* the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
* purpose.
*
- * In the "normal" threaded case, the variables \c _glapi_Dispatch and
- * \c _glapi_Context will be \c NULL if an application is detected as being
- * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
- * and \c _glapi_Context just like the case without any threading support.
- * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
- * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
- * static dispatch functions access these variables via \c _glapi_get_dispatch
- * and \c _glapi_get_context.
+ * In the "normal" threaded case, the variable \c _glapi_SingleThreaded will be
+ * \c GL_FALSE if an application is detected as being multithreaded.
+ * Single-threaded applications will use \c _glapi_Dispatch and \c
+ * _glapi_Context just like the case without any threading support. When \c
+ * _glapi_SingleThreaded is \c GL_FALSE, the thread state data \c
+ * _gl_DispatchTSD and \c ContextTSD are used. Drivers and the static dispatch
+ * functions access these variables via \c _glapi_get_dispatch and \c
+ * _glapi_get_context.
*
- * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
- * possible for the original thread to be setting it at the same instant a new
- * thread, perhaps running on a different processor, is clearing it. Because
- * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
- * used to determine whether or not the application is multithreaded.
- *
* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
- * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
- * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
- * between TLS enabled loaders and non-TLS DRI drivers.
+ * \c _glapi_tls_Context are used. The variable \c _glapi_SingleThreaded,
+ * though not used, is defined and hardcoded to \c GL_FALSE to maintain binary
+ * compatability between TLS enabled loaders and non-TLS DRI drivers.
*/
/*@{*/
#if defined(GLX_USE_TLS)
PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
PUBLIC const void *_glapi_Context = NULL;
+/* Unused, but maintain binary compatability with non-TLS DRI drivers */
+GLboolean _glapi_SingleThreaded = GL_FALSE;
+
#else
#if defined(THREADS)
#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
#endif
-static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
-_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
-static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
+GLboolean _glapi_SingleThreaded = GL_TRUE; /**< In single-thread mode? */
+_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
+static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
#if defined(WIN32_THREADS)
void FreeTSD(_glthread_TSD *p);
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
- if (ThreadSafe)
+ if (!_glapi_SingleThreaded)
return;
CHECK_MULTITHREAD_LOCK();
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
- ThreadSafe = GL_TRUE;
- _glapi_set_dispatch(NULL);
- _glapi_set_context(NULL);
+ /*
+ * switch to thread-safe mode. _glapi_Context and _glapi_Dispatch are no
+ * longer accessed after this point, except for raced by the first
+ * thread. Because of the race, they cannot be reset to NULL.
+ */
+ _glapi_SingleThreaded = GL_FALSE;
}
CHECK_MULTITHREAD_UNLOCK();
#endif
#if defined(GLX_USE_TLS)
_glapi_tls_Context = context;
#elif defined(THREADS)
+ if (_glapi_SingleThreaded)
+ _glapi_Context = context;
+ /* always update TSD because we might switch to it at any time */
_glthread_SetTSD(&ContextTSD, context);
- _glapi_Context = (ThreadSafe) ? NULL : context;
#else
_glapi_Context = context;
#endif
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
#elif defined(THREADS)
- if (ThreadSafe) {
- return _glthread_GetTSD(&ContextTSD);
- }
- else {
- return _glapi_Context;
- }
+ return (_glapi_SingleThreaded)
+ ? _glapi_Context : _glthread_GetTSD(&ContextTSD);
#else
return _glapi_Context;
#endif
#if defined(GLX_USE_TLS)
_glapi_tls_Dispatch = dispatch;
#elif defined(THREADS)
+ if (_glapi_SingleThreaded)
+ _glapi_Dispatch = dispatch;
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
- _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
#else /*THREADS*/
_glapi_Dispatch = dispatch;
#endif /*THREADS*/
PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
- struct _glapi_table * api;
#if defined(GLX_USE_TLS)
- api = _glapi_tls_Dispatch;
+ return _glapi_tls_Dispatch;
#elif defined(THREADS)
- api = (ThreadSafe)
- ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
- : _glapi_Dispatch;
+ return (_glapi_SingleThreaded)
+ ? _glapi_Dispatch
+ : (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
#else
- api = _glapi_Dispatch;
+ return _glapi_Dispatch;
#endif
- return api;
}