more work on GL_SGI_color_table, pixel transfer code clean-up
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 12 Apr 2000 18:54:48 +0000 (18:54 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 12 Apr 2000 18:54:48 +0000 (18:54 +0000)
src/mesa/main/drawpix.c
src/mesa/main/image.c
src/mesa/main/pixel.c
src/mesa/main/pixel.h

index 184248c2706d0e0ef0ada9a817438127b4a9489e..80059124bbb601b313cd98432fae7d745e4b73a9 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: drawpix.c,v 1.19 2000/04/11 20:42:22 brianp Exp $ */
+/* $Id: drawpix.c,v 1.20 2000/04/12 18:54:48 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -120,6 +120,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
        && !ctx->Pixel.ScaleOrBiasRGBA
        && !ctx->Pixel.ScaleOrBiasRGBApcm
        && ctx->ColorMatrix.type == MATRIX_IDENTITY
+       && !ctx->Pixel.ColorTableEnabled
        && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
        && ctx->Pixel.MapColorFlag==0
        && ctx->Texture.ReallyEnabled == 0
@@ -340,7 +341,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
                GLint row;
                for (row=0; row<drawHeight; row++) {
                   assert(drawWidth < MAX_WIDTH);
-                  gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
                   (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
                                                (const GLubyte (*)[4])rgba, 
                                               NULL);
@@ -354,7 +355,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
                GLint row;
                for (row=0; row<drawHeight; row++) {
                   assert(drawWidth < MAX_WIDTH);
-                  gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
                   gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
                                             zSpan, (void *) rgba, zoomY0);
                   src += rowLength;
@@ -448,6 +449,7 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
                      GLenum type, const GLvoid *pixels )
 {
    const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+   const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
    const GLint desty = y;
    GLint row, drawWidth;
 
@@ -472,7 +474,13 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
       const GLvoid *source = _mesa_image_address(&ctx->Unpack,
                     pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
       _mesa_unpack_index_span(ctx, drawWidth, destType, values,
-                              type, source, &ctx->Unpack, GL_TRUE);
+                              type, source, &ctx->Unpack, GL_FALSE);
+      if (shift_or_offset) {
+         _mesa_shift_and_offset_stencil( ctx, drawWidth, values );
+      }
+      if (ctx->Pixel.MapStencilFlag) {
+         _mesa_map_stencil( ctx, drawWidth, values );
+      }
 
       if (zoom) {
          gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
index 28720be9f657ab3b2a49c1d27547a038f5debdc2..f2de78440b02a3d2c198c5424cccf4a88ba75cfd 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: image.c,v 1.25 2000/04/08 18:57:45 brianp Exp $ */
+/* $Id: image.c,v 1.26 2000/04/12 18:54:48 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -603,33 +603,36 @@ _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
  */
 void
 _mesa_pack_rgba_span( const GLcontext *ctx,
-                      GLuint n, CONST GLubyte rgba[][4],
+                      GLuint n, CONST GLubyte srcRgba[][4],
                       GLenum format, GLenum type, GLvoid *destination,
                       const struct gl_pixelstore_attrib *packing,
                       GLboolean applyTransferOps )
 {
-   applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag);
+   applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA ||
+                        ctx->Pixel.MapColorFlag ||
+                        ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+                        ctx->Pixel.ScaleOrBiasRGBApcm ||
+                        ctx->Pixel.ColorTableEnabled);
 
    /* Test for optimized case first */
    if (!applyTransferOps && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
       /* common simple case */
-      MEMCPY( destination, rgba, n * 4 * sizeof(GLubyte) );
+      MEMCPY( destination, srcRgba, n * 4 * sizeof(GLubyte) );
    }
    else if (!applyTransferOps && format == GL_RGB && type == GL_UNSIGNED_BYTE) {
       /* common simple case */
       GLint i;
       GLubyte *dest = (GLubyte *) destination;
       for (i = 0; i < n; i++) {
-         dest[0] = rgba[i][RCOMP];
-         dest[1] = rgba[i][GCOMP];
-         dest[2] = rgba[i][BCOMP];
+         dest[0] = srcRgba[i][RCOMP];
+         dest[1] = srcRgba[i][GCOMP];
+         dest[2] = srcRgba[i][BCOMP];
          dest += 3;
       }
    }
    else {
       /* general solution */
-      GLfloat red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH];
-      GLfloat alpha[MAX_WIDTH], luminance[MAX_WIDTH];
+      GLfloat rgba[MAX_WIDTH][4], luminance[MAX_WIDTH];
       const GLfloat rscale = 1.0F / 255.0F;
       const GLfloat gscale = 1.0F / 255.0F;
       const GLfloat bscale = 1.0F / 255.0F;
@@ -641,27 +644,38 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
 
       /* convert color components to floating point */
       for (i=0;i<n;i++) {
-         red[i]   = rgba[i][RCOMP] * rscale;
-         green[i] = rgba[i][GCOMP] * gscale;
-         blue[i]  = rgba[i][BCOMP] * bscale;
-         alpha[i] = rgba[i][ACOMP] * ascale;
+         rgba[i][RCOMP] = srcRgba[i][RCOMP] * rscale;
+         rgba[i][GCOMP] = srcRgba[i][GCOMP] * gscale;
+         rgba[i][BCOMP] = srcRgba[i][BCOMP] * bscale;
+         rgba[i][ACOMP] = srcRgba[i][ACOMP] * ascale;
       }
 
       /*
        * Apply scale, bias and lookup-tables if enabled.
