Without this, a BlitFramebuffer would mark the whole framebuffer as being
changed (so we emit loads/stores of all of it) rather than just the
modified subset.
return false;
}
+ /* Enable the scissor, so we get a minimal set of tiles rendered. */
+ if (!info->scissor_enable) {
+ info->scissor_enable = true;
+ info->scissor.minx = info->dst.box.x;
+ info->scissor.miny = info->dst.box.y;
+ info->scissor.maxx = info->dst.box.x + info->dst.box.width;
+ info->scissor.maxy = info->dst.box.y + info->dst.box.height;
+ }
+
vc4_blitter_save(vc4);
util_blitter_blit(vc4->blitter, info);