#include "pipe/p_defines.h"
#include "util/u_pack_color.h"
+#include "util/u_surface.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_query.h"
double depth, unsigned stencil)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct pipe_surface *zsbuf = softpipe->framebuffer.zsbuf;
+ unsigned zs_buffers = buffers & PIPE_CLEAR_DEPTHSTENCIL;
uint64_t cv;
uint i;
}
}
- if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+ if (zs_buffers &&
+ util_format_is_depth_and_stencil(zsbuf->texture->format) &&
+ zs_buffers != PIPE_CLEAR_DEPTHSTENCIL) {
+ /* Clearing only depth or stencil in a combined depth-stencil buffer. */
+ util_clear_depth_stencil(pipe, zsbuf, zs_buffers, depth, stencil,
+ 0, 0, zsbuf->width, zsbuf->height);
+ }
+ else if (zs_buffers) {
static const union pipe_color_union zero;
- struct pipe_surface *ps = softpipe->framebuffer.zsbuf;
- cv = util_pack64_z_stencil(ps->format, depth, stencil);
+ cv = util_pack64_z_stencil(zsbuf->format, depth, stencil);
sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv);
}