        */
       if (applyTransferOps) {
+         /* scale & bias */
          if (ctx->Pixel.ScaleOrBiasRGBA) {
-            gl_scale_and_bias_color( ctx, n, red, green, blue, alpha );
+            _mesa_scale_and_bias_rgba( ctx, n, rgba );
          }
+         /* color table lookup */
          if (ctx->Pixel.MapColorFlag) {
-            gl_map_color( ctx, n, red, green, blue, alpha );
+            _mesa_map_rgba( ctx, n, rgba );
+         }
+         /* color matrix */
+         if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+             ctx->Pixel.ScaleOrBiasRGBApcm) {
+            _mesa_transform_rgba(ctx, n, rgba);
+         }
+         /* GL_SGI_color_table lookup */
+         if (ctx->Pixel.ColorTableEnabled) {
+            _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
          }
       }
 
       if (format==GL_LUMINANCE || format==GL_LUMINANCE_ALPHA) {
          for (i=0;i<n;i++) {
-            GLfloat sum = red[i] + green[i] + blue[i];
+            GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
             luminance[i] = CLAMP( sum, 0.0F, 1.0F );
          }
       }
@@ -676,19 +690,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                switch (format) {
                   case GL_RED:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(red[i]);
+                        dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
                      break;
                   case GL_GREEN:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(green[i]);
+                        dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
                      break;
                   case GL_BLUE:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(blue[i]);
+                        dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
                      break;
                   case GL_ALPHA:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(alpha[i]);
+                        dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
                      break;
                   case GL_LUMINANCE:
                      for (i=0;i<n;i++)
@@ -697,45 +711,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                   case GL_LUMINANCE_ALPHA:
                      for (i=0;i<n;i++) {
                         dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_UBYTE(alpha[i]);
+                        dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_RGB:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_UBYTE(red[i]);
-                        dst[i*3+1] = FLOAT_TO_UBYTE(green[i]);
-                        dst[i*3+2] = FLOAT_TO_UBYTE(blue[i]);
+                        dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                        dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
                      }
                      break;
                   case GL_RGBA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UBYTE(red[i]);
-                        dst[i*4+1] = FLOAT_TO_UBYTE(green[i]);
-                        dst[i*4+2] = FLOAT_TO_UBYTE(blue[i]);
-                        dst[i*4+3] = FLOAT_TO_UBYTE(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                        dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                        dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_BGR:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_UBYTE(blue[i]);
-                        dst[i*3+1] = FLOAT_TO_UBYTE(green[i]);
-                        dst[i*3+2] = FLOAT_TO_UBYTE(red[i]);
+                        dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                        dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
                      }
                      break;
                   case GL_BGRA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UBYTE(blue[i]);
-                        dst[i*4+1] = FLOAT_TO_UBYTE(green[i]);
-                        dst[i*4+2] = FLOAT_TO_UBYTE(red[i]);
-                        dst[i*4+3] = FLOAT_TO_UBYTE(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                        dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                        dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_ABGR_EXT:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UBYTE(alpha[i]);
-                        dst[i*4+1] = FLOAT_TO_UBYTE(blue[i]);
-                        dst[i*4+2] = FLOAT_TO_UBYTE(green[i]);
-                        dst[i*4+3] = FLOAT_TO_UBYTE(red[i]);
+                        dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                        dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                        dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                        dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
                      }
                      break;
                   default:
@@ -749,19 +763,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                switch (format) {
                   case GL_RED:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(red[i]);
+                        dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
                      break;
                   case GL_GREEN:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(green[i]);
+                        dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
                      break;
                   case GL_BLUE:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(blue[i]);
+                        dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
                      break;
                   case GL_ALPHA:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(alpha[i]);
