anv: Move meta clear code to new file anv_meta_clear.c
authorChad Versace <chad.versace@intel.com>
Tue, 3 Nov 2015 22:19:45 +0000 (14:19 -0800)
committerChad Versace <chad.versace@intel.com>
Wed, 4 Nov 2015 23:15:19 +0000 (15:15 -0800)
anv_meta.c currently handles blits, copies, clears, and resolves.  The
clear code is about to grow, and anv_meta.c is already busting at the
seams.

src/vulkan/Makefile.am
src/vulkan/anv_meta.c
src/vulkan/anv_meta.h [new file with mode: 0644]
src/vulkan/anv_meta_clear.c [new file with mode: 0644]
src/vulkan/anv_meta_clear.h [new file with mode: 0644]

index 0d6c9df6b67de3c949192adf8400637a71182695..4a05657df7137c05af3bf3bae87542e3e9f3258c 100644 (file)
@@ -67,6 +67,7 @@ VULKAN_SOURCES =                                        \
        anv_image.c                                     \
        anv_intel.c                                     \
        anv_meta.c                                      \
+       anv_meta_clear.c                                \
        anv_nir_apply_dynamic_offsets.c                 \
        anv_nir_apply_pipeline_layout.c                 \
        anv_nir_lower_push_constants.c                  \
index f6b37c3f8b20ef442f56a2522dd365aaa6b65455..880af14208dc744f4738b67bae7e642530601202 100644 (file)
@@ -27,6 +27,8 @@
 #include <unistd.h>
 #include <fcntl.h>
 
+#include "anv_meta.h"
+#include "anv_meta_clear.h"
 #include "anv_private.h"
 #include "anv_nir_builder.h"
 
@@ -66,27 +68,6 @@ build_nir_vertex_shader(bool attr_flat)
    return b.shader;
 }
 
-static nir_shader *
-build_nir_clear_fragment_shader(void)
-{
-   nir_builder b;
-
-   const struct glsl_type *color_type = glsl_vec4_type();
-
-   nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
-
-   nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                color_type, "v_attr");
-   color_in->data.location = VARYING_SLOT_VAR0;
-   color_in->data.interpolation = INTERP_QUALIFIER_FLAT;
-   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                 color_type, "f_color");
-   color_out->data.location = FRAG_RESULT_DATA0;
-   nir_copy_var(&b, color_out, color_in);
-
-   return b.shader;
-}
-
 static nir_shader *
 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
 {
@@ -138,192 +119,9 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
    return b.shader;
 }
 
