+++ /dev/null
-/*
- * Copyright © 2016 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "intel_batchbuffer.h"
-#include "intel_fbo.h"
-#include "intel_mipmap_tree.h"
-
-#include "brw_context.h"
-#include "brw_defines.h"
-#include "brw_state.h"
-
-#include "blorp_priv.h"
-
-static uint32_t
-gen8_blorp_emit_blend_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- uint32_t blend_state_offset;
-
- assume(params->num_draw_buffers);
-
- const unsigned size = 4 + 8 * params->num_draw_buffers;
- uint32_t *blend = (uint32_t *)brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
- size, 64,
- &blend_state_offset);
- memset(blend, 0, size);
-
- for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
- if (params->color_write_disable[0])
- blend[1 + 2 * i] |= GEN8_BLEND_WRITE_DISABLE_RED;
- if (params->color_write_disable[1])
- blend[1 + 2 * i] |= GEN8_BLEND_WRITE_DISABLE_GREEN;
- if (params->color_write_disable[2])
- blend[1 + 2 * i] |= GEN8_BLEND_WRITE_DISABLE_BLUE;
- if (params->color_write_disable[3])
- blend[1 + 2 * i] |= GEN8_BLEND_WRITE_DISABLE_ALPHA;
-
- blend[1 + 2 * i + 1] = GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE |
- GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE |
- GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT;
- }
-
- return blend_state_offset;
-}
-
-/* Hardware seems to try to fetch the constants even though the corresponding
- * stage gets disabled. Therefore make sure the settings for the constant
- * buffer are valid.
- */
-static void
-gen8_blorp_disable_constant_state(struct brw_context *brw,
- unsigned opcode)
-{
- BEGIN_BATCH(11);
- OUT_BATCH(opcode << 16 | (11 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_VS
- *
- * Disable vertex shader.
- */
-static void
-gen8_blorp_emit_vs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(9);
- OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_HS
- *
- * Disable the hull shader.
- */
-static void
-gen8_blorp_emit_hs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(9);
- OUT_BATCH(_3DSTATE_HS << 16 | (9 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_DS
- *
- * Disable the domain shader.
- */
-static void
-gen8_blorp_emit_ds_disable(struct brw_context *brw)
-{
- const int ds_pkt_len = brw->gen >= 9 ? 11 : 9;
- BEGIN_BATCH(ds_pkt_len);
- OUT_BATCH(_3DSTATE_DS << 16 | (ds_pkt_len - 2));
- for (int i = 0; i < ds_pkt_len - 1; i++)
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_GS
- *
- * Disable the geometry shader.
- */
-static void
-gen8_blorp_emit_gs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(10);
- OUT_BATCH(_3DSTATE_GS << 16 | (10 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_STREAMOUT
- *
- * Disable streamout.
- */
-static void
-gen8_blorp_emit_streamout_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(5);
- OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (5 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_raster_state(struct brw_context *brw)
-{
- BEGIN_BATCH(5);
- OUT_BATCH(_3DSTATE_RASTER << 16 | (5 - 2));
- OUT_BATCH(GEN8_RASTER_CULL_NONE);
- OUT_BATCH_F(0);
- OUT_BATCH_F(0);
- OUT_BATCH_F(0);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_sbe_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const unsigned num_varyings = params->wm_prog_data->num_varying_inputs;
- const unsigned urb_read_length =
- brw_blorp_get_urb_length(params->wm_prog_data);
-
- /* 3DSTATE_SBE */
- {
- const unsigned sbe_cmd_length = brw->gen == 8 ? 4 : 6;
- BEGIN_BATCH(sbe_cmd_length);
- OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2));
-
- /* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the
- * vertex data coming from vertex fetcher is taken as unmodified
- * (i.e., passed through). Vertex shader state is disabled and vertex
- * fetcher builds complete vertex entries including VUE header.
- * This is for unknown reason really needed to be disabled when more
- * than one vec4 worth of vertex attributes are needed.