+                        dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
                      break;
                   case GL_LUMINANCE:
                      for (i=0;i<n;i++)
@@ -770,44 +784,44 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                   case GL_LUMINANCE_ALPHA:
                      for (i=0;i<n;i++) {
                         dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_BYTE(alpha[i]);
+                        dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_RGB:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_BYTE(red[i]);
-                        dst[i*3+1] = FLOAT_TO_BYTE(green[i]);
-                        dst[i*3+2] = FLOAT_TO_BYTE(blue[i]);
+                        dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                        dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
                      }
                      break;
                   case GL_RGBA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_BYTE(red[i]);
-                        dst[i*4+1] = FLOAT_TO_BYTE(green[i]);
-                        dst[i*4+2] = FLOAT_TO_BYTE(blue[i]);
-                        dst[i*4+3] = FLOAT_TO_BYTE(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                        dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                        dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_BGR:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_BYTE(blue[i]);
-                        dst[i*3+1] = FLOAT_TO_BYTE(green[i]);
-                        dst[i*3+2] = FLOAT_TO_BYTE(red[i]);
+                        dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                        dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
                      }
                      break;
                   case GL_BGRA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_BYTE(blue[i]);
-                        dst[i*4+1] = FLOAT_TO_BYTE(green[i]);
-                        dst[i*4+2] = FLOAT_TO_BYTE(red[i]);
-                        dst[i*4+3] = FLOAT_TO_BYTE(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                        dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                        dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
                      }
                   case GL_ABGR_EXT:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_BYTE(alpha[i]);
-                        dst[i*4+1] = FLOAT_TO_BYTE(blue[i]);
-                        dst[i*4+2] = FLOAT_TO_BYTE(green[i]);
-                        dst[i*4+3] = FLOAT_TO_BYTE(red[i]);
+                        dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                        dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                        dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                        dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
                      }
                      break;
                   default:
@@ -821,19 +835,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                switch (format) {
                   case GL_RED:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(red[i]);
+                        dst[i] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
                      break;
                   case GL_GREEN:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(green[i]);
+                        dst[i] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
                      break;
                   case GL_BLUE:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(blue[i]);
+                        dst[i] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
                      break;
                   case GL_ALPHA:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(alpha[i]);
+                        dst[i] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
                      break;
                   case GL_LUMINANCE:
                      for (i=0;i<n;i++)
@@ -842,45 +856,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                   case GL_LUMINANCE_ALPHA:
                      for (i=0;i<n;i++) {
                         dst[i*2+0] = FLOAT_TO_USHORT(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_USHORT(alpha[i]);
+                        dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_RGB:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_USHORT(red[i]);
-                        dst[i*3+1] = FLOAT_TO_USHORT(green[i]);
-                        dst[i*3+2] = FLOAT_TO_USHORT(blue[i]);
+                        dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                        dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
                      }
                      break;
                   case GL_RGBA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_USHORT(red[i]);
-                        dst[i*4+1] = FLOAT_TO_USHORT(green[i]);
-                        dst[i*4+2] = FLOAT_TO_USHORT(blue[i]);
-                        dst[i*4+3] = FLOAT_TO_USHORT(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                        dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                        dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_BGR:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_USHORT(blue[i]);
-                        dst[i*3+1] = FLOAT_TO_USHORT(green[i]);
-                        dst[i*3+2] = FLOAT_TO_USHORT(red[i]);
+                        dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                        dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
                      }
                      break;
