Scissor.X);
- params[1] = INT_TO_BOOL(ctx->Scissor.Y);
- params[2] = INT_TO_BOOL(ctx->Scissor.Width);
- params[3] = INT_TO_BOOL(ctx->Scissor.Height);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
+ params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
+ params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
+ params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
+ break;
case GL_SCISSOR_TEST:
- *params = ctx->Scissor.Enabled;
- break;
+ params[0] = ctx->Scissor.Enabled;
+ break;
case GL_SELECTION_BUFFER_SIZE:
- *params = INT_TO_BOOL(ctx->Select.BufferSize);
+ params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
break;
case GL_SHADE_MODEL:
- *params = ENUM_TO_BOOL(ctx->Light.ShadeModel);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
+ break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
- *params = ctx->Texture.SharedPalette;
+ params[0] = ctx->Texture.SharedPalette;
break;
case GL_STENCIL_BITS:
- *params = INT_TO_BOOL(ctx->Visual.stencilBits);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.stencilBits);
+ break;
case GL_STENCIL_CLEAR_VALUE:
- *params = INT_TO_BOOL(ctx->Stencil.Clear);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
+ break;
case GL_STENCIL_FAIL:
- *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_FUNC:
- *params = ENUM_TO_BOOL(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_REF:
- *params = INT_TO_BOOL(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_TEST:
- *params = ctx->Stencil.Enabled;
- break;
+ params[0] = ctx->Stencil.Enabled;
+ break;
case GL_STENCIL_VALUE_MASK:
- *params = INT_TO_BOOL(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_WRITEMASK:
- *params = INT_TO_BOOL(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
+ break;
case GL_STEREO:
- *params = ctx->Visual.stereoMode;
- break;
+ params[0] = ctx->Visual.stereoMode;
+ break;
case GL_SUBPIXEL_BITS:
- *params = INT_TO_BOOL(ctx->Const.SubPixelBits);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
+ break;
case GL_TEXTURE_1D:
- *params = _mesa_IsEnabled(GL_TEXTURE_1D);
- break;
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
+ break;
case GL_TEXTURE_2D:
- *params = _mesa_IsEnabled(GL_TEXTURE_2D);
- break;
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
+ break;
case GL_TEXTURE_3D:
- *params = _mesa_IsEnabled(GL_TEXTURE_3D);
- break;
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
+ break;
case GL_TEXTURE_BINDING_1D:
- *params = INT_TO_BOOL(textureUnit->Current1D->Name);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
+ break;
case GL_TEXTURE_BINDING_2D:
- *params = INT_TO_BOOL(textureUnit->Current2D->Name);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
+ break;
case GL_TEXTURE_BINDING_3D:
- *params = INT_TO_BOOL(textureUnit->Current3D->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
- params[0] = FLOAT_TO_BOOL(textureUnit->EnvColor[0]);
- params[1] = FLOAT_TO_BOOL(textureUnit->EnvColor[1]);
- params[2] = FLOAT_TO_BOOL(textureUnit->EnvColor[2]);
- params[3] = FLOAT_TO_BOOL(textureUnit->EnvColor[3]);
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = FLOAT_TO_BOOLEAN(color[0]);
+ params[1] = FLOAT_TO_BOOLEAN(color[1]);
+ params[2] = FLOAT_TO_BOOLEAN(color[2]);
+ params[3] = FLOAT_TO_BOOLEAN(color[3]);
}
- break;
+ break;
case GL_TEXTURE_ENV_MODE:
- *params = ENUM_TO_BOOL(textureUnit->EnvMode);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
case GL_TEXTURE_GEN_S:
- *params = (textureUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
- break;
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
+ break;
case GL_TEXTURE_GEN_T:
- *params = (textureUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
- break;
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
+ break;
case GL_TEXTURE_GEN_R:
- *params = (textureUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
- break;
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
+ break;
case GL_TEXTURE_GEN_Q:
- *params = (textureUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
- break;
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
+ break;
case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] =
- FLOAT_TO_BOOL(ctx->TextureMatrixStack[texUnit].Top->m[i]);
- }
- break;
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
case GL_TEXTURE_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->TextureMatrixStack[texUnit].Depth + 1);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ break;
case GL_UNPACK_ALIGNMENT:
- *params = INT_TO_BOOL(ctx->Unpack.Alignment);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
+ break;
case GL_UNPACK_LSB_FIRST:
- *params = ctx->Unpack.LsbFirst;
- break;
+ params[0] = ctx->Unpack.LsbFirst;
+ break;
case GL_UNPACK_ROW_LENGTH:
- *params = INT_TO_BOOL(ctx->Unpack.RowLength);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
+ break;
case GL_UNPACK_SKIP_PIXELS:
- *params = INT_TO_BOOL(ctx->Unpack.SkipPixels);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
+ break;
case GL_UNPACK_SKIP_ROWS:
- *params = INT_TO_BOOL(ctx->Unpack.SkipRows);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
+ break;
case GL_UNPACK_SWAP_BYTES:
- *params = ctx->Unpack.SwapBytes;
- break;
+ params[0] = ctx->Unpack.SwapBytes;
+ break;
case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = ctx->Unpack.SkipImages;
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
break;
case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = ctx->Unpack.ImageHeight;
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
break;
case GL_UNPACK_CLIENT_STORAGE_APPLE:
- *params = ctx->Unpack.ClientStorage;
+ params[0] = ctx->Unpack.ClientStorage;
break;
case GL_VIEWPORT:
- params[0] = INT_TO_BOOL(ctx->Viewport.X);
- params[1] = INT_TO_BOOL(ctx->Viewport.Y);
- params[2] = INT_TO_BOOL(ctx->Viewport.Width);
- params[3] = INT_TO_BOOL(ctx->Viewport.Height);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
+ params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
+ params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
+ params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
+ break;
case GL_ZOOM_X:
- *params = FLOAT_TO_BOOL(ctx->Pixel.ZoomX);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
+ break;
case GL_ZOOM_Y:
- *params = FLOAT_TO_BOOL(ctx->Pixel.ZoomY);
- break;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
+ break;
case GL_VERTEX_ARRAY:
- *params = ctx->Array.Vertex.Enabled;
+ params[0] = ctx->Array.Vertex.Enabled;
break;
case GL_VERTEX_ARRAY_SIZE:
- *params = INT_TO_BOOL(ctx->Array.Vertex.Size);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size);
break;
case GL_VERTEX_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.Vertex.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type);
break;
case GL_VERTEX_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.Vertex.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride);
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
+ params[0] = INT_TO_BOOLEAN(0);
break;
case GL_NORMAL_ARRAY:
- *params = ctx->Array.Normal.Enabled;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled);
break;
case GL_NORMAL_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.Normal.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type);
break;
case GL_NORMAL_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.Normal.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride);
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
+ params[0] = INT_TO_BOOLEAN(0);
break;
case GL_COLOR_ARRAY:
- *params = ctx->Array.Color.Enabled;
+ params[0] = ctx->Array.Color.Enabled;
break;
case GL_COLOR_ARRAY_SIZE:
- *params = INT_TO_BOOL(ctx->Array.Color.Size);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size);
break;
case GL_COLOR_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.Color.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type);
break;
case GL_COLOR_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.Color.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride);
break;
case GL_COLOR_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
+ params[0] = INT_TO_BOOLEAN(0);
break;
case GL_INDEX_ARRAY:
- *params = ctx->Array.Index.Enabled;
+ params[0] = ctx->Array.Index.Enabled;
break;
case GL_INDEX_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.Index.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type);
break;
case GL_INDEX_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.Index.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride);
break;
case GL_INDEX_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
+ params[0] = INT_TO_BOOLEAN(0);
break;
case GL_TEXTURE_COORD_ARRAY:
- *params = ctx->Array.TexCoord[clientUnit].Enabled;
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = INT_TO_BOOL(ctx->Array.TexCoord[clientUnit].Size);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.TexCoord[clientUnit].Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.TexCoord[clientUnit].Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
+ params[0] = INT_TO_BOOLEAN(0);
break;
case GL_EDGE_FLAG_ARRAY:
- *params = ctx->Array.EdgeFlag.Enabled;
+ params[0] = ctx->Array.EdgeFlag.Enabled;
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.EdgeFlag.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride);
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
+ params[0] = INT_TO_BOOLEAN(0);
break;
-
- /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
CHECK_EXTENSION_B(ARB_multitexture, pname);
- *params = INT_TO_BOOL(MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits));
+ params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
break;
case GL_ACTIVE_TEXTURE_ARB:
CHECK_EXTENSION_B(ARB_multitexture, pname);
- *params = INT_TO_BOOL(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
+ params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
CHECK_EXTENSION_B(ARB_multitexture, pname);
- *params = INT_TO_BOOL(GL_TEXTURE0_ARB + clientUnit);
+ params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
-
- /* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
break;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- *params = INT_TO_BOOL(1 << (ctx->Const.MaxCubeTextureLevels - 1));
+ params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
break;
-
- /* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSION_HINT_ARB:
CHECK_EXTENSION_B(ARB_texture_compression, pname);
- *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
+ params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
CHECK_EXTENSION_B(ARB_texture_compression, pname);
- *params = INT_TO_BOOL(_mesa_get_compressed_formats(ctx, NULL));
+ params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL));
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
CHECK_EXTENSION_B(ARB_texture_compression, pname);
{
- GLint formats[100];
- GLuint i, n;
- n = _mesa_get_compressed_formats(ctx, formats);
- for (i = 0; i < n; i++)
- params[i] = INT_TO_BOOL(formats[i]);
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
}
break;
-
- /* GL_EXT_compiled_vertex_array */
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- *params = ctx->Array.LockFirst ? GL_TRUE : GL_FALSE;
- break;
+ CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
+ break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- *params = ctx->Array.LockCount ? GL_TRUE : GL_FALSE;
- break;
-
- /* GL_ARB_transpose_matrix */
+ CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
+ break;
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
{
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(tm[i]);
- }
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
}
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(tm[i]);
- }
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
}
break;
case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
{
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(tm[i]);
- }
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
}
break;
case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
{
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(tm[i]);
- }
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
}
break;
-
- /* GL_HP_occlusion_test */
case GL_OCCLUSION_TEST_HP:
CHECK_EXTENSION_B(HP_occlusion_test, pname);
- *params = ctx->Depth.OcclusionTest;
- return;
+ params[0] = ctx->Depth.OcclusionTest;
+ break;
case GL_OCCLUSION_TEST_RESULT_HP:
CHECK_EXTENSION_B(HP_occlusion_test, pname);
+ {
if (ctx->Depth.OcclusionTest)
- *params = ctx->OcclusionResult;
+ params[0] = ctx->OcclusionResult;
else
- *params = ctx->OcclusionResultSaved;
+ params[0] = ctx->OcclusionResultSaved;
/* reset flag now */
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
return;
-
- /* GL_SGIS_pixel_texture */
+ }
+ break;
case GL_PIXEL_TEXTURE_SGIS:
- *params = ctx->Pixel.PixelTextureEnabled;
+ CHECK_EXTENSION_B(SGIS_pixel_texture, pname);
+ params[0] = ctx->Pixel.PixelTextureEnabled;
break;
-
- /* GL_SGIX_pixel_texture */
case GL_PIXEL_TEX_GEN_SGIX:
- *params = ctx->Pixel.PixelTextureEnabled;
+ CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
+ params[0] = ctx->Pixel.PixelTextureEnabled;
break;
case GL_PIXEL_TEX_GEN_MODE_SGIX:
- *params = (GLboolean) pixel_texgen_mode(ctx);
+ CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
+ params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx));
break;
-
- /* GL_SGI_color_matrix (also in 1.2 imaging) */
case GL_COLOR_MATRIX_SGI:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(ctx->ColorMatrixStack.Top->m[i]);
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- *params = INT_TO_BOOL(ctx->ColorMatrixStack.Depth + 1);
+ params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
break;
case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- *params = FLOAT_TO_BOOL(MAX_COLOR_STACK_DEPTH);
+ params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
break;
case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[0]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
break;
case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[1]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
break;
case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[2]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
break;
case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[3]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
break;
case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[0]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
break;
case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[1]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
break;
case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[2]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
break;
case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[3]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
break;
-
- /* GL_EXT_convolution (also in 1.2 imaging) */
case GL_CONVOLUTION_1D_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = ctx->Pixel.Convolution1DEnabled;
+ params[0] = ctx->Pixel.Convolution1DEnabled;
break;
- case GL_CONVOLUTION_2D:
+ case GL_CONVOLUTION_2D_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = ctx->Pixel.Convolution2DEnabled;
+ params[0] = ctx->Pixel.Convolution2DEnabled;
break;
- case GL_SEPARABLE_2D:
+ case GL_SEPARABLE_2D_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = ctx->Pixel.Separable2DEnabled;
+ params[0] = ctx->Pixel.Separable2DEnabled;
break;
case GL_POST_CONVOLUTION_RED_SCALE_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[0]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
break;
case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[1]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
break;
case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[2]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
break;
case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[3]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
break;
case GL_POST_CONVOLUTION_RED_BIAS_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[0]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
break;
case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[1]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
break;
case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
break;
case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
CHECK_EXTENSION_B(EXT_convolution, pname);
- *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
break;
-
- /* GL_EXT_histogram (also in 1.2 imaging) */
case GL_HISTOGRAM:
CHECK_EXTENSION_B(EXT_histogram, pname);
- *params = ctx->Pixel.HistogramEnabled;
- break;
+ params[0] = ctx->Pixel.HistogramEnabled;
+ break;
case GL_MINMAX:
CHECK_EXTENSION_B(EXT_histogram, pname);
- *params = ctx->Pixel.MinMaxEnabled;
+ params[0] = ctx->Pixel.MinMaxEnabled;
break;
-
- /* GL_SGI_color_table (also in 1.2 imaging */
case GL_COLOR_TABLE_SGI:
- *params = ctx->Pixel.ColorTableEnabled;
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.ColorTableEnabled;
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- *params = ctx->Pixel.PostConvolutionColorTableEnabled;
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- *params = ctx->Pixel.PostColorMatrixColorTableEnabled;
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
break;
-
- /* GL_SGI_texture_color_table */
case GL_TEXTURE_COLOR_TABLE_SGI:
CHECK_EXTENSION_B(SGI_texture_color_table, pname);
- *params = textureUnit->ColorTableEnabled;
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
break;
-
- /* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
CHECK_EXTENSION_B(EXT_secondary_color, pname);
- *params = ctx->Fog.ColorSumEnabled;
- break;
+ params[0] = ctx->Fog.ColorSumEnabled;
+ break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
CHECK_EXTENSION_B(EXT_secondary_color, pname);
- FLUSH_CURRENT(ctx, 0);
- params[0] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
- params[1] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
- params[2] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
- params[3] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
- break;
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
+ }
+ break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
CHECK_EXTENSION_B(EXT_secondary_color, pname);
- *params = ctx->Array.SecondaryColor.Enabled;
+ params[0] = ctx->Array.SecondaryColor.Enabled;
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
CHECK_EXTENSION_B(EXT_secondary_color, pname);
- *params = ENUM_TO_BOOL(ctx->Array.SecondaryColor.Type);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);
+ break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
CHECK_EXTENSION_B(EXT_secondary_color, pname);
- *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);
+ break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
CHECK_EXTENSION_B(EXT_secondary_color, pname);
- *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Size);
- break;
-
- /* GL_EXT_fog_coord */
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);
+ break;
case GL_CURRENT_FOG_COORDINATE_EXT:
CHECK_EXTENSION_B(EXT_fog_coord, pname);
- FLUSH_CURRENT(ctx, 0);
- *params = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
- break;
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
+ }
+ break;
case GL_FOG_COORDINATE_ARRAY_EXT:
CHECK_EXTENSION_B(EXT_fog_coord, pname);
- *params = ctx->Array.FogCoord.Enabled;
+ params[0] = ctx->Array.FogCoord.Enabled;
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
CHECK_EXTENSION_B(EXT_fog_coord, pname);
- *params = ENUM_TO_BOOL(ctx->Array.FogCoord.Type);
- break;
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);
+ break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
CHECK_EXTENSION_B(EXT_fog_coord, pname);
- *params = INT_TO_BOOL(ctx->Array.FogCoord.Stride);
- break;
+ params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);
+ break;
case GL_FOG_COORDINATE_SOURCE_EXT:
CHECK_EXTENSION_B(EXT_fog_coord, pname);
- *params = ENUM_TO_BOOL(ctx->Fog.FogCoordinateSource);
- break;
-
- /* GL_EXT_texture_lod_bias */
+ params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
+ break;
case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureLodBias);
+ CHECK_EXTENSION_B(EXT_texture_lod_bias, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
break;
-
- /* GL_EXT_texture_filter_anisotropic */
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);
- *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureMaxAnisotropy);
- break;
-
- /* GL_ARB_multisample */
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
+ break;
case GL_MULTISAMPLE_ARB:
CHECK_EXTENSION_B(ARB_multisample, pname);
- *params = ctx->Multisample.Enabled;
+ params[0] = ctx->Multisample.Enabled;
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
CHECK_EXTENSION_B(ARB_multisample, pname);
- *params = ctx->Multisample.SampleAlphaToCoverage;
+ params[0] = ctx->Multisample.SampleAlphaToCoverage;
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
CHECK_EXTENSION_B(ARB_multisample, pname);
- *params = ctx->Multisample.SampleAlphaToOne;
+ params[0] = ctx->Multisample.SampleAlphaToOne;
break;
case GL_SAMPLE_COVERAGE_ARB:
CHECK_EXTENSION_B(ARB_multisample, pname);
- *params = ctx->Multisample.SampleCoverage;
+ params[0] = ctx->Multisample.SampleCoverage;
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
CHECK_EXTENSION_B(ARB_multisample, pname);
- *params = FLOAT_TO_BOOL(ctx->Multisample.SampleCoverageValue);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
CHECK_EXTENSION_B(ARB_multisample, pname);
- *params = ctx->Multisample.SampleCoverageInvert;
+ params[0] = ctx->Multisample.SampleCoverageInvert;
break;
case GL_SAMPLE_BUFFERS_ARB:
CHECK_EXTENSION_B(ARB_multisample, pname);
- *params = 0; /* XXX fix someday */
+ params[0] = INT_TO_BOOLEAN(0);
break;
case GL_SAMPLES_ARB:
CHECK_EXTENSION_B(ARB_multisample, pname);
- *params = 0; /* XXX fix someday */
+ params[0] = INT_TO_BOOLEAN(0);
break;
-
- /* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);
- *params = ctx->Transform.RasterPositionUnclipped;
+ params[0] = ctx->Transform.RasterPositionUnclipped;
break;
-
- /* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION2_B(NV_point_sprite, ARB_point_sprite, pname);
- *params = ctx->Point.PointSprite;
+ CHECK_EXTENSION_B(NV_point_sprite, pname);
+ params[0] = ctx->Point.PointSprite;
break;
case GL_POINT_SPRITE_R_MODE_NV:
CHECK_EXTENSION_B(NV_point_sprite, pname);
- *params = ENUM_TO_BOOL(ctx->Point.SpriteRMode);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
break;
case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_B(ARB_point_sprite, pname);
- *params = ENUM_TO_BOOL(ctx->Point.SpriteOrigin);
+ CHECK_EXTENSION_B(NV_point_sprite, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
break;
-
- /* GL_SGIS_generate_mipmap */
case GL_GENERATE_MIPMAP_HINT_SGIS:
CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);
- *params = ENUM_TO_BOOL(ctx->Hint.GenerateMipmap);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
break;
-
-#if FEATURE_NV_vertex_program
case GL_VERTEX_PROGRAM_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- *params = ctx->VertexProgram.Enabled;
+ params[0] = ctx->VertexProgram.Enabled;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- *params = ctx->VertexProgram.PointSizeEnabled;
+ params[0] = ctx->VertexProgram.PointSizeEnabled;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- *params = ctx->VertexProgram.TwoSideEnabled;
+ params[0] = ctx->VertexProgram.TwoSideEnabled;
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- *params = (ctx->Const.MaxProgramMatrixStackDepth > 0) ? GL_TRUE : GL_FALSE;
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_TRACK_MATRICES_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- *params = (ctx->Const.MaxProgramMatrices > 0) ? GL_TRUE : GL_FALSE;
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- *params = GL_TRUE;
+ params[0] = ctx->CurrentStack->Depth + 1;
break;
case GL_CURRENT_MATRIX_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[i]);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- if (ctx->VertexProgram.Current &&
- ctx->VertexProgram.Current->Base.Id != 0)
- *params = GL_TRUE;
- else
- *params = GL_FALSE;
+ params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
break;
case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION2_B(NV_vertex_program, ARB_vertex_program, pname);
- *params = (ctx->Program.ErrorPos != 0) ? GL_TRUE : GL_FALSE;
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[0].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[1].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[2].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[3].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[4].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[5].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[6].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[7].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[8].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[9].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[10].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[11].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[12].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[13].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[14].Enabled;
+ break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
- *params = ctx->Array.VertexAttrib[n].Enabled;
- }
+ params[0] = ctx->Array.VertexAttrib[15].Enabled;
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[0];
+ break;
case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[1];
+ break;
case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[2];
+ break;
case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[3];
+ break;
case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[4];
+ break;
case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[5];
+ break;
case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[6];
+ break;
case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[7];
+ break;
case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[8];
+ break;
case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[9];
+ break;
case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[10];
+ break;
case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[11];
+ break;
case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[12];
+ break;
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[13];
+ break;
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
- *params = ctx->Eval.Map1Attrib[n];
- }
+ params[0] = ctx->Eval.Map1Attrib[14];
break;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
- *params = ctx->Eval.Map2Attrib[n];
- }
+ params[0] = ctx->Eval.Map1Attrib[15];
break;
-#endif /* FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_fragment_program
case GL_FRAGMENT_PROGRAM_NV:
CHECK_EXTENSION_B(NV_fragment_program, pname);
- *params = ctx->FragmentProgram.Enabled;
+ params[0] = ctx->FragmentProgram.Enabled;
break;
case GL_MAX_TEXTURE_COORDS_NV:
CHECK_EXTENSION_B(NV_fragment_program, pname);
- *params = INT_TO_BOOL(ctx->Const.MaxTextureCoordUnits);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
CHECK_EXTENSION_B(NV_fragment_program, pname);
- *params = INT_TO_BOOL(ctx->Const.MaxTextureImageUnits);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
CHECK_EXTENSION_B(NV_fragment_program, pname);
- if (ctx->VertexProgram.Current &&
- ctx->VertexProgram.Current->Base.Id != 0)
- *params = GL_TRUE;
- else
- *params = GL_FALSE;
+ params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
break;
case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
CHECK_EXTENSION_B(NV_fragment_program, pname);
- *params = MAX_NV_FRAGMENT_PROGRAM_PARAMS ? GL_TRUE : GL_FALSE;
+ params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
break;
-#endif /* FEATURE_NV_fragment_program */
-
- /* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- *params = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
break;
case GL_TEXTURE_BINDING_RECTANGLE_NV:
CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- *params = INT_TO_BOOL(textureUnit->CurrentRect->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- *params = INT_TO_BOOL(ctx->Const.MaxTextureRectSize);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
break;
-
- /* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
- *params = ctx->Stencil.TestTwoSide;
+ params[0] = ctx->Stencil.TestTwoSide;
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
- *params = ENUM_TO_BOOL(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
-
- /* GL_NV_light_max_exponent */
case GL_MAX_SHININESS_NV:
- *params = FLOAT_TO_BOOL(ctx->Const.MaxShininess);
+ CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
break;
case GL_MAX_SPOT_EXPONENT_NV:
- *params = FLOAT_TO_BOOL(ctx->Const.MaxSpotExponent);
+ CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
break;
-
-#if FEATURE_ARB_vertex_buffer_object
case GL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.ArrayBufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.Vertex.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.Normal.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.Color.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.Index.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.TexCoord[clientUnit].BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.EdgeFlag.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.SecondaryColor.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.FogCoord.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);
break;
- /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Array.ElementArrayBufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
break;
-#endif
-#if FEATURE_EXT_pixel_buffer_object
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Pack.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
break;
case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
- *params = INT_TO_BOOL(ctx->Unpack.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
break;
-#endif
-
-#if FEATURE_ARB_vertex_program
- /* GL_NV_vertex_program and GL_ARB_fragment_program define others */
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXTENSION_B(ARB_vertex_program, pname);
- *params = (ctx->Const.MaxVertexProgramAttribs > 0) ? GL_TRUE : GL_FALSE;
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs > 0);
break;
-#endif
-
-#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXTENSION_B(ARB_fragment_program, pname);
- *params = ctx->FragmentProgram.Enabled;
+ params[0] = ctx->FragmentProgram.Enabled;
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXTENSION_B(ARB_fragment_program, pname);
- params[0] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[0]);
- params[1] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[4]);
- params[2] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[8]);
- params[3] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[12]);
- params[4] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[1]);
- params[5] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[5]);
- params[6] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[9]);
- params[7] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[13]);
- params[8] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[2]);
- params[9] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[6]);
- params[10] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[10]);
- params[11] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[14]);
- params[12] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[3]);
- params[13] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[7]);
- params[14] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[11]);
- params[15] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[15]);
- break;
- /* Remaining ARB_fragment_program queries alias with
- * the GL_NV_fragment_program queries.
- */
-#endif
-
- /* GL_EXT_depth_bounds_test */
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
case GL_DEPTH_BOUNDS_TEST_EXT:
CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
params[0] = ctx->Depth.BoundsTest;
break;
case GL_DEPTH_BOUNDS_EXT:
CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
- params[0] = FLOAT_TO_BOOL(ctx->Depth.BoundsMin);
- params[1] = FLOAT_TO_BOOL(ctx->Depth.BoundsMax);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
break;
-
-#if FEATURE_MESA_program_debug
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION_B(MESA_program_debug, pname);
- *params = ctx->FragmentProgram.CallbackEnabled;
+ params[0] = ctx->FragmentProgram.CallbackEnabled;
break;
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION_B(MESA_program_debug, pname);
- *params = ctx->VertexProgram.CallbackEnabled;
+ params[0] = ctx->VertexProgram.CallbackEnabled;
break;
case GL_FRAGMENT_PROGRAM_POSITION_MESA:
CHECK_EXTENSION_B(MESA_program_debug, pname);
- *params = INT_TO_BOOL(ctx->FragmentProgram.CurrentPosition);
+ params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
break;
case GL_VERTEX_PROGRAM_POSITION_MESA:
CHECK_EXTENSION_B(MESA_program_debug, pname);
- *params = INT_TO_BOOL(ctx->VertexProgram.CurrentPosition);
+ params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
break;
-#endif
-
case GL_MAX_DRAW_BUFFERS_ARB:
CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- *params = INT_TO_BOOL(ctx->Const.MaxDrawBuffers);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
break;
case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
+ break;
case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
+ }
+ break;
case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
+ }
+ break;
case GL_DRAW_BUFFER3_ARB:
- case GL_DRAW_BUFFER4_ARB:
- case GL_DRAW_BUFFER5_ARB:
- case GL_DRAW_BUFFER6_ARB:
- case GL_DRAW_BUFFER7_ARB:
- case GL_DRAW_BUFFER8_ARB:
- case GL_DRAW_BUFFER9_ARB:
- case GL_DRAW_BUFFER10_ARB:
- case GL_DRAW_BUFFER11_ARB:
- case GL_DRAW_BUFFER12_ARB:
- case GL_DRAW_BUFFER13_ARB:
- case GL_DRAW_BUFFER14_ARB:
- case GL_DRAW_BUFFER15_ARB:
CHECK_EXTENSION_B(ARB_draw_buffers, pname);
{
- GLuint i = pname - GL_DRAW_BUFFER0_ARB;
- if (i >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetBooleanv(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- *params = INT_TO_BOOL(ctx->Color.DrawBuffer[i]);
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
}
break;
-
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- *params = INT_TO_BOOL(ctx->Const.ColorReadType);
- return;
+ CHECK_EXTENSION_B(OES_read_format, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
+ break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- *params = INT_TO_BOOL(ctx->Const.ColorReadFormat);
- return;
-
-#if FEATURE_ATI_fragment_shader
+ CHECK_EXTENSION_B(OES_read_format, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
+ break;
case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- *params = INT_TO_BOOL(6);
- break;
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(6);
+ break;
case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- *params = INT_TO_BOOL(8);
- break;
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(8);
+ break;
case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- *params = INT_TO_BOOL(2);
- break;
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(2);
+ break;
case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- *params = INT_TO_BOOL(8);
- break;
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(8);
+ break;
case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- *params = INT_TO_BOOL(16);
- break;
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(16);
+ break;
case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- *params = GL_TRUE;
- break;
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = GL_TRUE;
+ break;
case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- *params = INT_TO_BOOL(3);
- break;
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(3);
+ break;
case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- *params = INT_TO_BOOL(3);
- break;
-#endif
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(3);
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
}
-
-/**
- * Get the value(s) of a selected parameter.
