tests: add ARB_texture_multisample enums to table
authorChris Forbes <chrisf@ijw.co.nz>
Sun, 25 Nov 2012 01:42:55 +0000 (14:42 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Fri, 1 Mar 2013 22:33:42 +0000 (11:33 +1300)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/tests/enum_strings.cpp

index 5d700072c729a6c3e41f6dd10bb2760cf09b8b06..1dae60f7fca17d6498cc8d937b32b205b314a6cd 100644 (file)
@@ -1786,6 +1786,10 @@ const struct enum_info everything[] = {
    { 0x8E4D, "GL_FIRST_VERTEX_CONVENTION" },
    { 0x8E4E, "GL_LAST_VERTEX_CONVENTION" },
    { 0x8E4F, "GL_PROVOKING_VERTEX" },
+   { 0x8E50, "GL_SAMPLE_POSITION" },
+   { 0x8E51, "GL_SAMPLE_MASK" },
+   { 0x8E52, "GL_SAMPLE_MASK_VALUE" },
+   { 0x8E59, "GL_MAX_SAMPLE_MASK_WORDS" },
    { 0x8F36, "GL_COPY_READ_BUFFER" },
    { 0x8F37, "GL_COPY_WRITE_BUFFER" },
    { 0x8F90, "GL_RED_SNORM" },
@@ -1804,6 +1808,23 @@ const struct enum_info everything[] = {
    { 0x8F9D, "GL_PRIMITIVE_RESTART" },
    { 0x8F9E, "GL_PRIMITIVE_RESTART_INDEX" },
    { 0x906F, "GL_RGB10_A2UI" },
+   { 0x9100, "GL_TEXTURE_2D_MULTISAMPLE" },
+   { 0x9101, "GL_PROXY_TEXTURE_2D_MULTISAMPLE" },
+   { 0x9102, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
+   { 0x9103, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" },
+   { 0x9104, "GL_TEXTURE_BINDING_2D_MULTISAMPLE" },
+   { 0x9105, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" },
+   { 0x9106, "GL_TEXTURE_SAMPLES" },
+   { 0x9107, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" },
+   { 0x9108, "GL_SAMPLER_2D_MULTISAMPLE" },
+   { 0x9109, "GL_INT_SAMPLER_2D_MULTISAMPLE" },
+   { 0x910A, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" },
+   { 0x910B, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" },
+   { 0x910C, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" },
+   { 0x910D, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" },
+   { 0x910E, "GL_MAX_COLOR_TEXTURE_SAMPLES" },
+   { 0x910F, "GL_MAX_DEPTH_TEXTURE_SAMPLES" },
+   { 0x9110, "GL_MAX_INTEGER_SAMPLES" },
    { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT" },
    { 0x9112, "GL_OBJECT_TYPE" },
    { 0x9113, "GL_SYNC_CONDITION" },