                   case GL_BGRA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_USHORT(blue[i]);
-                        dst[i*4+1] = FLOAT_TO_USHORT(green[i]);
-                        dst[i*4+2] = FLOAT_TO_USHORT(red[i]);
-                        dst[i*4+3] = FLOAT_TO_USHORT(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                        dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                        dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_ABGR_EXT:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_USHORT(alpha[i]);
-                        dst[i*4+1] = FLOAT_TO_USHORT(blue[i]);
-                        dst[i*4+2] = FLOAT_TO_USHORT(green[i]);
-                        dst[i*4+3] = FLOAT_TO_USHORT(red[i]);
+                        dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
+                        dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                        dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                        dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
                      }
                      break;
                   default:
@@ -897,19 +911,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                switch (format) {
                   case GL_RED:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(red[i]);
+                        dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
                      break;
                   case GL_GREEN:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(green[i]);
+                        dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
                      break;
                   case GL_BLUE:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(blue[i]);
+                        dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
                      break;
                   case GL_ALPHA:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(alpha[i]);
+                        dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
                      break;
                   case GL_LUMINANCE:
                      for (i=0;i<n;i++)
@@ -918,44 +932,44 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                   case GL_LUMINANCE_ALPHA:
                      for (i=0;i<n;i++) {
                         dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_SHORT(alpha[i]);
+                        dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_RGB:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_SHORT(red[i]);
-                        dst[i*3+1] = FLOAT_TO_SHORT(green[i]);
-                        dst[i*3+2] = FLOAT_TO_SHORT(blue[i]);
+                        dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                        dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
                      }
                      break;
                   case GL_RGBA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_SHORT(red[i]);
-                        dst[i*4+1] = FLOAT_TO_SHORT(green[i]);
-                        dst[i*4+2] = FLOAT_TO_SHORT(blue[i]);
-                        dst[i*4+3] = FLOAT_TO_SHORT(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                        dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                        dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_BGR:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_SHORT(blue[i]);
-                        dst[i*3+1] = FLOAT_TO_SHORT(green[i]);
-                        dst[i*3+2] = FLOAT_TO_SHORT(red[i]);
+                        dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                        dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
                      }
                      break;
                   case GL_BGRA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_SHORT(blue[i]);
-                        dst[i*4+1] = FLOAT_TO_SHORT(green[i]);
-                        dst[i*4+2] = FLOAT_TO_SHORT(red[i]);
-                        dst[i*4+3] = FLOAT_TO_SHORT(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                        dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                        dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
                      }
                   case GL_ABGR_EXT:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_SHORT(alpha[i]);
-                        dst[i*4+1] = FLOAT_TO_SHORT(blue[i]);
-                        dst[i*4+2] = FLOAT_TO_SHORT(green[i]);
-                        dst[i*4+3] = FLOAT_TO_SHORT(red[i]);
+                        dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                        dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                        dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                        dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
                      }
                      break;
                   default:
@@ -972,19 +986,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                switch (format) {
                   case GL_RED:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(red[i]);
+                        dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
                      break;
                   case GL_GREEN:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(green[i]);
+                        dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
                      break;
                   case GL_BLUE:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(blue[i]);
+                        dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
                      break;