- *
- * \param pname parameter to be returned.
- * \param params will hold the value(s) of the speficifed parameter.
- *
- * \sa glGetDoublev().
- *
- * Tries to get the specified parameter via dd_function_table::GetDoublev,
- * otherwise gets the specified parameter from the current context, converting
- * it value into GLdouble.
- */
void GLAPIENTRY
-_mesa_GetDoublev( GLenum pname, GLdouble *params )
+_mesa_GetFloatv( GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- const GLuint clientUnit = ctx->Array.ActiveTexture;
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetDoublev %s\n", _mesa_lookup_enum_by_nr(pname));
-
- if (!ctx->_CurrentProgram) {
- /* We need this in order to get correct results for
- * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
- */
- FLUSH_VERTICES(ctx, 0);
- }
-
- if (ctx->Driver.GetDoublev && (*ctx->Driver.GetDoublev)(ctx, pname, params))
+ if (ctx->Driver.GetFloatv &&
+ ctx->Driver.GetFloatv(ctx, pname, params))
return;
switch (pname) {
case GL_ACCUM_RED_BITS:
- *params = (GLdouble) ctx->Visual.accumRedBits;
+ params[0] = (GLfloat)(ctx->Visual.accumRedBits);
break;
case GL_ACCUM_GREEN_BITS:
- *params = (GLdouble) ctx->Visual.accumGreenBits;
+ params[0] = (GLfloat)(ctx->Visual.accumGreenBits);
break;
case GL_ACCUM_BLUE_BITS:
- *params = (GLdouble) ctx->Visual.accumBlueBits;
+ params[0] = (GLfloat)(ctx->Visual.accumBlueBits);
break;
case GL_ACCUM_ALPHA_BITS:
- *params = (GLdouble) ctx->Visual.accumAlphaBits;
+ params[0] = (GLfloat)(ctx->Visual.accumAlphaBits);
break;
case GL_ACCUM_CLEAR_VALUE:
- params[0] = (GLdouble) ctx->Accum.ClearColor[0];
- params[1] = (GLdouble) ctx->Accum.ClearColor[1];
- params[2] = (GLdouble) ctx->Accum.ClearColor[2];
- params[3] = (GLdouble) ctx->Accum.ClearColor[3];
+ params[0] = ctx->Accum.ClearColor[0];
+ params[1] = ctx->Accum.ClearColor[1];
+ params[2] = ctx->Accum.ClearColor[2];
+ params[3] = ctx->Accum.ClearColor[3];
break;
case GL_ALPHA_BIAS:
- *params = (GLdouble) ctx->Pixel.AlphaBias;
+ params[0] = ctx->Pixel.AlphaBias;
break;
case GL_ALPHA_BITS:
- *params = (GLdouble) ctx->Visual.alphaBits;
+ params[0] = (GLfloat)(ctx->Visual.alphaBits);
break;
case GL_ALPHA_SCALE:
- *params = (GLdouble) ctx->Pixel.AlphaScale;
+ params[0] = ctx->Pixel.AlphaScale;
break;
case GL_ALPHA_TEST:
- *params = (GLdouble) ctx->Color.AlphaEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
break;
case GL_ALPHA_TEST_FUNC:
- *params = ENUM_TO_DOUBLE(ctx->Color.AlphaFunc);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
break;
case GL_ALPHA_TEST_REF:
- *params = (GLdouble) ctx->Color.AlphaRef;
+ params[0] = ctx->Color.AlphaRef;
break;
case GL_ATTRIB_STACK_DEPTH:
- *params = (GLdouble ) (ctx->AttribStackDepth);
+ params[0] = (GLfloat)(ctx->AttribStackDepth);
break;
case GL_AUTO_NORMAL:
- *params = (GLdouble) ctx->Eval.AutoNormal;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
break;
case GL_AUX_BUFFERS:
- *params = (GLdouble) ctx->Visual.numAuxBuffers;
+ params[0] = (GLfloat)(ctx->Visual.numAuxBuffers);
break;
case GL_BLEND:
- *params = (GLdouble) ctx->Color.BlendEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
break;
case GL_BLEND_DST:
- *params = ENUM_TO_DOUBLE(ctx->Color.BlendDstRGB);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
break;
case GL_BLEND_SRC:
- *params = ENUM_TO_DOUBLE(ctx->Color.BlendSrcRGB);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
break;
case GL_BLEND_SRC_RGB_EXT:
- *params = ENUM_TO_DOUBLE(ctx->Color.BlendSrcRGB);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
break;
case GL_BLEND_DST_RGB_EXT:
- *params = ENUM_TO_DOUBLE(ctx->Color.BlendDstRGB);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
break;
case GL_BLEND_SRC_ALPHA_EXT:
- *params = ENUM_TO_DOUBLE(ctx->Color.BlendSrcA);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
break;
case GL_BLEND_DST_ALPHA_EXT:
- *params = ENUM_TO_DOUBLE(ctx->Color.BlendDstA);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
break;
case GL_BLEND_EQUATION:
- *params = ENUM_TO_DOUBLE(ctx->Color.BlendEquationRGB);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
+ break;
case GL_BLEND_EQUATION_ALPHA_EXT:
- *params = ENUM_TO_DOUBLE(ctx->Color.BlendEquationA);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
+ break;
case GL_BLEND_COLOR_EXT:
- params[0] = (GLdouble) ctx->Color.BlendColor[0];
- params[1] = (GLdouble) ctx->Color.BlendColor[1];
- params[2] = (GLdouble) ctx->Color.BlendColor[2];
- params[3] = (GLdouble) ctx->Color.BlendColor[3];
- break;
+ params[0] = ctx->Color.BlendColor[0];
+ params[1] = ctx->Color.BlendColor[1];
+ params[2] = ctx->Color.BlendColor[2];
+ params[3] = ctx->Color.BlendColor[3];
+ break;
case GL_BLUE_BIAS:
- *params = (GLdouble) ctx->Pixel.BlueBias;
+ params[0] = ctx->Pixel.BlueBias;
break;
case GL_BLUE_BITS:
- *params = (GLdouble) ctx->Visual.blueBits;
+ params[0] = (GLfloat)(ctx->Visual.blueBits);
break;
case GL_BLUE_SCALE:
- *params = (GLdouble) ctx->Pixel.BlueScale;
+ params[0] = ctx->Pixel.BlueScale;
break;
case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLdouble) (ctx->ClientAttribStackDepth);
+ params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
break;
case GL_CLIP_PLANE0:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
+ break;
case GL_CLIP_PLANE1:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
+ break;
case GL_CLIP_PLANE2:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
+ break;
case GL_CLIP_PLANE3:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
+ break;
case GL_CLIP_PLANE4:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
+ break;
case GL_CLIP_PLANE5:
- if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
- *params = 1.0;
- else
- *params = 0.0;
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
break;
case GL_COLOR_CLEAR_VALUE:
- params[0] = (GLdouble) ctx->Color.ClearColor[0];
- params[1] = (GLdouble) ctx->Color.ClearColor[1];
- params[2] = (GLdouble) ctx->Color.ClearColor[2];
- params[3] = (GLdouble) ctx->Color.ClearColor[3];
+ params[0] = ctx->Color.ClearColor[0];
+ params[1] = ctx->Color.ClearColor[1];
+ params[2] = ctx->Color.ClearColor[2];
+ params[3] = ctx->Color.ClearColor[3];
break;
case GL_COLOR_MATERIAL:
- *params = (GLdouble) ctx->Light.ColorMaterialEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
break;
case GL_COLOR_MATERIAL_FACE:
- *params = ENUM_TO_DOUBLE(ctx->Light.ColorMaterialFace);
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
break;
case GL_COLOR_MATERIAL_PARAMETER:
- *params = ENUM_TO_DOUBLE(ctx->Light.ColorMaterialMode);
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
- params[0] = ctx->Color.ColorMask[RCOMP] ? 1.0 : 0.0;
- params[1] = ctx->Color.ColorMask[GCOMP] ? 1.0 : 0.0;
- params[2] = ctx->Color.ColorMask[BCOMP] ? 1.0 : 0.0;
- params[3] = ctx->Color.ColorMask[ACOMP] ? 1.0 : 0.0;
+ params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
+ params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
+ params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
+ params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
- *params = (GLdouble) ctx->Polygon.CullFlag;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
break;
case GL_CULL_FACE_MODE:
- *params = ENUM_TO_DOUBLE(ctx->Polygon.CullFaceMode);
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
- FLUSH_CURRENT(ctx, 0);
+ {
+ FLUSH_CURRENT(ctx, 0);
params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
+ }
break;
case GL_CURRENT_INDEX:
- FLUSH_CURRENT(ctx, 0);
- *params = (GLdouble) ctx->Current.Index;
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Index;
+ }
break;
case GL_CURRENT_NORMAL:
- FLUSH_CURRENT(ctx, 0);
- params[0] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
- params[1] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
- params[2] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
+ }
break;
case GL_CURRENT_RASTER_COLOR:
- params[0] = (GLdouble) ctx->Current.RasterColor[0];
- params[1] = (GLdouble) ctx->Current.RasterColor[1];
- params[2] = (GLdouble) ctx->Current.RasterColor[2];
- params[3] = (GLdouble) ctx->Current.RasterColor[3];
- break;
+ params[0] = ctx->Current.RasterColor[0];
+ params[1] = ctx->Current.RasterColor[1];
+ params[2] = ctx->Current.RasterColor[2];
+ params[3] = ctx->Current.RasterColor[3];
+ break;
case GL_CURRENT_RASTER_DISTANCE:
- params[0] = (GLdouble) ctx->Current.RasterDistance;
- break;
+ params[0] = ctx->Current.RasterDistance;
+ break;
case GL_CURRENT_RASTER_INDEX:
- *params = (GLdouble) ctx->Current.RasterIndex;
- break;
+ params[0] = ctx->Current.RasterIndex;
+ break;
case GL_CURRENT_RASTER_POSITION:
- params[0] = (GLdouble) ctx->Current.RasterPos[0];
- params[1] = (GLdouble) ctx->Current.RasterPos[1];
- params[2] = (GLdouble) ctx->Current.RasterPos[2];
- params[3] = (GLdouble) ctx->Current.RasterPos[3];
- break;
+ params[0] = ctx->Current.RasterPos[0];
+ params[1] = ctx->Current.RasterPos[1];
+ params[2] = ctx->Current.RasterPos[2];
+ params[3] = ctx->Current.RasterPos[3];
+ break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = (GLdouble) ctx->Current.RasterTexCoords[texUnit][0];
- params[1] = (GLdouble) ctx->Current.RasterTexCoords[texUnit][1];
- params[2] = (GLdouble) ctx->Current.RasterTexCoords[texUnit][2];
- params[3] = (GLdouble) ctx->Current.RasterTexCoords[texUnit][3];
- break;
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = ctx->Current.RasterTexCoords[texUnit][0];
+ params[1] = ctx->Current.RasterTexCoords[texUnit][1];
+ params[2] = ctx->Current.RasterTexCoords[texUnit][2];
+ params[3] = ctx->Current.RasterTexCoords[texUnit][3];
+ }
+ break;
case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLdouble) ctx->Current.RasterPosValid;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
+ break;
case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_CURRENT(ctx, 0);
- params[0] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
- params[1] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
- params[2] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
- params[3] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
- break;
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
+ }
+ break;
case GL_DEPTH_BIAS:
- *params = (GLdouble) ctx->Pixel.DepthBias;
- break;
+ params[0] = ctx->Pixel.DepthBias;
+ break;
case GL_DEPTH_BITS:
- *params = (GLdouble) ctx->Visual.depthBits;
- break;
+ params[0] = (GLfloat)(ctx->Visual.depthBits);
+ break;
case GL_DEPTH_CLEAR_VALUE:
- *params = (GLdouble) ctx->Depth.Clear;
- break;
+ params[0] = ctx->Depth.Clear;
+ break;
case GL_DEPTH_FUNC:
- *params = ENUM_TO_DOUBLE(ctx->Depth.Func);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
+ break;
case GL_DEPTH_RANGE:
- params[0] = (GLdouble) ctx->Viewport.Near;
- params[1] = (GLdouble) ctx->Viewport.Far;
- break;
+ params[0] = ctx->Viewport.Near;
+ params[1] = ctx->Viewport.Far;
+ break;
case GL_DEPTH_SCALE:
- *params = (GLdouble) ctx->Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLdouble) ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLdouble) ctx->Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLdouble) ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLdouble) ctx->Visual.doubleBufferMode;
- break;
- case GL_DRAW_BUFFER:
- *params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer[0]);
- break;
- case GL_EDGE_FLAG:
- FLUSH_CURRENT(ctx, 0);
- *params = (GLdouble) ctx->Current.EdgeFlag;
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- *params = (GLdouble) ctx->Feedback.BufferSize;
+ params[0] = ctx->Pixel.DepthScale;
break;
- case GL_FEEDBACK_BUFFER_TYPE:
- *params = ENUM_TO_DOUBLE(ctx->Feedback.Type);
+ case GL_DEPTH_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
break;
- case GL_FOG:
- *params = (GLdouble) ctx->Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = (GLdouble) ctx->Fog.Color[0];
- params[1] = (GLdouble) ctx->Fog.Color[1];
- params[2] = (GLdouble) ctx->Fog.Color[2];
- params[3] = (GLdouble) ctx->Fog.Color[3];
- break;
- case GL_FOG_DENSITY:
- *params = (GLdouble) ctx->Fog.Density;
- break;
- case GL_FOG_END:
- *params = (GLdouble) ctx->Fog.End;
- break;
- case GL_FOG_HINT:
- *params = ENUM_TO_DOUBLE(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- *params = (GLdouble) ctx->Fog.Index;
- break;
- case GL_FOG_MODE:
- *params = ENUM_TO_DOUBLE(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- *params = (GLdouble) ctx->Fog.Start;
- break;
- case GL_FRONT_FACE:
- *params = ENUM_TO_DOUBLE(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- *params = (GLdouble) ctx->Pixel.GreenBias;
+ case GL_DEPTH_WRITEMASK:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
break;
- case GL_GREEN_BITS:
- *params = (GLdouble) ctx->Visual.greenBits;
+ case GL_DITHER:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
break;
- case GL_GREEN_SCALE:
- *params = (GLdouble) ctx->Pixel.GreenScale;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.doubleBufferMode);
break;
- case GL_INDEX_BITS:
- *params = (GLdouble) ctx->Visual.indexBits;
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = (GLdouble) ctx->Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- *params = ctx->Visual.rgbMode ? 0.0 : 1.0;
- break;
- case GL_INDEX_OFFSET:
- *params = (GLdouble) ctx->Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- *params = (GLdouble) ctx->Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- *params = (GLdouble) ctx->Color.IndexMask;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = (GLdouble) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = (GLdouble) ctx->Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = (GLdouble) ctx->Light.Model.Ambient[0];
- params[1] = (GLdouble) ctx->Light.Model.Ambient[1];
- params[2] = (GLdouble) ctx->Light.Model.Ambient[2];
- params[3] = (GLdouble) ctx->Light.Model.Ambient[3];
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = (GLdouble) ctx->Light.Model.ColorControl;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLdouble) ctx->Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLdouble) ctx->Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = (GLdouble) ctx->Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = ENUM_TO_DOUBLE(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- *params = (GLdouble) ctx->Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = (GLdouble) ctx->Line.StipplePattern;
+ case GL_EDGE_FLAG:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
+ }
break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = (GLdouble) ctx->Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- *params = (GLdouble) ctx->Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLdouble) ctx->Const.LineWidthGranularity;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = (GLdouble) ctx->Const.MinLineWidthAA;
- params[1] = (GLdouble) ctx->Const.MaxLineWidthAA;
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = (GLdouble) ctx->Const.MinLineWidth;
- params[1] = (GLdouble) ctx->Const.MaxLineWidth;
- break;
- case GL_LIST_BASE:
- *params = (GLdouble) ctx->List.ListBase;
- break;
- case GL_LIST_INDEX:
- *params = (GLdouble) ctx->ListState.CurrentListNum;
- break;
- case GL_LIST_MODE:
- if (!ctx->CompileFlag)
- *params = 0.0;
- else if (ctx->ExecuteFlag)
- *params = ENUM_TO_DOUBLE(GL_COMPILE_AND_EXECUTE);
- else
- *params = ENUM_TO_DOUBLE(GL_COMPILE);
- break;
- case GL_INDEX_LOGIC_OP:
- *params = (GLdouble) ctx->Color.IndexLogicOpEnabled;
- break;
- case GL_COLOR_LOGIC_OP:
- *params = (GLdouble) ctx->Color.ColorLogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = ENUM_TO_DOUBLE(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- *params = (GLdouble) ctx->Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = (GLdouble) ctx->Eval.MapGrid1u1;
- params[1] = (GLdouble) ctx->Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = (GLdouble) ctx->Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- *params = (GLdouble) ctx->Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = (GLdouble) ctx->Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLdouble) ctx->Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLdouble) ctx->Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLdouble) ctx->Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLdouble) ctx->Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = (GLdouble) ctx->Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = (GLdouble) ctx->Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = (GLdouble) ctx->Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = (GLdouble) ctx->Eval.MapGrid2u1;
- params[1] = (GLdouble) ctx->Eval.MapGrid2u2;
- params[2] = (GLdouble) ctx->Eval.MapGrid2v1;
- params[3] = (GLdouble) ctx->Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLdouble) ctx->Eval.MapGrid2un;
- params[1] = (GLdouble) ctx->Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- *params = (GLdouble) ctx->Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = (GLdouble) ctx->Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = (GLdouble) ctx->Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = (GLdouble) ctx->Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = (GLdouble) ctx->Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = (GLdouble) ctx->Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = (GLdouble) ctx->Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = (GLdouble) ctx->Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = (GLdouble) ctx->Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = (GLdouble) ctx->Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = ENUM_TO_DOUBLE(ctx->Transform.MatrixMode);
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLdouble) MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLdouble) MAX_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- *params = (GLdouble) ctx->Const.MaxClipPlanes;
- break;
- case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = (GLdouble) ctx->Const.MaxArrayLockSize;
- break;
- case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = (GLdouble) ctx->Const.MaxArrayLockSize;
- break;
- case GL_MAX_EVAL_ORDER:
- *params = (GLdouble) MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- *params = (GLdouble) ctx->Const.MaxLights;
- break;
- case GL_MAX_LIST_NESTING:
- *params = (GLdouble) MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLdouble) MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLdouble) MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLdouble) MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLdouble) MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = (GLdouble) (1 << (ctx->Const.MaxTextureLevels - 1));
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- *params = (GLdouble) (1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLdouble) MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLdouble) MAX_WIDTH;
- params[1] = (GLdouble) MAX_HEIGHT;
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) ctx->ModelviewMatrixStack.Top->m[i];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLdouble) (ctx->ModelviewMatrixStack.Depth + 1);
- break;
- case GL_NAME_STACK_DEPTH:
- *params = (GLdouble) ctx->Select.NameStackDepth;
- break;
- case GL_NORMALIZE:
- *params = (GLdouble) ctx->Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = (GLdouble) ctx->Pack.Alignment;
- break;
- case GL_PACK_LSB_FIRST:
- *params = (GLdouble) ctx->Pack.LsbFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = (GLdouble) ctx->Pack.RowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = (GLdouble) ctx->Pack.SkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = (GLdouble) ctx->Pack.SkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- *params = (GLdouble) ctx->Pack.SwapBytes;
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- *params = (GLdouble) ctx->Pack.SkipImages;
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = (GLdouble) ctx->Pack.ImageHeight;
- break;
- case GL_PACK_INVERT_MESA:
- *params = (GLdouble) ctx->Pack.Invert;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = ENUM_TO_DOUBLE(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = (GLdouble) ctx->Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = (GLdouble) ctx->Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = (GLdouble) ctx->Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = (GLdouble) ctx->Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = (GLdouble) ctx->Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- *params = (GLdouble) ctx->Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = (GLdouble) ctx->Const.PointSizeGranularity;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = (GLdouble) ctx->Const.MinPointSizeAA;
- params[1] = (GLdouble) ctx->Const.MaxPointSizeAA;
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = (GLdouble) ctx->Const.MinPointSize;
- params[1] = (GLdouble) ctx->Const.MaxPointSize;
- break;
- case GL_POINT_SMOOTH:
- *params = (GLdouble) ctx->Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = ENUM_TO_DOUBLE(ctx->Hint.PointSmooth);
- break;
- case GL_POINT_SIZE_MIN_EXT:
- *params = (GLdouble) (ctx->Point.MinSize);
- break;
- case GL_POINT_SIZE_MAX_EXT:
- *params = (GLdouble) (ctx->Point.MaxSize);
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- *params = (GLdouble) (ctx->Point.Threshold);
- break;
- case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = (GLdouble) (ctx->Point.Params[0]);
- params[1] = (GLdouble) (ctx->Point.Params[1]);
- params[2] = (GLdouble) (ctx->Point.Params[2]);
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_DOUBLE(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_DOUBLE(ctx->Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT: /* GL_EXT_polygon_offset */
- *params = (GLdouble) ctx->Polygon.OffsetUnits;
- break;
- case GL_POLYGON_OFFSET_FACTOR:
- *params = (GLdouble) ctx->Polygon.OffsetFactor;
- break;
- case GL_POLYGON_OFFSET_UNITS:
- *params = (GLdouble) ctx->Polygon.OffsetUnits;
- break;
- case GL_POLYGON_SMOOTH:
- *params = (GLdouble) ctx->Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = ENUM_TO_DOUBLE(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- *params = (GLdouble) ctx->Polygon.StippleFlag;
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) ctx->ProjectionMatrixStack.Top->m[i];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = (GLdouble) (ctx->ProjectionMatrixStack.Depth + 1);
- break;
- case GL_READ_BUFFER:
- *params = ENUM_TO_DOUBLE(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- *params = (GLdouble) ctx->Pixel.RedBias;
- break;
- case GL_RED_BITS:
- *params = (GLdouble) ctx->Visual.redBits;
- break;
- case GL_RED_SCALE:
- *params = (GLdouble) ctx->Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- *params = ENUM_TO_DOUBLE(ctx->RenderMode);
- break;
- case GL_RESCALE_NORMAL:
- *params = (GLdouble) ctx->Transform.RescaleNormals;
- break;
- case GL_RGBA_MODE:
- *params = (GLdouble) ctx->Visual.rgbMode;
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLdouble) ctx->Scissor.X;
- params[1] = (GLdouble) ctx->Scissor.Y;
- params[2] = (GLdouble) ctx->Scissor.Width;
- params[3] = (GLdouble) ctx->Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- *params = (GLdouble) ctx->Scissor.Enabled;
- break;
- case GL_SELECTION_BUFFER_SIZE:
- *params = (GLdouble) ctx->Select.BufferSize;
- break;
- case GL_SHADE_MODEL:
- *params = ENUM_TO_DOUBLE(ctx->Light.ShadeModel);
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- *params = (GLdouble) ctx->Texture.SharedPalette;
- break;
- case GL_STENCIL_BITS:
- *params = (GLdouble) ctx->Visual.stencilBits;
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = (GLdouble) ctx->Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- *params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_FUNC:
- *params = ENUM_TO_DOUBLE(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_REF:
- *params = (GLdouble) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_TEST:
- *params = (GLdouble) ctx->Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = (GLdouble) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_WRITEMASK:
- *params = (GLdouble) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STEREO:
- *params = (GLdouble) ctx->Visual.stereoMode;
- break;
- case GL_SUBPIXEL_BITS:
- *params = (GLdouble) ctx->Const.SubPixelBits;
- break;
- case GL_TEXTURE_1D:
- *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_2D:
- *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_3D:
- *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_BINDING_1D:
- *params = (GLdouble) textureUnit->Current1D->Name;
- break;
- case GL_TEXTURE_BINDING_2D:
- *params = (GLdouble) textureUnit->Current2D->Name;
- break;
- case GL_TEXTURE_BINDING_3D:
- *params = (GLdouble) textureUnit->Current3D->Name;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = (GLdouble) textureUnit->EnvColor[0];
- params[1] = (GLdouble) textureUnit->EnvColor[1];
- params[2] = (GLdouble) textureUnit->EnvColor[2];
- params[3] = (GLdouble) textureUnit->EnvColor[3];
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = ENUM_TO_DOUBLE(textureUnit->EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- *params = (textureUnit->TexGenEnabled & S_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (textureUnit->TexGenEnabled & T_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (textureUnit->TexGenEnabled & R_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (textureUnit->TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) ctx->TextureMatrixStack[texUnit].Top->m[i];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = (GLdouble) (ctx->TextureMatrixStack[texUnit].Depth + 1);
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = (GLdouble) ctx->Unpack.Alignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = (GLdouble) ctx->Unpack.LsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = (GLdouble) ctx->Unpack.RowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = (GLdouble) ctx->Unpack.SkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = (GLdouble) ctx->Unpack.SkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = (GLdouble) ctx->Unpack.SwapBytes;
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = (GLdouble) ctx->Unpack.SkipImages;
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = (GLdouble) ctx->Unpack.ImageHeight;
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- *params = (GLdouble) ctx->Unpack.ClientStorage;
- break;
- case GL_VIEWPORT:
- params[0] = (GLdouble) ctx->Viewport.X;
- params[1] = (GLdouble) ctx->Viewport.Y;
- params[2] = (GLdouble) ctx->Viewport.Width;
- params[3] = (GLdouble) ctx->Viewport.Height;
- break;
- case GL_ZOOM_X:
- *params = (GLdouble) ctx->Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- *params = (GLdouble) ctx->Pixel.ZoomY;
- break;
- case GL_VERTEX_ARRAY:
- *params = (GLdouble) ctx->Array.Vertex.Enabled;
- break;
- case GL_VERTEX_ARRAY_SIZE:
- *params = (GLdouble) ctx->Array.Vertex.Size;
- break;
- case GL_VERTEX_ARRAY_TYPE:
- *params = ENUM_TO_DOUBLE(ctx->Array.Vertex.Type);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.Vertex.Stride;
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_NORMAL_ARRAY:
- *params = (GLdouble) ctx->Array.Normal.Enabled;
- break;
- case GL_NORMAL_ARRAY_TYPE:
- *params = ENUM_TO_DOUBLE(ctx->Array.Normal.Type);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.Normal.Stride;
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_COLOR_ARRAY:
- *params = (GLdouble) ctx->Array.Color.Enabled;
- break;
- case GL_COLOR_ARRAY_SIZE:
- *params = (GLdouble) ctx->Array.Color.Size;
- break;
- case GL_COLOR_ARRAY_TYPE:
- *params = ENUM_TO_DOUBLE(ctx->Array.Color.Type);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.Color.Stride;
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_INDEX_ARRAY:
- *params = (GLdouble) ctx->Array.Index.Enabled;
- break;
- case GL_INDEX_ARRAY_TYPE:
- *params = ENUM_TO_DOUBLE(ctx->Array.Index.Type);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.Index.Stride;
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- *params = (GLdouble) ctx->Array.TexCoord[clientUnit].Enabled;
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = (GLdouble) ctx->Array.TexCoord[clientUnit].Size;
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = ENUM_TO_DOUBLE(ctx->Array.TexCoord[clientUnit].Type);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.TexCoord[clientUnit].Stride;
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_EDGE_FLAG_ARRAY:
- *params = (GLdouble) ctx->Array.EdgeFlag.Enabled;
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.EdgeFlag.Stride;
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
-
- /* GL_ARB_multitexture */
- case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_D(ARB_multitexture, pname);
- *params = (GLdouble) MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits);
- break;
- case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_D(ARB_multitexture, pname);
- *params = (GLdouble) (GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_D(ARB_multitexture, pname);
- *params = (GLdouble) (GL_TEXTURE0_ARB + clientUnit);
- break;
-
- /* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_D(ARB_texture_cube_map, pname);
- *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
- break;
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_D(ARB_texture_cube_map, pname);
- *params = (GLdouble) textureUnit->CurrentCubeMap->Name;
- break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_D(ARB_texture_cube_map, pname);
- *params = (GLdouble) (1 << (ctx->Const.MaxCubeTextureLevels - 1));
- break;
-
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_D(ARB_texture_compression, pname);
