#include "glapi/glapi.h" /* for glapi functions */
#include "eglconfig.h"
+#include "eglconfigutil.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egldriver.h"
_EGLConfig Base; /**< base class */
const __GLcontextModes *mode; /**< corresponding GLX mode */
+ EGLint window_render_buffer;
};
}
+static EGLBoolean
+convert_config(_EGLConfig *conf, EGLint id, const __GLcontextModes *m)
+{
+ static const EGLint all_apis = (EGL_OPENGL_ES_BIT |
+ EGL_OPENGL_ES2_BIT |
+ EGL_OPENVG_BIT |
+ EGL_OPENGL_BIT);
+ EGLint val;
+
+ _eglInitConfig(conf, id);
+ if (!_eglConfigFromContextModesRec(conf, m, all_apis, all_apis))
+ return EGL_FALSE;
+
+ if (m->doubleBufferMode) {
+ /* pixmap and pbuffer surfaces are always single-buffered */
+ val = GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE);
+ val &= ~(EGL_PIXMAP_BIT | EGL_PBUFFER_BIT);
+ SET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE, val);
+ }
+ else {
+ /* EGL requires OpenGL ES context to be double-buffered */
+ val = GET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE);
+ val &= ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT);
+ SET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE, val);
+ }
+ /* skip "empty" config */
+ if (!val)
+ return EGL_FALSE;
+
+ val = GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE);
+ if (!(val & EGL_PBUFFER_BIT)) {
+ /* bind-to-texture cannot be EGL_TRUE without pbuffer bit */
+ SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
+ SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
+ }
+
+ /* EGL_NATIVE_RENDERABLE is a boolean */
+ val = GET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE);
+ if (val != EGL_TRUE)
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE, EGL_FALSE);
+
+ return _eglValidateConfig(conf, EGL_FALSE);
+}
+
+
/**
* Produce a set of EGL configs.
*/
static EGLint
create_configs(_EGLDisplay *disp, const __GLcontextModes *m, EGLint first_id)
{
- static const EGLint all_apis = (EGL_OPENGL_ES_BIT |
- EGL_OPENGL_ES2_BIT |
- EGL_OPENVG_BIT |
- EGL_OPENGL_BIT);
int id = first_id;
for (; m; m = m->next) {
- /* add double buffered visual */
- if (m->doubleBufferMode) {
- struct xdri_egl_config *config = CALLOC_STRUCT(xdri_egl_config);
-
- _eglInitConfig(&config->Base, id++);
-
- SET_CONFIG_ATTRIB(&config->Base, EGL_BUFFER_SIZE, m->rgbBits);
- SET_CONFIG_ATTRIB(&config->Base, EGL_RED_SIZE, m->redBits);
- SET_CONFIG_ATTRIB(&config->Base, EGL_GREEN_SIZE, m->greenBits);
- SET_CONFIG_ATTRIB(&config->Base, EGL_BLUE_SIZE, m->blueBits);
- SET_CONFIG_ATTRIB(&config->Base, EGL_ALPHA_SIZE, m->alphaBits);
- SET_CONFIG_ATTRIB(&config->Base, EGL_DEPTH_SIZE, m->depthBits);
- SET_CONFIG_ATTRIB(&config->Base, EGL_STENCIL_SIZE, m->stencilBits);
- SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLES, m->samples);
- SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLE_BUFFERS, m->sampleBuffers);
- SET_CONFIG_ATTRIB(&config->Base, EGL_NATIVE_VISUAL_ID, m->visualID);
- SET_CONFIG_ATTRIB(&config->Base, EGL_NATIVE_VISUAL_TYPE, m->visualType);
- SET_CONFIG_ATTRIB(&config->Base, EGL_CONFORMANT, all_apis);
- SET_CONFIG_ATTRIB(&config->Base, EGL_RENDERABLE_TYPE, all_apis);
- SET_CONFIG_ATTRIB(&config->Base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
-
- /* XXX possibly other things to init... */
-
- /* Ptr from EGL config to GLcontextMode. Used in CreateContext(). */
- config->mode = m;
-
- _eglAddConfig(disp, &config->Base);
+ struct xdri_egl_config *xdri_conf;
+ _EGLConfig conf;
+ EGLint rb;
+
+ if (!convert_config(&conf, id, m))
+ continue;
+
+ rb = (m->doubleBufferMode) ? EGL_BACK_BUFFER : EGL_SINGLE_BUFFER;
+
+ xdri_conf = CALLOC_STRUCT(xdri_egl_config);
+ if (xdri_conf) {
+ memcpy(&xdri_conf->Base, &conf, sizeof(conf));
+ xdri_conf->mode = m;
+ xdri_conf->window_render_buffer = rb;
+ _eglAddConfig(disp, &xdri_conf->Base);
+ id++;
}
}
return NULL;
}
+ /* the config decides the render buffer for the context */
+ xdri_ctx->Base.WindowRenderBuffer = xdri_config->window_render_buffer;
+
xdri_ctx->driContext =
psc->driScreen->createContext(psc,
xdri_config->mode,