                   case GL_ALPHA:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(alpha[i]);
+                        dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
                      break;
                   case GL_LUMINANCE:
                      for (i=0;i<n;i++)
@@ -993,45 +1007,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                   case GL_LUMINANCE_ALPHA:
                      for (i=0;i<n;i++) {
                         dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_UINT(alpha[i]);
+                        dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_RGB:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_UINT(red[i]);
-                        dst[i*3+1] = FLOAT_TO_UINT(green[i]);
-                        dst[i*3+2] = FLOAT_TO_UINT(blue[i]);
+                        dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                        dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
                      }
                      break;
                   case GL_RGBA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UINT(red[i]);
-                        dst[i*4+1] = FLOAT_TO_UINT(green[i]);
-                        dst[i*4+2] = FLOAT_TO_UINT(blue[i]);
-                        dst[i*4+3] = FLOAT_TO_UINT(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                        dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                        dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_BGR:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_UINT(blue[i]);
-                        dst[i*3+1] = FLOAT_TO_UINT(green[i]);
-                        dst[i*3+2] = FLOAT_TO_UINT(red[i]);
+                        dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                        dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
                      }
                      break;
                   case GL_BGRA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UINT(blue[i]);
-                        dst[i*4+1] = FLOAT_TO_UINT(green[i]);
-                        dst[i*4+2] = FLOAT_TO_UINT(red[i]);
-                        dst[i*4+3] = FLOAT_TO_UINT(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                        dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                        dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_ABGR_EXT:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UINT(alpha[i]);
-                        dst[i*4+1] = FLOAT_TO_UINT(blue[i]);
-                        dst[i*4+2] = FLOAT_TO_UINT(green[i]);
-                        dst[i*4+3] = FLOAT_TO_UINT(red[i]);
+                        dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                        dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                        dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                        dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
                      }
                      break;
                   default:
@@ -1048,19 +1062,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                switch (format) {
                   case GL_RED:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(red[i]);
+                        dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
                      break;
                   case GL_GREEN:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(green[i]);
+                        dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
                      break;
                   case GL_BLUE:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(blue[i]);
+                        dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
                      break;
                   case GL_ALPHA:
                      for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(alpha[i]);
+                        dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
                      break;
                   case GL_LUMINANCE:
                      for (i=0;i<n;i++)
@@ -1069,45 +1083,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                   case GL_LUMINANCE_ALPHA:
                      for (i=0;i<n;i++) {
                         dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_INT(alpha[i]);
+                        dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_RGB:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_INT(red[i]);
-                        dst[i*3+1] = FLOAT_TO_INT(green[i]);
-                        dst[i*3+2] = FLOAT_TO_INT(blue[i]);
+                        dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                        dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
                      }
                      break;
                   case GL_RGBA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_INT(red[i]);
-                        dst[i*4+1] = FLOAT_TO_INT(green[i]);
-                        dst[i*4+2] = FLOAT_TO_INT(blue[i]);
-                        dst[i*4+3] = FLOAT_TO_INT(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                        dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                        dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_BGR:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_INT(blue[i]);
-                        dst[i*3+1] = FLOAT_TO_INT(green[i]);
-                        dst[i*3+2] = FLOAT_TO_INT(red[i]);
+                        dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                        dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                        dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
                      }