- *params = (GLdouble) ctx->Hint.TextureCompression;
- break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_D(ARB_texture_compression, pname);
- *params = (GLdouble) _mesa_get_compressed_formats(ctx, NULL);
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_D(ARB_texture_compression, pname);
- {
- GLint formats[100];
- GLuint i, n;
- n = _mesa_get_compressed_formats(ctx, formats);
- for (i = 0; i < n; i++)
- params[i] = (GLdouble) formats[i];
- }
- break;
-
- /* GL_EXT_compiled_vertex_array */
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- *params = (GLdouble) ctx->Array.LockFirst;
- break;
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- *params = (GLdouble) ctx->Array.LockCount;
- break;
-
- /* GL_ARB_transpose_matrix */
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- {
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) tm[i];
- }
- }
- break;
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- {
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) tm[i];
- }
- }
- break;
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- {
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) tm[i];
- }
- }
- break;
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- {
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) tm[i];
- }
- }
- break;
-
- /* GL_HP_occlusion_test */
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION_D(HP_occlusion_test, pname);
- *params = (GLdouble) ctx->Depth.OcclusionTest;
- break;
- case GL_OCCLUSION_TEST_RESULT_HP:
- CHECK_EXTENSION_D(HP_occlusion_test, pname);
- if (ctx->Depth.OcclusionTest)
- *params = (GLdouble) ctx->OcclusionResult;
- else
- *params = (GLdouble) ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- break;
-
- /* GL_SGIS_pixel_texture */
- case GL_PIXEL_TEXTURE_SGIS:
- *params = (GLdouble) ctx->Pixel.PixelTextureEnabled;
- break;
-
- /* GL_SGIX_pixel_texture */
- case GL_PIXEL_TEX_GEN_SGIX:
- *params = (GLdouble) ctx->Pixel.PixelTextureEnabled;
- break;
- case GL_PIXEL_TEX_GEN_MODE_SGIX:
- *params = (GLdouble) pixel_texgen_mode(ctx);
- break;
-
- /* GL_SGI_color_matrix (also in 1.2 imaging) */
- case GL_COLOR_MATRIX_SGI:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) ctx->ColorMatrixStack.Top->m[i];
- }
- break;
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- *params = (GLdouble) (ctx->ColorMatrixStack.Depth + 1);
- break;
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- *params = (GLdouble) MAX_COLOR_STACK_DEPTH;
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[0];
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[1];
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[2];
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[3];
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[0];
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[1];
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[2];
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[3];
- break;
-
- /* GL_EXT_convolution (also in 1.2 imaging) */
- case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.Convolution1DEnabled;
- break;
- case GL_CONVOLUTION_2D:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.Convolution2DEnabled;
- break;
- case GL_SEPARABLE_2D:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.Separable2DEnabled;
- break;
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.PostConvolutionScale[0];
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.PostConvolutionScale[1];
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.PostConvolutionScale[2];
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.PostConvolutionScale[3];
- break;
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.PostConvolutionBias[0];
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.PostConvolutionBias[1];
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_D(EXT_convolution, pname);
- *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
- break;
-
- /* GL_EXT_histogram (also in 1.2 imaging) */
- case GL_HISTOGRAM:
- CHECK_EXTENSION_D(EXT_histogram, pname);
- *params = (GLdouble) ctx->Pixel.HistogramEnabled;
- break;
- case GL_MINMAX:
- CHECK_EXTENSION_D(EXT_histogram, pname);
- *params = (GLdouble) ctx->Pixel.MinMaxEnabled;
- break;
-
- /* GL_SGI_color_table (also in 1.2 imaging */
- case GL_COLOR_TABLE_SGI:
- *params = (GLdouble) ctx->Pixel.ColorTableEnabled;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- *params = (GLdouble) ctx->Pixel.PostConvolutionColorTableEnabled;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- *params = (GLdouble) ctx->Pixel.PostColorMatrixColorTableEnabled;
- break;
-
- /* GL_SGI_texture_color_table */
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_D(SGI_texture_color_table, pname);
- *params = (GLdouble) textureUnit->ColorTableEnabled;
- break;
-
- /* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_D(EXT_secondary_color, pname);
- *params = (GLdouble) ctx->Fog.ColorSumEnabled;
- break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_D(EXT_secondary_color, pname);
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_D(EXT_secondary_color, pname);
- *params = (GLdouble) ctx->Array.SecondaryColor.Enabled;
- break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_D(EXT_secondary_color, pname);
- *params = (GLdouble) ctx->Array.SecondaryColor.Type;
- break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_D(EXT_secondary_color, pname);
- *params = (GLdouble) ctx->Array.SecondaryColor.Stride;
- break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_D(EXT_secondary_color, pname);
- *params = (GLdouble) ctx->Array.SecondaryColor.Size;
- break;
-
- /* GL_EXT_fog_coord */
- case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_D(EXT_fog_coord, pname);
- FLUSH_CURRENT(ctx, 0);
- *params = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_D(EXT_fog_coord, pname);
- *params = (GLdouble) ctx->Array.FogCoord.Enabled;
- break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_D(EXT_fog_coord, pname);
- *params = (GLdouble) ctx->Array.FogCoord.Type;
- break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_D(EXT_fog_coord, pname);
- *params = (GLdouble) ctx->Array.FogCoord.Stride;
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_D(EXT_fog_coord, pname);
- *params = (GLdouble) ctx->Fog.FogCoordinateSource;
- break;
-
- /* GL_EXT_texture_lod_bias */
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- *params = (GLdouble) ctx->Const.MaxTextureLodBias;
- break;
-
- /* GL_EXT_texture_filter_anisotropic */
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_D(EXT_texture_filter_anisotropic, pname);
- *params = (GLdouble) ctx->Const.MaxTextureMaxAnisotropy;
- break;
-
- /* GL_ARB_multisample */
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_D(ARB_multisample, pname);
- *params = (GLdouble) ctx->Multisample.Enabled;
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_D(ARB_multisample, pname);
- *params = (GLdouble) ctx->Multisample.SampleAlphaToCoverage;
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_D(ARB_multisample, pname);
- *params = (GLdouble) ctx->Multisample.SampleAlphaToOne;
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_D(ARB_multisample, pname);
- *params = (GLdouble) ctx->Multisample.SampleCoverage;
- break;
- case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_D(ARB_multisample, pname);
- *params = ctx->Multisample.SampleCoverageValue;
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_D(ARB_multisample, pname);
- *params = (GLdouble) ctx->Multisample.SampleCoverageInvert;
- break;
- case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_D(ARB_multisample, pname);
- *params = 0.0; /* XXX fix someday */
- break;
- case GL_SAMPLES_ARB:
- CHECK_EXTENSION_D(ARB_multisample, pname);
- *params = 0.0; /* XXX fix someday */
- break;
-
- /* GL_IBM_rasterpos_clip */
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_D(IBM_rasterpos_clip, pname);
- *params = (GLdouble) ctx->Transform.RasterPositionUnclipped;
- break;
-
- /* GL_NV_point_sprite */
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION2_D(NV_point_sprite, ARB_point_sprite, pname);
- *params = (GLdouble) ctx->Point.PointSprite;
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_D(NV_point_sprite, pname);
- *params = (GLdouble) ctx->Point.SpriteRMode;
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_D(ARB_point_sprite, pname);
- *params = (GLdouble) ctx->Point.SpriteOrigin;
- break;
-
- /* GL_SGIS_generate_mipmap */
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_D(SGIS_generate_mipmap, pname);
- *params = (GLdouble) ctx->Hint.GenerateMipmap;
- break;
-
-#if FEATURE_NV_vertex_program
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- *params = (GLdouble) ctx->VertexProgram.Enabled;
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- *params = (GLdouble) ctx->VertexProgram.PointSizeEnabled;
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- *params = (GLdouble) ctx->VertexProgram.TwoSideEnabled;
- break;
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- *params = (GLdouble) ctx->Const.MaxProgramMatrixStackDepth;
- break;
- case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- *params = (GLdouble) ctx->Const.MaxProgramMatrices;
- break;
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- *params = (GLdouble) ctx->CurrentStack->Depth + 1;
- break;
- case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- for (i = 0; i < 16; i++)
- params[i] = (GLdouble) ctx->CurrentStack->Top->m[i];
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- if (ctx->VertexProgram.Current)
- *params = (GLdouble) ctx->VertexProgram.Current->Base.Id;
- else
- *params = 0.0;
- break;
- case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION2_D(NV_vertex_program, ARB_vertex_program, pname);
- *params = (GLdouble) ctx->Program.ErrorPos;
- break;
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_D(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
- *params = (GLdouble) ctx->Array.VertexAttrib[n].Enabled;
- }
- break;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
- *params = (GLdouble) ctx->Eval.Map1Attrib[n];
- }
- break;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
- *params = (GLdouble) ctx->Eval.Map2Attrib[n];
- }
- break;
-#endif /* FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_fragment_program
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_D(NV_fragment_program, pname);
- *params = (GLdouble) ctx->FragmentProgram.Enabled;
- break;
- case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- *params = (GLdouble) ctx->Const.MaxTextureCoordUnits;
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- *params = (GLdouble) ctx->Const.MaxTextureImageUnits;
- break;
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_D(NV_fragment_program, pname);
- if (ctx->FragmentProgram.Current)
- *params = (GLdouble) ctx->FragmentProgram.Current->Base.Id;
- else
- *params = 0.0;
- break;
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_D(NV_fragment_program, pname);
- *params = (GLdouble) MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- break;
-#endif /* FEATURE_NV_fragment_program */
-
- /* GL_NV_texture_rectangle */
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_D(NV_texture_rectangle, pname);
- *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_D(NV_texture_rectangle, pname);
- *params = (GLdouble) textureUnit->CurrentRect->Name;
- break;
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_D(NV_texture_rectangle, pname);
- *params = (GLdouble) ctx->Const.MaxTextureRectSize;
- break;
-
- /* GL_EXT_stencil_two_side */
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_D(EXT_stencil_two_side, pname);
- *params = (GLdouble) ctx->Stencil.TestTwoSide;
- break;
- case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_D(EXT_stencil_two_side, pname);
- *params = (GLdouble) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
- break;
-
- /* GL_NV_light_max_exponent */
- case GL_MAX_SHININESS_NV:
- *params = (GLdouble) ctx->Const.MaxShininess;
- break;
- case GL_MAX_SPOT_EXPONENT_NV:
- *params = (GLdouble) ctx->Const.MaxSpotExponent;
- break;
-
-#if FEATURE_ARB_vertex_buffer_object
- case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.ArrayBufferObj->Name;
- break;
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.Vertex.BufferObj->Name;
- break;
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.Normal.BufferObj->Name;
- break;
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.Color.BufferObj->Name;
- break;
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.Index.BufferObj->Name;
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.TexCoord[clientUnit].BufferObj->Name;
- break;
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.EdgeFlag.BufferObj->Name;
- break;
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.SecondaryColor.BufferObj->Name;
- break;
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.FogCoord.BufferObj->Name;
- break;
- /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
- *params = (GLdouble) ctx->Array.ElementArrayBufferObj->Name;
- break;
-#endif
-#if FEATURE_EXT_pixel_buffer_object
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_D(EXT_pixel_buffer_object, pname);
- *params = (GLdouble) ctx->Pack.BufferObj->Name;
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_D(EXT_pixel_buffer_object, pname);
- *params = (GLdouble) ctx->Unpack.BufferObj->Name;
- break;
-#endif
-
-#if FEATURE_ARB_vertex_program
- /* GL_NV_vertex_program and GL_ARB_fragment_program define others */
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_D(ARB_vertex_program, pname);
- *params = (GLdouble) ctx->Const.MaxVertexProgramAttribs;
- break;
-#endif
-
-#if FEATURE_ARB_fragment_program
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_D(ARB_fragment_program, pname);
- *params = (GLdouble) ctx->FragmentProgram.Enabled;
- break;
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_D(ARB_fragment_program, pname);
- params[0] = ctx->CurrentStack->Top->m[0];
- params[1] = ctx->CurrentStack->Top->m[4];
- params[2] = ctx->CurrentStack->Top->m[8];
- params[3] = ctx->CurrentStack->Top->m[12];
- params[4] = ctx->CurrentStack->Top->m[1];
- params[5] = ctx->CurrentStack->Top->m[5];
- params[6] = ctx->CurrentStack->Top->m[9];
- params[7] = ctx->CurrentStack->Top->m[13];
- params[8] = ctx->CurrentStack->Top->m[2];
- params[9] = ctx->CurrentStack->Top->m[6];
- params[10] = ctx->CurrentStack->Top->m[10];
- params[11] = ctx->CurrentStack->Top->m[14];
- params[12] = ctx->CurrentStack->Top->m[3];
- params[13] = ctx->CurrentStack->Top->m[7];
- params[14] = ctx->CurrentStack->Top->m[11];
- params[15] = ctx->CurrentStack->Top->m[15];
- break;
- /* Remaining ARB_fragment_program queries alias with
- * the GL_NV_fragment_program queries.
- */
-#endif
-
- /* GL_EXT_depth_bounds_test */
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_D(EXT_depth_bounds_test, pname);
- params[0] = (GLdouble) ctx->Depth.BoundsTest;
- break;
- case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_D(EXT_depth_bounds_test, pname);
- params[0] = ctx->Depth.BoundsMin;
- params[1] = ctx->Depth.BoundsMax;
- break;
-
-#if FEATURE_MESA_program_debug
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_D(MESA_program_debug, pname);
- *params = (GLdouble) ctx->FragmentProgram.CallbackEnabled;
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_D(MESA_program_debug, pname);
- *params = (GLdouble) ctx->VertexProgram.CallbackEnabled;
- break;
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_D(MESA_program_debug, pname);
- *params = (GLdouble) ctx->FragmentProgram.CurrentPosition;
- break;
- case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_D(MESA_program_debug, pname);
- *params = (GLdouble) ctx->VertexProgram.CurrentPosition;
- break;
-#endif
-
- case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_D(ARB_draw_buffers, pname);
- *params = (GLdouble) ctx->Const.MaxDrawBuffers;
- break;
- case GL_DRAW_BUFFER0_ARB:
- case GL_DRAW_BUFFER1_ARB:
- case GL_DRAW_BUFFER2_ARB:
- case GL_DRAW_BUFFER3_ARB:
- case GL_DRAW_BUFFER4_ARB:
- case GL_DRAW_BUFFER5_ARB:
- case GL_DRAW_BUFFER6_ARB:
- case GL_DRAW_BUFFER7_ARB:
- case GL_DRAW_BUFFER8_ARB:
- case GL_DRAW_BUFFER9_ARB:
- case GL_DRAW_BUFFER10_ARB:
- case GL_DRAW_BUFFER11_ARB:
- case GL_DRAW_BUFFER12_ARB:
- case GL_DRAW_BUFFER13_ARB:
- case GL_DRAW_BUFFER14_ARB:
- case GL_DRAW_BUFFER15_ARB:
- CHECK_EXTENSION_D(ARB_draw_buffers, pname);
- {
- GLuint i = pname - GL_DRAW_BUFFER0_ARB;
- if (i >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetDoublev(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- *params = (GLdouble) ctx->Color.DrawBuffer[i];
- }
- break;
-
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- *params = (GLdouble) ctx->Const.ColorReadType;
- return;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- *params = (GLdouble) ctx->Const.ColorReadFormat;
- return;
-
-#if FEATURE_ATI_fragment_shader
- case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_D(ATI_fragment_shader, pname);
- *params = 6;
- break;
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_D(ATI_fragment_shader, pname);
- *params = 8;
- break;
- case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_D(ATI_fragment_shader, pname);
- *params = 2;
- break;
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_D(ATI_fragment_shader, pname);
- *params = 8;
- break;
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_D(ATI_fragment_shader, pname);
- *params = 16;
- break;
- case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_D(ATI_fragment_shader, pname);
- *params = GL_TRUE;
- break;
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_D(ATI_fragment_shader, pname);
- *params = 3;
- break;
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_D(ATI_fragment_shader, pname);
- *params = 3;
- break;
-#endif
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
- }
-}
-
-
-/**
- * Get the value(s) of a selected parameter.
- *
- * \param pname parameter to be returned.
- * \param params will hold the value(s) of the speficifed parameter.
- *
- * \sa glGetFloatv().
- *
- * Tries to get the specified parameter via dd_function_table::GetFloatv,
- * otherwise gets the specified parameter from the current context, converting
- * it value into GLfloat.
- */
-void GLAPIENTRY
-_mesa_GetFloatv( GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- const GLuint clientUnit = ctx->Array.ActiveTexture;
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetFloatv %s\n", _mesa_lookup_enum_by_nr(pname));
-
- if (!ctx->_CurrentProgram) {
- /* We need this in order to get correct results for
- * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
- */
- FLUSH_VERTICES(ctx, 0);
- }
-
- if (ctx->Driver.GetFloatv && (*ctx->Driver.GetFloatv)(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- *params = (GLfloat) ctx->Visual.accumRedBits;
- break;
- case GL_ACCUM_GREEN_BITS:
- *params = (GLfloat) ctx->Visual.accumGreenBits;
- break;
- case GL_ACCUM_BLUE_BITS:
- *params = (GLfloat) ctx->Visual.accumBlueBits;
- break;
- case GL_ACCUM_ALPHA_BITS:
- *params = (GLfloat) ctx->Visual.accumAlphaBits;
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = ctx->Accum.ClearColor[0];
- params[1] = ctx->Accum.ClearColor[1];
- params[2] = ctx->Accum.ClearColor[2];
- params[3] = ctx->Accum.ClearColor[3];
- break;
- case GL_ALPHA_BIAS:
- *params = ctx->Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- *params = (GLfloat) ctx->Visual.alphaBits;
- break;
- case GL_ALPHA_SCALE:
- *params = ctx->Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- *params = (GLfloat) ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- *params = (GLfloat) ctx->Color.AlphaRef;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) (ctx->AttribStackDepth);
- break;
- case GL_AUTO_NORMAL:
- *params = (GLfloat) ctx->Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (GLfloat) ctx->Visual.numAuxBuffers;
- break;
- case GL_BLEND:
- *params = (GLfloat) ctx->Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_SRC_RGB_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_DST_RGB_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC_ALPHA_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
- break;
- case GL_BLEND_DST_ALPHA_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
- break;
- case GL_BLEND_EQUATION:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB);
- break;
- case GL_BLEND_EQUATION_ALPHA_EXT:
- *params = ENUM_TO_FLOAT(ctx->Color.BlendEquationA);
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = ctx->Color.BlendColor[0];
- params[1] = ctx->Color.BlendColor[1];
- params[2] = ctx->Color.BlendColor[2];
- params[3] = ctx->Color.BlendColor[3];
- break;
- case GL_BLUE_BIAS:
- *params = ctx->Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- *params = (GLfloat) ctx->Visual.blueBits;
- break;
- case GL_BLUE_SCALE:
- *params = ctx->Pixel.BlueScale;
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) (ctx->ClientAttribStackDepth);
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
- *params = 1.0;
- else
- *params = 0.0;
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = ctx->Color.ClearColor[0];
- params[1] = ctx->Color.ClearColor[1];
- params[2] = ctx->Color.ClearColor[2];
- params[3] = ctx->Color.ClearColor[3];
- break;
- case GL_COLOR_MATERIAL:
- *params = (GLfloat) ctx->Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = ctx->Color.ColorMask[RCOMP] ? 1.0F : 0.0F;
- params[1] = ctx->Color.ColorMask[GCOMP] ? 1.0F : 0.0F;
- params[2] = ctx->Color.ColorMask[BCOMP] ? 1.0F : 0.0F;
- params[3] = ctx->Color.ColorMask[ACOMP] ? 1.0F : 0.0F;
- break;
- case GL_CULL_FACE:
- *params = (GLfloat) ctx->Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
- break;
- case GL_CURRENT_INDEX:
- FLUSH_CURRENT(ctx, 0);
- *params = (GLfloat) ctx->Current.Index;
- break;
- case GL_CURRENT_NORMAL:
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = ctx->Current.RasterColor[0];
- params[1] = ctx->Current.RasterColor[1];
- params[2] = ctx->Current.RasterColor[2];
- params[3] = ctx->Current.RasterColor[3];
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = ctx->Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = ctx->Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = ctx->Current.RasterPos[0];
- params[1] = ctx->Current.RasterPos[1];
- params[2] = ctx->Current.RasterPos[2];
- params[3] = ctx->Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = ctx->Current.RasterTexCoords[texUnit][0];
- params[1] = ctx->Current.RasterTexCoords[texUnit][1];
- params[2] = ctx->Current.RasterTexCoords[texUnit][2];
- params[3] = ctx->Current.RasterTexCoords[texUnit][3];
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLfloat) ctx->Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_CURRENT(ctx, 0);
- params[0] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
- params[1] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
- params[2] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
- params[3] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
- break;
- case GL_DEPTH_BIAS:
- *params = (GLfloat) ctx->Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- *params = (GLfloat) ctx->Visual.depthBits;
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = (GLfloat) ctx->Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- *params = ENUM_TO_FLOAT(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = (GLfloat) ctx->Viewport.Near;
- params[1] = (GLfloat) ctx->Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- *params = (GLfloat) ctx->Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLfloat) ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLfloat) ctx->Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLfloat) ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLfloat) ctx->Visual.doubleBufferMode;
- break;
- case GL_DRAW_BUFFER:
- *params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_EDGE_FLAG:
- FLUSH_CURRENT(ctx, 0);
- *params = (GLfloat) ctx->Current.EdgeFlag;
- break;
case GL_FEEDBACK_BUFFER_SIZE:
- *params = (GLfloat) ctx->Feedback.BufferSize;
+ params[0] = (GLfloat)(ctx->Feedback.BufferSize);
break;
case GL_FEEDBACK_BUFFER_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Feedback.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
break;
case GL_FOG:
- *params = (GLfloat) ctx->Fog.Enabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
+ break;
case GL_FOG_COLOR:
- params[0] = ctx->Fog.Color[0];
- params[1] = ctx->Fog.Color[1];
- params[2] = ctx->Fog.Color[2];
- params[3] = ctx->Fog.Color[3];
- break;
+ params[0] = ctx->Fog.Color[0];
+ params[1] = ctx->Fog.Color[1];
+ params[2] = ctx->Fog.Color[2];
+ params[3] = ctx->Fog.Color[3];
+ break;
case GL_FOG_DENSITY:
- *params = ctx->Fog.Density;
- break;
+ params[0] = ctx->Fog.Density;
+ break;
case GL_FOG_END:
- *params = ctx->Fog.End;
- break;
+ params[0] = ctx->Fog.End;
+ break;
case GL_FOG_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.Fog);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
+ break;
case GL_FOG_INDEX:
- *params = ctx->Fog.Index;
- break;
+ params[0] = ctx->Fog.Index;
+ break;
case GL_FOG_MODE:
- *params = ENUM_TO_FLOAT(ctx->Fog.Mode);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
+ break;
case GL_FOG_START:
- *params = ctx->Fog.Start;
- break;
+ params[0] = ctx->Fog.Start;
+ break;
case GL_FRONT_FACE:
- *params = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
+ break;
case GL_GREEN_BIAS:
- *params = (GLfloat) ctx->Pixel.GreenBias;
+ params[0] = ctx->Pixel.GreenBias;
break;
case GL_GREEN_BITS:
- *params = (GLfloat) ctx->Visual.greenBits;
+ params[0] = (GLfloat)(ctx->Visual.greenBits);
break;
case GL_GREEN_SCALE:
- *params = (GLfloat) ctx->Pixel.GreenScale;
+ params[0] = ctx->Pixel.GreenScale;
break;
case GL_INDEX_BITS:
- *params = (GLfloat) ctx->Visual.indexBits;
- break;
+ params[0] = (GLfloat)(ctx->Visual.indexBits);
+ break;
case GL_INDEX_CLEAR_VALUE:
- *params = (GLfloat) ctx->Color.ClearIndex;
- break;
+ params[0] = (GLfloat)(ctx->Color.ClearIndex);
+ break;
case GL_INDEX_MODE:
- *params = ctx->Visual.rgbMode ? 0.0F : 1.0F;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(!ctx->Visual.rgbMode);
+ break;
case GL_INDEX_OFFSET:
- *params = (GLfloat) ctx->Pixel.IndexOffset;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
+ break;
case GL_INDEX_SHIFT:
- *params = (GLfloat) ctx->Pixel.IndexShift;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.IndexShift);
+ break;
case GL_INDEX_WRITEMASK:
- *params = (GLfloat) ctx->Color.IndexMask;
- break;
+ params[0] = (GLfloat)(ctx->Color.IndexMask);
+ break;
case GL_LIGHT0:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
+ break;
case GL_LIGHT1:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
+ break;
case GL_LIGHT2:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
+ break;
case GL_LIGHT3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
+ break;
case GL_LIGHT4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
+ break;
case GL_LIGHT5:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
+ break;
case GL_LIGHT6:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
+ break;
case GL_LIGHT7:
- *params = (GLfloat) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
+ break;
case GL_LIGHTING:
- *params = (GLfloat) ctx->Light.Enabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
+ break;
case GL_LIGHT_MODEL_AMBIENT:
- params[0] = ctx->Light.Model.Ambient[0];
- params[1] = ctx->Light.Model.Ambient[1];
- params[2] = ctx->Light.Model.Ambient[2];
- params[3] = ctx->Light.Model.Ambient[3];
- break;
+ params[0] = ctx->Light.Model.Ambient[0];
+ params[1] = ctx->Light.Model.Ambient[1];
+ params[2] = ctx->Light.Model.Ambient[2];
+ params[3] = ctx->Light.Model.Ambient[3];
+ break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLfloat) ctx->Light.Model.LocalViewer;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
+ break;
case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLfloat) ctx->Light.Model.TwoSide;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
+ break;
case GL_LINE_SMOOTH:
- *params = (GLfloat) ctx->Line.SmoothFlag;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
+ break;
case GL_LINE_SMOOTH_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
+ break;
case GL_LINE_STIPPLE:
- *params = (GLfloat) ctx->Line.StippleFlag;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
+ break;
case GL_LINE_STIPPLE_PATTERN:
- *params = (GLfloat) ctx->Line.StipplePattern;
+ params[0] = (GLfloat)(ctx->Line.StipplePattern);
break;
case GL_LINE_STIPPLE_REPEAT:
- *params = (GLfloat) ctx->Line.StippleFactor;
+ params[0] = (GLfloat)(ctx->Line.StippleFactor);
break;
case GL_LINE_WIDTH:
- *params = (GLfloat) ctx->Line.Width;
- break;
+ params[0] = ctx->Line.Width;
+ break;
case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLfloat) ctx->Const.LineWidthGranularity;
- break;
+ params[0] = ctx->Const.LineWidthGranularity;
+ break;
case GL_LINE_WIDTH_RANGE:
- params[0] = (GLfloat) ctx->Const.MinLineWidthAA;
- params[1] = (GLfloat) ctx->Const.MaxLineWidthAA;
- break;
+ params[0] = ctx->Const.MinLineWidthAA;
+ params[1] = ctx->Const.MaxLineWidthAA;
+ break;
case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = (GLfloat) ctx->Const.MinLineWidth;
- params[1] = (GLfloat) ctx->Const.MaxLineWidth;
- break;
+ params[0] = ctx->Const.MinLineWidth;
+ params[1] = ctx->Const.MaxLineWidth;
+ break;
case GL_LIST_BASE:
- *params = (GLfloat) ctx->List.ListBase;
- break;
+ params[0] = (GLfloat)(ctx->List.ListBase);
+ break;
case GL_LIST_INDEX:
- *params = (GLfloat) ctx->ListState.CurrentListNum;
- break;
+ params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
