#include <sys/errno.h>
+#include "main/arrayobj.h"
#include "main/blend.h"
#include "main/context.h"
#include "main/condrender.h"
}
-static bool
-all_varyings_in_vbos(const struct gl_vertex_array *arrays)
-{
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- if (arrays[i].BufferBinding->Stride &&
- arrays[i].BufferBinding->BufferObj->Name == 0)
- return false;
-
- return true;
-}
-
-
void
brw_draw_prims(struct gl_context *ctx,
* get the minimum and maximum of their index buffer so we know what range
* to upload.
*/
- if (!index_bounds_valid && !all_varyings_in_vbos(arrays)) {
+ if (!index_bounds_valid && _mesa_draw_user_array_bits(ctx) != 0) {
perf_debug("Scanning index buffer to compute index buffer bounds. "
"Use glDrawRangeElements() to avoid this.\n");
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);