                      break;
                   case GL_BGRA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_INT(blue[i]);
-                        dst[i*4+1] = FLOAT_TO_INT(green[i]);
-                        dst[i*4+2] = FLOAT_TO_INT(red[i]);
-                        dst[i*4+3] = FLOAT_TO_INT(alpha[i]);
+                        dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                        dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                        dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                        dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
                      }
                      break;
                   case GL_ABGR_EXT:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_INT(alpha[i]);
-                        dst[i*4+1] = FLOAT_TO_INT(blue[i]);
-                        dst[i*4+2] = FLOAT_TO_INT(green[i]);
-                        dst[i*4+3] = FLOAT_TO_INT(red[i]);
+                        dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                        dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                        dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                        dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
                      }
                      break;
                   default:
@@ -1124,19 +1138,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                switch (format) {
                   case GL_RED:
                      for (i=0;i<n;i++)
-                        dst[i] = red[i];
+                        dst[i] = rgba[i][RCOMP];
                      break;
                   case GL_GREEN:
                      for (i=0;i<n;i++)
-                        dst[i] = green[i];
+                        dst[i] = rgba[i][GCOMP];
                      break;
                   case GL_BLUE:
                      for (i=0;i<n;i++)
-                        dst[i] = blue[i];
+                        dst[i] = rgba[i][BCOMP];
                      break;
                   case GL_ALPHA:
                      for (i=0;i<n;i++)
-                        dst[i] = alpha[i];
+                        dst[i] = rgba[i][ACOMP];
                      break;
                   case GL_LUMINANCE:
                      for (i=0;i<n;i++)
@@ -1145,45 +1159,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
                   case GL_LUMINANCE_ALPHA:
                      for (i=0;i<n;i++) {
                         dst[i*2+0] = luminance[i];
-                        dst[i*2+1] = alpha[i];
+                        dst[i*2+1] = rgba[i][ACOMP];
                      }
                      break;
                   case GL_RGB:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = red[i];
-                        dst[i*3+1] = green[i];
-                        dst[i*3+2] = blue[i];
+                        dst[i*3+0] = rgba[i][RCOMP];
+                        dst[i*3+1] = rgba[i][GCOMP];
+                        dst[i*3+2] = rgba[i][BCOMP];
                      }
                      break;
                   case GL_RGBA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = red[i];
-                        dst[i*4+1] = green[i];
-                        dst[i*4+2] = blue[i];
-                        dst[i*4+3] = alpha[i];
+                        dst[i*4+0] = rgba[i][RCOMP];
+                        dst[i*4+1] = rgba[i][GCOMP];
+                        dst[i*4+2] = rgba[i][BCOMP];
+                        dst[i*4+3] = rgba[i][ACOMP];
                      }
                      break;
                   case GL_BGR:
                      for (i=0;i<n;i++) {
-                        dst[i*3+0] = blue[i];
-                        dst[i*3+1] = green[i];
-                        dst[i*3+2] = red[i];
+                        dst[i*3+0] = rgba[i][BCOMP];
+                        dst[i*3+1] = rgba[i][GCOMP];
+                        dst[i*3+2] = rgba[i][RCOMP];
                      }
                      break;
                   case GL_BGRA:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = blue[i];
-                        dst[i*4+1] = green[i];
-                        dst[i*4+2] = red[i];
-                        dst[i*4+3] = alpha[i];
+                        dst[i*4+0] = rgba[i][BCOMP];
+                        dst[i*4+1] = rgba[i][GCOMP];
+                        dst[i*4+2] = rgba[i][RCOMP];
+                        dst[i*4+3] = rgba[i][ACOMP];
                      }
                      break;
                   case GL_ABGR_EXT:
                      for (i=0;i<n;i++) {
-                        dst[i*4+0] = alpha[i];
-                        dst[i*4+1] = blue[i];
-                        dst[i*4+2] = green[i];
-                        dst[i*4+3] = red[i];
+                        dst[i*4+0] = rgba[i][ACOMP];
+                        dst[i*4+1] = rgba[i][BCOMP];
+                        dst[i*4+2] = rgba[i][GCOMP];
+                        dst[i*4+3] = rgba[i][RCOMP];
                      }
                      break;
                   default:
@@ -1198,9 +1212,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGB) {
                GLubyte *dst = (GLubyte *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (red[i]   * 7.0F)) << 5)
-                         | (((GLint) (green[i] * 7.0F)) << 2)
-                         | (((GLint) (blue[i]  * 3.0F))     );
+                  dst[i] = (((GLint) (rgba[i][RCOMP]   * 7.0F)) << 5)
+                         | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 2)
+                         | (((GLint) (rgba[i][BCOMP]  * 3.0F))     );
                }
             }
             break;
@@ -1208,9 +1222,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGB) {