+ break;
case GL_LIST_MODE:
+ {
+ GLenum mode;
if (!ctx->CompileFlag)
- *params = 0.0F;
+ mode = 0;
else if (ctx->ExecuteFlag)
- *params = ENUM_TO_FLOAT(GL_COMPILE_AND_EXECUTE);
+ mode = GL_COMPILE_AND_EXECUTE;
else
- *params = ENUM_TO_FLOAT(GL_COMPILE);
- break;
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_FLOAT(mode);
+ }
+ break;
case GL_INDEX_LOGIC_OP:
- *params = (GLfloat) ctx->Color.IndexLogicOpEnabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
+ break;
case GL_COLOR_LOGIC_OP:
- *params = (GLfloat) ctx->Color.ColorLogicOpEnabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
+ break;
case GL_LOGIC_OP_MODE:
- *params = ENUM_TO_FLOAT(ctx->Color.LogicOp);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
+ break;
case GL_MAP1_COLOR_4:
- *params = (GLfloat) ctx->Eval.Map1Color4;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
+ break;
case GL_MAP1_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid1u1;
- params[1] = ctx->Eval.MapGrid1u2;
- break;
+ params[0] = ctx->Eval.MapGrid1u1;
+ params[1] = ctx->Eval.MapGrid1u2;
+ break;
case GL_MAP1_GRID_SEGMENTS:
- *params = (GLfloat) ctx->Eval.MapGrid1un;
- break;
+ params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
+ break;
case GL_MAP1_INDEX:
- *params = (GLfloat) ctx->Eval.Map1Index;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
+ break;
case GL_MAP1_NORMAL:
- *params = (GLfloat) ctx->Eval.Map1Normal;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
+ break;
case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord1;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
+ break;
case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord2;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
+ break;
case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord3;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
+ break;
case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord4;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
+ break;
case GL_MAP1_VERTEX_3:
- *params = (GLfloat) ctx->Eval.Map1Vertex3;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
+ break;
case GL_MAP1_VERTEX_4:
- *params = (GLfloat) ctx->Eval.Map1Vertex4;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
+ break;
case GL_MAP2_COLOR_4:
- *params = (GLfloat) ctx->Eval.Map2Color4;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
+ break;
case GL_MAP2_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid2u1;
- params[1] = ctx->Eval.MapGrid2u2;
- params[2] = ctx->Eval.MapGrid2v1;
- params[3] = ctx->Eval.MapGrid2v2;
- break;
+ params[0] = ctx->Eval.MapGrid2u1;
+ params[1] = ctx->Eval.MapGrid2u2;
+ params[2] = ctx->Eval.MapGrid2v1;
+ params[3] = ctx->Eval.MapGrid2v2;
+ break;
case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLfloat) ctx->Eval.MapGrid2un;
- params[1] = (GLfloat) ctx->Eval.MapGrid2vn;
- break;
+ params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
+ params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
+ break;
case GL_MAP2_INDEX:
- *params = (GLfloat) ctx->Eval.Map2Index;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
+ break;
case GL_MAP2_NORMAL:
- *params = (GLfloat) ctx->Eval.Map2Normal;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
+ break;
case GL_MAP2_TEXTURE_COORD_1:
- *params = ctx->Eval.Map2TextureCoord1;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
+ break;
case GL_MAP2_TEXTURE_COORD_2:
- *params = ctx->Eval.Map2TextureCoord2;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
+ break;
case GL_MAP2_TEXTURE_COORD_3:
- *params = ctx->Eval.Map2TextureCoord3;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
+ break;
case GL_MAP2_TEXTURE_COORD_4:
- *params = ctx->Eval.Map2TextureCoord4;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
+ break;
case GL_MAP2_VERTEX_3:
- *params = (GLfloat) ctx->Eval.Map2Vertex3;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
+ break;
case GL_MAP2_VERTEX_4:
- *params = (GLfloat) ctx->Eval.Map2Vertex4;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
+ break;
case GL_MAP_COLOR:
- *params = (GLfloat) ctx->Pixel.MapColorFlag;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
+ break;
case GL_MAP_STENCIL:
- *params = (GLfloat) ctx->Pixel.MapStencilFlag;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
+ break;
case GL_MATRIX_MODE:
- *params = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
+ break;
case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) MAX_ATTRIB_STACK_DEPTH;
- break;
+ params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
+ break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) MAX_CLIENT_ATTRIB_STACK_DEPTH;
+ params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
break;
case GL_MAX_CLIP_PLANES:
- *params = (GLfloat) ctx->Const.MaxClipPlanes;
- break;
- case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = (GLfloat) ctx->Const.MaxArrayLockSize;
+ params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
break;
- case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = (GLfloat) ctx->Const.MaxArrayLockSize;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
break;
case GL_MAX_EVAL_ORDER:
- *params = (GLfloat) MAX_EVAL_ORDER;
- break;
+ params[0] = (GLfloat)(MAX_EVAL_ORDER);
+ break;
case GL_MAX_LIGHTS:
- *params = (GLfloat) ctx->Const.MaxLights;
- break;
+ params[0] = (GLfloat)(ctx->Const.MaxLights);
+ break;
case GL_MAX_LIST_NESTING:
- *params = (GLfloat) MAX_LIST_NESTING;
- break;
+ params[0] = (GLfloat)(MAX_LIST_NESTING);
+ break;
case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLfloat) MAX_MODELVIEW_STACK_DEPTH;
- break;
+ params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
+ break;
case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLfloat) MAX_NAME_STACK_DEPTH;
- break;
+ params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
+ break;
case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLfloat) MAX_PIXEL_MAP_TABLE;
- break;
+ params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
+ break;
case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLfloat) MAX_PROJECTION_STACK_DEPTH;
- break;
+ params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
+ break;
case GL_MAX_TEXTURE_SIZE:
- *params = (GLfloat) (1 << (ctx->Const.MaxTextureLevels - 1));
- break;
+ params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
+ break;
case GL_MAX_3D_TEXTURE_SIZE:
- *params = (GLfloat) (1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
+ params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
+ break;
case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) MAX_TEXTURE_STACK_DEPTH;
- break;
+ params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
+ break;
case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLfloat) MAX_WIDTH;
- params[1] = (GLfloat) MAX_HEIGHT;
+ params[0] = (GLfloat)(MAX_WIDTH);
+ params[1] = (GLfloat)(MAX_HEIGHT);
break;
case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->ModelviewMatrixStack.Top->m[i];
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLfloat) (ctx->ModelviewMatrixStack.Depth + 1);
- break;
+ params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
+ break;
case GL_NAME_STACK_DEPTH:
- *params = (GLfloat) ctx->Select.NameStackDepth;
- break;
+ params[0] = (GLfloat)(ctx->Select.NameStackDepth);
+ break;
case GL_NORMALIZE:
- *params = (GLfloat) ctx->Transform.Normalize;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
+ break;
case GL_PACK_ALIGNMENT:
- *params = (GLfloat) ctx->Pack.Alignment;
- break;
+ params[0] = (GLfloat)(ctx->Pack.Alignment);
+ break;
case GL_PACK_LSB_FIRST:
- *params = (GLfloat) ctx->Pack.LsbFirst;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
+ break;
case GL_PACK_ROW_LENGTH:
- *params = (GLfloat) ctx->Pack.RowLength;
- break;
+ params[0] = (GLfloat)(ctx->Pack.RowLength);
+ break;
case GL_PACK_SKIP_PIXELS:
- *params = (GLfloat) ctx->Pack.SkipPixels;
- break;
+ params[0] = (GLfloat)(ctx->Pack.SkipPixels);
+ break;
case GL_PACK_SKIP_ROWS:
- *params = (GLfloat) ctx->Pack.SkipRows;
- break;
+ params[0] = (GLfloat)(ctx->Pack.SkipRows);
+ break;
case GL_PACK_SWAP_BYTES:
- *params = (GLfloat) ctx->Pack.SwapBytes;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
+ break;
case GL_PACK_SKIP_IMAGES_EXT:
- *params = (GLfloat) ctx->Pack.SkipImages;
+ params[0] = (GLfloat)(ctx->Pack.SkipImages);
break;
case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = (GLfloat) ctx->Pack.ImageHeight;
+ params[0] = (GLfloat)(ctx->Pack.ImageHeight);
break;
case GL_PACK_INVERT_MESA:
- *params = (GLfloat) ctx->Pack.Invert;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
+ break;
case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = (GLfloat) ctx->Pixel.MapAtoAsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
+ break;
case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = (GLfloat) ctx->Pixel.MapBtoBsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
+ break;
case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = (GLfloat) ctx->Pixel.MapGtoGsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
+ break;
case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoAsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
+ break;
case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoBsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
+ break;
case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoGsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
+ break;
case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoIsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
+ break;
case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoRsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
+ break;
case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = (GLfloat) ctx->Pixel.MapRtoRsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
+ break;
case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = (GLfloat) ctx->Pixel.MapStoSsize;
- break;
+ params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
+ break;
case GL_POINT_SIZE:
- *params = (GLfloat) ctx->Point.Size;
+ params[0] = ctx->Point.Size;
break;
case GL_POINT_SIZE_GRANULARITY:
- *params = (GLfloat) ctx->Const.PointSizeGranularity;
- break;
+ params[0] = ctx->Const.PointSizeGranularity;
+ break;
case GL_POINT_SIZE_RANGE:
- params[0] = (GLfloat) ctx->Const.MinPointSizeAA;
- params[1] = (GLfloat) ctx->Const.MaxPointSizeAA;
- break;
+ params[0] = ctx->Const.MinPointSizeAA;
+ params[1] = ctx->Const.MaxPointSizeAA;
+ break;
case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = (GLfloat) ctx->Const.MinPointSize;
- params[1] = (GLfloat) ctx->Const.MaxPointSize;
- break;
+ params[0] = ctx->Const.MinPointSize;
+ params[1] = ctx->Const.MaxPointSize;
+ break;
case GL_POINT_SMOOTH:
- *params = (GLfloat) ctx->Point.SmoothFlag;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
+ break;
case GL_POINT_SMOOTH_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
+ break;
case GL_POINT_SIZE_MIN_EXT:
- *params = (GLfloat) (ctx->Point.MinSize);
- break;
+ params[0] = ctx->Point.MinSize;
+ break;
case GL_POINT_SIZE_MAX_EXT:
- *params = (GLfloat) (ctx->Point.MaxSize);
- break;
+ params[0] = ctx->Point.MaxSize;
+ break;
case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- *params = (GLfloat) (ctx->Point.Threshold);
- break;
+ params[0] = ctx->Point.Threshold;
+ break;
case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = (GLfloat) (ctx->Point.Params[0]);
- params[1] = (GLfloat) (ctx->Point.Params[1]);
- params[2] = (GLfloat) (ctx->Point.Params[2]);
- break;
+ params[0] = ctx->Point.Params[0];
+ params[1] = ctx->Point.Params[1];
+ params[2] = ctx->Point.Params[2];
+ break;
case GL_POLYGON_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
- break;
-#ifdef GL_EXT_polygon_offset
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
+ break;
case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = ctx->Polygon.OffsetUnits;
+ params[0] = ctx->Polygon.OffsetUnits;
break;
-#endif
case GL_POLYGON_OFFSET_FACTOR:
- *params = ctx->Polygon.OffsetFactor;
+ params[0] = ctx->Polygon.OffsetFactor ;
break;
case GL_POLYGON_OFFSET_UNITS:
- *params = ctx->Polygon.OffsetUnits;
+ params[0] = ctx->Polygon.OffsetUnits ;
break;
case GL_POLYGON_SMOOTH:
- *params = (GLfloat) ctx->Polygon.SmoothFlag;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
+ break;
case GL_POLYGON_SMOOTH_HINT:
- *params = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
+ break;
case GL_POLYGON_STIPPLE:
- *params = (GLfloat) ctx->Polygon.StippleFlag;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
+ break;
case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->ProjectionMatrixStack.Top->m[i];
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
case GL_PROJECTION_STACK_DEPTH:
- *params = (GLfloat) (ctx->ProjectionMatrixStack.Depth + 1);
- break;
+ params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
+ break;
case GL_READ_BUFFER:
- *params = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
+ break;
case GL_RED_BIAS:
- *params = ctx->Pixel.RedBias;
+ params[0] = ctx->Pixel.RedBias;
break;
case GL_RED_BITS:
- *params = (GLfloat) ctx->Visual.redBits;
+ params[0] = (GLfloat)( ctx->Visual.redBits );
break;
case GL_RED_SCALE:
- *params = ctx->Pixel.RedScale;
+ params[0] = ctx->Pixel.RedScale;
break;
case GL_RENDER_MODE:
- *params = ENUM_TO_FLOAT(ctx->RenderMode);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
+ break;
case GL_RESCALE_NORMAL:
- *params = (GLfloat) ctx->Transform.RescaleNormals;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
break;
case GL_RGBA_MODE:
- *params = (GLfloat) ctx->Visual.rgbMode;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.rgbMode);
+ break;
case GL_SCISSOR_BOX:
- params[0] = (GLfloat) ctx->Scissor.X;
- params[1] = (GLfloat) ctx->Scissor.Y;
- params[2] = (GLfloat) ctx->Scissor.Width;
- params[3] = (GLfloat) ctx->Scissor.Height;
- break;
+ params[0] = (GLfloat)(ctx->Scissor.X);
+ params[1] = (GLfloat)(ctx->Scissor.Y);
+ params[2] = (GLfloat)(ctx->Scissor.Width);
+ params[3] = (GLfloat)(ctx->Scissor.Height);
+ break;
case GL_SCISSOR_TEST:
- *params = (GLfloat) ctx->Scissor.Enabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
+ break;
case GL_SELECTION_BUFFER_SIZE:
- *params = (GLfloat) ctx->Select.BufferSize;
+ params[0] = (GLfloat)(ctx->Select.BufferSize);
break;
case GL_SHADE_MODEL:
- *params = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
+ break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
- *params = (GLfloat) ctx->Texture.SharedPalette;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
break;
case GL_STENCIL_BITS:
- *params = (GLfloat) ctx->Visual.stencilBits;
+ params[0] = (GLfloat)(ctx->Visual.stencilBits);
break;
case GL_STENCIL_CLEAR_VALUE:
- *params = (GLfloat) ctx->Stencil.Clear;
- break;
+ params[0] = (GLfloat)(ctx->Stencil.Clear);
+ break;
case GL_STENCIL_FAIL:
- *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_FUNC:
- *params = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_REF:
- *params = (GLfloat) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
- break;
+ params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_TEST:
- *params = (GLfloat) ctx->Stencil.Enabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
+ break;
case GL_STENCIL_VALUE_MASK:
- *params = (GLfloat) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
- break;
+ params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_WRITEMASK:
- *params = (GLfloat) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
- break;
+ params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
+ break;
case GL_STEREO:
- *params = (GLfloat) ctx->Visual.stereoMode;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.stereoMode);
+ break;
case GL_SUBPIXEL_BITS:
- *params = (GLfloat) ctx->Const.SubPixelBits;
- break;
+ params[0] = (GLfloat)(ctx->Const.SubPixelBits);
+ break;
case GL_TEXTURE_1D:
- *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0F : 0.0F;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
+ break;
case GL_TEXTURE_2D:
- *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0F : 0.0F;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
+ break;
case GL_TEXTURE_3D:
- *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0F : 0.0F;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
+ break;
case GL_TEXTURE_BINDING_1D:
- *params = (GLfloat) textureUnit->Current1D->Name;
- break;
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
+ break;
case GL_TEXTURE_BINDING_2D:
- *params = (GLfloat) textureUnit->Current2D->Name;
- break;
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
+ break;
case GL_TEXTURE_BINDING_3D:
- *params = (GLfloat) textureUnit->Current2D->Name;
- break;
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
+ break;
case GL_TEXTURE_ENV_COLOR:
- params[0] = textureUnit->EnvColor[0];
- params[1] = textureUnit->EnvColor[1];
- params[2] = textureUnit->EnvColor[2];
- params[3] = textureUnit->EnvColor[3];
- break;
+ {
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = color[0];
+ params[1] = color[1];
+ params[2] = color[2];
+ params[3] = color[3];
+ }
+ break;
case GL_TEXTURE_ENV_MODE:
- *params = ENUM_TO_FLOAT(textureUnit->EnvMode);
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
case GL_TEXTURE_GEN_S:
- *params = (textureUnit->TexGenEnabled & S_BIT) ? 1.0F : 0.0F;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
+ break;
case GL_TEXTURE_GEN_T:
- *params = (textureUnit->TexGenEnabled & T_BIT) ? 1.0F : 0.0F;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
+ break;
case GL_TEXTURE_GEN_R:
- *params = (textureUnit->TexGenEnabled & R_BIT) ? 1.0F : 0.0F;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
+ break;
case GL_TEXTURE_GEN_Q:
- *params = (textureUnit->TexGenEnabled & Q_BIT) ? 1.0F : 0.0F;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
+ break;
case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->TextureMatrixStack[texUnit].Top->m[i];
- }
- break;
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
case GL_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) (ctx->TextureMatrixStack[texUnit].Depth + 1);
- break;
+ params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ break;
case GL_UNPACK_ALIGNMENT:
- *params = (GLfloat) ctx->Unpack.Alignment;
- break;
+ params[0] = (GLfloat)(ctx->Unpack.Alignment);
+ break;
case GL_UNPACK_LSB_FIRST:
- *params = (GLfloat) ctx->Unpack.LsbFirst;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
+ break;
case GL_UNPACK_ROW_LENGTH:
- *params = (GLfloat) ctx->Unpack.RowLength;
- break;
+ params[0] = (GLfloat)(ctx->Unpack.RowLength);
+ break;
case GL_UNPACK_SKIP_PIXELS:
- *params = (GLfloat) ctx->Unpack.SkipPixels;
- break;
+ params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
+ break;
case GL_UNPACK_SKIP_ROWS:
- *params = (GLfloat) ctx->Unpack.SkipRows;
- break;
+ params[0] = (GLfloat)(ctx->Unpack.SkipRows);
+ break;
case GL_UNPACK_SWAP_BYTES:
- *params = (GLfloat) ctx->Unpack.SwapBytes;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
+ break;
case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = (GLfloat) ctx->Unpack.SkipImages;
+ params[0] = (GLfloat)(ctx->Unpack.SkipImages);
break;
case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = (GLfloat) ctx->Unpack.ImageHeight;
+ params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
break;
case GL_UNPACK_CLIENT_STORAGE_APPLE:
- *params = (GLfloat) ctx->Unpack.ClientStorage;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
break;
case GL_VIEWPORT:
- params[0] = (GLfloat) ctx->Viewport.X;
- params[1] = (GLfloat) ctx->Viewport.Y;
- params[2] = (GLfloat) ctx->Viewport.Width;
- params[3] = (GLfloat) ctx->Viewport.Height;
- break;
+ params[0] = (GLfloat)(ctx->Viewport.X);
+ params[1] = (GLfloat)(ctx->Viewport.Y);
+ params[2] = (GLfloat)(ctx->Viewport.Width);
+ params[3] = (GLfloat)(ctx->Viewport.Height);
+ break;
case GL_ZOOM_X:
- *params = (GLfloat) ctx->Pixel.ZoomX;
- break;
+ params[0] = ctx->Pixel.ZoomX;
+ break;
case GL_ZOOM_Y:
- *params = (GLfloat) ctx->Pixel.ZoomY;
- break;
+ params[0] = ctx->Pixel.ZoomY;
+ break;
case GL_VERTEX_ARRAY:
- *params = (GLfloat) ctx->Array.Vertex.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled);
break;
case GL_VERTEX_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.Vertex.Size;
+ params[0] = (GLfloat)(ctx->Array.Vertex.Size);
break;
case GL_VERTEX_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
break;
case GL_VERTEX_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.Vertex.Stride;
+ params[0] = (GLfloat)(ctx->Array.Vertex.Stride);
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = 0.0;
+ params[0] = (GLfloat)(0);
break;
case GL_NORMAL_ARRAY:
- *params = (GLfloat) ctx->Array.Normal.Enabled;
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled);
break;
case GL_NORMAL_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
break;
case GL_NORMAL_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.Normal.Stride;
+ params[0] = (GLfloat)(ctx->Array.Normal.Stride);
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = 0.0;
+ params[0] = (GLfloat)(0);
break;
case GL_COLOR_ARRAY:
- *params = (GLfloat) ctx->Array.Color.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled);
break;
case GL_COLOR_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.Color.Size;
+ params[0] = (GLfloat)(ctx->Array.Color.Size);
break;
case GL_COLOR_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.Color.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type);
break;
case GL_COLOR_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.Color.Stride;
+ params[0] = (GLfloat)(ctx->Array.Color.Stride);
break;
case GL_COLOR_ARRAY_COUNT_EXT:
- *params = 0.0;
+ params[0] = (GLfloat)(0);
break;
case GL_INDEX_ARRAY:
- *params = (GLfloat) ctx->Array.Index.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled);
break;
case GL_INDEX_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.Index.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type);
break;
case GL_INDEX_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.Index.Stride;
+ params[0] = (GLfloat)(ctx->Array.Index.Stride);
break;
case GL_INDEX_ARRAY_COUNT_EXT:
- *params = 0.0;
+ params[0] = (GLfloat)(0);
break;
case GL_TEXTURE_COORD_ARRAY:
- *params = (GLfloat) ctx->Array.TexCoord[clientUnit].Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.TexCoord[clientUnit].Size;
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = ENUM_TO_FLOAT(ctx->Array.TexCoord[clientUnit].Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.TexCoord[clientUnit].Stride;
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = 0.0;
+ params[0] = (GLfloat)(0);
break;
case GL_EDGE_FLAG_ARRAY:
- *params = (GLfloat) ctx->Array.EdgeFlag.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled);
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.EdgeFlag.Stride;
+ params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride);
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- *params = 0.0;
+ params[0] = (GLfloat)(0);
break;
-
- /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
CHECK_EXTENSION_F(ARB_multitexture, pname);
- *params = (GLfloat) MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits);
+ params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
break;
case GL_ACTIVE_TEXTURE_ARB:
CHECK_EXTENSION_F(ARB_multitexture, pname);
- *params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
+ params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
CHECK_EXTENSION_F(ARB_multitexture, pname);
- *params = (GLfloat) (GL_TEXTURE0_ARB + clientUnit);
+ params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
-
- /* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
break;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- *params = (GLfloat) textureUnit->CurrentCubeMap->Name;
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- *params = (GLfloat) (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+ params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
break;
-
- /* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSION_HINT_ARB:
CHECK_EXTENSION_F(ARB_texture_compression, pname);
- *params = (GLfloat) ctx->Hint.TextureCompression;
+ params[0] = (GLfloat)(ctx->Hint.TextureCompression);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
CHECK_EXTENSION_F(ARB_texture_compression, pname);
- *params = (GLfloat) _mesa_get_compressed_formats(ctx, NULL);
+ params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL));
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
CHECK_EXTENSION_F(ARB_texture_compression, pname);
{
- GLint formats[100];
- GLuint i, n;
- n = _mesa_get_compressed_formats(ctx, formats);
- for (i = 0; i < n; i++)
- params[i] = (GLfloat) formats[i];
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
}
break;
-
- /* GL_EXT_compiled_vertex_array */
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
- *params = (GLfloat) ctx->Array.LockFirst;
- break;
+ params[0] = (GLfloat)(ctx->Array.LockFirst);
+ break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
- *params = (GLfloat) ctx->Array.LockCount;
- break;
-
- /* GL_ARB_transpose_matrix */
+ params[0] = (GLfloat)(ctx->Array.LockCount);
+ break;
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- _math_transposef(params, ctx->ColorMatrixStack.Top->m);
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- _math_transposef(params, ctx->ModelviewMatrixStack.Top->m);
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
break;
case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- _math_transposef(params, ctx->ProjectionMatrixStack.Top->m);
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
break;
case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- _math_transposef(params, ctx->TextureMatrixStack[texUnit].Top->m);
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
break;
-
- /* GL_HP_occlusion_test */
case GL_OCCLUSION_TEST_HP:
CHECK_EXTENSION_F(HP_occlusion_test, pname);
- *params = (GLfloat) ctx->Depth.OcclusionTest;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest);
break;
case GL_OCCLUSION_TEST_RESULT_HP:
CHECK_EXTENSION_F(HP_occlusion_test, pname);
+ {
if (ctx->Depth.OcclusionTest)
- *params = (GLfloat) ctx->OcclusionResult;
+ params[0] = ctx->OcclusionResult;
else
- *params = (GLfloat) ctx->OcclusionResultSaved;
+ params[0] = ctx->OcclusionResultSaved;
/* reset flag now */
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
+ return;
+ }
break;
-
- /* GL_SGIS_pixel_texture */
case GL_PIXEL_TEXTURE_SGIS:
- *params = (GLfloat) ctx->Pixel.PixelTextureEnabled;
+ CHECK_EXTENSION_F(SGIS_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
break;
-
- /* GL_SGIX_pixel_texture */
case GL_PIXEL_TEX_GEN_SGIX:
- *params = (GLfloat) ctx->Pixel.PixelTextureEnabled;
+ CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
break;
case GL_PIXEL_TEX_GEN_MODE_SGIX:
- *params = (GLfloat) pixel_texgen_mode(ctx);
+ CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
+ params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx));
break;
-
- /* GL_SGI_color_matrix (also in 1.2 imaging) */
case GL_COLOR_MATRIX_SGI:
- for (i=0;i<16;i++) {
- params[i] = ctx->ColorMatrixStack.Top->m[i];
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- *params = (GLfloat) (ctx->ColorMatrixStack.Depth + 1);
+ params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
break;
case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- *params = (GLfloat) MAX_COLOR_STACK_DEPTH;
+ params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
break;
case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- *params = ctx->Pixel.PostColorMatrixScale[0];
+ params[0] = ctx->Pixel.PostColorMatrixScale[0];
break;
case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- *params = ctx->Pixel.PostColorMatrixScale[1];
+ params[0] = ctx->Pixel.PostColorMatrixScale[1];
break;
case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- *params = ctx->Pixel.PostColorMatrixScale[2];
+ params[0] = ctx->Pixel.PostColorMatrixScale[2];
break;
case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- *params = ctx->Pixel.PostColorMatrixScale[3];
+ params[0] = ctx->Pixel.PostColorMatrixScale[3];
break;
case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- *params = ctx->Pixel.PostColorMatrixBias[0];
+ params[0] = ctx->Pixel.PostColorMatrixBias[0];
break;
case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- *params = ctx->Pixel.PostColorMatrixBias[1];
+ params[0] = ctx->Pixel.PostColorMatrixBias[1];
break;
case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- *params = ctx->Pixel.PostColorMatrixBias[2];
+ params[0] = ctx->Pixel.PostColorMatrixBias[2];
break;
case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- *params = ctx->Pixel.PostColorMatrixBias[3];
+ params[0] = ctx->Pixel.PostColorMatrixBias[3];
break;
-
- /* GL_EXT_convolution (also in 1.2 imaging) */
case GL_CONVOLUTION_1D_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = (GLfloat) ctx->Pixel.Convolution1DEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
break;
- case GL_CONVOLUTION_2D:
+ case GL_CONVOLUTION_2D_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = (GLfloat) ctx->Pixel.Convolution2DEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
break;
- case GL_SEPARABLE_2D:
+ case GL_SEPARABLE_2D_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = (GLfloat) ctx->Pixel.Separable2DEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
break;
case GL_POST_CONVOLUTION_RED_SCALE_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = ctx->Pixel.PostConvolutionScale[0];
+ params[0] = ctx->Pixel.PostConvolutionScale[0];
break;