- */
- OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
- urb_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
- BRW_SF_URB_ENTRY_READ_OFFSET <<
- GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT |
- GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
- GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET);
- OUT_BATCH(0);
- OUT_BATCH(params->wm_prog_data->flat_inputs);
- if (sbe_cmd_length >= 6) {
- /* Fragment coordinates are always enabled. */
- uint32_t dw4 = (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (0 << 1));
-
- for (unsigned i = 0; i < num_varyings; ++i) {
- dw4 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << ((i + 1) << 1));
- }
-
- OUT_BATCH(dw4);
- OUT_BATCH(0);
- }
- ADVANCE_BATCH();
- }
-
- {
- BEGIN_BATCH(11);
- OUT_BATCH(_3DSTATE_SBE_SWIZ << 16 | (11 - 2));
-
- /* Output DWords 1 through 8: */
- for (int i = 0; i < 8; i++) {
- OUT_BATCH(0);
- }
-
- OUT_BATCH(0); /* wrapshortest enables 0-7 */
- OUT_BATCH(0); /* wrapshortest enables 8-15 */
- ADVANCE_BATCH();
- }
-}
-
-static void
-gen8_blorp_emit_sf_config(struct brw_context *brw)
-{
- /* See gen6_blorp_emit_sf_config() */
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_SF << 16 | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(GEN6_SF_LINE_AA_MODE_TRUE);
- ADVANCE_BATCH();
-}
-
-/**
- * Disable thread dispatch (dw5.19) and enable the HiZ op.
- */
-static void
-gen8_blorp_emit_wm_state(struct brw_context *brw)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/**
- * 3DSTATE_PS
- *
- * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
- * that, thread dispatch info must still be specified.
- * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
- * valid range for this field is [0x3, 0x2f].
- * - A dispatch mode must be given; that is, at least one of the
- * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
- * discovered through simulator error messages.
- */
-static void
-gen8_blorp_emit_ps_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
- uint32_t dw3, dw5, dw6, dw7, ksp0, ksp2;
-
- dw3 = dw5 = dw6 = dw7 = ksp0 = ksp2 = 0;
- dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
-
- if (params->src.bo) {
- dw3 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
- dw3 |= 2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT; /* Two surfaces */
- } else {
- dw3 |= 1 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT; /* One surface */
- }
-
- dw7 |= prog_data->first_curbe_grf_0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
- dw7 |= prog_data->first_curbe_grf_2 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
-
- if (params->wm_prog_data->dispatch_8)
- dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
- if (params->wm_prog_data->dispatch_16)
- dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
-
- ksp0 = params->wm_prog_kernel;
- ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
-
- /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
- * it implicitly scales for different GT levels (which have some # of PSDs).
- *
- * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
- */
- if (brw->gen >= 9)
- dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
- else
- dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
-
- dw6 |= GEN7_PS_POSOFFSET_NONE;
- dw6 |= params->fast_clear_op;
-
- BEGIN_BATCH(12);
- OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
- OUT_BATCH(ksp0);
- OUT_BATCH(0);
- OUT_BATCH(dw3);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(dw6);
- OUT_BATCH(dw7);
- OUT_BATCH(0); /* kernel 1 pointer */
- OUT_BATCH(0);
- OUT_BATCH(ksp2);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_ps_blend(struct brw_context *brw)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2));
- OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_ps_extra(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