                GLubyte *dst = (GLubyte *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (red[i]   * 7.0F))     )
-                         | (((GLint) (green[i] * 7.0F)) << 3)
-                         | (((GLint) (blue[i]  * 3.0F)) << 5);
+                  dst[i] = (((GLint) (rgba[i][RCOMP]   * 7.0F))     )
+                         | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3)
+                         | (((GLint) (rgba[i][BCOMP]  * 3.0F)) << 5);
                }
             }
             break;
@@ -1218,9 +1232,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGB) {
                GLushort *dst = (GLushort *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (red[i]   * 31.0F)) << 11)
-                         | (((GLint) (green[i] * 63.0F)) <<  5)
-                         | (((GLint) (blue[i]  * 31.0F))      );
+                  dst[i] = (((GLint) (rgba[i][RCOMP]   * 31.0F)) << 11)
+                         | (((GLint) (rgba[i][GCOMP] * 63.0F)) <<  5)
+                         | (((GLint) (rgba[i][BCOMP]  * 31.0F))      );
                }
             }
             break;
@@ -1228,9 +1242,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGB) {
                GLushort *dst = (GLushort *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (red[i]   * 31.0F))      )
-                         | (((GLint) (green[i] * 63.0F)) <<  5)
-                         | (((GLint) (blue[i]  * 31.0F)) << 11);
+                  dst[i] = (((GLint) (rgba[i][RCOMP]   * 31.0F))      )
+                         | (((GLint) (rgba[i][GCOMP] * 63.0F)) <<  5)
+                         | (((GLint) (rgba[i][BCOMP]  * 31.0F)) << 11);
                }
             }
             break;
@@ -1238,10 +1252,10 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGB) {
                GLushort *dst = (GLushort *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (red[i]   * 15.0F)) << 12)
-                         | (((GLint) (green[i] * 15.0F)) <<  8)
-                         | (((GLint) (blue[i]  * 15.0F)) <<  4)
-                         | (((GLint) (alpha[i] * 15.0F))      );
+                  dst[i] = (((GLint) (rgba[i][RCOMP]   * 15.0F)) << 12)
+                         | (((GLint) (rgba[i][GCOMP] * 15.0F)) <<  8)
+                         | (((GLint) (rgba[i][BCOMP]  * 15.0F)) <<  4)
+                         | (((GLint) (rgba[i][ACOMP] * 15.0F))      );
                }
             }
             break;
@@ -1249,10 +1263,10 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGB) {
                GLushort *dst = (GLushort *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (red[i]   * 15.0F))      )
-                         | (((GLint) (green[i] * 15.0F)) <<  4)
-                         | (((GLint) (blue[i]  * 15.0F)) <<  8)
-                         | (((GLint) (alpha[i] * 15.0F)) << 12);
+                  dst[i] = (((GLint) (rgba[i][RCOMP]   * 15.0F))      )
+                         | (((GLint) (rgba[i][GCOMP] * 15.0F)) <<  4)
+                         | (((GLint) (rgba[i][BCOMP]  * 15.0F)) <<  8)
+                         | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
                }
             }
             break;
@@ -1260,10 +1274,10 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGB) {
                GLushort *dst = (GLushort *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (red[i]   * 31.0F)) << 11)
-                         | (((GLint) (green[i] * 31.0F)) <<  6)
-                         | (((GLint) (blue[i]  * 31.0F)) <<  1)
-                         | (((GLint) (alpha[i] *  1.0F))      );
+                  dst[i] = (((GLint) (rgba[i][RCOMP]   * 31.0F)) << 11)
+                         | (((GLint) (rgba[i][GCOMP] * 31.0F)) <<  6)
+                         | (((GLint) (rgba[i][BCOMP]  * 31.0F)) <<  1)
+                         | (((GLint) (rgba[i][ACOMP] *  1.0F))      );
                }
             }
             break;
@@ -1271,10 +1285,10 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGB) {
                GLushort *dst = (GLushort *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (red[i]   * 31.0F))      )
-                         | (((GLint) (green[i] * 31.0F)) <<  5)
-                         | (((GLint) (blue[i]  * 31.0F)) << 10)
-                         | (((GLint) (alpha[i] *  1.0F)) << 15);
+                  dst[i] = (((GLint) (rgba[i][RCOMP]   * 31.0F))      )
+                         | (((GLint) (rgba[i][GCOMP] * 31.0F)) <<  5)
+                         | (((GLint) (rgba[i][BCOMP]  * 31.0F)) << 10)
+                         | (((GLint) (rgba[i][ACOMP] *  1.0F)) << 15);
                }
             }
             break;
@@ -1282,28 +1296,28 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGBA) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (red[i]   * 255.0F)) << 24)
-                         | (((GLuint) (green[i] * 255.0F)) << 16)
-                         | (((GLuint) (blue[i]  * 255.0F)) <<  8)
-                         | (((GLuint) (alpha[i] * 255.0F))      );
+                  dst[i] = (((GLuint) (rgba[i][RCOMP]   * 255.0F)) << 24)
+                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+                         | (((GLuint) (rgba[i][BCOMP]  * 255.0F)) <<  8)
+                         | (((GLuint) (rgba[i][ACOMP] * 255.0F))      );
                }
             }
             else if (format == GL_BGRA) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (blue[i]  * 255.0F)) << 24)
-                         | (((GLuint) (green[i] * 255.0F)) << 16)
-                         | (((GLuint) (red[i]   * 255.0F)) <<  8)
-                         | (((GLuint) (alpha[i] * 255.0F))      );
