/**
* This is the software fallback for Driver.GetTexImage().
* All error checking will have been done before this routine is called.
- * The texture image must be mapped.
+ * We'll call ctx->Driver.MapTextureImage() to access the data, then
+ * unmap with ctx->Driver.UnmapTextureImage().
*/
void
_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
{
GLuint dimensions;
- /* If we get here, the texture image should be mapped */
- assert(texImage->Data);
-
switch (target) {
case GL_TEXTURE_1D:
dimensions = 1;
dimensions = 2;
}
+ /* map dest buffer, if PBO */
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so