glMatrixMode(GL_MODELVIEW);
if (Object == SPHERE) {
- Sphere(2.0, 20, 10);
+ Sphere(2.5, 20, 10);
}
else if (Object == CUBE) {
Cube(2.0);
{ "GL_INT_VEC3", GL_INT_VEC3 },
{ "GL_INT_VEC4", GL_INT_VEC4 },
{ "GL_SAMPLER_2D", GL_SAMPLER_2D },
+ { "GL_SAMPLER_CUBE", GL_SAMPLER_CUBE },
{ NULL, 0 }
};
GLuint i;
int
main(int argc, char *argv[])
{
- glutInit(&argc, argv);
glutInitWindowSize(400, 400);
+ glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
win = glutCreateWindow(argv[0]);
glewInit();