/* check that the sampler (tex unit index) is legal */
if (texUnit >= ctx->Const.MaxTextureImageUnits) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glUniform1(invalid sampler/tex unit index)");
+ "glUniform1(invalid sampler/tex unit index for '%s')",
+ param->Name);
return;
}
/* non-array: count must be at most one; count == 0 is handled by the loop below */
if (count > 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniform(uniform is not an array)");
+ "glUniform(uniform '%s' is not an array)",
+ param->Name);
return;
}
}
return; /* The standard specifies this as a no-op */
if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)",
+ location);
return;
}
split_location_offset(&location, &offset);
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location);
return;
}