case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = ctx->Pixel.PostConvolutionScale[1];
+ params[0] = ctx->Pixel.PostConvolutionScale[1];
break;
case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = ctx->Pixel.PostConvolutionScale[2];
+ params[0] = ctx->Pixel.PostConvolutionScale[2];
break;
case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = ctx->Pixel.PostConvolutionScale[3];
+ params[0] = ctx->Pixel.PostConvolutionScale[3];
break;
case GL_POST_CONVOLUTION_RED_BIAS_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = ctx->Pixel.PostConvolutionBias[0];
+ params[0] = ctx->Pixel.PostConvolutionBias[0];
break;
case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = ctx->Pixel.PostConvolutionBias[1];
+ params[0] = ctx->Pixel.PostConvolutionBias[1];
break;
case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = ctx->Pixel.PostConvolutionBias[2];
+ params[0] = ctx->Pixel.PostConvolutionBias[2];
break;
case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
CHECK_EXTENSION_F(EXT_convolution, pname);
- *params = ctx->Pixel.PostConvolutionBias[2];
+ params[0] = ctx->Pixel.PostConvolutionBias[3];
break;
-
- /* GL_EXT_histogram (also in 1.2 imaging) */
case GL_HISTOGRAM:
CHECK_EXTENSION_F(EXT_histogram, pname);
- *params = (GLfloat) ctx->Pixel.HistogramEnabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
+ break;
case GL_MINMAX:
CHECK_EXTENSION_F(EXT_histogram, pname);
- *params = (GLfloat) ctx->Pixel.MinMaxEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
break;
-
- /* GL_SGI_color_table (also in 1.2 imaging */
case GL_COLOR_TABLE_SGI:
- *params = (GLfloat) ctx->Pixel.ColorTableEnabled;
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- *params = (GLfloat) ctx->Pixel.PostConvolutionColorTableEnabled;
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- *params = (GLfloat) ctx->Pixel.PostColorMatrixColorTableEnabled;
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
break;
-
- /* GL_SGI_texture_color_table */
case GL_TEXTURE_COLOR_TABLE_SGI:
CHECK_EXTENSION_F(SGI_texture_color_table, pname);
- *params = (GLfloat) textureUnit->ColorTableEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
break;
-
- /* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
CHECK_EXTENSION_F(EXT_secondary_color, pname);
- *params = (GLfloat) ctx->Fog.ColorSumEnabled;
- break;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
+ break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
CHECK_EXTENSION_F(EXT_secondary_color, pname);
- FLUSH_CURRENT(ctx, 0);
+ {
+ FLUSH_CURRENT(ctx, 0);
params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
- break;
+ }
+ break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
CHECK_EXTENSION_F(EXT_secondary_color, pname);
- *params = (GLfloat) ctx->Array.SecondaryColor.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
CHECK_EXTENSION_F(EXT_secondary_color, pname);
- *params = (GLfloat) ctx->Array.SecondaryColor.Type;
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);
+ break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
CHECK_EXTENSION_F(EXT_secondary_color, pname);
- *params = (GLfloat) ctx->Array.SecondaryColor.Stride;
- break;
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);
+ break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
CHECK_EXTENSION_F(EXT_secondary_color, pname);
- *params = (GLfloat) ctx->Array.SecondaryColor.Size;
- break;
-
- /* GL_EXT_fog_coord */
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);
+ break;
case GL_CURRENT_FOG_COORDINATE_EXT:
CHECK_EXTENSION_F(EXT_fog_coord, pname);
- FLUSH_CURRENT(ctx, 0);
- *params = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- break;
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
+ }
+ break;
case GL_FOG_COORDINATE_ARRAY_EXT:
CHECK_EXTENSION_F(EXT_fog_coord, pname);
- *params = (GLfloat) ctx->Array.FogCoord.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
CHECK_EXTENSION_F(EXT_fog_coord, pname);
- *params = (GLfloat) ctx->Array.FogCoord.Type;
- break;
+ params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);
+ break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
CHECK_EXTENSION_F(EXT_fog_coord, pname);
- *params = (GLfloat) ctx->Array.FogCoord.Stride;
- break;
+ params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);
+ break;
case GL_FOG_COORDINATE_SOURCE_EXT:
CHECK_EXTENSION_F(EXT_fog_coord, pname);
- *params = (GLfloat) ctx->Fog.FogCoordinateSource;
- break;
-
- /* GL_EXT_texture_lod_bias */
+ params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
+ break;
case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- *params = ctx->Const.MaxTextureLodBias;
+ CHECK_EXTENSION_F(EXT_texture_lod_bias, pname);
+ params[0] = ctx->Const.MaxTextureLodBias;
break;
-
- /* GL_EXT_texture_filter_anisotropic */
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);
- *params = ctx->Const.MaxTextureMaxAnisotropy;
- break;
-
- /* GL_ARB_multisample */
+ params[0] = ctx->Const.MaxTextureMaxAnisotropy;
+ break;
case GL_MULTISAMPLE_ARB:
CHECK_EXTENSION_F(ARB_multisample, pname);
- *params = (GLfloat) ctx->Multisample.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
CHECK_EXTENSION_F(ARB_multisample, pname);
- *params = (GLfloat) ctx->Multisample.SampleAlphaToCoverage;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
CHECK_EXTENSION_F(ARB_multisample, pname);
- *params = (GLfloat) ctx->Multisample.SampleAlphaToOne;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
break;
case GL_SAMPLE_COVERAGE_ARB:
CHECK_EXTENSION_F(ARB_multisample, pname);
- *params = (GLfloat) ctx->Multisample.SampleCoverage;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
CHECK_EXTENSION_F(ARB_multisample, pname);
- *params = ctx->Multisample.SampleCoverageValue;
+ params[0] = ctx->Multisample.SampleCoverageValue;
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
CHECK_EXTENSION_F(ARB_multisample, pname);
- *params = (GLfloat) ctx->Multisample.SampleCoverageInvert;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
break;
case GL_SAMPLE_BUFFERS_ARB:
CHECK_EXTENSION_F(ARB_multisample, pname);
- *params = 0.0; /* XXX fix someday */
+ params[0] = (GLfloat)(0);
break;
case GL_SAMPLES_ARB:
CHECK_EXTENSION_F(ARB_multisample, pname);
- *params = 0.0; /* XXX fix someday */
+ params[0] = (GLfloat)(0);
break;
-
- /* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);
- *params = (GLfloat) ctx->Transform.RasterPositionUnclipped;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
break;
-
- /* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION2_F(NV_point_sprite, ARB_point_sprite, pname);
- *params = (GLfloat) ctx->Point.PointSprite;
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
break;
case GL_POINT_SPRITE_R_MODE_NV:
CHECK_EXTENSION_F(NV_point_sprite, pname);
- *params = (GLfloat) ctx->Point.SpriteRMode;
+ params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
break;
case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_F(ARB_point_sprite, pname);
- *params = (GLfloat) ctx->Point.SpriteOrigin;
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
break;
-
- /* GL_SGIS_generate_mipmap */
case GL_GENERATE_MIPMAP_HINT_SGIS:
CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);
- *params = (GLfloat) ctx->Hint.GenerateMipmap;
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
break;
-
-#if FEATURE_NV_vertex_program
case GL_VERTEX_PROGRAM_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- *params = (GLfloat) ctx->VertexProgram.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- *params = (GLfloat) ctx->VertexProgram.PointSizeEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- *params = (GLfloat) ctx->VertexProgram.TwoSideEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- *params = (GLfloat) ctx->Const.MaxProgramMatrixStackDepth;
+ params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_TRACK_MATRICES_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- *params = (GLfloat) ctx->Const.MaxProgramMatrices;
+ params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- *params = (GLfloat) ctx->CurrentStack->Depth + 1;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
break;
case GL_CURRENT_MATRIX_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- for (i = 0; i < 16; i++)
- params[i] = ctx->CurrentStack->Top->m[i];
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- if (ctx->VertexProgram.Current)
- *params = (GLfloat) ctx->VertexProgram.Current->Base.Id;
- else
- *params = 0.0;
+ params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
break;
case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION2_F(NV_vertex_program, ARB_vertex_program, pname);
- *params = (GLfloat) ctx->Program.ErrorPos;
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Program.ErrorPos);
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
- *params = (GLfloat) ctx->Array.VertexAttrib[n].Enabled;
- }
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
+ break;
case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
+ break;
case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
+ break;
case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
+ break;
case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
+ break;
case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
+ break;
case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
+ break;
case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
+ break;
case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
+ break;
case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
+ break;
case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
+ break;
case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
+ break;
case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
+ break;
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
+ break;
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
- *params = (GLfloat) ctx->Eval.Map1Attrib[n];
- }
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
break;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
- *params = (GLfloat) ctx->Eval.Map2Attrib[n];
- }
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
break;
-#endif /* FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_fragment_program
case GL_FRAGMENT_PROGRAM_NV:
CHECK_EXTENSION_F(NV_fragment_program, pname);
- *params = (GLfloat) ctx->FragmentProgram.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
break;
case GL_MAX_TEXTURE_COORDS_NV:
CHECK_EXTENSION_F(NV_fragment_program, pname);
- *params = (GLfloat) ctx->Const.MaxTextureCoordUnits;
+ params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
CHECK_EXTENSION_F(NV_fragment_program, pname);
- *params = (GLfloat) ctx->Const.MaxTextureImageUnits;
+ params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
CHECK_EXTENSION_F(NV_fragment_program, pname);
- if (ctx->FragmentProgram.Current)
- *params = (GLfloat) ctx->FragmentProgram.Current->Base.Id;
- else
- *params = 0.0;
+ params[0] = (GLfloat)(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
break;
case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
CHECK_EXTENSION_F(NV_fragment_program, pname);
- *params = (GLfloat) MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
break;
-#endif /* FEATURE_NV_fragment_program */
-
- /* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
break;
case GL_TEXTURE_BINDING_RECTANGLE_NV:
CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- *params = (GLfloat) textureUnit->CurrentRect->Name;
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- *params = (GLfloat) ctx->Const.MaxTextureRectSize;
+ params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
break;
-
- /* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
- *params = (GLfloat) ctx->Stencil.TestTwoSide;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
- *params = (GLfloat) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
-
- /* GL_NV_light_max_exponent */
case GL_MAX_SHININESS_NV:
- *params = ctx->Const.MaxShininess;
+ CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+ params[0] = ctx->Const.MaxShininess;
break;
case GL_MAX_SPOT_EXPONENT_NV:
- *params = ctx->Const.MaxSpotExponent;
+ CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+ params[0] = ctx->Const.MaxSpotExponent;
break;
-
-#if FEATURE_ARB_vertex_buffer_object
case GL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.ArrayBufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.Vertex.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.Normal.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.Color.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.Index.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.TexCoord[clientUnit].BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.EdgeFlag.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.SecondaryColor.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.FogCoord.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);
break;
- /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- *params = (GLfloat) ctx->Array.ElementArrayBufferObj->Name;
+ params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
break;
-#endif
-#if FEATURE_EXT_pixel_buffer_object
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
- *params = (GLfloat) ctx->Pack.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
break;
case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
- *params = (GLfloat) ctx->Unpack.BufferObj->Name;
+ params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
break;
-#endif
-
-#if FEATURE_ARB_vertex_program
- /* GL_NV_vertex_program and GL_ARB_fragment_program define others */
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXTENSION_F(ARB_vertex_program, pname);
- *params = (GLfloat) ctx->Const.MaxVertexProgramAttribs;
+ params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs > 0);
break;
-#endif
-
-#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXTENSION_F(ARB_fragment_program, pname);
- *params = (GLfloat) ctx->FragmentProgram.Enabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXTENSION_F(ARB_fragment_program, pname);
- params[0] = ctx->CurrentStack->Top->m[0];
- params[1] = ctx->CurrentStack->Top->m[4];
- params[2] = ctx->CurrentStack->Top->m[8];
- params[3] = ctx->CurrentStack->Top->m[12];
- params[4] = ctx->CurrentStack->Top->m[1];
- params[5] = ctx->CurrentStack->Top->m[5];
- params[6] = ctx->CurrentStack->Top->m[9];
- params[7] = ctx->CurrentStack->Top->m[13];
- params[8] = ctx->CurrentStack->Top->m[2];
- params[9] = ctx->CurrentStack->Top->m[6];
- params[10] = ctx->CurrentStack->Top->m[10];
- params[11] = ctx->CurrentStack->Top->m[14];
- params[12] = ctx->CurrentStack->Top->m[3];
- params[13] = ctx->CurrentStack->Top->m[7];
- params[14] = ctx->CurrentStack->Top->m[11];
- params[15] = ctx->CurrentStack->Top->m[15];
- break;
- /* Remaining ARB_fragment_program queries alias with
- * the GL_NV_fragment_program queries.
- */
-#endif
-
- /* GL_EXT_depth_bounds_test */
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
case GL_DEPTH_BOUNDS_TEST_EXT:
CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
- params[0] = (GLfloat) ctx->Depth.BoundsTest;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
break;
case GL_DEPTH_BOUNDS_EXT:
CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
params[0] = ctx->Depth.BoundsMin;
params[1] = ctx->Depth.BoundsMax;
break;
-
-#if FEATURE_MESA_program_debug
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION_F(MESA_program_debug, pname);
- *params = (GLfloat) ctx->FragmentProgram.CallbackEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
break;
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION_F(MESA_program_debug, pname);
- *params = (GLfloat) ctx->VertexProgram.CallbackEnabled;
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
break;
case GL_FRAGMENT_PROGRAM_POSITION_MESA:
CHECK_EXTENSION_F(MESA_program_debug, pname);
- *params = (GLfloat) ctx->FragmentProgram.CurrentPosition;
+ params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
break;
case GL_VERTEX_PROGRAM_POSITION_MESA:
CHECK_EXTENSION_F(MESA_program_debug, pname);
- *params = (GLfloat) ctx->VertexProgram.CurrentPosition;
+ params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
break;
-#endif
-
case GL_MAX_DRAW_BUFFERS_ARB:
CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- *params = (GLfloat) ctx->Const.MaxDrawBuffers;
+ params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
break;
case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
+ break;
case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_FLOAT(buffer);
+ }
+ break;
case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_FLOAT(buffer);
+ }
+ break;
case GL_DRAW_BUFFER3_ARB:
- case GL_DRAW_BUFFER4_ARB:
- case GL_DRAW_BUFFER5_ARB:
- case GL_DRAW_BUFFER6_ARB:
- case GL_DRAW_BUFFER7_ARB:
- case GL_DRAW_BUFFER8_ARB:
- case GL_DRAW_BUFFER9_ARB:
- case GL_DRAW_BUFFER10_ARB:
- case GL_DRAW_BUFFER11_ARB:
- case GL_DRAW_BUFFER12_ARB:
- case GL_DRAW_BUFFER13_ARB:
- case GL_DRAW_BUFFER14_ARB:
- case GL_DRAW_BUFFER15_ARB:
CHECK_EXTENSION_F(ARB_draw_buffers, pname);
{
- GLuint i = pname - GL_DRAW_BUFFER0_ARB;
- if (i >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFloatv(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- *params = (GLfloat) ctx->Color.DrawBuffer[i];
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_FLOAT(buffer);
}
break;
-
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- *params = (GLfloat) ctx->Const.ColorReadType;
- return;
+ CHECK_EXTENSION_F(OES_read_format, pname);
+ params[0] = (GLfloat)(ctx->Const.ColorReadType);
+ break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- *params = (GLfloat) ctx->Const.ColorReadFormat;
- return;
-
-#if FEATURE_ATI_fragment_shader
+ CHECK_EXTENSION_F(OES_read_format, pname);
+ params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
+ break;
case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- *params = 6;
- break;
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(6);
+ break;
case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- *params = 8;
- break;
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(8);
+ break;
case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- *params = 2;
- break;
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(2);
+ break;
case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- *params = 8;
- break;
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(8);
+ break;
case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- *params = 16;
- break;
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(16);
+ break;
case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- *params = GL_TRUE;
- break;
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
+ break;
case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- *params = 3;
- break;
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(3);
+ break;
case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- *params = 3;
- break;
-#endif
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(3);
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
+ break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
}
}
-
-/**
- * Get the value(s) of a selected parameter.
- *
- * \param pname parameter to be returned.
- * \param params will hold the value(s) of the speficifed parameter.
- *
- * \sa glGetIntegerv().
- *
- * Tries to get the specified parameter via dd_function_table::GetIntegerv,
- * otherwise gets the specified parameter from the current context, converting
- * it value into GLinteger.
- */
void GLAPIENTRY
_mesa_GetIntegerv( GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- const GLuint clientUnit = ctx->Array.ActiveTexture;
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetIntegerv %s\n", _mesa_lookup_enum_by_nr(pname));
-
- if (!ctx->_CurrentProgram) {
- /* We need this in order to get correct results for
- * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
- */
- FLUSH_VERTICES(ctx, 0);
- }
-
- if (ctx->Driver.GetIntegerv
- && (*ctx->Driver.GetIntegerv)(ctx, pname, params))
+ if (ctx->Driver.GetIntegerv &&
+ ctx->Driver.GetIntegerv(ctx, pname, params))
return;
switch (pname) {
case GL_ACCUM_RED_BITS:
- *params = (GLint) ctx->Visual.accumRedBits;
+ params[0] = ctx->Visual.accumRedBits;
break;
case GL_ACCUM_GREEN_BITS:
- *params = (GLint) ctx->Visual.accumGreenBits;
+ params[0] = ctx->Visual.accumGreenBits;
break;
case GL_ACCUM_BLUE_BITS:
- *params = (GLint) ctx->Visual.accumBlueBits;
+ params[0] = ctx->Visual.accumBlueBits;
break;
case GL_ACCUM_ALPHA_BITS:
- *params = (GLint) ctx->Visual.accumAlphaBits;
+ params[0] = ctx->Visual.accumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Accum.ClearColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Accum.ClearColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Accum.ClearColor[3] );
+ params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
break;
case GL_ALPHA_BIAS:
- *params = (GLint) ctx->Pixel.AlphaBias;
+ params[0] = IROUND(ctx->Pixel.AlphaBias);
break;
case GL_ALPHA_BITS:
- *params = ctx->Visual.alphaBits;
+ params[0] = ctx->Visual.alphaBits;
break;
case GL_ALPHA_SCALE:
- *params = (GLint) ctx->Pixel.AlphaScale;
+ params[0] = IROUND(ctx->Pixel.AlphaScale);
break;
case GL_ALPHA_TEST:
- *params = (GLint) ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_REF:
- *params = FLOAT_TO_INT(ctx->Color.AlphaRef);
+ params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
break;
case GL_ALPHA_TEST_FUNC:
- *params = (GLint) ctx->Color.AlphaFunc;
+ params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
+ break;
+ case GL_ALPHA_TEST_REF:
+ params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
break;
case GL_ATTRIB_STACK_DEPTH:
- *params = (GLint) (ctx->AttribStackDepth);
+ params[0] = ctx->AttribStackDepth;
break;
case GL_AUTO_NORMAL:
- *params = (GLint) ctx->Eval.AutoNormal;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
break;
case GL_AUX_BUFFERS:
- *params = (GLint) ctx->Visual.numAuxBuffers;
+ params[0] = ctx->Visual.numAuxBuffers;
break;
case GL_BLEND:
- *params = (GLint) ctx->Color.BlendEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
break;
case GL_BLEND_DST:
- *params = (GLint) ctx->Color.BlendDstRGB;
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
break;
case GL_BLEND_SRC:
- *params = (GLint) ctx->Color.BlendSrcRGB;
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
break;
case GL_BLEND_SRC_RGB_EXT:
- *params = (GLint) ctx->Color.BlendSrcRGB;
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
break;
case GL_BLEND_DST_RGB_EXT:
- *params = (GLint) ctx->Color.BlendDstRGB;
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
break;
case GL_BLEND_SRC_ALPHA_EXT:
- *params = (GLint) ctx->Color.BlendSrcA;
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
break;
case GL_BLEND_DST_ALPHA_EXT:
- *params = (GLint) ctx->Color.BlendDstA;
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
break;
case GL_BLEND_EQUATION:
- *params = (GLint) ctx->Color.BlendEquationRGB;
- break;
+ params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
+ break;
case GL_BLEND_EQUATION_ALPHA_EXT:
- *params = (GLint) ctx->Color.BlendEquationA;
- break;
+ params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
+ break;
case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_INT( ctx->Color.BlendColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Color.BlendColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Color.BlendColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Color.BlendColor[3] );
- break;
+ params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
+ break;
case GL_BLUE_BIAS:
- *params = (GLint) ctx->Pixel.BlueBias;
+ params[0] = IROUND(ctx->Pixel.BlueBias);
break;
case GL_BLUE_BITS:
- *params = (GLint) ctx->Visual.blueBits;
+ params[0] = ctx->Visual.blueBits;
break;
case GL_BLUE_SCALE:
- *params = (GLint) ctx->Pixel.BlueScale;
+ params[0] = IROUND(ctx->Pixel.BlueScale);
break;
case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLint) (ctx->ClientAttribStackDepth);
+ params[0] = ctx->ClientAttribStackDepth;
break;
case GL_CLIP_PLANE0:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
+ break;
case GL_CLIP_PLANE1:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
+ break;
case GL_CLIP_PLANE2:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
+ break;
case GL_CLIP_PLANE3:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
+ break;
case GL_CLIP_PLANE4:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
+ break;
case GL_CLIP_PLANE5:
- if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
- *params = 1;
- else
- *params = 0;
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
break;
case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT( (ctx->Color.ClearColor[0]) );
- params[1] = FLOAT_TO_INT( (ctx->Color.ClearColor[1]) );
- params[2] = FLOAT_TO_INT( (ctx->Color.ClearColor[2]) );
- params[3] = FLOAT_TO_INT( (ctx->Color.ClearColor[3]) );
+ params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
break;
case GL_COLOR_MATERIAL:
- *params = (GLint) ctx->Light.ColorMaterialEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
break;
case GL_COLOR_MATERIAL_FACE:
- *params = (GLint) ctx->Light.ColorMaterialFace;
+ params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
break;
case GL_COLOR_MATERIAL_PARAMETER:
- *params = (GLint) ctx->Light.ColorMaterialMode;
+ params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
break;
case GL_CULL_FACE:
- *params = (GLint) ctx->Polygon.CullFlag;
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
break;
case GL_CULL_FACE_MODE:
- *params = (GLint) ctx->Polygon.CullFaceMode;
+ params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
- FLUSH_CURRENT(ctx, 0);
+ {
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
+ }
break;
case GL_CURRENT_INDEX:
- FLUSH_CURRENT(ctx, 0);
- *params = (GLint) ctx->Current.Index;
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = IROUND(ctx->Current.Index);
+ }
break;
case GL_CURRENT_NORMAL:
- FLUSH_CURRENT(ctx, 0);
+ {
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
+ }
break;
case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_INT( ctx->Current.RasterColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Current.RasterColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Current.RasterColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Current.RasterColor[3] );
- break;
+ params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
+ break;
case GL_CURRENT_RASTER_DISTANCE:
- params[0] = (GLint) ctx->Current.RasterDistance;
- break;
+ params[0] = IROUND(ctx->Current.RasterDistance);
+ break;
case GL_CURRENT_RASTER_INDEX:
- *params = (GLint) ctx->Current.RasterIndex;
- break;
+ params[0] = IROUND(ctx->Current.RasterIndex);
+ break;
case GL_CURRENT_RASTER_POSITION:
- params[0] = (GLint) ctx->Current.RasterPos[0];
- params[1] = (GLint) ctx->Current.RasterPos[1];
- params[2] = (GLint) ctx->Current.RasterPos[2];
- params[3] = (GLint) ctx->Current.RasterPos[3];
- break;
+ params[0] = IROUND(ctx->Current.RasterPos[0]);
+ params[1] = IROUND(ctx->Current.RasterPos[1]);
+ params[2] = IROUND(ctx->Current.RasterPos[2]);
+ params[3] = IROUND(ctx->Current.RasterPos[3]);
+ break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = (GLint) ctx->Current.RasterTexCoords[texUnit][0];
- params[1] = (GLint) ctx->Current.RasterTexCoords[texUnit][1];
- params[2] = (GLint) ctx->Current.RasterTexCoords[texUnit][2];
- params[3] = (GLint) ctx->Current.RasterTexCoords[texUnit][3];
- break;
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
+ params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
+ params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
+ params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
+ }
+ break;
case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLint) ctx->Current.RasterPosValid;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
+ break;
case GL_CURRENT_TEXTURE_COORDS:
- FLUSH_CURRENT(ctx, 0);
- params[0] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
- params[1] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
- params[2] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
- params[3] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
- break;
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+ params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+ params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+ params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ }
+ break;
case GL_DEPTH_BIAS:
- *params = (GLint) ctx->Pixel.DepthBias;
- break;
+ params[0] = IROUND(ctx->Pixel.DepthBias);
+ break;
case GL_DEPTH_BITS:
- *params = ctx->Visual.depthBits;
- break;
+ params[0] = ctx->Visual.depthBits;
+ break;
case GL_DEPTH_CLEAR_VALUE:
- *params = (GLint) ctx->Depth.Clear;
- break;
+ params[0] = IROUND(ctx->Depth.Clear);
+ break;
case GL_DEPTH_FUNC:
- *params = (GLint) ctx->Depth.Func;
- break;
+ params[0] = ENUM_TO_INT(ctx->Depth.Func);
+ break;
case GL_DEPTH_RANGE:
- params[0] = (GLint) ctx->Viewport.Near;
- params[1] = (GLint) ctx->Viewport.Far;
- break;
+ params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
+ params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
+ break;
case GL_DEPTH_SCALE:
- *params = (GLint) ctx->Pixel.DepthScale;
- break;
+ params[0] = IROUND(ctx->Pixel.DepthScale);
+ break;
case GL_DEPTH_TEST:
- *params = (GLint) ctx->Depth.Test;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
+ break;
case GL_DEPTH_WRITEMASK:
- *params = (GLint) ctx->Depth.Mask;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
+ break;
case GL_DITHER:
- *params = (GLint) ctx->Color.DitherFlag;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
