radv: bump maxGeometryShaderInvocations.
authorDave Airlie <airlied@redhat.com>
Thu, 13 Apr 2017 19:28:52 +0000 (05:28 +1000)
committerDave Airlie <airlied@redhat.com>
Thu, 13 Apr 2017 19:49:14 +0000 (05:49 +1000)
This bumps it to the same level as amdgpu-pro, it also
moves a bunch of dEQP-VK.geometry.instanced.* from
NotSupported to Pass.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_device.c

index f14b0fd4f4ec2748a9ae0cd932bca8c8800154aa..69b6a115c144f5c19d53ffed2da63a6f5a388736 100644 (file)
@@ -585,7 +585,7 @@ void radv_GetPhysicalDeviceProperties(
                .maxTessellationControlTotalOutputComponents = 4096,
                .maxTessellationEvaluationInputComponents = 128,
                .maxTessellationEvaluationOutputComponents = 128,
-               .maxGeometryShaderInvocations             = 32,
+               .maxGeometryShaderInvocations             = 127,
                .maxGeometryInputComponents               = 64,
                .maxGeometryOutputComponents              = 128,
                .maxGeometryOutputVertices                = 256,