void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
/* Fragment shaders. */
- /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
- void *fs_col[PIPE_MAX_COLOR_BUFS+1];
- void *fs_col_int[PIPE_MAX_COLOR_BUFS+1];
+ void *fs_empty;
+ void *fs_write_one_cbuf;
+ void *fs_write_all_cbufs;
/* FS which outputs a color from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
}
}
- /* fragment shaders are created on-demand */
+ /* Fragment shaders are created on-demand, except these.
+ * The interpolation must be constant for integer texture clearing to work.
+ */
+ ctx->fs_empty = util_make_empty_fragment_shader(pipe);
+ ctx->fs_write_one_cbuf =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, FALSE);
+ ctx->fs_write_all_cbufs =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, TRUE);
/* vertex shaders */
{
if (ctx->fs_texfetch_stencil[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
}
-
- for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) {
- if (ctx->fs_col[i])
- ctx->delete_fs_state(pipe, ctx->fs_col[i]);
- if (ctx->fs_col_int[i])
- ctx->delete_fs_state(pipe, ctx->fs_col_int[i]);
- }
+ ctx->delete_fs_state(pipe, ctx->fs_empty);
+ ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
+ ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
ctx->dst_height = height;
}
-static void *blitter_get_fs_col(struct blitter_context_priv *ctx,
- unsigned num_cbufs, boolean int_format)
-{
- struct pipe_context *pipe = ctx->base.pipe;
-
- assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
-
- if (int_format) {
- if (!ctx->fs_col_int[num_cbufs])
- ctx->fs_col_int[num_cbufs] =
- util_make_fragment_cloneinput_shader(pipe, num_cbufs,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT);
- return ctx->fs_col_int[num_cbufs];
- } else {
- if (!ctx->fs_col[num_cbufs])
- ctx->fs_col[num_cbufs] =
- util_make_fragment_cloneinput_shader(pipe, num_cbufs,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_LINEAR);
- return ctx->fs_col[num_cbufs];
- }
-}
-
static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
unsigned nr_samples)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_screen *screen = blitter->pipe->screen;
- unsigned num_cbufs, i, target, max_samples;
+ unsigned i, target, max_samples;
boolean has_arraytex, has_cubearraytex;
- num_cbufs = MAX2(screen->get_param(screen,
- PIPE_CAP_MAX_RENDER_TARGETS), 1);
max_samples = ctx->has_texture_multisample ? 2 : 1;
has_arraytex = screen->get_param(screen,
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
has_cubearraytex = screen->get_param(screen,
PIPE_CAP_CUBE_MAP_ARRAY) != 0;
- for (i = 0; i < num_cbufs; i++) {
- blitter_get_fs_col(ctx, i, FALSE);
- blitter_get_fs_col(ctx, i, TRUE);
- }
-
/* It only matters if i <= 1 or > 1. */
for (i = 1; i <= max_samples; i++) {
for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
static void util_blitter_clear_custom(struct blitter_context *blitter,
unsigned width, unsigned height,
- unsigned num_cbufs,
unsigned clear_buffers,
enum pipe_format cbuf_format,
const union pipe_color_union *color,
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_stencil_ref sr = { { 0 } };
- boolean int_format = util_format_is_pure_integer(cbuf_format);
- assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
} else {
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
}
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
+ ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx, FALSE);
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height,
- unsigned num_cbufs,
unsigned clear_buffers,
enum pipe_format cbuf_format,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
- util_blitter_clear_custom(blitter, width, height, num_cbufs,
+ util_blitter_clear_custom(blitter, width, height,
clear_buffers, cbuf_format, color, depth, stencil,
NULL, NULL);
}
double depth, void *custom_dsa)
{
static const union pipe_color_union color;
- util_blitter_clear_custom(blitter, width, height, 0,
+ util_blitter_clear_custom(blitter, width, height,
0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa);
}
/* bind states */
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
+ ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
/* hmm that should be illegal probably, or make it a no-op somewhere */
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
+ ctx->bind_fs_state(pipe, ctx->fs_empty);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
ctx->blend[0]);
pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
+ ctx->bind_fs_state(pipe, ctx->fs_empty);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
+ ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
pipe->set_sample_mask(pipe, sample_mask);
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
pipe->bind_blend_state(pipe, custom_blend ? custom_blend
: ctx->blend[PIPE_MASK_RGBA]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
+ ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);