-static void
-anv_device_init_meta_clear_state(struct anv_device *device)
-{
-   struct anv_shader_module vsm = {
-      .nir = build_nir_vertex_shader(true),
-   };
-
-   struct anv_shader_module fsm = {
-      .nir = build_nir_clear_fragment_shader(),
-   };
-
-   VkShader vs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = anv_shader_module_to_handle(&vsm),
-         .pName = "main",
-      }, &vs);
-
-   VkShader fs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = anv_shader_module_to_handle(&fsm),
-         .pName = "main",
-      }, &fs);
-
-   /* We use instanced rendering to clear multiple render targets. We have two
-    * vertex buffers: the first vertex buffer holds per-vertex data and
-    * provides the vertices for the clear rectangle. The second one holds
-    * per-instance data, which consists of the VUE header (which selects the
-    * layer) and the color (Vulkan supports per-RT clear colors).
-    */
-   VkPipelineVertexInputStateCreateInfo vi_create_info = {
-      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-      .bindingCount = 2,
-      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
-         {
-            .binding = 0,
-            .strideInBytes = 12,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
-         },
-         {
-            .binding = 1,
-            .strideInBytes = 32,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
-         },
-      },
-      .attributeCount = 3,
-      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
-         {
-            /* VUE Header */
-            .location = 0,
-            .binding = 1,
-            .format = VK_FORMAT_R32G32B32A32_UINT,
-            .offsetInBytes = 0
-         },
-         {
-            /* Position */
-            .location = 1,
-            .binding = 0,
-            .format = VK_FORMAT_R32G32B32_SFLOAT,
-            .offsetInBytes = 0
-         },
-         {
-            /* Color */
-            .location = 2,
-            .binding = 1,
-            .format = VK_FORMAT_R32G32B32A32_SFLOAT,
-            .offsetInBytes = 16
-         }
-      }
-   };
-
-   anv_graphics_pipeline_create(anv_device_to_handle(device),
-      &(VkGraphicsPipelineCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-
-         .stageCount = 2,
-         .pStages = (VkPipelineShaderStageCreateInfo[]) {
-            {
-               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-               .stage = VK_SHADER_STAGE_VERTEX,
-               .shader = vs,
-               .pSpecializationInfo = NULL
-            }, {
-               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-               .stage = VK_SHADER_STAGE_FRAGMENT,
-               .shader = fs,
-               .pSpecializationInfo = NULL,
-            }
-         },
-         .pVertexInputState = &vi_create_info,
-         .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
-            .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
-            .primitiveRestartEnable = false,
-         },
-         .pViewportState = &(VkPipelineViewportStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
-            .viewportCount = 1,
-            .scissorCount = 1,
-         },
-         .pRasterState = &(VkPipelineRasterStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
-            .depthClipEnable = true,
-            .rasterizerDiscardEnable = false,
-            .fillMode = VK_FILL_MODE_SOLID,
-            .cullMode = VK_CULL_MODE_NONE,
-            .frontFace = VK_FRONT_FACE_CCW
-         },
-         .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
-            .rasterSamples = 1,
-            .sampleShadingEnable = false,
-            .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
-         },
-         .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
-            .depthTestEnable = true,
-            .depthWriteEnable = true,
-            .depthCompareOp = VK_COMPARE_OP_ALWAYS,
-            .depthBoundsTestEnable = false,
-            .stencilTestEnable = true,
-            .front = (VkStencilOpState) {
-               .stencilPassOp = VK_STENCIL_OP_REPLACE,
-               .stencilCompareOp = VK_COMPARE_OP_ALWAYS,
-            },
-            .back = (VkStencilOpState) {
-               .stencilPassOp = VK_STENCIL_OP_REPLACE,
-               .stencilCompareOp = VK_COMPARE_OP_ALWAYS,
-            },
-         },
-         .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
-            .attachmentCount = 1,
-            .pAttachments = (VkPipelineColorBlendAttachmentState []) {
-               { .channelWriteMask = VK_CHANNEL_A_BIT |
-                    VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
-            }
-         },
-         .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
-            .dynamicStateCount = 9,
-            .pDynamicStates = (VkDynamicState[]) {
-               VK_DYNAMIC_STATE_VIEWPORT,
-               VK_DYNAMIC_STATE_SCISSOR,
-               VK_DYNAMIC_STATE_LINE_WIDTH,
-               VK_DYNAMIC_STATE_DEPTH_BIAS,
-               VK_DYNAMIC_STATE_BLEND_CONSTANTS,
-               VK_DYNAMIC_STATE_DEPTH_BOUNDS,
-               VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
-               VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
-               VK_DYNAMIC_STATE_STENCIL_REFERENCE,
-            },
-         },
-         .flags = 0,
-         .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
-         .subpass = 0,
-      },
-      &(struct anv_graphics_pipeline_create_info) {
-         .use_repclear = true,
-         .disable_viewport = true,
-         .disable_vs = true,
-         .use_rectlist = true
-      },
-      &device->meta_state.clear.pipeline);
-
-   anv_DestroyShader(anv_device_to_handle(device), vs);
-   anv_DestroyShader(anv_device_to_handle(device), fs);
-   ralloc_free(vsm.nir);
-   ralloc_free(fsm.nir);
-}
-
-#define NUM_VB_USED 2
-struct anv_saved_state {
-   struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED];
-   struct anv_descriptor_set *old_descriptor_set0;
-   struct anv_pipeline *old_pipeline;
-   uint32_t dynamic_flags;
-   struct anv_dynamic_state dynamic;
-};
-
-static void
+void
 anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
-                    struct anv_saved_state *state,
+                    struct anv_meta_saved_state *state,
                     uint32_t dynamic_state)
 {
    state->old_pipeline = cmd_buffer->state.pipeline;
@@ -335,16 +133,16 @@ anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
                           dynamic_state);
 }
 
-static void
+void
 anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
-                       const struct anv_saved_state *state)
+                       const struct anv_meta_saved_state *state)
 {
    cmd_buffer->state.pipeline = state->old_pipeline;
    cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
    memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
           sizeof(state->old_vertex_bindings));
 
-   cmd_buffer->state.vb_dirty |= (1 << NUM_VB_USED) - 1;
+   cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
    cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
 
@@ -353,140 +151,6 @@ anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
    cmd_buffer->state.dirty |= state->dynamic_flags;
 }
 