- uint32_t dw1 = 0;
-
- dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
-
- if (params->src.bo)
- dw1 |= GEN8_PSX_KILL_ENABLE;
-
- if (params->wm_prog_data->num_varying_inputs)
- dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
-
- if (params->dst.surf.samples > 1 && prog_data &&
- prog_data->persample_msaa_dispatch)
- dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
- OUT_BATCH(dw1);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_depth_disable(struct brw_context *brw)
-{
- /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
- if (brw->no_depth_or_stencil)
- return;
-
- brw_emit_depth_stall_flushes(brw);
-
- BEGIN_BATCH(8);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (8 - 2));
- OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | (BRW_SURFACE_NULL << 29));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(5);
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(5);
- OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_vf_topology(struct brw_context *brw)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
- OUT_BATCH(_3DPRIM_RECTLIST);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_vf_sys_gen_vals_state(struct brw_context *brw)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_vf_instancing_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const unsigned num_varyings =
- params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
- const unsigned num_elems = 2 + num_varyings;
-
- for (unsigned i = 0; i < num_elems; ++i) {
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
- OUT_BATCH(i);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-static void
-gen8_blorp_emit_vf_state(struct brw_context *brw)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_VF << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-static void
-gen8_blorp_emit_depth_stencil_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const unsigned pkt_len = brw->gen >= 9 ? 4 : 3;
-
- BEGIN_BATCH(pkt_len);
- OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- if (pkt_len > 3) {
- OUT_BATCH(0);
- }
- ADVANCE_BATCH();
-}
-
-static uint32_t
-gen8_blorp_emit_surface_states(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- uint32_t wm_surf_offset_renderbuffer;
- uint32_t wm_surf_offset_texture = 0;
-
- wm_surf_offset_renderbuffer =
- brw_blorp_emit_surface_state(brw, ¶ms->dst,
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER,
- true /* is_render_target */);
- if (params->src.bo) {
- wm_surf_offset_texture =
- brw_blorp_emit_surface_state(brw, ¶ms->src,
- I915_GEM_DOMAIN_SAMPLER, 0,
- false /* is_render_target */);
- }
-
- return gen6_blorp_emit_binding_table(brw,
- wm_surf_offset_renderbuffer,
- wm_surf_offset_texture);
-}
-
-/**
- * \copydoc gen6_blorp_exec()
- */
-void
-gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
-{
- uint32_t wm_bind_bo_offset = 0;
-
- brw_upload_state_base_address(brw);
-
- gen7_l3_state.emit(brw);
-
- gen7_blorp_emit_urb_config(brw, params);
-
- const uint32_t cc_blend_state_offset =
- gen8_blorp_emit_blend_state(brw, params);
- gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
-
- const uint32_t cc_state_offset = gen6_blorp_emit_cc_state(brw);
- gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
-
- gen8_blorp_emit_depth_stencil_state(brw, params);
-
- gen8_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
- gen8_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
- gen8_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
- gen8_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
- gen8_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_PS);
-
- wm_bind_bo_offset = gen8_blorp_emit_surface_states(brw, params);
-
- gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
-
- if (params->src.bo) {
- const uint32_t sampler_offset =
- gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
- gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
- }
-
- gen8_emit_3dstate_multisample(brw, params->dst.surf.samples);
- gen6_emit_3dstate_sample_mask(brw,
- params->dst.surf.samples > 1 ?
- (1 << params->dst.surf.samples) - 1 : 1);
-
- gen8_disable_stages.emit(brw);
- gen8_blorp_emit_vs_disable(brw);
- gen8_blorp_emit_hs_disable(brw);
- gen7_blorp_emit_te_disable(brw);
- gen8_blorp_emit_ds_disable(brw);
- gen8_blorp_emit_gs_disable(brw);
-
- gen8_blorp_emit_streamout_disable(brw);
- gen6_blorp_emit_clip_disable(brw);
- gen8_blorp_emit_raster_state(brw);
- gen8_blorp_emit_sbe_state(brw, params);
- gen8_blorp_emit_sf_config(brw);
-
- gen8_blorp_emit_ps_blend(brw);
- gen8_blorp_emit_ps_extra(brw, params);
-
- gen8_blorp_emit_ps_config(brw, params);
-
- gen8_blorp_emit_wm_state(brw);
-
- gen7_blorp_emit_cc_viewport(brw);
-
- gen8_blorp_emit_depth_disable(brw);
- gen7_blorp_emit_clear_params(brw, params);
- gen6_blorp_emit_drawing_rectangle(brw, params);
- gen8_blorp_emit_vf_topology(brw);
- gen8_blorp_emit_vf_sys_gen_vals_state(brw);
- gen6_blorp_emit_vertices(brw, params);
- gen8_blorp_emit_vf_instancing_state(brw, params);
- gen8_blorp_emit_vf_state(brw);
- gen7_blorp_emit_primitive(brw, params);
-
- if (brw->gen < 9)
- gen8_write_pma_stall_bits(brw, 0);
-}
unsigned num_buffers = 1;
-#if GEN_GEN == 7
- uint32_t mocs = 1 /* GEN7_MOCS_L3 */;
+#if GEN_GEN == 9
+ uint32_t mocs = (2 << 1); /* SKL_MOCS_WB */
+#elif GEN_GEN == 8
+ uint32_t mocs = 0x78; /* BDW_MOCS_WB */
+#elif GEN_GEN == 7
+ uint32_t mocs = 1; /* GEN7_MOCS_L3 */
#else
uint32_t mocs = 0;
#endif
#if GEN_GEN >= 7
vb[0].AddressModifyEnable = true;
#endif
+#if GEN_GEN >= 8
+ vb[0].BufferSize = size;
+#else
vb[0].BufferAccessType = VERTEXDATA;
vb[0].EndAddress = vb[0].BufferStartingAddress;
vb[0].EndAddress.offset += size - 1;
+#endif
if (params->wm_prog_data && params->wm_prog_data->num_varying_inputs) {
blorp_emit_input_varying_data(brw, params,
&vb[1].BufferStartingAddress, &size);
vb[1].VertexBufferIndex = 1;
vb[1].BufferPitch = 0;
- vb[1].BufferAccessType = INSTANCEDATA;
vb[1].VertexBufferMOCS = mocs;
#if GEN_GEN >= 7
vb[1].AddressModifyEnable = true;
#endif
+#if GEN_GEN >= 8
+ vb[1].BufferSize = size;
+#else
+ vb[1].BufferAccessType = INSTANCEDATA;
vb[1].EndAddress = vb[1].BufferStartingAddress;
- vb[1].EndAddress.offset += size;
+ vb[1].EndAddress.offset += size - 1;
+#endif
num_buffers++;
}
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &ve[i]);
dw += GENX(VERTEX_ELEMENT_STATE_length);
}
+
+#if GEN_GEN >= 8
+ blorp_emit(brw, GENX(3DSTATE_VF_SGVS), sgvs);
+
+ for (unsigned i = 0; i < num_elements; i++) {
+ blorp_emit(brw, GENX(3DSTATE_VF_INSTANCING), vf) {
+ vf.VertexElementIndex = i;
+ vf.InstancingEnable = false;
+ }
+ }
+
+ blorp_emit(brw, GENX(3DSTATE_VF_TOPOLOGY), topo) {
+ topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
+ }
+#endif
}
static void
* (rendering rectangle (RECTLIST) objects.
*/
-#if GEN_GEN >= 7
+#if GEN_GEN >= 8
+
+ blorp_emit(brw, GENX(3DSTATE_SF), sf);
+
+ blorp_emit(brw, GENX(3DSTATE_RASTER), raster) {
+ raster.CullMode = CULLMODE_NONE;
+ }
+
+ blorp_emit(brw, GENX(3DSTATE_SBE), sbe) {
+ sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
+ sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+ sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
+ sbe.ForceVertexURBEntryReadLength = true;
+ sbe.ForceVertexURBEntryReadOffset = true;
+ sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
+
+#if GEN_GEN >= 9
+ for (unsigned i = 0; i < 32; i++)
+ sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
+#endif
+ }
+
+#elif GEN_GEN >= 7
blorp_emit(brw, GENX(3DSTATE_SF), sf) {
sf.FrontFaceFillMode = FILL_MODE_SOLID;
* configure the WM state whether or not there is a WM program.