+ break;
case GL_DOUBLEBUFFER:
- *params = (GLint) ctx->Visual.doubleBufferMode;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.doubleBufferMode);
+ break;
case GL_DRAW_BUFFER:
- *params = (GLint) ctx->Color.DrawBuffer[0];
- break;
+ params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
+ break;
case GL_EDGE_FLAG:
- FLUSH_CURRENT(ctx, 0);
- *params = (GLint) ctx->Current.EdgeFlag;
- break;
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
+ }
+ break;
case GL_FEEDBACK_BUFFER_SIZE:
- *params = ctx->Feedback.BufferSize;
+ params[0] = ctx->Feedback.BufferSize;
break;
case GL_FEEDBACK_BUFFER_TYPE:
- *params = ctx->Feedback.Type;
+ params[0] = ENUM_TO_INT(ctx->Feedback.Type);
break;
case GL_FOG:
- *params = (GLint) ctx->Fog.Enabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
+ break;
case GL_FOG_COLOR:
- params[0] = FLOAT_TO_INT( ctx->Fog.Color[0] );
- params[1] = FLOAT_TO_INT( ctx->Fog.Color[1] );
- params[2] = FLOAT_TO_INT( ctx->Fog.Color[2] );
- params[3] = FLOAT_TO_INT( ctx->Fog.Color[3] );
- break;
+ params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
+ params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
+ params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
+ params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
+ break;
case GL_FOG_DENSITY:
- *params = (GLint) ctx->Fog.Density;
- break;
+ params[0] = IROUND(ctx->Fog.Density);
+ break;
case GL_FOG_END:
- *params = (GLint) ctx->Fog.End;
- break;
+ params[0] = IROUND(ctx->Fog.End);
+ break;
case GL_FOG_HINT:
- *params = (GLint) ctx->Hint.Fog;
- break;
+ params[0] = ENUM_TO_INT(ctx->Hint.Fog);
+ break;
case GL_FOG_INDEX:
- *params = (GLint) ctx->Fog.Index;
- break;
+ params[0] = IROUND(ctx->Fog.Index);
+ break;
case GL_FOG_MODE:
- *params = (GLint) ctx->Fog.Mode;
- break;
+ params[0] = ENUM_TO_INT(ctx->Fog.Mode);
+ break;
case GL_FOG_START:
- *params = (GLint) ctx->Fog.Start;
- break;
+ params[0] = IROUND(ctx->Fog.Start);
+ break;
case GL_FRONT_FACE:
- *params = (GLint) ctx->Polygon.FrontFace;
- break;
+ params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
+ break;
case GL_GREEN_BIAS:
- *params = (GLint) ctx->Pixel.GreenBias;
+ params[0] = IROUND(ctx->Pixel.GreenBias);
break;
case GL_GREEN_BITS:
- *params = (GLint) ctx->Visual.greenBits;
+ params[0] = ctx->Visual.greenBits;
break;
case GL_GREEN_SCALE:
- *params = (GLint) ctx->Pixel.GreenScale;
+ params[0] = IROUND(ctx->Pixel.GreenScale);
break;
case GL_INDEX_BITS:
- *params = (GLint) ctx->Visual.indexBits;
+ params[0] = ctx->Visual.indexBits;
break;
case GL_INDEX_CLEAR_VALUE:
- *params = (GLint) ctx->Color.ClearIndex;
+ params[0] = ctx->Color.ClearIndex;
break;
case GL_INDEX_MODE:
- *params = ctx->Visual.rgbMode ? 0 : 1;
- break;
+ params[0] = BOOLEAN_TO_INT(!ctx->Visual.rgbMode);
+ break;
case GL_INDEX_OFFSET:
- *params = ctx->Pixel.IndexOffset;
- break;
+ params[0] = ctx->Pixel.IndexOffset;
+ break;
case GL_INDEX_SHIFT:
- *params = ctx->Pixel.IndexShift;
- break;
+ params[0] = ctx->Pixel.IndexShift;
+ break;
case GL_INDEX_WRITEMASK:
- *params = (GLint) ctx->Color.IndexMask;
- break;
+ params[0] = ctx->Color.IndexMask;
+ break;
case GL_LIGHT0:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
+ break;
case GL_LIGHT1:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
+ break;
case GL_LIGHT2:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
+ break;
case GL_LIGHT3:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
+ break;
case GL_LIGHT4:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
+ break;
case GL_LIGHT5:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
+ break;
case GL_LIGHT6:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
+ break;
case GL_LIGHT7:
- *params = (GLint) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
+ break;
case GL_LIGHTING:
- *params = (GLint) ctx->Light.Enabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
+ break;
case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_INT( ctx->Light.Model.Ambient[0] );
- params[1] = FLOAT_TO_INT( ctx->Light.Model.Ambient[1] );
- params[2] = FLOAT_TO_INT( ctx->Light.Model.Ambient[2] );
- params[3] = FLOAT_TO_INT( ctx->Light.Model.Ambient[3] );
- break;
+ params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
+ params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
+ params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
+ params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
+ break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = (GLint) ctx->Light.Model.ColorControl;
+ params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLint) ctx->Light.Model.LocalViewer;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
+ break;
case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLint) ctx->Light.Model.TwoSide;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
+ break;
case GL_LINE_SMOOTH:
- *params = (GLint) ctx->Line.SmoothFlag;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
+ break;
case GL_LINE_SMOOTH_HINT:
- *params = (GLint) ctx->Hint.LineSmooth;
- break;
+ params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
+ break;
case GL_LINE_STIPPLE:
- *params = (GLint) ctx->Line.StippleFlag;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
+ break;
case GL_LINE_STIPPLE_PATTERN:
- *params = (GLint) ctx->Line.StipplePattern;
+ params[0] = ctx->Line.StipplePattern;
break;
case GL_LINE_STIPPLE_REPEAT:
- *params = (GLint) ctx->Line.StippleFactor;
+ params[0] = ctx->Line.StippleFactor;
break;
case GL_LINE_WIDTH:
- *params = (GLint) ctx->Line.Width;
- break;
+ params[0] = IROUND(ctx->Line.Width);
+ break;
case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLint) ctx->Const.LineWidthGranularity;
- break;
+ params[0] = IROUND(ctx->Const.LineWidthGranularity);
+ break;
case GL_LINE_WIDTH_RANGE:
- params[0] = (GLint) ctx->Const.MinLineWidthAA;
- params[1] = (GLint) ctx->Const.MaxLineWidthAA;
- break;
+ params[0] = IROUND(ctx->Const.MinLineWidthAA);
+ params[1] = IROUND(ctx->Const.MaxLineWidthAA);
+ break;
case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = (GLint) ctx->Const.MinLineWidth;
- params[1] = (GLint) ctx->Const.MaxLineWidth;
- break;
+ params[0] = IROUND(ctx->Const.MinLineWidth);
+ params[1] = IROUND(ctx->Const.MaxLineWidth);
+ break;
case GL_LIST_BASE:
- *params = (GLint) ctx->List.ListBase;
- break;
+ params[0] = ctx->List.ListBase;
+ break;
case GL_LIST_INDEX:
- *params = (GLint) ctx->ListState.CurrentListNum;
- break;
+ params[0] = ctx->ListState.CurrentListNum;
+ break;
case GL_LIST_MODE:
+ {
+ GLenum mode;
if (!ctx->CompileFlag)
- *params = 0;
+ mode = 0;
else if (ctx->ExecuteFlag)
- *params = (GLint) GL_COMPILE_AND_EXECUTE;
+ mode = GL_COMPILE_AND_EXECUTE;
else
- *params = (GLint) GL_COMPILE;
- break;
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_INT(mode);
+ }
+ break;
case GL_INDEX_LOGIC_OP:
- *params = (GLint) ctx->Color.IndexLogicOpEnabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
+ break;
case GL_COLOR_LOGIC_OP:
- *params = (GLint) ctx->Color.ColorLogicOpEnabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
+ break;
case GL_LOGIC_OP_MODE:
- *params = (GLint) ctx->Color.LogicOp;
+ params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
break;
case GL_MAP1_COLOR_4:
- *params = (GLint) ctx->Eval.Map1Color4;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
+ break;
case GL_MAP1_GRID_DOMAIN:
- params[0] = (GLint) ctx->Eval.MapGrid1u1;
- params[1] = (GLint) ctx->Eval.MapGrid1u2;
- break;
+ params[0] = IROUND(ctx->Eval.MapGrid1u1);
+ params[1] = IROUND(ctx->Eval.MapGrid1u2);
+ break;
case GL_MAP1_GRID_SEGMENTS:
- *params = (GLint) ctx->Eval.MapGrid1un;
- break;
+ params[0] = ctx->Eval.MapGrid1un;
+ break;
case GL_MAP1_INDEX:
- *params = (GLint) ctx->Eval.Map1Index;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
+ break;
case GL_MAP1_NORMAL:
- *params = (GLint) ctx->Eval.Map1Normal;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
+ break;
case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLint) ctx->Eval.Map1TextureCoord1;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
+ break;
case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLint) ctx->Eval.Map1TextureCoord2;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
+ break;
case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLint) ctx->Eval.Map1TextureCoord3;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
+ break;
case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLint) ctx->Eval.Map1TextureCoord4;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
+ break;
case GL_MAP1_VERTEX_3:
- *params = (GLint) ctx->Eval.Map1Vertex3;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
+ break;
case GL_MAP1_VERTEX_4:
- *params = (GLint) ctx->Eval.Map1Vertex4;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
+ break;
case GL_MAP2_COLOR_4:
- *params = (GLint) ctx->Eval.Map2Color4;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
+ break;
case GL_MAP2_GRID_DOMAIN:
- params[0] = (GLint) ctx->Eval.MapGrid2u1;
- params[1] = (GLint) ctx->Eval.MapGrid2u2;
- params[2] = (GLint) ctx->Eval.MapGrid2v1;
- params[3] = (GLint) ctx->Eval.MapGrid2v2;
- break;
+ params[0] = IROUND(ctx->Eval.MapGrid2u1);
+ params[1] = IROUND(ctx->Eval.MapGrid2u2);
+ params[2] = IROUND(ctx->Eval.MapGrid2v1);
+ params[3] = IROUND(ctx->Eval.MapGrid2v2);
+ break;
case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLint) ctx->Eval.MapGrid2un;
- params[1] = (GLint) ctx->Eval.MapGrid2vn;
- break;
+ params[0] = ctx->Eval.MapGrid2un;
+ params[1] = ctx->Eval.MapGrid2vn;
+ break;
case GL_MAP2_INDEX:
- *params = (GLint) ctx->Eval.Map2Index;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
+ break;
case GL_MAP2_NORMAL:
- *params = (GLint) ctx->Eval.Map2Normal;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
+ break;
case GL_MAP2_TEXTURE_COORD_1:
- *params = (GLint) ctx->Eval.Map2TextureCoord1;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
+ break;
case GL_MAP2_TEXTURE_COORD_2:
- *params = (GLint) ctx->Eval.Map2TextureCoord2;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
+ break;
case GL_MAP2_TEXTURE_COORD_3:
- *params = (GLint) ctx->Eval.Map2TextureCoord3;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
+ break;
case GL_MAP2_TEXTURE_COORD_4:
- *params = (GLint) ctx->Eval.Map2TextureCoord4;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
+ break;
case GL_MAP2_VERTEX_3:
- *params = (GLint) ctx->Eval.Map2Vertex3;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
+ break;
case GL_MAP2_VERTEX_4:
- *params = (GLint) ctx->Eval.Map2Vertex4;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
+ break;
case GL_MAP_COLOR:
- *params = (GLint) ctx->Pixel.MapColorFlag;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
+ break;
case GL_MAP_STENCIL:
- *params = (GLint) ctx->Pixel.MapStencilFlag;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
+ break;
case GL_MATRIX_MODE:
- *params = (GLint) ctx->Transform.MatrixMode;
- break;
+ params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
+ break;
case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLint) MAX_ATTRIB_STACK_DEPTH;
+ params[0] = MAX_ATTRIB_STACK_DEPTH;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLint) MAX_CLIENT_ATTRIB_STACK_DEPTH;
+ params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_MAX_CLIP_PLANES:
- *params = (GLint) ctx->Const.MaxClipPlanes;
+ params[0] = ctx->Const.MaxClipPlanes;
break;
- case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
- *params = (GLint) ctx->Const.MaxArrayLockSize;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = ctx->Const.MaxArrayLockSize;
break;
- case GL_MAX_ELEMENTS_INDICES: /* GL_VERSION_1_2 */
- *params = (GLint) ctx->Const.MaxArrayLockSize;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = ctx->Const.MaxArrayLockSize;
break;
case GL_MAX_EVAL_ORDER:
- *params = (GLint) MAX_EVAL_ORDER;
- break;
+ params[0] = MAX_EVAL_ORDER;
+ break;
case GL_MAX_LIGHTS:
- *params = (GLint) ctx->Const.MaxLights;
+ params[0] = ctx->Const.MaxLights;
break;
case GL_MAX_LIST_NESTING:
- *params = (GLint) MAX_LIST_NESTING;
+ params[0] = MAX_LIST_NESTING;
break;
case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLint) MAX_MODELVIEW_STACK_DEPTH;
+ params[0] = MAX_MODELVIEW_STACK_DEPTH;
break;
case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLint) MAX_NAME_STACK_DEPTH;
- break;
+ params[0] = MAX_NAME_STACK_DEPTH;
+ break;
case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLint) MAX_PIXEL_MAP_TABLE;
- break;
+ params[0] = MAX_PIXEL_MAP_TABLE;
+ break;
case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLint) MAX_PROJECTION_STACK_DEPTH;
+ params[0] = MAX_PROJECTION_STACK_DEPTH;
break;
case GL_MAX_TEXTURE_SIZE:
- *params = (1 << (ctx->Const.MaxTextureLevels - 1));
- break;
+ params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
+ break;
case GL_MAX_3D_TEXTURE_SIZE:
- *params = (1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
+ params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ break;
case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLint) MAX_TEXTURE_STACK_DEPTH;
- break;
+ params[0] = MAX_TEXTURE_STACK_DEPTH;
+ break;
case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLint) MAX_WIDTH;
- params[1] = (GLint) MAX_HEIGHT;
+ params[0] = MAX_WIDTH;
+ params[1] = MAX_HEIGHT;
break;
case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) ctx->ModelviewMatrixStack.Top->m[i];
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLint) (ctx->ModelviewMatrixStack.Depth + 1);
- break;
+ params[0] = ctx->ModelviewMatrixStack.Depth + 1;
+ break;
case GL_NAME_STACK_DEPTH:
- *params = (GLint) ctx->Select.NameStackDepth;
- break;
+ params[0] = ctx->Select.NameStackDepth;
+ break;
case GL_NORMALIZE:
- *params = (GLint) ctx->Transform.Normalize;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
+ break;
case GL_PACK_ALIGNMENT:
- *params = ctx->Pack.Alignment;
- break;
+ params[0] = ctx->Pack.Alignment;
+ break;
case GL_PACK_LSB_FIRST:
- *params = (GLint) ctx->Pack.LsbFirst;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
+ break;
case GL_PACK_ROW_LENGTH:
- *params = ctx->Pack.RowLength;
- break;
+ params[0] = ctx->Pack.RowLength;
+ break;
case GL_PACK_SKIP_PIXELS:
- *params = ctx->Pack.SkipPixels;
- break;
+ params[0] = ctx->Pack.SkipPixels;
+ break;
case GL_PACK_SKIP_ROWS:
- *params = ctx->Pack.SkipRows;
- break;
+ params[0] = ctx->Pack.SkipRows;
+ break;
case GL_PACK_SWAP_BYTES:
- *params = (GLint) ctx->Pack.SwapBytes;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
+ break;
case GL_PACK_SKIP_IMAGES_EXT:
- *params = ctx->Pack.SkipImages;
+ params[0] = ctx->Pack.SkipImages;
break;
case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = ctx->Pack.ImageHeight;
+ params[0] = ctx->Pack.ImageHeight;
break;
case GL_PACK_INVERT_MESA:
- *params = ctx->Pack.Invert;
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = (GLint) ctx->Hint.PerspectiveCorrection;
- break;
+ params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
+ break;
case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = ctx->Pixel.MapAtoAsize;
- break;
+ params[0] = ctx->Pixel.MapAtoAsize;
+ break;
case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = ctx->Pixel.MapBtoBsize;
- break;
+ params[0] = ctx->Pixel.MapBtoBsize;
+ break;
case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = ctx->Pixel.MapGtoGsize;
- break;
+ params[0] = ctx->Pixel.MapGtoGsize;
+ break;
case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = ctx->Pixel.MapItoAsize;
- break;
+ params[0] = ctx->Pixel.MapItoAsize;
+ break;
case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = ctx->Pixel.MapItoBsize;
- break;
+ params[0] = ctx->Pixel.MapItoBsize;
+ break;
case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = ctx->Pixel.MapItoGsize;
- break;
+ params[0] = ctx->Pixel.MapItoGsize;
+ break;
case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = ctx->Pixel.MapItoIsize;
- break;
+ params[0] = ctx->Pixel.MapItoIsize;
+ break;
case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = ctx->Pixel.MapItoRsize;
- break;
+ params[0] = ctx->Pixel.MapItoRsize;
+ break;
case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = ctx->Pixel.MapRtoRsize;
- break;
+ params[0] = ctx->Pixel.MapRtoRsize;
+ break;
case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = ctx->Pixel.MapStoSsize;
- break;
+ params[0] = ctx->Pixel.MapStoSsize;
+ break;
case GL_POINT_SIZE:
- *params = (GLint) ctx->Point.Size;
+ params[0] = IROUND(ctx->Point.Size);
break;
case GL_POINT_SIZE_GRANULARITY:
- *params = (GLint) ctx->Const.PointSizeGranularity;
- break;
+ params[0] = IROUND(ctx->Const.PointSizeGranularity);
+ break;
case GL_POINT_SIZE_RANGE:
- params[0] = (GLint) ctx->Const.MinPointSizeAA;
- params[1] = (GLint) ctx->Const.MaxPointSizeAA;
- break;
+ params[0] = IROUND(ctx->Const.MinPointSizeAA);
+ params[1] = IROUND(ctx->Const.MaxPointSizeAA);
+ break;
case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = (GLint) ctx->Const.MinPointSize;
- params[1] = (GLint) ctx->Const.MaxPointSize;
- break;
+ params[0] = IROUND(ctx->Const.MinPointSize);
+ params[1] = IROUND(ctx->Const.MaxPointSize);
+ break;
case GL_POINT_SMOOTH:
- *params = (GLint) ctx->Point.SmoothFlag;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
+ break;
case GL_POINT_SMOOTH_HINT:
- *params = (GLint) ctx->Hint.PointSmooth;
- break;
+ params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
+ break;
case GL_POINT_SIZE_MIN_EXT:
- *params = (GLint) (ctx->Point.MinSize);
- break;
+ params[0] = IROUND(ctx->Point.MinSize);
+ break;
case GL_POINT_SIZE_MAX_EXT:
- *params = (GLint) (ctx->Point.MaxSize);
- break;
+ params[0] = IROUND(ctx->Point.MaxSize);
+ break;
case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- *params = (GLint) (ctx->Point.Threshold);
- break;
+ params[0] = IROUND(ctx->Point.Threshold);
+ break;
case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = (GLint) (ctx->Point.Params[0]);
- params[1] = (GLint) (ctx->Point.Params[1]);
- params[2] = (GLint) (ctx->Point.Params[2]);
- break;
+ params[0] = IROUND(ctx->Point.Params[0]);
+ params[1] = IROUND(ctx->Point.Params[1]);
+ params[2] = IROUND(ctx->Point.Params[2]);
+ break;
case GL_POLYGON_MODE:
- params[0] = (GLint) ctx->Polygon.FrontMode;
- params[1] = (GLint) ctx->Polygon.BackMode;
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT: /* GL_EXT_polygon_offset */
- *params = (GLint) ctx->Polygon.OffsetUnits;
+ params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = IROUND(ctx->Polygon.OffsetUnits);
break;
case GL_POLYGON_OFFSET_FACTOR:
- *params = (GLint) ctx->Polygon.OffsetFactor;
+ params[0] = IROUND(ctx->Polygon.OffsetFactor );
break;
case GL_POLYGON_OFFSET_UNITS:
- *params = (GLint) ctx->Polygon.OffsetUnits;
+ params[0] = IROUND(ctx->Polygon.OffsetUnits );
break;
case GL_POLYGON_SMOOTH:
- *params = (GLint) ctx->Polygon.SmoothFlag;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
+ break;
case GL_POLYGON_SMOOTH_HINT:
- *params = (GLint) ctx->Hint.PolygonSmooth;
- break;
+ params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
+ break;
case GL_POLYGON_STIPPLE:
- *params = (GLint) ctx->Polygon.StippleFlag;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
+ break;
case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) ctx->ProjectionMatrixStack.Top->m[i];
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
case GL_PROJECTION_STACK_DEPTH:
- *params = (GLint) (ctx->ProjectionMatrixStack.Depth + 1);
- break;
+ params[0] = ctx->ProjectionMatrixStack.Depth + 1;
+ break;
case GL_READ_BUFFER:
- *params = (GLint) ctx->Pixel.ReadBuffer;
- break;
+ params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer);
+ break;
case GL_RED_BIAS:
- *params = (GLint) ctx->Pixel.RedBias;
+ params[0] = IROUND(ctx->Pixel.RedBias);
break;
case GL_RED_BITS:
- *params = (GLint) ctx->Visual.redBits;
+ params[0] = ctx->Visual.redBits ;
break;
case GL_RED_SCALE:
- *params = (GLint) ctx->Pixel.RedScale;
+ params[0] = IROUND(ctx->Pixel.RedScale);
break;
case GL_RENDER_MODE:
- *params = (GLint) ctx->RenderMode;
- break;
+ params[0] = ENUM_TO_INT(ctx->RenderMode);
+ break;
case GL_RESCALE_NORMAL:
- *params = (GLint) ctx->Transform.RescaleNormals;
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
break;
case GL_RGBA_MODE:
- *params = (GLint) ctx->Visual.rgbMode;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.rgbMode);
+ break;
case GL_SCISSOR_BOX:
- params[0] = (GLint) ctx->Scissor.X;
- params[1] = (GLint) ctx->Scissor.Y;
- params[2] = (GLint) ctx->Scissor.Width;
- params[3] = (GLint) ctx->Scissor.Height;
- break;
+ params[0] = ctx->Scissor.X;
+ params[1] = ctx->Scissor.Y;
+ params[2] = ctx->Scissor.Width;
+ params[3] = ctx->Scissor.Height;
+ break;
case GL_SCISSOR_TEST:
- *params = (GLint) ctx->Scissor.Enabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
+ break;
case GL_SELECTION_BUFFER_SIZE:
- *params = (GLint) ctx->Select.BufferSize;
+ params[0] = ctx->Select.BufferSize;
break;
case GL_SHADE_MODEL:
- *params = (GLint) ctx->Light.ShadeModel;
- break;
+ params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
+ break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
- *params = (GLint) ctx->Texture.SharedPalette;
+ params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
break;
case GL_STENCIL_BITS:
- *params = ctx->Visual.stencilBits;
+ params[0] = ctx->Visual.stencilBits;
break;
case GL_STENCIL_CLEAR_VALUE:
- *params = (GLint) ctx->Stencil.Clear;
- break;
+ params[0] = ctx->Stencil.Clear;
+ break;
case GL_STENCIL_FAIL:
- *params = (GLint) ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
- break;
+ params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_FUNC:
- *params = (GLint) ctx->Stencil.Function[ctx->Stencil.ActiveFace];
- break;
+ params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = (GLint) ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
- break;
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_PASS_DEPTH_PASS:
- *params = (GLint) ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
- break;
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
case GL_STENCIL_REF:
- *params = (GLint) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
- break;
+ params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ break;
case GL_STENCIL_TEST:
- *params = (GLint) ctx->Stencil.Enabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
+ break;
case GL_STENCIL_VALUE_MASK:
- *params = (GLint) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
- break;
+ params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+ break;
case GL_STENCIL_WRITEMASK:
- *params = (GLint) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
- break;
+ params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+ break;
case GL_STEREO:
- *params = (GLint) ctx->Visual.stereoMode;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.stereoMode);
+ break;
case GL_SUBPIXEL_BITS:
- *params = ctx->Const.SubPixelBits;
- break;
+ params[0] = ctx->Const.SubPixelBits;
+ break;
case GL_TEXTURE_1D:
- *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1 : 0;
- break;
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
+ break;
case GL_TEXTURE_2D:
- *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1 : 0;
- break;
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
+ break;
case GL_TEXTURE_3D:
- *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1 : 0;
- break;
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
+ break;
case GL_TEXTURE_BINDING_1D:
- *params = textureUnit->Current1D->Name;
- break;
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
+ break;
case GL_TEXTURE_BINDING_2D:
- *params = textureUnit->Current2D->Name;
- break;
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
+ break;
case GL_TEXTURE_BINDING_3D:
- *params = textureUnit->Current3D->Name;
- break;
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
+ break;
case GL_TEXTURE_ENV_COLOR:
- params[0] = FLOAT_TO_INT( textureUnit->EnvColor[0] );
- params[1] = FLOAT_TO_INT( textureUnit->EnvColor[1] );
- params[2] = FLOAT_TO_INT( textureUnit->EnvColor[2] );
- params[3] = FLOAT_TO_INT( textureUnit->EnvColor[3] );
- break;
+ {
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = FLOAT_TO_INT(color[0]);
+ params[1] = FLOAT_TO_INT(color[1]);
+ params[2] = FLOAT_TO_INT(color[2]);
+ params[3] = FLOAT_TO_INT(color[3]);
+ }
+ break;
case GL_TEXTURE_ENV_MODE:
- *params = (GLint) textureUnit->EnvMode;
- break;
+ params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
case GL_TEXTURE_GEN_S:
- *params = (textureUnit->TexGenEnabled & S_BIT) ? 1 : 0;
- break;
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
+ break;
case GL_TEXTURE_GEN_T:
- *params = (textureUnit->TexGenEnabled & T_BIT) ? 1 : 0;
- break;
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
+ break;
case GL_TEXTURE_GEN_R:
- *params = (textureUnit->TexGenEnabled & R_BIT) ? 1 : 0;
- break;
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
+ break;
case GL_TEXTURE_GEN_Q:
- *params = (textureUnit->TexGenEnabled & Q_BIT) ? 1 : 0;
- break;
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
+ break;
case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) ctx->TextureMatrixStack[texUnit].Top->m[i];
- }
- break;
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
case GL_TEXTURE_STACK_DEPTH:
- *params = (GLint) (ctx->TextureMatrixStack[texUnit].Depth + 1);
- break;
+ params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+ break;
case GL_UNPACK_ALIGNMENT:
- *params = ctx->Unpack.Alignment;
- break;
+ params[0] = ctx->Unpack.Alignment;
+ break;
case GL_UNPACK_LSB_FIRST:
- *params = (GLint) ctx->Unpack.LsbFirst;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
+ break;
case GL_UNPACK_ROW_LENGTH:
- *params = ctx->Unpack.RowLength;
- break;
+ params[0] = ctx->Unpack.RowLength;
+ break;
case GL_UNPACK_SKIP_PIXELS:
- *params = ctx->Unpack.SkipPixels;
- break;
+ params[0] = ctx->Unpack.SkipPixels;
+ break;
case GL_UNPACK_SKIP_ROWS:
- *params = ctx->Unpack.SkipRows;
- break;
+ params[0] = ctx->Unpack.SkipRows;
+ break;
case GL_UNPACK_SWAP_BYTES:
- *params = (GLint) ctx->Unpack.SwapBytes;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
+ break;
case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = ctx->Unpack.SkipImages;
+ params[0] = ctx->Unpack.SkipImages;
break;
case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = ctx->Unpack.ImageHeight;
+ params[0] = ctx->Unpack.ImageHeight;
break;
case GL_UNPACK_CLIENT_STORAGE_APPLE:
- *params = ctx->Unpack.ClientStorage;
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
break;
case GL_VIEWPORT:
- params[0] = (GLint) ctx->Viewport.X;
- params[1] = (GLint) ctx->Viewport.Y;
- params[2] = (GLint) ctx->Viewport.Width;
- params[3] = (GLint) ctx->Viewport.Height;
+ params[0] = ctx->Viewport.X;
+ params[1] = ctx->Viewport.Y;
+ params[2] = ctx->Viewport.Width;
+ params[3] = ctx->Viewport.Height;
break;
case GL_ZOOM_X:
- *params = (GLint) ctx->Pixel.ZoomX;
- break;
+ params[0] = IROUND(ctx->Pixel.ZoomX);
+ break;
case GL_ZOOM_Y:
- *params = (GLint) ctx->Pixel.ZoomY;
- break;
+ params[0] = IROUND(ctx->Pixel.ZoomY);
+ break;
case GL_VERTEX_ARRAY:
- *params = (GLint) ctx->Array.Vertex.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled);
break;
case GL_VERTEX_ARRAY_SIZE:
- *params = ctx->Array.Vertex.Size;
+ params[0] = ctx->Array.Vertex.Size;
break;
case GL_VERTEX_ARRAY_TYPE:
- *params = ctx->Array.Vertex.Type;
+ params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type);
break;
case GL_VERTEX_ARRAY_STRIDE:
- *params = ctx->Array.Vertex.Stride;
+ params[0] = ctx->Array.Vertex.Stride;
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = 0;
+ params[0] = 0;
break;
case GL_NORMAL_ARRAY:
- *params = (GLint) ctx->Array.Normal.Enabled;
+ params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled);
break;
case GL_NORMAL_ARRAY_TYPE:
- *params = ctx->Array.Normal.Type;
+ params[0] = ENUM_TO_INT(ctx->Array.Normal.Type);
break;
case GL_NORMAL_ARRAY_STRIDE:
- *params = ctx->Array.Normal.Stride;
+ params[0] = ctx->Array.Normal.Stride;
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = 0;
+ params[0] = 0;
break;
case GL_COLOR_ARRAY:
- *params = (GLint) ctx->Array.Color.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled);
break;
case GL_COLOR_ARRAY_SIZE:
- *params = ctx->Array.Color.Size;
+ params[0] = ctx->Array.Color.Size;
break;
case GL_COLOR_ARRAY_TYPE:
- *params = ctx->Array.Color.Type;
+ params[0] = ENUM_TO_INT(ctx->Array.Color.Type);
break;
case GL_COLOR_ARRAY_STRIDE:
- *params = ctx->Array.Color.Stride;
+ params[0] = ctx->Array.Color.Stride;
break;
case GL_COLOR_ARRAY_COUNT_EXT:
- *params = 0;
+ params[0] = 0;
break;
case GL_INDEX_ARRAY:
- *params = (GLint) ctx->Array.Index.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled);
break;
case GL_INDEX_ARRAY_TYPE:
- *params = ctx->Array.Index.Type;
+ params[0] = ENUM_TO_INT(ctx->Array.Index.Type);
break;
case GL_INDEX_ARRAY_STRIDE:
- *params = ctx->Array.Index.Stride;
+ params[0] = ctx->Array.Index.Stride;
break;
case GL_INDEX_ARRAY_COUNT_EXT:
- *params = 0;
+ params[0] = 0;
break;
case GL_TEXTURE_COORD_ARRAY:
- *params = (GLint) ctx->Array.TexCoord[clientUnit].Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = ctx->Array.TexCoord[clientUnit].Size;
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size;
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = ctx->Array.TexCoord[clientUnit].Type;
+ params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = ctx->Array.TexCoord[clientUnit].Stride;
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride;
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = 0;