-struct clear_instance_data {
-   struct anv_vue_header vue_header;
-   VkClearColorValue color;
-};
-
-static void
-meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
-                int num_instances,
-                struct clear_instance_data *instance_data,
-                VkClearDepthStencilValue ds_clear_value)
-{
-   struct anv_device *device = cmd_buffer->device;
-   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
-   struct anv_state state;
-   uint32_t size;
-
-   const float vertex_data[] = {
-      /* Rect-list coordinates */
-            0.0,        0.0, ds_clear_value.depth,
-      fb->width,        0.0, ds_clear_value.depth,
-      fb->width, fb->height, ds_clear_value.depth,
-
-      /* Align to 16 bytes */
-      0.0, 0.0, 0.0,
-   };
-
-   size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
-   state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16);
-
-   /* Copy in the vertex and instance data */
-   memcpy(state.map, vertex_data, sizeof(vertex_data));
-   memcpy(state.map + sizeof(vertex_data), instance_data,
-          num_instances * sizeof(*instance_data));
-
-   struct anv_buffer vertex_buffer = {
-      .device = cmd_buffer->device,
-      .size = size,
-      .bo = &device->dynamic_state_block_pool.bo,
-      .offset = state.offset
-   };
-
-   anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
-      (VkBuffer[]) {
-         anv_buffer_to_handle(&vertex_buffer),
-         anv_buffer_to_handle(&vertex_buffer)
-      },
-      (VkDeviceSize[]) {
-         0,
-         sizeof(vertex_data)
-      });
-
-   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
-      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
-                          VK_PIPELINE_BIND_POINT_GRAPHICS,
-                          device->meta_state.clear.pipeline);
-
-   ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer),
-                     3, num_instances, 0, 0);
-}
-
-void
-anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
-                                 struct anv_render_pass *pass,
-                                 const VkClearValue *clear_values)
-{
-   struct anv_saved_state saved_state;
-
-   if (pass->has_stencil_clear_attachment)
-      anv_finishme("stencil clear");
-
-   /* FINISHME: Rethink how we count clear attachments in light of
-    * 0.138.2 -> 0.170.2 diff.
-    */
-   if (pass->num_color_clear_attachments == 0 &&
-       !pass->has_depth_clear_attachment)
-      return;
-
-   struct clear_instance_data instance_data[pass->num_color_clear_attachments];
-   uint32_t color_attachments[pass->num_color_clear_attachments];
-   uint32_t ds_attachment = VK_ATTACHMENT_UNUSED;
-   VkClearDepthStencilValue ds_clear_value = {0};
-
-   int layer = 0;
-   for (uint32_t i = 0; i < pass->attachment_count; i++) {
-      const struct anv_render_pass_attachment *att = &pass->attachments[i];
-
-      if (anv_format_is_color(att->format)) {
-         if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-            instance_data[layer] = (struct clear_instance_data) {
-               .vue_header = {
-                  .RTAIndex = i,
-                  .ViewportIndex = 0,
-                  .PointWidth = 0.0
-               },
-               .color = clear_values[i].color,
-            };
-            color_attachments[layer] = i;
-            layer++;
-         }
-      } else {
-         if (att->format->depth_format &&
-             att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-            assert(ds_attachment == VK_ATTACHMENT_UNUSED);
-            ds_attachment = i;
-            ds_clear_value = clear_values[ds_attachment].depthStencil;
-         }
-
-         if (att->format->has_stencil &&
-             att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-            anv_finishme("stencil clear");
-         }
-      }
-   }
-
-   anv_cmd_buffer_save(cmd_buffer, &saved_state,
-                       (1 << VK_DYNAMIC_STATE_VIEWPORT));
-   cmd_buffer->state.dynamic.viewport.count = 0;
-
-   struct anv_subpass subpass = {
-      .input_count = 0,
-      .color_count = pass->num_color_clear_attachments,
-      .color_attachments = color_attachments,
-      .depth_stencil_attachment = ds_attachment,
-   };
-
-   anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
-
-   meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments,
-                   instance_data, ds_clear_value);
-
-   /* Restore API state */
-   anv_cmd_buffer_restore(cmd_buffer, &saved_state);
-}
-
 static VkImageViewType
 meta_blit_get_src_image_view_type(const struct anv_image *src_image)
 {
@@ -768,7 +432,7 @@ anv_device_init_meta_blit_state(struct anv_device *device)
 
 static void
 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
-                  struct anv_saved_state *saved_state)
+                  struct anv_meta_saved_state *saved_state)
 {
    anv_cmd_buffer_save(cmd_buffer, saved_state,
                        (1 << VK_DYNAMIC_STATE_VIEWPORT));
@@ -959,7 +623,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
 
 static void
 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
-                 const struct anv_saved_state *saved_state)
+                 const struct anv_meta_saved_state *saved_state)
 {
    anv_cmd_buffer_restore(cmd_buffer, saved_state);
 }
@@ -1093,7 +757,7 @@ void anv_CmdCopyBuffer(
    ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
    ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
 