*/
-#if GEN_GEN >= 7
+#if GEN_GEN >= 8
+
+ blorp_emit(brw, GENX(3DSTATE_WM), wm);
+
+ blorp_emit(brw, GENX(3DSTATE_PS), ps) {
+ if (params->src.bo) {
+ ps.SamplerCount = 1; /* Up to 4 samplers */
+ ps.BindingTableEntryCount = 2;
+ } else {
+ ps.BindingTableEntryCount = 1;
+ }
+
+ ps.DispatchGRFStartRegisterForConstantSetupData0 =
+ prog_data->first_curbe_grf_0;
+ ps.DispatchGRFStartRegisterForConstantSetupData2 =
+ prog_data->first_curbe_grf_2;
+
+ ps._8PixelDispatchEnable = prog_data->dispatch_8;
+ ps._16PixelDispatchEnable = prog_data->dispatch_16;
+
+ ps.KernelStartPointer0 = params->wm_prog_kernel;
+ ps.KernelStartPointer2 =
+ params->wm_prog_kernel + prog_data->ksp_offset_2;
+
+ /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
+ * it implicitly scales for different GT levels (which have some # of
+ * PSDs).
+ *
+ * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
+ */
+ if (GEN_GEN >= 9)
+ ps.MaximumNumberofThreadsPerPSD = 64 - 1;
+ else
+ ps.MaximumNumberofThreadsPerPSD = 64 - 2;
+
+ switch (params->fast_clear_op) {
+#if GEN_GEN >= 9
+ case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
+ ps.RenderTargetResolveType = RESOLVE_PARTIAL;
+ break;
+ case (3 << 6): /* GEN9_PS_RENDER_TARGET_RESOLVE_FULL */
+ ps.RenderTargetResolveType = RESOLVE_FULL;
+ break;
+#else
+ case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
+ ps.RenderTargetResolveEnable = true;
+ break;
+#endif
+ case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
+ ps.RenderTargetFastClearEnable = true;
+ break;
+ }
+ }
+
+ blorp_emit(brw, GENX(3DSTATE_PS_EXTRA), psx) {
+ psx.PixelShaderValid = true;
+
+ if (params->src.bo)
+ psx.PixelShaderKillsPixel = true;
+
+ psx.AttributeEnable = prog_data->num_varying_inputs > 0;
+
+ if (prog_data && prog_data->persample_msaa_dispatch)
+ psx.PixelShaderIsPerSample = true;
+ }
+
+#elif GEN_GEN >= 7
blorp_emit(brw, GENX(3DSTATE_WM), wm) {
switch (params->hiz_op) {
#if GEN_GEN >= 7
blorp_emit(brw, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
sp.BlendStatePointer = offset;
+#if GEN_GEN >= 8
+ sp.BlendStatePointerValid = true;
+#endif
+ }
+#endif
+
+#if GEN_GEN >= 8
+ blorp_emit(brw, GENX(3DSTATE_PS_BLEND), ps_blend) {
+ ps_blend.HasWriteableRT = true;
}
#endif
#if GEN_GEN >= 7
blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
sp.ColorCalcStatePointer = offset;
+#if GEN_GEN >= 8
+ sp.ColorCalcStatePointerValid = true;
+#endif
}
#endif
blorp_emit_depth_stencil_state(struct brw_context *brw,
const struct brw_blorp_params *params)
{
+#if GEN_GEN >= 8
+
+ /* On gen8+, DEPTH_STENCIL state is simply an instruction */
+ blorp_emit(brw, GENX(3DSTATE_WM_DEPTH_STENCIL), ds);
+ return 0;
+
+#else /* GEN_GEN <= 7 */
+
/* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
* - 7.5.3.1 Depth Buffer Clear
* - 7.5.3.2 Depth Buffer Resolve
#endif
return offset;
+
+#endif /* GEN_GEN */
}
static void
brw_upload_state_base_address(brw);
+#if GEN_GEN >= 8
+ gen7_l3_state.emit(brw);
+#endif
+
blorp_emit_vertex_buffers(brw, params);
blorp_emit_vertex_elements(brw, params);
if (params->src.bo)
blorp_emit_sampler_state(brw, params);
+#if GEN_GEN >= 8
+ gen8_emit_3dstate_multisample(brw, params->dst.surf.samples);
+#else
gen6_emit_3dstate_multisample(brw, params->dst.surf.samples);
+#endif
blorp_emit(brw, GENX(3DSTATE_SAMPLE_MASK), mask) {
mask.SampleMask = (1 << params->dst.surf.samples) - 1;