+ params[0] = 0;
break;
case GL_EDGE_FLAG_ARRAY:
- *params = (GLint) ctx->Array.EdgeFlag.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled);
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = ctx->Array.EdgeFlag.Stride;
+ params[0] = ctx->Array.EdgeFlag.Stride;
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- *params = 0;
+ params[0] = 0;
break;
-
- /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
CHECK_EXTENSION_I(ARB_multitexture, pname);
- *params = MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits);
+ params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
break;
case GL_ACTIVE_TEXTURE_ARB:
CHECK_EXTENSION_I(ARB_multitexture, pname);
- *params = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+ params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
CHECK_EXTENSION_I(ARB_multitexture, pname);
- *params = GL_TEXTURE0_ARB + clientUnit;
+ params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
break;
-
- /* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
break;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- *params = textureUnit->CurrentCubeMap->Name;
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- *params = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+ params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
break;
-
- /* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSION_HINT_ARB:
CHECK_EXTENSION_I(ARB_texture_compression, pname);
- *params = (GLint) ctx->Hint.TextureCompression;
+ params[0] = ctx->Hint.TextureCompression;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
CHECK_EXTENSION_I(ARB_texture_compression, pname);
- *params = (GLint) _mesa_get_compressed_formats(ctx, NULL);
+ params[0] = _mesa_get_compressed_formats(ctx, NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
CHECK_EXTENSION_I(ARB_texture_compression, pname);
- (void) _mesa_get_compressed_formats(ctx, params);
+ {
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
+ }
break;
-
- /* GL_EXT_compiled_vertex_array */
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
- *params = ctx->Array.LockFirst;
- break;
+ params[0] = ctx->Array.LockFirst;
+ break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
- *params = ctx->Array.LockCount;
- break;
-
- /* GL_ARB_transpose_matrix */
+ params[0] = ctx->Array.LockCount;
+ break;
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
{
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = (GLint) tm[i];
- }
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
}
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = (GLint) tm[i];
- }
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
}
break;
case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
{
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
- for (i=0;i<16;i++) {
- params[i] = (GLint) tm[i];
- }
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
}
break;
case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
{
- GLfloat tm[16];
- GLuint i;
- _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
- for (i=0;i<16;i++) {
- params[i] = (GLint) tm[i];
- }
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
}
break;
-
- /* GL_HP_occlusion_test */
case GL_OCCLUSION_TEST_HP:
CHECK_EXTENSION_I(HP_occlusion_test, pname);
- *params = (GLint) ctx->Depth.OcclusionTest;
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest);
break;
case GL_OCCLUSION_TEST_RESULT_HP:
CHECK_EXTENSION_I(HP_occlusion_test, pname);
+ {
if (ctx->Depth.OcclusionTest)
- *params = (GLint) ctx->OcclusionResult;
+ params[0] = ctx->OcclusionResult;
else
- *params = (GLint) ctx->OcclusionResultSaved;
+ params[0] = ctx->OcclusionResultSaved;
/* reset flag now */
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
+ return;
+ }
break;
-
- /* GL_SGIS_pixel_texture */
case GL_PIXEL_TEXTURE_SGIS:
CHECK_EXTENSION_I(SGIS_pixel_texture, pname);
- *params = (GLint) ctx->Pixel.PixelTextureEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
break;
-
- /* GL_SGIX_pixel_texture */
case GL_PIXEL_TEX_GEN_SGIX:
CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
- *params = (GLint) ctx->Pixel.PixelTextureEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
break;
case GL_PIXEL_TEX_GEN_MODE_SGIX:
CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
- *params = (GLint) pixel_texgen_mode(ctx);
+ params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx));
break;
-
- /* GL_SGI_color_matrix (also in 1.2 imaging) */
case GL_COLOR_MATRIX_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- for (i=0;i<16;i++) {
- params[i] = (GLint) ctx->ColorMatrixStack.Top->m[i];
- }
- break;
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = ctx->ColorMatrixStack.Depth + 1;
+ params[0] = ctx->ColorMatrixStack.Depth + 1;
break;
case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = MAX_COLOR_STACK_DEPTH;
+ params[0] = MAX_COLOR_STACK_DEPTH;
break;
case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixScale[0];
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
break;
case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixScale[1];
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
break;
case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixScale[2];
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
break;
case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixScale[3];
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
break;
case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixBias[0];
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
break;
case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixBias[1];
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
break;
case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixBias[2];
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
break;
case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- CHECK_EXTENSION_I(SGI_color_matrix, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixBias[3];
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
break;
-
- /* GL_EXT_convolution (also in 1.2 imaging) */
case GL_CONVOLUTION_1D_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.Convolution1DEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
break;
- case GL_CONVOLUTION_2D:
+ case GL_CONVOLUTION_2D_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.Convolution2DEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
break;
- case GL_SEPARABLE_2D:
+ case GL_SEPARABLE_2D_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.Separable2DEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
break;
case GL_POST_CONVOLUTION_RED_SCALE_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionScale[0];
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
break;
case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionScale[1];
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
break;
case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionScale[2];
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
break;
case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionScale[3];
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
break;
case GL_POST_CONVOLUTION_RED_BIAS_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionBias[0];
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
break;
case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionBias[1];
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
break;
case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
break;
case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
CHECK_EXTENSION_I(EXT_convolution, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
break;
-
- /* GL_EXT_histogram (also in 1.2 imaging) */
case GL_HISTOGRAM:
CHECK_EXTENSION_I(EXT_histogram, pname);
- *params = (GLint) ctx->Pixel.HistogramEnabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
+ break;
case GL_MINMAX:
CHECK_EXTENSION_I(EXT_histogram, pname);
- *params = (GLint) ctx->Pixel.MinMaxEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
break;
-
- /* GL_SGI_color_table (also in 1.2 imaging */
case GL_COLOR_TABLE_SGI:
CHECK_EXTENSION_I(SGI_color_table, pname);
- *params = (GLint) ctx->Pixel.ColorTableEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
CHECK_EXTENSION_I(SGI_color_table, pname);
- *params = (GLint) ctx->Pixel.PostConvolutionColorTableEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
CHECK_EXTENSION_I(SGI_color_table, pname);
- *params = (GLint) ctx->Pixel.PostColorMatrixColorTableEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
break;
-
- /* GL_SGI_texture_color_table */
case GL_TEXTURE_COLOR_TABLE_SGI:
CHECK_EXTENSION_I(SGI_texture_color_table, pname);
- *params = (GLint) textureUnit->ColorTableEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
break;
-
- /* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
CHECK_EXTENSION_I(EXT_secondary_color, pname);
- *params = (GLint) ctx->Fog.ColorSumEnabled;
- break;
+ params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
+ break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
CHECK_EXTENSION_I(EXT_secondary_color, pname);
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]) );
- params[1] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]) );
- params[2] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]) );
- params[3] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]) );
- break;
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
+ params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
+ }
+ break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
CHECK_EXTENSION_I(EXT_secondary_color, pname);
- *params = (GLint) ctx->Array.SecondaryColor.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
CHECK_EXTENSION_I(EXT_secondary_color, pname);
- *params = (GLint) ctx->Array.SecondaryColor.Type;
- break;
+ params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);
+ break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
CHECK_EXTENSION_I(EXT_secondary_color, pname);
- *params = (GLint) ctx->Array.SecondaryColor.Stride;
- break;
+ params[0] = ctx->Array.SecondaryColor.Stride;
+ break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
CHECK_EXTENSION_I(EXT_secondary_color, pname);
- *params = (GLint) ctx->Array.SecondaryColor.Size;
- break;
-
- /* GL_EXT_fog_coord */
+ params[0] = ctx->Array.SecondaryColor.Size;
+ break;
case GL_CURRENT_FOG_COORDINATE_EXT:
CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ {
FLUSH_CURRENT(ctx, 0);
- *params = (GLint) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- break;
+ params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
+ }
+ break;
case GL_FOG_COORDINATE_ARRAY_EXT:
CHECK_EXTENSION_I(EXT_fog_coord, pname);
- *params = (GLint) ctx->Array.FogCoord.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
CHECK_EXTENSION_I(EXT_fog_coord, pname);
- *params = (GLint) ctx->Array.FogCoord.Type;
- break;
+ params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);
+ break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
CHECK_EXTENSION_I(EXT_fog_coord, pname);
- *params = (GLint) ctx->Array.FogCoord.Stride;
- break;
+ params[0] = ctx->Array.FogCoord.Stride;
+ break;
case GL_FOG_COORDINATE_SOURCE_EXT:
CHECK_EXTENSION_I(EXT_fog_coord, pname);
- *params = (GLint) ctx->Fog.FogCoordinateSource;
- break;
-
- /* GL_EXT_texture_lod_bias */
+ params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
+ break;
case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- *params = (GLint) ctx->Const.MaxTextureLodBias;
+ CHECK_EXTENSION_I(EXT_texture_lod_bias, pname);
+ params[0] = IROUND(ctx->Const.MaxTextureLodBias);
break;
-
- /* GL_EXT_texture_filter_anisotropic */
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);
- *params = (GLint) ctx->Const.MaxTextureMaxAnisotropy;
- break;
-
- /* GL_ARB_multisample */
+ params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
+ break;
case GL_MULTISAMPLE_ARB:
CHECK_EXTENSION_I(ARB_multisample, pname);
- *params = (GLint) ctx->Multisample.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
CHECK_EXTENSION_I(ARB_multisample, pname);
- *params = (GLint) ctx->Multisample.SampleAlphaToCoverage;
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
CHECK_EXTENSION_I(ARB_multisample, pname);
- *params = (GLint) ctx->Multisample.SampleAlphaToOne;
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
break;
case GL_SAMPLE_COVERAGE_ARB:
CHECK_EXTENSION_I(ARB_multisample, pname);
- *params = (GLint) ctx->Multisample.SampleCoverage;
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
CHECK_EXTENSION_I(ARB_multisample, pname);
- *params = (GLint) ctx->Multisample.SampleCoverageValue;
+ params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
CHECK_EXTENSION_I(ARB_multisample, pname);
- *params = (GLint) ctx->Multisample.SampleCoverageInvert;
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
break;
case GL_SAMPLE_BUFFERS_ARB:
CHECK_EXTENSION_I(ARB_multisample, pname);
- *params = 0; /* XXX fix someday */
+ params[0] = 0;
break;
case GL_SAMPLES_ARB:
CHECK_EXTENSION_I(ARB_multisample, pname);
- *params = 0; /* XXX fix someday */
+ params[0] = 0;
break;
-
- /* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);
- *params = (GLint) ctx->Transform.RasterPositionUnclipped;
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
break;
-
- /* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION2_I(NV_point_sprite, ARB_point_sprite, pname);
- *params = (GLint) ctx->Point.PointSprite;
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
break;
case GL_POINT_SPRITE_R_MODE_NV:
CHECK_EXTENSION_I(NV_point_sprite, pname);
- *params = (GLint) ctx->Point.SpriteRMode;
+ params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
break;
case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_I(ARB_point_sprite, pname);
- *params = (GLint) ctx->Point.SpriteOrigin;
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
+ params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
break;
-
- /* GL_SGIS_generate_mipmap */
case GL_GENERATE_MIPMAP_HINT_SGIS:
CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);
- *params = (GLint) ctx->Hint.GenerateMipmap;
+ params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
break;
-
-#if FEATURE_NV_vertex_program
case GL_VERTEX_PROGRAM_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- *params = (GLint) ctx->VertexProgram.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- *params = (GLint) ctx->VertexProgram.PointSizeEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- *params = (GLint) ctx->VertexProgram.TwoSideEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- *params = ctx->Const.MaxProgramMatrixStackDepth;
+ params[0] = ctx->Const.MaxProgramMatrixStackDepth;
break;
case GL_MAX_TRACK_MATRICES_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- *params = ctx->Const.MaxProgramMatrices;
+ params[0] = ctx->Const.MaxProgramMatrices;
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- *params = ctx->CurrentStack->Depth + 1;
+ params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
break;
case GL_CURRENT_MATRIX_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- for (i = 0; i < 16; i++)
- params[i] = (GLint) ctx->CurrentStack->Top->m[i];
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- if (ctx->VertexProgram.Current)
- *params = (GLint) ctx->VertexProgram.Current->Base.Id;
- else
- *params = 0;
+ params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
break;
case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION2_I(NV_vertex_program, ARB_vertex_program, pname);
- *params = (GLint) ctx->Program.ErrorPos;
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = ctx->Program.ErrorPos;
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);
+ break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
- *params = (GLint) ctx->Array.VertexAttrib[n].Enabled;
- }
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
+ break;
case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
+ break;
case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
+ break;
case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
+ break;
case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
+ break;
case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
+ break;
case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
+ break;
case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
+ break;
case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
+ break;
case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
+ break;
case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
+ break;
case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
+ break;
case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
+ break;
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
+ break;
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
- *params = (GLint) ctx->Eval.Map1Attrib[n];
- }
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
break;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- {
- GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
- *params = (GLint) ctx->Eval.Map2Attrib[n];
- }
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
break;
-#endif /* FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_fragment_program
case GL_FRAGMENT_PROGRAM_NV:
CHECK_EXTENSION_I(NV_fragment_program, pname);
- *params = (GLint) ctx->FragmentProgram.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
break;
case GL_MAX_TEXTURE_COORDS_NV:
CHECK_EXTENSION_I(NV_fragment_program, pname);
- *params = (GLint) ctx->Const.MaxTextureCoordUnits;
+ params[0] = ctx->Const.MaxTextureCoordUnits;
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
CHECK_EXTENSION_I(NV_fragment_program, pname);
- *params = (GLint) ctx->Const.MaxTextureImageUnits;
+ params[0] = ctx->Const.MaxTextureImageUnits;
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
CHECK_EXTENSION_I(NV_fragment_program, pname);
- if (ctx->FragmentProgram.Current)
- *params = (GLint) ctx->FragmentProgram.Current->Base.Id;
- else
- *params = 0;
+ params[0] = ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
break;
case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
CHECK_EXTENSION_I(NV_fragment_program, pname);
- *params = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
break;
-#endif /* FEATURE_NV_fragment_program */
-
- /* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
break;
case GL_TEXTURE_BINDING_RECTANGLE_NV:
CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- *params = (GLint) textureUnit->CurrentRect->Name;
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- *params = (GLint) ctx->Const.MaxTextureRectSize;
+ params[0] = ctx->Const.MaxTextureRectSize;
break;
-
- /* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
- *params = (GLint) ctx->Stencil.TestTwoSide;
+ params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
- *params = (GLint) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
-
- /* GL_NV_light_max_exponent */
case GL_MAX_SHININESS_NV:
- *params = (GLint) ctx->Const.MaxShininess;
+ CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+ params[0] = IROUND(ctx->Const.MaxShininess);
break;
case GL_MAX_SPOT_EXPONENT_NV:
- *params = (GLint) ctx->Const.MaxSpotExponent;
+ CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+ params[0] = IROUND(ctx->Const.MaxSpotExponent);
break;
-
-#if FEATURE_ARB_vertex_buffer_object
case GL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.ArrayBufferObj->Name;
+ params[0] = ctx->Array.ArrayBufferObj->Name;
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.Vertex.BufferObj->Name;
+ params[0] = ctx->Array.Vertex.BufferObj->Name;
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.Normal.BufferObj->Name;
+ params[0] = ctx->Array.Normal.BufferObj->Name;
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.Color.BufferObj->Name;
+ params[0] = ctx->Array.Color.BufferObj->Name;
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.Index.BufferObj->Name;
+ params[0] = ctx->Array.Index.BufferObj->Name;
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.TexCoord[clientUnit].BufferObj->Name;
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.EdgeFlag.BufferObj->Name;
+ params[0] = ctx->Array.EdgeFlag.BufferObj->Name;
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.SecondaryColor.BufferObj->Name;
+ params[0] = ctx->Array.SecondaryColor.BufferObj->Name;
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.FogCoord.BufferObj->Name;
+ params[0] = ctx->Array.FogCoord.BufferObj->Name;
break;
- /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- *params = (GLint) ctx->Array.ElementArrayBufferObj->Name;
+ params[0] = ctx->Array.ElementArrayBufferObj->Name;
break;
-#endif
-#if FEATURE_EXT_pixel_buffer_object
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
- *params = (GLint) ctx->Pack.BufferObj->Name;
+ params[0] = ctx->Pack.BufferObj->Name;
break;
case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
- *params = (GLint) ctx->Unpack.BufferObj->Name;
+ params[0] = ctx->Unpack.BufferObj->Name;
break;
-#endif
-
-#if FEATURE_ARB_vertex_program
- /* GL_NV_vertex_program and GL_ARB_fragment_program define others */
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXTENSION_I(ARB_vertex_program, pname);
- *params = (GLint) ctx->Const.MaxVertexProgramAttribs;
+ params[0] = ctx->Const.MaxVertexProgramAttribs > 0;
break;
-#endif
-
-#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXTENSION_I(ARB_fragment_program, pname);
- *params = ctx->FragmentProgram.Enabled;
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXTENSION_I(ARB_fragment_program, pname);
- params[0] = (GLint) ctx->CurrentStack->Top->m[0];
- params[1] = (GLint) ctx->CurrentStack->Top->m[4];
- params[2] = (GLint) ctx->CurrentStack->Top->m[8];
- params[3] = (GLint) ctx->CurrentStack->Top->m[12];
- params[4] = (GLint) ctx->CurrentStack->Top->m[1];
- params[5] = (GLint) ctx->CurrentStack->Top->m[5];
- params[6] = (GLint) ctx->CurrentStack->Top->m[9];
- params[7] = (GLint) ctx->CurrentStack->Top->m[13];
- params[8] = (GLint) ctx->CurrentStack->Top->m[2];
- params[9] = (GLint) ctx->CurrentStack->Top->m[6];
- params[10] = (GLint) ctx->CurrentStack->Top->m[10];
- params[11] = (GLint) ctx->CurrentStack->Top->m[14];
- params[12] = (GLint) ctx->CurrentStack->Top->m[3];
- params[13] = (GLint) ctx->CurrentStack->Top->m[7];
- params[14] = (GLint) ctx->CurrentStack->Top->m[11];
- params[15] = (GLint) ctx->CurrentStack->Top->m[15];
- break;
- /* Remaining ARB_fragment_program queries alias with
- * the GL_NV_fragment_program queries.
- */
-#endif
-
- /* GL_EXT_depth_bounds_test */
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
case GL_DEPTH_BOUNDS_TEST_EXT:
CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
- params[0] = ctx->Depth.BoundsTest;
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
break;
case GL_DEPTH_BOUNDS_EXT:
CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
- params[0] = (GLint) ctx->Depth.BoundsMin;
- params[1] = (GLint) ctx->Depth.BoundsMax;
+ params[0] = IROUND(ctx->Depth.BoundsMin);
+ params[1] = IROUND(ctx->Depth.BoundsMax);
break;
-
-#if FEATURE_MESA_program_debug
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION_I(MESA_program_debug, pname);
- *params = (GLint) ctx->FragmentProgram.CallbackEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
break;
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION_I(MESA_program_debug, pname);
- *params = (GLint) ctx->VertexProgram.CallbackEnabled;
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
break;
case GL_FRAGMENT_PROGRAM_POSITION_MESA:
CHECK_EXTENSION_I(MESA_program_debug, pname);
- *params = (GLint) ctx->FragmentProgram.CurrentPosition;
+ params[0] = ctx->FragmentProgram.CurrentPosition;
break;
case GL_VERTEX_PROGRAM_POSITION_MESA:
CHECK_EXTENSION_I(MESA_program_debug, pname);
- *params = (GLint) ctx->VertexProgram.CurrentPosition;
+ params[0] = ctx->VertexProgram.CurrentPosition;
break;
-#endif
-
case GL_MAX_DRAW_BUFFERS_ARB:
CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- *params = ctx->Const.MaxDrawBuffers;
+ params[0] = ctx->Const.MaxDrawBuffers;
break;
case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
+ break;
case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_INT(buffer);
+ }
+ break;
case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_INT(buffer);
+ }
+ break;
case GL_DRAW_BUFFER3_ARB:
- case GL_DRAW_BUFFER4_ARB:
- case GL_DRAW_BUFFER5_ARB:
- case GL_DRAW_BUFFER6_ARB:
- case GL_DRAW_BUFFER7_ARB:
- case GL_DRAW_BUFFER8_ARB:
- case GL_DRAW_BUFFER9_ARB:
- case GL_DRAW_BUFFER10_ARB:
- case GL_DRAW_BUFFER11_ARB:
- case GL_DRAW_BUFFER12_ARB:
- case GL_DRAW_BUFFER13_ARB:
- case GL_DRAW_BUFFER14_ARB:
- case GL_DRAW_BUFFER15_ARB:
CHECK_EXTENSION_I(ARB_draw_buffers, pname);
{
- GLuint i = pname - GL_DRAW_BUFFER0_ARB;
- if (i >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetIntegerv(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- *params = (GLint) ctx->Color.DrawBuffer[i];
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_INT(buffer);
}
break;
-
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- *params = ctx->Const.ColorReadType;
- return;
+ CHECK_EXTENSION_I(OES_read_format, pname);
+ params[0] = ctx->Const.ColorReadType;
+ break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- *params = ctx->Const.ColorReadFormat;
- return;
-
-#if FEATURE_ATI_fragment_shader
+ CHECK_EXTENSION_I(OES_read_format, pname);
+ params[0] = ctx->Const.ColorReadFormat;
+ break;
case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- *params = 6;
- break;
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- *params = 8;
- break;
- case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- *params = 2;
- break;
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- *params = 8;
- break;
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- *params = 16;
- break;
- case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- *params = GL_TRUE;
- break;
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- *params = 3;
- break;
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- *params = 3;
- break;
-#endif
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
- }
-}
-
-
-/**
- * Get the address of a selected pointer.
- *
- * \param pname array or buffer to be returned.
- * \param params will hold the pointer speficifed by \p pname.
- *
- * \sa glGetPointerv().
- *
- * Tries to get the specified pointer via dd_function_table::GetPointerv,
- * otherwise gets the specified pointer from the current context.
- */
-void GLAPIENTRY
-_mesa_GetPointerv( GLenum pname, GLvoid **params )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint clientUnit = ctx->Array.ActiveTexture;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
-
- if (ctx->Driver.GetPointerv
- && (*ctx->Driver.GetPointerv)(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_VERTEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Vertex.Ptr;
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 6;
break;
- case GL_NORMAL_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Normal.Ptr;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 8;
break;
- case GL_COLOR_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Color.Ptr;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 2;
break;
- case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.SecondaryColor.Ptr;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 8;
break;
- case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.FogCoord.Ptr;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 16;
break;
- case GL_INDEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Index.Ptr;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = BOOLEAN_TO_INT(GL_TRUE);
break;
- case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.TexCoord[clientUnit].Ptr;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 3;
break;
- case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.EdgeFlag.Ptr;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 3;
break;
- case GL_FEEDBACK_BUFFER_POINTER:
- *params = ctx->Feedback.Buffer;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
break;
- case GL_SELECTION_BUFFER_POINTER:
- *params = ctx->Select.Buffer;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = ctx->Stencil.ValueMask[1];
break;
-#if FEATURE_MESA_program_debug
- case GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA:
- if (!ctx->Extensions.MESA_program_debug) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
- return;
- }
- *params = *(GLvoid **) &ctx->FragmentProgram.Callback;
+ case GL_STENCIL_BACK_REF:
+ params[0] = ctx->Stencil.Ref[1];
break;
- case GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA:
- if (!ctx->Extensions.MESA_program_debug) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
- return;
- }
- *params = ctx->FragmentProgram.CallbackData;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
break;
- case GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA:
- if (!ctx->Extensions.MESA_program_debug) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
- return;
- }
- *params = *(GLvoid **) &ctx->VertexProgram.Callback;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
break;
- case GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA:
- if (!ctx->Extensions.MESA_program_debug) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
- return;
- }
- *params = ctx->VertexProgram.CallbackData;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
break;
-#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
- return;
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
}
-/**
- * Get a string describing the current GL connection.