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
@@ -1176,7 +840,7 @@ void anv_CmdCopyImage(
    const VkImageViewType src_iview_type =
       meta_blit_get_src_image_view_type(src_image);
 
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
@@ -1274,7 +938,7 @@ void anv_CmdBlitImage(
    const VkImageViewType src_iview_type =
       meta_blit_get_src_image_view_type(src_image);
 
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    anv_finishme("respect VkTexFilter");
 
@@ -1409,7 +1073,7 @@ void anv_CmdCopyBufferToImage(
    ANV_FROM_HANDLE(anv_image, dest_image, destImage);
    VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
    const VkFormat orig_format = dest_image->format->vk_format;
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
@@ -1512,7 +1176,7 @@ void anv_CmdCopyImageToBuffer(
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    const VkImageViewType src_iview_type =
       meta_blit_get_src_image_view_type(src_image);
@@ -1616,168 +1280,6 @@ void anv_CmdFillBuffer(
    stub();
 }
 
-void anv_CmdClearColorImage(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImage                                     _image,
-    VkImageLayout                               imageLayout,
-    const VkClearColorValue*                    pColor,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_image, image, _image);
-   struct anv_saved_state saved_state;
-
-   anv_cmd_buffer_save(cmd_buffer, &saved_state,
-                       (1 << VK_DYNAMIC_STATE_VIEWPORT));
-   cmd_buffer->state.dynamic.viewport.count = 0;
-
-   for (uint32_t r = 0; r < rangeCount; r++) {
-      for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
-         for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
-            struct anv_image_view iview;
-            anv_image_view_init(&iview, cmd_buffer->device,
-               &(VkImageViewCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-                  .image = _image,
-                  .viewType = VK_IMAGE_VIEW_TYPE_2D,
-                  .format = image->format->vk_format,
-                  .channels = {
-                     VK_CHANNEL_SWIZZLE_R,
-                     VK_CHANNEL_SWIZZLE_G,
-                     VK_CHANNEL_SWIZZLE_B,
-                     VK_CHANNEL_SWIZZLE_A
-                  },
-                  .subresourceRange = {
-                     .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                     .baseMipLevel = pRanges[r].baseMipLevel + l,
-                     .mipLevels = 1,
-                     .baseArrayLayer = pRanges[r].baseArrayLayer + s,
-                     .arraySize = 1
-                  },
-               },
-               cmd_buffer);
-
-            VkFramebuffer fb;
-            anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
-               &(VkFramebufferCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
-                  .attachmentCount = 1,
-                  .pAttachments = (VkImageView[]) {
-                     anv_image_view_to_handle(&iview),
-                  },
-                  .width = iview.extent.width,
-                  .height = iview.extent.height,
-                  .layers = 1
-               }, &fb);
-
-            VkRenderPass pass;
-            anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
-               &(VkRenderPassCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
-                  .attachmentCount = 1,
-                  .pAttachments = &(VkAttachmentDescription) {
-                     .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
-                     .format = iview.format->vk_format,
-                     .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
-                     .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-                     .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
-                     .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
-                  },
-                  .subpassCount = 1,
-                  .pSubpasses = &(VkSubpassDescription) {
-                     .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
-                     .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-                     .inputCount = 0,
-                     .colorCount = 1,
-                     .pColorAttachments = &(VkAttachmentReference) {
-                        .attachment = 0,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                     .pResolveAttachments = NULL,
-                     .depthStencilAttachment = (VkAttachmentReference) {
-                        .attachment = VK_ATTACHMENT_UNUSED,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                     .preserveCount = 1,
-                     .pPreserveAttachments = &(VkAttachmentReference) {
-                        .attachment = 0,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                  },
-                  .dependencyCount = 0,
-               }, &pass);
-
-            ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
-               &(VkRenderPassBeginInfo) {
-                  .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-                  .renderArea = {
-                     .offset = { 0, 0, },
-                     .extent = {
-                        .width = iview.extent.width,
-                        .height = iview.extent.height,
-                     },
-                  },
-                  .renderPass = pass,
-                  .framebuffer = fb,
-                  .clearValueCount = 1,
-                  .pClearValues = NULL,
-               }, VK_RENDER_PASS_CONTENTS_INLINE);
