continue;
progress = true;
- bool was_load_payload = inst->opcode == SHADER_OPCODE_LOAD_PAYLOAD;
for (int i = 0; i < src_size; i++) {
if (mov[i]) {
foreach_block_and_inst(block, fs_inst, scan_inst, cfg) {
for (int i = 0; i < src_size; i++) {
- if (mov[i] || was_load_payload) {
- if (scan_inst->dst.file == GRF &&
- scan_inst->dst.reg == reg_from &&
- scan_inst->dst.reg_offset == i) {
- scan_inst->dst.reg = reg_to;
- scan_inst->dst.reg_offset = reg_to_offset[i];
- }
- for (int j = 0; j < scan_inst->sources; j++) {
- if (scan_inst->src[j].file == GRF &&
- scan_inst->src[j].reg == reg_from &&
- scan_inst->src[j].reg_offset == i) {
- scan_inst->src[j].reg = reg_to;
- scan_inst->src[j].reg_offset = reg_to_offset[i];
- }
+ if (scan_inst->dst.file == GRF &&
+ scan_inst->dst.reg == reg_from &&
+ scan_inst->dst.reg_offset == i) {
+ scan_inst->dst.reg = reg_to;
+ scan_inst->dst.reg_offset = reg_to_offset[i];
+ }
+ for (int j = 0; j < scan_inst->sources; j++) {
+ if (scan_inst->src[j].file == GRF &&
+ scan_inst->src[j].reg == reg_from &&
+ scan_inst->src[j].reg_offset == i) {
+ scan_inst->src[j].reg = reg_to;
+ scan_inst->src[j].reg_offset = reg_to_offset[i];
}
}
}