self.print_sync_call(func)
out('}')
- def validate_count_or_return(self, func):
+ def validate_count_or_fallback(self, func):
# Check that any counts for variable-length arguments might be < 0, in
# which case the command alloc or the memcpy would blow up before we
# get to the validation in Mesa core.
if p.is_variable_length():
out('if (unlikely({0} < 0)) {{'.format(p.size_string()))
with indent():
- out('_mesa_glthread_finish(ctx);')
- out('_mesa_error(ctx, GL_INVALID_VALUE, "{0}({1} < 0)");'.format(func.name, p.size_string()))
- out('return;')
+ out('goto fallback_to_sync;')
out('}')
+ return True
+ return False
+
def print_async_marshal(self, func):
+ need_fallback_sync = False
out('static void GLAPIENTRY')
out('_mesa_marshal_{0}({1})'.format(
func.name, func.get_parameter_string()))
out('debug_print_marshal("{0}");'.format(func.name))
- self.validate_count_or_return(func)
+ need_fallback_sync = self.validate_count_or_fallback(func)
if func.marshal_fail:
out('if ({0}) {{'.format(func.marshal_fail))
out('if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {')
with indent():
self.print_async_dispatch(func)
- out('} else {')
- with indent():
- self.print_sync_dispatch(func)
+ out('return;')
out('}')
+ out('')
+ if need_fallback_sync:
+ out('fallback_to_sync:')
+ with indent():
+ self.print_sync_dispatch(func)
+
out('}')
def print_async_body(self, func):