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mesa/program: Link SPIR-V shaders using the SPIR-V code-path
author
Eduardo Lima Mitev
<elima@igalia.com>
Tue, 10 Oct 2017 12:01:45 +0000
(14:01 +0200)
committer
Alejandro Piñeiro
<apinheiro@igalia.com>
Fri, 30 Mar 2018 07:14:56 +0000
(09:14 +0200)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/program/ir_to_mesa.cpp
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diff --git
a/src/mesa/program/ir_to_mesa.cpp
b/src/mesa/program/ir_to_mesa.cpp
index b0b322865b71db1f1d06a5103d42926579a3fb54..49ef5ea52d86ba2619643d6d1af71cd11c17b46a 100644
(file)
--- a/
src/mesa/program/ir_to_mesa.cpp
+++ b/
src/mesa/program/ir_to_mesa.cpp
@@
-35,6
+35,7
@@
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
+#include "main/glspirv.h"
#include "compiler/glsl/ast.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/ir_expression_flattening.h"
@@
-3154,7
+3155,10
@@
_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (prog->data->LinkStatus) {
- link_shaders(ctx, prog);
+ if (!spirv)
+ link_shaders(ctx, prog);
+ else
+ _mesa_spirv_link_shaders(ctx, prog);
}
/* If LinkStatus is LINKING_SUCCESS, then reset sampler validated to true.