dlist-tri-flat-tri: make tri render differently if flatshade not enabled
authorKeith Whitwell <keithw@vmware.com>
Tue, 30 Jun 2009 15:57:21 +0000 (16:57 +0100)
committerKeith Whitwell <keithw@vmware.com>
Tue, 30 Jun 2009 15:57:21 +0000 (16:57 +0100)
When testing flat-shading, it helps to specify per-vertex colors so
that you can distinguish between flat & smooth shading.

progs/trivial/dlist-tri-flat-tri.c

index b2a408512de57acf6966889fd05947c591474702..4dbb7884869d3199f6e2373dd3bcfcfbda68f393 100644 (file)
@@ -70,9 +70,11 @@ static void Init(void)
     */
    glShadeModel( GL_FLAT );
    glBegin(GL_TRIANGLES);
-   glColor3f(0,1,0);
+   glColor3f(1,0,0);
    glVertex3f( -0.5,  0.5, -30.0);
+   glColor3f(0,1,0);
    glVertex3f( -0.5, -0.5, -30.0);
+   glColor3f(0,0,1);
    glVertex3f(  0.5,  0.0, -30.0);
    glEnd();