-
-            struct clear_instance_data instance_data = {
-               .vue_header = {
-                  .RTAIndex = 0,
-                  .ViewportIndex = 0,
-                  .PointWidth = 0.0
-               },
-               .color = *pColor,
-            };
-
-            meta_emit_clear(cmd_buffer, 1, &instance_data,
-                            (VkClearDepthStencilValue) {0});
-
-            ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-         }
-      }
-   }
-
-   /* Restore API state */
-   anv_cmd_buffer_restore(cmd_buffer, &saved_state);
-}
-
-void anv_CmdClearDepthStencilImage(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImage                                     image,
-    VkImageLayout                               imageLayout,
-    const VkClearDepthStencilValue*             pDepthStencil,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges)
-{
-   stub();
-}
-
-void anv_CmdClearColorAttachment(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    colorAttachment,
-    VkImageLayout                               imageLayout,
-    const VkClearColorValue*                    pColor,
-    uint32_t                                    rectCount,
-    const VkRect3D*                             pRects)
-{
-   stub();
-}
-
-void anv_CmdClearDepthStencilAttachment(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImageAspectFlags                          aspectMask,
-    VkImageLayout                               imageLayout,
-    const VkClearDepthStencilValue*             pDepthStencil,
-    uint32_t                                    rectCount,
-    const VkRect3D*                             pRects)
-{
-   stub();
-}
-
 void anv_CmdResolveImage(
     VkCmdBuffer                                 cmdBuffer,
     VkImage                                     srcImage,
diff --git a/src/vulkan/anv_meta.h b/src/vulkan/anv_meta.h
new file mode 100644 (file)
index 0000000..ac28d89
--- /dev/null
@@ -0,0 +1,53 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#pragma once
+
+#include "anv_private.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ANV_META_VERTEX_BINDING_COUNT 2
+
+struct anv_meta_saved_state {
+   struct anv_vertex_binding old_vertex_bindings[ANV_META_VERTEX_BINDING_COUNT];
+   struct anv_descriptor_set *old_descriptor_set0;
+   struct anv_pipeline *old_pipeline;
+   uint32_t dynamic_flags;
+   struct anv_dynamic_state dynamic;
+};
+
+void
+anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
+                    struct anv_meta_saved_state *state,
+                    uint32_t dynamic_state);
+
+void
+anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
+                       const struct anv_meta_saved_state *state);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/src/vulkan/anv_meta_clear.c b/src/vulkan/anv_meta_clear.c
new file mode 100644 (file)
index 0000000..3a6a369
--- /dev/null
@@ -0,0 +1,552 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_meta.h"
+#include "anv_meta_clear.h"
+#include "anv_nir_builder.h"
+#include "anv_private.h"
+
+struct clear_instance_data {
+   struct anv_vue_header vue_header;
+   VkClearColorValue color;
+};
+
+static void
+meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
+                int num_instances,
+                struct clear_instance_data *instance_data,
+                VkClearDepthStencilValue ds_clear_value)
+{
+   struct anv_device *device = cmd_buffer->device;
+   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+   struct anv_state state;
+   uint32_t size;
+
+   const float vertex_data[] = {
+      /* Rect-list coordinates */
+            0.0,        0.0, ds_clear_value.depth,
+      fb->width,        0.0, ds_clear_value.depth,
+      fb->width, fb->height, ds_clear_value.depth,
+
+      /* Align to 16 bytes */
+      0.0, 0.0, 0.0,
+   };
+
+   size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
+   state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16);
+
+   /* Copy in the vertex and instance data */
+   memcpy(state.map, vertex_data, sizeof(vertex_data));
+   memcpy(state.map + sizeof(vertex_data), instance_data,
+          num_instances * sizeof(*instance_data));
+
+   struct anv_buffer vertex_buffer = {
+      .device = cmd_buffer->device,
+      .size = size,
+      .bo = &device->dynamic_state_block_pool.bo,
+      .offset = state.offset
+   };
+
+   anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
+      (VkBuffer[]) {
+         anv_buffer_to_handle(&vertex_buffer),
+         anv_buffer_to_handle(&vertex_buffer)
+      },
+      (VkDeviceSize[]) {
+         0,
+         sizeof(vertex_data)
+      });
+
+   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
+      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
+                          VK_PIPELINE_BIND_POINT_GRAPHICS,
+                          device->meta_state.clear.pipeline);
+
+   ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer),
+                     3, num_instances, 0, 0);
+}
+
+void
+anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
+                                 struct anv_render_pass *pass,
+                                 const VkClearValue *clear_values)
+{
+   struct anv_meta_saved_state saved_state;
+
+   if (pass->has_stencil_clear_attachment)
+      anv_finishme("stencil clear");
+
+   /* FINISHME: Rethink how we count clear attachments in light of
+    * 0.138.2 -> 0.170.2 diff.
+    */
+   if (pass->num_color_clear_attachments == 0 &&
+       !pass->has_depth_clear_attachment)
+      return;
+
+   struct clear_instance_data instance_data[pass->num_color_clear_attachments];
