st_delete_program(struct gl_context *ctx, struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
+ struct st_program *stp = st_program(prog);
- switch( prog->Target ) {
- case GL_VERTEX_PROGRAM_ARB:
- {
- struct st_program *stvp = (struct st_program *) prog;
- st_release_vp_variants( st, stvp );
-
- if (stvp->glsl_to_tgsi)
- free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
- }
- break;
- case GL_TESS_CONTROL_PROGRAM_NV:
- case GL_TESS_EVALUATION_PROGRAM_NV:
- case GL_GEOMETRY_PROGRAM_NV:
- case GL_FRAGMENT_PROGRAM_ARB:
- case GL_COMPUTE_PROGRAM_NV:
- {
- struct st_program *p = st_program(prog);
-
- if (prog->Target == GL_FRAGMENT_PROGRAM_ARB)
- st_release_fp_variants(st, p);
- else
- st_release_common_variants(st, p);
-
- if (p->glsl_to_tgsi)
- free_glsl_to_tgsi_visitor(p->glsl_to_tgsi);
- }
- break;
- default:
- assert(0); /* problem */
- }
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB)
+ st_release_vp_variants(st, stp);
+ if (prog->Target == GL_FRAGMENT_PROGRAM_ARB)
+ st_release_fp_variants(st, stp);
+ else
+ st_release_common_variants(st, stp);
+
+ if (stp->glsl_to_tgsi)
+ free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
/* delete base class */
_mesa_delete_program( ctx, prog );
struct gl_program *prog )
{
struct st_context *st = st_context(ctx);
+ struct st_program *stp = (struct st_program *) prog;
if (target == GL_FRAGMENT_PROGRAM_ARB ||
target == GL_FRAGMENT_SHADER_ATI) {
- struct st_program *stfp = (struct st_program *) prog;
-
if (target == GL_FRAGMENT_SHADER_ATI) {
- assert(stfp->ati_fs);
- assert(stfp->ati_fs->Program == prog);
+ assert(stp->ati_fs);
+ assert(stp->ati_fs->Program == prog);
st_init_atifs_prog(ctx, prog);
}
- st_release_fp_variants(st, stfp);
- if (!stfp->shader_program && /* not GLSL->NIR */
- !st_translate_fragment_program(st, stfp))
+ st_release_fp_variants(st, stp);
+ if (!stp->shader_program && /* not GLSL->NIR */
+ !st_translate_fragment_program(st, stp))
return false;
} else if (target == GL_VERTEX_PROGRAM_ARB) {
- struct st_program *stvp = (struct st_program *) prog;
-
- st_release_vp_variants(st, stvp);
- if (!stvp->shader_program && /* not GLSL->NIR */
- !st_translate_vertex_program(st, stvp))
+ st_release_vp_variants(st, stp);
+ if (!stp->shader_program && /* not GLSL->NIR */
+ !st_translate_vertex_program(st, stp))
return false;
} else {
- struct st_program *stp = st_program(prog);
-
st_release_common_variants(st, stp);
if (!stp->shader_program && /* not GLSL->NIR */
!st_translate_common_program(st, stp))