ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
- ctx->Extensions.AMD_vertex_shader_layer = true;
+ if (ctx->API != API_OPENGL_COMPAT)
+ ctx->Extensions.AMD_vertex_shader_layer = true;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.EXT_transform_feedback = true;
EXT(AMD_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GLL, GLC, x , x , 2009)
EXT(AMD_shader_stencil_export , ARB_shader_stencil_export , GLL, GLC, x , x , 2009)
EXT(AMD_shader_trinary_minmax , dummy_true , GLL, GLC, x , x , 2012)
-EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , x , GLC, x , x , 2012)
+EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , GLL, GLC, x , x , 2012)
EXT(AMD_vertex_shader_viewport_index , AMD_vertex_shader_viewport_index , x , GLC, x , x , 2012)
EXT(ANDROID_extension_pack_es31a , ANDROID_extension_pack_es31a , x , x , x , 31, 2014)