+   uint32_t color_attachments[pass->num_color_clear_attachments];
+   uint32_t ds_attachment = VK_ATTACHMENT_UNUSED;
+   VkClearDepthStencilValue ds_clear_value = {0};
+
+   int layer = 0;
+   for (uint32_t i = 0; i < pass->attachment_count; i++) {
+      const struct anv_render_pass_attachment *att = &pass->attachments[i];
+
+      if (anv_format_is_color(att->format)) {
+         if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+            instance_data[layer] = (struct clear_instance_data) {
+               .vue_header = {
+                  .RTAIndex = i,
+                  .ViewportIndex = 0,
+                  .PointWidth = 0.0
+               },
+               .color = clear_values[i].color,
+            };
+            color_attachments[layer] = i;
+            layer++;
+         }
+      } else {
+         if (att->format->depth_format &&
+             att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+            assert(ds_attachment == VK_ATTACHMENT_UNUSED);
+            ds_attachment = i;
+            ds_clear_value = clear_values[ds_attachment].depthStencil;
+         }
+
+         if (att->format->has_stencil &&
+             att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+            anv_finishme("stencil clear");
+         }
+      }
+   }
+
+   anv_cmd_buffer_save(cmd_buffer, &saved_state,
+                       (1 << VK_DYNAMIC_STATE_VIEWPORT));
+   cmd_buffer->state.dynamic.viewport.count = 0;
+
+   struct anv_subpass subpass = {
+      .input_count = 0,
+      .color_count = pass->num_color_clear_attachments,
+      .color_attachments = color_attachments,
+      .depth_stencil_attachment = ds_attachment,
+   };
+
+   anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
+
+   meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments,
+                   instance_data, ds_clear_value);
+
+   /* Restore API state */
+   anv_cmd_buffer_restore(cmd_buffer, &saved_state);
+}
+
+static nir_shader *
+build_nir_vertex_shader(bool attr_flat)
+{
+   nir_builder b;
+
+   const struct glsl_type *vertex_type = glsl_vec4_type();
+
+   nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
+
+   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                              vertex_type, "a_pos");
+   pos_in->data.location = VERT_ATTRIB_GENERIC0;
+   nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                               vertex_type, "gl_Position");
+   pos_in->data.location = VARYING_SLOT_POS;
+   nir_copy_var(&b, pos_out, pos_in);
+
+   /* Add one more pass-through attribute.  For clear shaders, this is used
+    * to store the color and for blit shaders it's the texture coordinate.
+    */
+   const struct glsl_type *attr_type = glsl_vec4_type();
+   nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                               attr_type, "a_attr");
+   attr_in->data.location = VERT_ATTRIB_GENERIC1;
+   nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                                attr_type, "v_attr");
+   attr_out->data.location = VARYING_SLOT_VAR0;
+   attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
+                                              INTERP_QUALIFIER_SMOOTH;
+   nir_copy_var(&b, attr_out, attr_in);
+
+   return b.shader;
+}
+
+static nir_shader *
+build_nir_clear_fragment_shader(void)
+{
+   nir_builder b;
+
+   const struct glsl_type *color_type = glsl_vec4_type();
+
+   nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
+
+   nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                                color_type, "v_attr");
+   color_in->data.location = VARYING_SLOT_VAR0;
+   color_in->data.interpolation = INTERP_QUALIFIER_FLAT;
+   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                                 color_type, "f_color");
+   color_out->data.location = FRAG_RESULT_DATA0;
+   nir_copy_var(&b, color_out, color_in);
+
+   return b.shader;
+}
+
+void
+anv_device_init_meta_clear_state(struct anv_device *device)
+{
+   struct anv_shader_module vsm = {
+      .nir = build_nir_vertex_shader(true),
+   };
+
+   struct anv_shader_module fsm = {
+      .nir = build_nir_clear_fragment_shader(),
+   };
+
+   VkShader vs;
+   anv_CreateShader(anv_device_to_handle(device),
+      &(VkShaderCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+         .module = anv_shader_module_to_handle(&vsm),
+         .pName = "main",
+      }, &vs);
+
+   VkShader fs;
+   anv_CreateShader(anv_device_to_handle(device),
+      &(VkShaderCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+         .module = anv_shader_module_to_handle(&fsm),
+         .pName = "main",
+      }, &fs);
+
+   /* We use instanced rendering to clear multiple render targets. We have two
+    * vertex buffers: the first vertex buffer holds per-vertex data and
+    * provides the vertices for the clear rectangle. The second one holds
+    * per-instance data, which consists of the VUE header (which selects the
+    * layer) and the color (Vulkan supports per-RT clear colors).
+    */
+   VkPipelineVertexInputStateCreateInfo vi_create_info = {
+      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+      .bindingCount = 2,
+      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+         {
+            .binding = 0,
+            .strideInBytes = 12,
+            .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+         },
+         {
+            .binding = 1,
+            .strideInBytes = 32,
+            .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
+         },
+      },
+      .attributeCount = 3,
+      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+         {
