if (ctx->blitter.saved_num_vertex_buffers != ~0) {
pipe->set_vertex_buffers(pipe,
- ctx->blitter.saved_num_vertex_buffers,
- ctx->blitter.saved_vertex_buffers);
+ ctx->blitter.saved_num_vertex_buffers,
+ ctx->blitter.saved_vertex_buffers);
ctx->blitter.saved_num_vertex_buffers = ~0;
}
}
int i;
if (rgba) {
- for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][0] = rgba[0];
- ctx->vertices[i][1][1] = rgba[1];
- ctx->vertices[i][1][2] = rgba[2];
- ctx->vertices[i][1][3] = rgba[3];
- }
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][1][0] = rgba[0];
+ ctx->vertices[i][1][1] = rgba[1];
+ ctx->vertices[i][1][2] = rgba[2];
+ ctx->vertices[i][1][3] = rgba[3];
+ }
} else {
- for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][0] = 0;
- ctx->vertices[i][1][1] = 0;
- ctx->vertices[i][1][2] = 0;
- ctx->vertices[i][1][3] = 0;
- }
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][1][0] = 0;
+ ctx->vertices[i][1][1] = 0;
+ ctx->vertices[i][1][2] = 0;
+ ctx->vertices[i][1][3] = 0;
+ }
}
}