- *
- * \param name name symbolic constant.
- *
- * \sa glGetString().
- *
- * Tries to get the string from dd_function_table::GetString, otherwise returns
- * the hardcoded strings.
- */
-const GLubyte * GLAPIENTRY
-_mesa_GetString( GLenum name )
+void GLAPIENTRY
+_mesa_GetDoublev( GLenum pname, GLdouble *params )
{
- GET_CURRENT_CONTEXT(ctx);
- static const char *vendor = "Brian Paul";
- static const char *renderer = "Mesa";
- static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING;
- static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
- static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
- static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
- static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/
+ const GLfloat magic = -1234.5F;
+ GLfloat values[16];
+ GLuint i;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+ if (!params)
+ return;
- /* this is a required driver function */
- assert(ctx->Driver.GetString);
- {
- const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
- if (str)
- return str;
+ /* Init temp array to magic numbers so we can figure out how many values
+ * are returned by the GetFloatv() call.
+ */
+ for (i = 0; i < 16; i++)
+ values[i] = magic;
- switch (name) {
- case GL_VENDOR:
- return (const GLubyte *) vendor;
- case GL_RENDERER:
- return (const GLubyte *) renderer;
- case GL_VERSION:
- if (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3) {
- if (ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_shadow &&
- ctx->Extensions.ARB_texture_env_crossbar &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.ARB_window_pos &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_logic_op &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_fog_coord &&
- ctx->Extensions.EXT_multi_draw_arrays &&
- ctx->Extensions.EXT_point_parameters && /*aka ARB*/
- ctx->Extensions.EXT_secondary_color &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.EXT_texture_lod_bias &&
- ctx->Extensions.SGIS_generate_mipmap) {
- if (ctx->Extensions.ARB_occlusion_query &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.EXT_shadow_funcs) {
- if (ctx->Extensions.ARB_draw_buffers &&
- ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_stencil_two_side) {
- return (const GLubyte *) version_2_0;
- }
- else {
- return (const GLubyte *) version_1_5;
- }
- }
- else {
- return (const GLubyte *) version_1_4;
- }
- }
- else {
- return (const GLubyte *) version_1_3;
- }
- }
- else {
- return (const GLubyte *) version_1_2;
- }
- case GL_EXTENSIONS:
- if (!ctx->Extensions.String)
- ctx->Extensions.String = _mesa_make_extension_string(ctx);
- return (const GLubyte *) ctx->Extensions.String;
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
- FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- case GL_PROGRAM_ERROR_STRING_NV:
- if (ctx->Extensions.NV_fragment_program ||
- ctx->Extensions.ARB_fragment_program ||
- ctx->Extensions.NV_vertex_program ||
- ctx->Extensions.ARB_vertex_program) {
- return (const GLubyte *) ctx->Program.ErrorString;
- }
- /* FALL-THROUGH */
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (const GLubyte *) 0;
- }
- }
+ _mesa_GetFloatv(pname, values);
+
+ for (i = 0; values[i] != magic && i < 16; i++)
+ params[i] = (GLdouble) values[i];
}
-
-/**
- * Execute a glGetError() command.
- *
- * \return error number.
- *
- * Returns __GLcontextRec::ErrorValue.
- */
-GLenum GLAPIENTRY
-_mesa_GetError( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum e = ctx->ErrorValue;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
-
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- return e;
-}
--- /dev/null
+#!/usr/bin/env python
+
+# Mesa 3-D graphics library
+#
+# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+# This script is used to generate the get.c file:
+# python get_gen.py > get.c
+
+
+import string
+
+
+GLint = 1
+GLenum = 2
+GLfloat = 3
+GLdouble = 4
+GLboolean = 5
+GLfloatN = 6 # A normalized value, such as a color or depth range
+
+
+TypeStrings = {
+ GLint : "GLint",
+ GLenum : "GLenum",
+ GLfloat : "GLfloat",
+ GLdouble : "GLdouble",
+ GLboolean : "GLboolean"
+}
+
+
+# Each entry is a tuple of:
+# - the GL state name, such as GL_CURRENT_COLOR
+# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
+# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
+# - optional extra code or empty string
+# - optional extension to check, or None (XXX this should be a list!)
+#
+StateVars = [
+ ( "GL_ACCUM_RED_BITS", GLint, ["ctx->Visual.accumRedBits"], "", None ),
+ ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->Visual.accumGreenBits"], "", None ),
+ ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->Visual.accumBlueBits"], "", None ),
+ ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->Visual.accumAlphaBits"], "", None ),
+ ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
+ [ "ctx->Accum.ClearColor[0]",
+ "ctx->Accum.ClearColor[1]",
+ "ctx->Accum.ClearColor[2]",
+ "ctx->Accum.ClearColor[3]" ],
+ "", None ),
+ ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
+ ( "GL_ALPHA_BITS", GLint, ["ctx->Visual.alphaBits"], "", None ),
+ ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
+ ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
+ ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
+ ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
+ ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
+ ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
+ ( "GL_AUX_BUFFERS", GLint, ["ctx->Visual.numAuxBuffers"], "", None ),
+ ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
+ ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
+ ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
+ ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
+ ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
+ ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
+ ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
+ ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
+ ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
+ "", None ),
+ ( "GL_BLEND_COLOR_EXT", GLfloatN,
+ [ "ctx->Color.BlendColor[0]",
+ "ctx->Color.BlendColor[1]",
+ "ctx->Color.BlendColor[2]",
+ "ctx->Color.BlendColor[3]"], "", None ),
+ ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
+ ( "GL_BLUE_BITS", GLint, ["ctx->Visual.blueBits"], "", None ),
+ ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
+ ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
+ ["ctx->ClientAttribStackDepth"], "", None ),
+ ( "GL_CLIP_PLANE0", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE1", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE2", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE3", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE4", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE5", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
+ ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
+ [ "ctx->Color.ClearColor[0]",
+ "ctx->Color.ClearColor[1]",
+ "ctx->Color.ClearColor[2]",
+ "ctx->Color.ClearColor[3]" ], "", None ),
+ ( "GL_COLOR_MATERIAL", GLboolean,
+ ["ctx->Light.ColorMaterialEnabled"], "", None ),
+ ( "GL_COLOR_MATERIAL_FACE", GLenum,
+ ["ctx->Light.ColorMaterialFace"], "", None ),
+ ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
+ ["ctx->Light.ColorMaterialMode"], "", None ),
+ ( "GL_COLOR_WRITEMASK", GLint,
+ [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
+ ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
+ ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
+ ( "GL_CURRENT_COLOR", GLfloatN,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_INDEX", GLfloat, ["ctx->Current.Index"],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_NORMAL", GLfloatN,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
+ ["ctx->Current.RasterColor[0]",
+ "ctx->Current.RasterColor[1]",
+ "ctx->Current.RasterColor[2]",
+ "ctx->Current.RasterColor[3]"], "", None ),
+ ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
+ ["ctx->Current.RasterDistance"], "", None ),
+ ( "GL_CURRENT_RASTER_INDEX", GLfloat,
+ ["ctx->Current.RasterIndex"], "", None ),
+ ( "GL_CURRENT_RASTER_POSITION", GLfloat,
+ ["ctx->Current.RasterPos[0]",
+ "ctx->Current.RasterPos[1]",
+ "ctx->Current.RasterPos[2]",
+ "ctx->Current.RasterPos[3]"], "", None ),
+ ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
+ ["ctx->Current.RasterTexCoords[texUnit][0]",
+ "ctx->Current.RasterTexCoords[texUnit][1]",
+ "ctx->Current.RasterTexCoords[texUnit][2]",
+ "ctx->Current.RasterTexCoords[texUnit][3]"],
+ "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
+ ["ctx->Current.RasterPosValid"], "", None ),
+ ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
+ ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
+ "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
+ ( "GL_DEPTH_BITS", GLint, ["ctx->Visual.depthBits"], "", None ),
+ ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
+ ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
+ ( "GL_DEPTH_RANGE", GLfloatN,
+ [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
+ ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
+ ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
+ ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
+ ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
+ ( "GL_DOUBLEBUFFER", GLboolean, ["ctx->Visual.doubleBufferMode"], "", None ),
+ ( "GL_DRAW_BUFFER", GLenum, ["ctx->Color.DrawBuffer[0]"], "", None ),
+ ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
+ ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
+ ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
+ ( "GL_FOG_COLOR", GLfloatN,
+ [ "ctx->Fog.Color[0]",
+ "ctx->Fog.Color[1]",
+ "ctx->Fog.Color[2]",
+ "ctx->Fog.Color[3]" ], "", None ),
+ ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
+ ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
+ ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
+ ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
+ ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
+ ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
+ ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
+ ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
+ ( "GL_GREEN_BITS", GLint, ["ctx->Visual.greenBits"], "", None ),
+ ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
+ ( "GL_INDEX_BITS", GLint, ["ctx->Visual.indexBits"], "", None ),
+ ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
+ ( "GL_INDEX_MODE", GLboolean, ["!ctx->Visual.rgbMode"], "", None ),
+ ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
+ ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
+ ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
+ ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
+ ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
+ ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
+ ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
+ ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
+ ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
+ ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
+ ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
+ ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
+ ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
+ ["ctx->Light.Model.Ambient[0]",
+ "ctx->Light.Model.Ambient[1]",
+ "ctx->Light.Model.Ambient[2]",
+ "ctx->Light.Model.Ambient[3]"], "", None ),
+ ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
+ ["ctx->Light.Model.ColorControl"], "", None ),
+ ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
+ ["ctx->Light.Model.LocalViewer"], "", None ),
+ ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
+ ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
+ ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
+ ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
+ ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
+ ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
+ ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
+ ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
+ ["ctx->Const.LineWidthGranularity"], "", None ),
+ ( "GL_LINE_WIDTH_RANGE", GLfloat,
+ ["ctx->Const.MinLineWidthAA",
+ "ctx->Const.MaxLineWidthAA"], "", None ),
+ ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
+ ["ctx->Const.MinLineWidth",
+ "ctx->Const.MaxLineWidth"], "", None ),
+ ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
+ ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
+ ( "GL_LIST_MODE", GLenum, ["mode"],
+ """GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;""", None ),
+ ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
+ ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
+ ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
+ ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
+ ( "GL_MAP1_GRID_DOMAIN", GLfloat,
+ ["ctx->Eval.MapGrid1u1",
+ "ctx->Eval.MapGrid1u2"], "", None ),
+ ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
+ ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
+ ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
+ ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
+ ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
+ ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
+ ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
+ ( "GL_MAP2_GRID_DOMAIN", GLfloat,
+ ["ctx->Eval.MapGrid2u1",
+ "ctx->Eval.MapGrid2u2",
+ "ctx->Eval.MapGrid2v1",
+ "ctx->Eval.MapGrid2v2"], "", None ),
+ ( "GL_MAP2_GRID_SEGMENTS", GLint,
+ ["ctx->Eval.MapGrid2un",
+ "ctx->Eval.MapGrid2vn"], "", None ),
+ ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
+ ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
+ ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
+ ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
+ ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
+ ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
+ ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
+ ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
+
+ ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
+ ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
+ ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
+ ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
+ ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
+ ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
+ ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
+ ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
+ ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
+ ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_VIEWPORT_DIMS", GLint, ["MAX_WIDTH", "MAX_HEIGHT"], "", None ),
+ ( "GL_MODELVIEW_MATRIX", GLfloat,
+ [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
+ ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
+ ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
+ ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
+ ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
+ ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
+ ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
+ ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
+ ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
+ ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
+ ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
+ ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
+ ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
+ ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
+ ["ctx->Hint.PerspectiveCorrection"], "", None ),
+ ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
+ ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
+ ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
+ ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
+ ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
+ ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
+ ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
+ ["ctx->Const.PointSizeGranularity"], "", None ),
+ ( "GL_POINT_SIZE_RANGE", GLfloat,
+ ["ctx->Const.MinPointSizeAA",
+ "ctx->Const.MaxPointSizeAA"], "", None ),
+ ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
+ ["ctx->Const.MinPointSize",
+ "ctx->Const.MaxPointSize"], "", None ),
+ ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
+ ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
+ ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
+ ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
+ ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
+ ["ctx->Point.Threshold"], "", None ),
+ ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
+ ["ctx->Point.Params[0]",
+ "ctx->Point.Params[1]",
+ "ctx->Point.Params[2]"], "", None ),
+ ( "GL_POLYGON_MODE", GLenum,
+ ["ctx->Polygon.FrontMode",
+ "ctx->Polygon.BackMode"], "", None ),
+ ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
+ ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
+ ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
+ ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
+ ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
+ ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
+ ( "GL_PROJECTION_MATRIX", GLfloat,
+ [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
+ ( "GL_PROJECTION_STACK_DEPTH", GLint,
+ ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
+ ( "GL_READ_BUFFER", GLenum, ["ctx->Pixel.ReadBuffer"], "", None ),
+ ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
+ ( "GL_RED_BITS", GLint, [" ctx->Visual.redBits "], "", None ),
+ ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
+ ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
+ ( "GL_RESCALE_NORMAL", GLboolean,
+ ["ctx->Transform.RescaleNormals"], "", None ),
+ ( "GL_RGBA_MODE", GLboolean, ["ctx->Visual.rgbMode"], "", None ),
+ ( "GL_SCISSOR_BOX", GLint,
+ ["ctx->Scissor.X",
+ "ctx->Scissor.Y",
+ "ctx->Scissor.Width",
+ "ctx->Scissor.Height"], "", None ),
+ ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
+ ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
+ ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
+ ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
+ ["ctx->Texture.SharedPalette"], "", None ),
+ ( "GL_STENCIL_BITS", GLint, ["ctx->Visual.stencilBits"], "", None ),
+ ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
+ ( "GL_STENCIL_FAIL", GLenum,
+ ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_FUNC", GLenum,
+ ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
+ ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
+ ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_REF", GLint,
+ ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
+ ( "GL_STENCIL_VALUE_MASK", GLint,
+ ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_WRITEMASK", GLint,
+ ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STEREO", GLboolean, ["ctx->Visual.stereoMode"], "", None ),
+ ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
+ ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
+ ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
+ ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
+ ( "GL_TEXTURE_BINDING_1D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_2D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_3D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
+ ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
+ ["color[0]", "color[1]", "color[2]", "color[3]"],
+ "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
+ None ),
+ ( "GL_TEXTURE_ENV_MODE", GLenum,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
+ ( "GL_TEXTURE_GEN_S", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_T", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_R", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_GEN_Q", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
+ ( "GL_TEXTURE_MATRIX", GLfloat,
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
+ ( "GL_TEXTURE_STACK_DEPTH", GLint,
+ ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
+ ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
+ ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
+ ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
+ ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
+ ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
+ ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
+ ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
+ ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
+ ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
+ ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
+ "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
+ ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
+ ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
+
+ # Vertex arrays
+ ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
+ ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
+ ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
+ ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
+ ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
+ ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
+ ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
+ ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
+ ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
+ ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
+ ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
+ ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
+ ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
+ ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
+ ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
+ ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
+ ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
+ ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
+ ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
+
+ # GL_ARB_multitexture
+ ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
+ ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
+ "", "ARB_multitexture" ),
+ ( "GL_ACTIVE_TEXTURE_ARB", GLint,
+ [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ),
+ ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
+ ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ),
+
+ # GL_ARB_texture_cube_map
+ ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
+ ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ),
+ ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
+ "", "ARB_texture_cube_map" ),
+ ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
+ ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
+ "", "ARB_texture_cube_map"),
+
+ # GL_ARB_texture_compression */
+ ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
+ ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ),
+ ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
+ ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ),
+ ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
+ [],
+ """GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);""",
+ "ARB_texture_compression" ),
+
+ # GL_EXT_compiled_vertex_array
+ ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
+ "", "EXT_compiled_vertex_array" ),
+ ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
+ "", "EXT_compiled_vertex_array" ),
+
+ # GL_ARB_transpose_matrix
+ ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
+ ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
+
+ # GL_HP_occlusion_test
+ ( "GL_OCCLUSION_TEST_HP", GLboolean, ["ctx->Depth.OcclusionTest"], "",
+ "HP_occlusion_test" ),
+ ( "GL_OCCLUSION_TEST_RESULT_HP", GLboolean, [],
+ """if (ctx->Depth.OcclusionTest)
+ params[0] = ctx->OcclusionResult;
+ else
+ params[0] = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ return;""",
+ "HP_occlusion_test" ),
+
+ # GL_SGIS_pixel_texture
+ ( "GL_PIXEL_TEXTURE_SGIS", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
+ "", "SGIS_pixel_texture" ),
+
+ # GL_SGIX_pixel_texture
+ ( "GL_PIXEL_TEX_GEN_SGIX", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
+ "", "SGIX_pixel_texture" ),
+ ( "GL_PIXEL_TEX_GEN_MODE_SGIX", GLenum, ["pixel_texgen_mode(ctx)"],
+ "", "SGIX_pixel_texture" ),
+
+ # GL_SGI_color_matrix (also in 1.2 imaging)
+ ( "GL_COLOR_MATRIX_SGI", GLfloat,
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
+ ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
+ ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
+ ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
+ ["MAX_COLOR_STACK_DEPTH"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
+ ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
+ ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
+
+ # GL_EXT_convolution (also in 1.2 imaging)
+ ( "GL_CONVOLUTION_1D_EXT", GLboolean,
+ ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ),
+ ( "GL_CONVOLUTION_2D_EXT", GLboolean,
+ ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ),
+ ( "GL_SEPARABLE_2D_EXT", GLboolean,
+ ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ),
+ ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ),
+ ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ),
+ ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ),
+ ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ),
+ ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ),
+ ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ),
+ ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ),
+ ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
+ ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ),
+
+ # GL_EXT_histogram / GL_ARB_imaging
+ ( "GL_HISTOGRAM", GLboolean,
+ [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ),
+ ( "GL_MINMAX", GLboolean,
+ [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ),
+
+ # GL_SGI_color_table / GL_ARB_imaging
+ ( "GL_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ),
+ ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ),
+ ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ),
+
+ # GL_SGI_texture_color_table
+ ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
+ "", "SGI_texture_color_table" ),
+
+ # GL_EXT_secondary_color
+ ( "GL_COLOR_SUM_EXT", GLboolean,
+ ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ),
+ ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
+ ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
+ "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ),
+ ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
+ ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ),
+ ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
+ ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ),
+ ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
+ ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ),
+ ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
+ ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ),
+
+ # GL_EXT_fog_coord
+ ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
+ ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
+ "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ),
+ ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
+ "", "EXT_fog_coord" ),
+ ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
+ "", "EXT_fog_coord" ),
+ ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
+ "", "EXT_fog_coord" ),
+ ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
+ "", "EXT_fog_coord" ),
+
+ # GL_EXT_texture_lod_bias
+ ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
+ ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"),
+
+ # GL_EXT_texture_filter_anisotropic
+ ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
+ ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"),
+
+ # GL_ARB_multisample
+ ( "GL_MULTISAMPLE_ARB", GLboolean,
+ ["ctx->Multisample.Enabled"], "", "ARB_multisample" ),
+ ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
+ ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ),
+ ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
+ ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ),
+ ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
+ ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ),
+ ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
+ ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ),
+ ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
+ ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ),
+ ( "GL_SAMPLE_BUFFERS_ARB", GLint, ["0"], "", "ARB_multisample" ),
+ ( "GL_SAMPLES_ARB", GLint, ["0"], "", "ARB_multisample" ),
+
+ # GL_IBM_rasterpos_clip
+ ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
+ ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ),
+
+ # GL_NV_point_sprite
+ ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"],
+ "", "NV_point_sprite" ), # OR ARB_point_sprite
+ ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
+ "", "NV_point_sprite" ), # OR ARB_point_sprite
+ ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
+ "", "NV_point_sprite" ), # OR ARB_point_sprite
+
+ # GL_SGIS_generate_mipmap
+ ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
+ "", "SGIS_generate_mipmap" ),
+
+ # GL_NV_vertex_program
+ ( "GL_VERTEX_PROGRAM_NV", GLboolean,
+ ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
+ ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
+ ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ),
+ ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
+ ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ),
+ ( "GL_MAX_TRACK_MATRICES_NV", GLint,
+ ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ),
+ ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
+ ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ),
+ ( "GL_CURRENT_MATRIX_NV", GLfloat,
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ),
+ ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
+ ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
+ "", "NV_vertex_program" ),
+ ( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
+ ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
+ ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ),
+ ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
+ ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ),
+
+ # GL_NV_fragment_program
+ ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
+ ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ),
+ ( "GL_MAX_TEXTURE_COORDS_NV", GLint,
+ ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ),
+ ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
+ ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
+ ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
+ ["ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0"],
+ "", "NV_fragment_program" ),
+ ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
+ ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),
+
+ # GL_NV_texture_rectangle
+ ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
+ ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ),
+ ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
+ "", "NV_texture_rectangle" ),
+ ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
+ ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ),
+
+ # GL_EXT_stencil_two_side
+ ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
+ ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ),
+ ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
+ ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
+ "", "EXT_stencil_two_side" ),
+
+ # GL_NV_light_max_exponent
+ ( "GL_MAX_SHININESS_NV", GLfloat,
+ ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ),
+ ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
+ ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ),
+
+ # GL_ARB_vertex_buffer_object
+ ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
+ "", "ARB_vertex_buffer_object" ),
+ ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.SecondaryColor.BufferObj->Name"],
+ "", "ARB_vertex_buffer_object" ),
+ ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
+ ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+
+ # GL_EXT_pixel_buffer_object
+ ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
+ ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
+ ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
+ ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
+
+ # GL_ARB_vertex_program
+ ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
+ ["ctx->Const.MaxVertexProgramAttribs > 0"], "", "ARB_vertex_program" ),
+
+ # GL_ARB_fragment_program
+ ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
+ ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ),
+ ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
+ ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
+ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
+ "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
+ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ),
+
+ # GL_EXT_depth_bounds_test
+ ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
+ ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ),
+ ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
+ ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
+ "", "EXT_depth_bounds_test" ),
+
+ # GL_MESA_program_debug
+ ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
+ ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ),
+ ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
+ ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ),
+ ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
+ ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ),
+ ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
+ ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ),
+
+ # GL_ARB_draw_buffers
+ ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
+ ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ),
+ ( "GL_DRAW_BUFFER0_ARB", GLenum,
+ ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ),
+ ( "GL_DRAW_BUFFER1_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ),
+ ( "GL_DRAW_BUFFER2_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ),
+ ( "GL_DRAW_BUFFER3_ARB", GLenum,
+ ["buffer"],
+ """GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ),
+ # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
+
+ # GL_OES_read_format
+ ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
+ ["ctx->Const.ColorReadType"], "", "OES_read_format" ),
+ ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
+ ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ),
+
+ # GL_ATI_fragment_shader
+ ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ),
+ ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
+ ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ),
+ ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
+ ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ),
+ ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ),
+ ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
+ ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
+
+ # OpenGL 2.0
+ ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
+ ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
+ ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
+ ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
+ ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
+ ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
+
+]
+
+
+def ConversionFunc(fromType, toType):
+ """Return the name of the macro to convert between two data types."""
+ if fromType == toType:
+ return ""
+ elif fromType == GLfloat and toType == GLint:
+ return "IROUND"
+ elif fromType == GLfloatN and toType == GLfloat:
+ return ""
+ elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
+ return "(GLfloat)"
+ else:
+ if fromType == GLfloatN:
+ fromType = GLfloat
+ fromStr = TypeStrings[fromType]
+ fromStr = string.upper(fromStr[2:])
+ toStr = TypeStrings[toType]
+ toStr = string.upper(toStr[2:])
+ return fromStr + "_TO_" + toStr
+
+
+def EmitGetFunction(stateVars, returnType):
+ """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
+ assert (returnType == GLboolean or
+ returnType == GLint or
+ returnType == GLfloat)
+
+ strType = TypeStrings[returnType]
+ # Capitalize first letter of return type
+ if returnType == GLint:
+ function = "GetIntegerv"
+ else:
+ function = "Get" + string.upper(strType[2]) + strType[3:] + "v"
+
+ print "void GLAPIENTRY"
+ print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType])
+ print "{"
+ print " GET_CURRENT_CONTEXT(ctx);"
+ print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
+ print ""
+ print " if (!params)"
+ print " return;"
+ print ""
+ print " if (ctx->Driver.%s &&" % function
+ print " ctx->Driver.%s(ctx, pname, params))" % function
+ print " return;"
+ print ""
+ print " switch (pname) {"
+
+ extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2])
+
+ for (name, varType, state, optionalCode, extension) in stateVars:
+ print " case " + name + ":"
+ if extension:
+ print " %s(%s, pname);" % (extCheck, extension)
+ if optionalCode:
+ print " {"
+ print " " + optionalCode
+ conversion = ConversionFunc(varType, returnType)
+ n = len(state)
+ for i in range(n):
+ if conversion:
+ print " params[%d] = %s(%s);" % (i, conversion, state[i])
+ else:
+ print " params[%d] = %s;" % (i, state[i])
+ if optionalCode:
+ print " }"
+ print " break;"
+
+ print " default:"
+ print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
+ print " }"
+ print "}"
+ print ""
+ return
+
+
+
+def EmitHeader():
+ """Print the get.c file header."""
+ print """
+/***
+ *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
+ ***/
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "extensions.h"
+#include "get.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "texcompress.h"
+
+
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+
+#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
+#define ENUM_TO_INT(E) ( (GLint) (E) )
+#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+
+
+/* Check if named extension is enabled, if not generate error and return */
+
+#define CHECK1(E1, str, PNAME) \\
+ if (!ctx->Extensions.E1) { \\
+ _mesa_error(ctx, GL_INVALID_VALUE, \\
+ "glGet" str "v(0x%x)", (int) PNAME); \\
+ return; \\
+ }
+
+#define CHECK2(E1, E2, str, PNAME) \\
+ if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\
+ _mesa_error(ctx, GL_INVALID_VALUE, \\
+ "glGet" str "v(0x%x)", (int) PNAME); \\
+ return; \\
+ }
+
+#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\
+ CHECK1(EXTNAME, "Boolean", PNAME )
+
+#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\
+ CHECK1(EXTNAME, "Integer", PNAME )
+
+#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\
+ CHECK1(EXTNAME, "Float", PNAME )
+
+
+/**
+ * Helper routine.
+ */
+static GLenum
+pixel_texgen_mode(const GLcontext *ctx)
+{
+ if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_RGBA;
+ }
+ else {
+ return GL_RGB;
+ }
+ }
+ else {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_ALPHA;
+ }
+ else {
+ return GL_NONE;
+ }
+ }
+}
+"""
+ return
+
+
+
+def EmitGetDoublev():
+ print """
+void GLAPIENTRY
+_mesa_GetDoublev( GLenum pname, GLdouble *params )
+{
+ const GLfloat magic = -1234.5F;
+ GLfloat values[16];
+ GLuint i;
+
+ if (!params)
+ return;
+
+ /* Init temp array to magic numbers so we can figure out how many values
+ * are returned by the GetFloatv() call.
+ */
+ for (i = 0; i < 16; i++)
+ values[i] = magic;
+
+ _mesa_GetFloatv(pname, values);
+
+ for (i = 0; values[i] != magic && i < 16; i++)
+ params[i] = (GLdouble) values[i];
+}
+"""
+
+
+
+
+EmitHeader()
+# XXX Maybe sort the StateVars list
+EmitGetFunction(StateVars, GLboolean)
+EmitGetFunction(StateVars, GLfloat)
+EmitGetFunction(StateVars, GLint)
+EmitGetDoublev()
+