+            /* VUE Header */
+            .location = 0,
+            .binding = 1,
+            .format = VK_FORMAT_R32G32B32A32_UINT,
+            .offsetInBytes = 0
+         },
+         {
+            /* Position */
+            .location = 1,
+            .binding = 0,
+            .format = VK_FORMAT_R32G32B32_SFLOAT,
+            .offsetInBytes = 0
+         },
+         {
+            /* Color */
+            .location = 2,
+            .binding = 1,
+            .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+            .offsetInBytes = 16
+         }
+      }
+   };
+
+   anv_graphics_pipeline_create(anv_device_to_handle(device),
+      &(VkGraphicsPipelineCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+
+         .stageCount = 2,
+         .pStages = (VkPipelineShaderStageCreateInfo[]) {
+            {
+               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+               .stage = VK_SHADER_STAGE_VERTEX,
+               .shader = vs,
+               .pSpecializationInfo = NULL
+            }, {
+               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+               .stage = VK_SHADER_STAGE_FRAGMENT,
+               .shader = fs,
+               .pSpecializationInfo = NULL,
+            }
+         },
+         .pVertexInputState = &vi_create_info,
+         .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+            .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+            .primitiveRestartEnable = false,
+         },
+         .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+            .viewportCount = 1,
+            .scissorCount = 1,
+         },
+         .pRasterState = &(VkPipelineRasterStateCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
+            .depthClipEnable = true,
+            .rasterizerDiscardEnable = false,
+            .fillMode = VK_FILL_MODE_SOLID,
+            .cullMode = VK_CULL_MODE_NONE,
+            .frontFace = VK_FRONT_FACE_CCW
+         },
+         .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+            .rasterSamples = 1,
+            .sampleShadingEnable = false,
+            .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+         },
+         .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+            .depthTestEnable = true,
+            .depthWriteEnable = true,
+            .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+            .depthBoundsTestEnable = false,
+            .stencilTestEnable = true,
+            .front = (VkStencilOpState) {
+               .stencilPassOp = VK_STENCIL_OP_REPLACE,
+               .stencilCompareOp = VK_COMPARE_OP_ALWAYS,
+            },
+            .back = (VkStencilOpState) {
+               .stencilPassOp = VK_STENCIL_OP_REPLACE,
+               .stencilCompareOp = VK_COMPARE_OP_ALWAYS,
+            },
+         },
+         .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+            .attachmentCount = 1,
+            .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+               { .channelWriteMask = VK_CHANNEL_A_BIT |
+                    VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
+            }
+         },
+         .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+            .dynamicStateCount = 9,
+            .pDynamicStates = (VkDynamicState[]) {
+               VK_DYNAMIC_STATE_VIEWPORT,
+               VK_DYNAMIC_STATE_SCISSOR,
+               VK_DYNAMIC_STATE_LINE_WIDTH,
+               VK_DYNAMIC_STATE_DEPTH_BIAS,
+               VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+               VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+               VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+               VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+               VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+            },
+         },
+         .flags = 0,
+         .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
+         .subpass = 0,
+      },
+      &(struct anv_graphics_pipeline_create_info) {
+         .use_repclear = true,
+         .disable_viewport = true,
+         .disable_vs = true,
+         .use_rectlist = true
+      },
+      &device->meta_state.clear.pipeline);
+
+   anv_DestroyShader(anv_device_to_handle(device), vs);
+   anv_DestroyShader(anv_device_to_handle(device), fs);
+   ralloc_free(vsm.nir);
+   ralloc_free(fsm.nir);
+}
+
+void anv_CmdClearColorImage(
+    VkCmdBuffer                                 cmdBuffer,
+    VkImage                                     _image,
+    VkImageLayout                               imageLayout,
+    const VkClearColorValue*                    pColor,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_image, image, _image);
+   struct anv_meta_saved_state saved_state;
+
+   anv_cmd_buffer_save(cmd_buffer, &saved_state,
+                       (1 << VK_DYNAMIC_STATE_VIEWPORT));
+   cmd_buffer->state.dynamic.viewport.count = 0;
+
+   for (uint32_t r = 0; r < rangeCount; r++) {
+      for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
+         for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
+            struct anv_image_view iview;
+            anv_image_view_init(&iview, cmd_buffer->device,
+               &(VkImageViewCreateInfo) {
+                  .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+                  .image = _image,
+                  .viewType = VK_IMAGE_VIEW_TYPE_2D,
+                  .format = image->format->vk_format,
+                  .channels = {
+                     VK_CHANNEL_SWIZZLE_R,
+                     VK_CHANNEL_SWIZZLE_G,
+                     VK_CHANNEL_SWIZZLE_B,
+                     VK_CHANNEL_SWIZZLE_A
+                  },
+                  .subresourceRange = {
+                     .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                     .baseMipLevel = pRanges[r].baseMipLevel + l,
+                     .mipLevels = 1,
+                     .baseArrayLayer = pRanges[r].baseArrayLayer + s,
+                     .arraySize = 1
+                  },
+               },
+               cmd_buffer);
+
+            VkFramebuffer fb;
+            anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
+               &(VkFramebufferCreateInfo) {
+                  .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+                  .attachmentCount = 1,
+                  .pAttachments = (VkImageView[]) {
+                     anv_image_view_to_handle(&iview),
+                  },
+                  .width = iview.extent.width,
+                  .height = iview.extent.height,
+                  .layers = 1
+               }, &fb);
+
+            VkRenderPass pass;
+            anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
+               &(VkRenderPassCreateInfo) {
+                  .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+                  .attachmentCount = 1,
+                  .pAttachments = &(VkAttachmentDescription) {
+                     .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
+                     .format = iview.format->vk_format,
+                     .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+                     .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+                     .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+                     .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+                  },
+                  .subpassCount = 1,
+                  .pSubpasses = &(VkSubpassDescription) {
+                     .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
+                     .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+                     .inputCount = 0,
+                     .colorCount = 1,
+                     .pColorAttachments = &(VkAttachmentReference) {
+                        .attachment = 0,
+                        .layout = VK_IMAGE_LAYOUT_GENERAL,
+                     },
+                     .pResolveAttachments = NULL,
+                     .depthStencilAttachment = (VkAttachmentReference) {
+                        .attachment = VK_ATTACHMENT_UNUSED,
+                        .layout = VK_IMAGE_LAYOUT_GENERAL,
+                     },
+                     .preserveCount = 1,
+                     .pPreserveAttachments = &(VkAttachmentReference) {
+                        .attachment = 0,
+                        .layout = VK_IMAGE_LAYOUT_GENERAL,
+                     },
+                  },
+                  .dependencyCount = 0,
+               }, &pass);
+
+            ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
+               &(VkRenderPassBeginInfo) {
+                  .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+                  .renderArea = {
+                     .offset = { 0, 0, },
+                     .extent = {
+                        .width = iview.extent.width,
+                        .height = iview.extent.height,
+                     },
+                  },
+                  .renderPass = pass,
+                  .framebuffer = fb,
+                  .clearValueCount = 1,
+                  .pClearValues = NULL,
+               }, VK_RENDER_PASS_CONTENTS_INLINE);
+
+            struct clear_instance_data instance_data = {
+               .vue_header = {
+                  .RTAIndex = 0,
+                  .ViewportIndex = 0,
+                  .PointWidth = 0.0
+               },
+               .color = *pColor,
+            };
+
+            meta_emit_clear(cmd_buffer, 1, &instance_data,
+                            (VkClearDepthStencilValue) {0});
+
+            ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
+         }
+      }
+   }
+
+   /* Restore API state */
+   anv_cmd_buffer_restore(cmd_buffer, &saved_state);
+}
+
+void anv_CmdClearDepthStencilImage(
+    VkCmdBuffer                                 cmdBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearDepthStencilValue*             pDepthStencil,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges)
+{
+   stub();
+}
+
+void anv_CmdClearColorAttachment(
+    VkCmdBuffer                                 cmdBuffer,
+    uint32_t                                    colorAttachment,
+    VkImageLayout                               imageLayout,
+    const VkClearColorValue*                    pColor,
+    uint32_t                                    rectCount,
+    const VkRect3D*                             pRects)
+{
+   stub();
+}
+
+void anv_CmdClearDepthStencilAttachment(
+    VkCmdBuffer                                 cmdBuffer,
+    VkImageAspectFlags                          aspectMask,
+    VkImageLayout                               imageLayout,
+    const VkClearDepthStencilValue*             pDepthStencil,
+    uint32_t                                    rectCount,
+    const VkRect3D*                             pRects)
+{
+   stub();
+}
diff --git a/src/vulkan/anv_meta_clear.h b/src/vulkan/anv_meta_clear.h
new file mode 100644 (file)
index 0000000..4ac71f1
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#pragma once
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct anv_device;
+
+void anv_device_init_meta_clear_state(struct anv_device *device);
+
+#ifdef __cplusplus
+}
+#endif