+                  dst[i] = (((GLuint) (rgba[i][BCOMP]  * 255.0F)) << 24)
+                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+                         | (((GLuint) (rgba[i][RCOMP]   * 255.0F)) <<  8)
+                         | (((GLuint) (rgba[i][ACOMP] * 255.0F))      );
                }
             }
             else if (format == GL_ABGR_EXT) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (alpha[i] * 255.0F)) << 24)
-                         | (((GLuint) (blue[i]  * 255.0F)) << 16)
-                         | (((GLuint) (green[i] * 255.0F)) <<  8)
-                         | (((GLuint) (red[i]   * 255.0F))      );
+                  dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24)
+                         | (((GLuint) (rgba[i][BCOMP]  * 255.0F)) << 16)
+                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
+                         | (((GLuint) (rgba[i][RCOMP]   * 255.0F))      );
                }
             }
             break;
@@ -1311,28 +1325,28 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGBA) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (red[i]   * 255.0F))      )
-                         | (((GLuint) (green[i] * 255.0F)) <<  8)
-                         | (((GLuint) (blue[i]  * 255.0F)) << 16)
-                         | (((GLuint) (alpha[i] * 255.0F)) << 24);
+                  dst[i] = (((GLuint) (rgba[i][RCOMP]   * 255.0F))      )
+                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
+                         | (((GLuint) (rgba[i][BCOMP]  * 255.0F)) << 16)
+                         | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
                }
             }
             else if (format == GL_BGRA) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (blue[i]  * 255.0F))      )
-                         | (((GLuint) (green[i] * 255.0F)) <<  8)
-                         | (((GLuint) (red[i]   * 255.0F)) << 16)
-                         | (((GLuint) (alpha[i] * 255.0F)) << 24);
+                  dst[i] = (((GLuint) (rgba[i][BCOMP]  * 255.0F))      )
+                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
+                         | (((GLuint) (rgba[i][RCOMP]   * 255.0F)) << 16)
+                         | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
                }
             }
             else if (format == GL_ABGR_EXT) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (alpha[i] * 255.0F))      )
-                         | (((GLuint) (blue[i]  * 255.0F)) <<  8)
-                         | (((GLuint) (green[i] * 255.0F)) << 16)
-                         | (((GLuint) (red[i]   * 255.0F)) << 24);
+                  dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F))      )
+                         | (((GLuint) (rgba[i][BCOMP]  * 255.0F)) <<  8)
+                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+                         | (((GLuint) (rgba[i][RCOMP]   * 255.0F)) << 24);
                }
             }
             break;
@@ -1340,28 +1354,28 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGBA) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (red[i]   * 1023.0F)) << 22)
-                         | (((GLuint) (green[i] * 1023.0F)) << 12)
-                         | (((GLuint) (blue[i]  * 1023.0F)) <<  2)
-                         | (((GLuint) (alpha[i] *    3.0F))      );
+                  dst[i] = (((GLuint) (rgba[i][RCOMP]   * 1023.0F)) << 22)
+                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
+                         | (((GLuint) (rgba[i][BCOMP]  * 1023.0F)) <<  2)
+                         | (((GLuint) (rgba[i][ACOMP] *    3.0F))      );
                }
             }
             else if (format == GL_BGRA) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (blue[i]  * 1023.0F)) << 22)
-                         | (((GLuint) (green[i] * 1023.0F)) << 12)
-                         | (((GLuint) (red[i]   * 1023.0F)) <<  2)
-                         | (((GLuint) (alpha[i] *    3.0F))      );
+                  dst[i] = (((GLuint) (rgba[i][BCOMP]  * 1023.0F)) << 22)
+                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
+                         | (((GLuint) (rgba[i][RCOMP]   * 1023.0F)) <<  2)
+                         | (((GLuint) (rgba[i][ACOMP] *    3.0F))      );
                }
             }
             else if (format == GL_ABGR_EXT) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (alpha[i] * 1023.0F)) << 22)
-                         | (((GLuint) (blue[i]  * 1023.0F)) << 12)
-                         | (((GLuint) (green[i] * 1023.0F)) <<  2)
-                         | (((GLuint) (red[i]   *    3.0F))      );
+                  dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) << 22)
+                         | (((GLuint) (rgba[i][BCOMP]  * 1023.0F)) << 12)
+                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) <<  2)
+                         | (((GLuint) (rgba[i][RCOMP]   *    3.0F))      );
                }
             }
             break;
@@ -1369,28 +1383,28 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
             if (format == GL_RGBA) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (red[i]   * 1023.0F))      )
-                         | (((GLuint) (green[i] * 1023.0F)) << 10)
-                         | (((GLuint) (blue[i]  * 1023.0F)) << 20)
-                         | (((GLuint) (alpha[i] *    3.0F)) << 30);
+                  dst[i] = (((GLuint) (rgba[i][RCOMP]   * 1023.0F))      )
+                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
+                         | (((GLuint) (rgba[i][BCOMP]  * 1023.0F)) << 20)
+                         | (((GLuint) (rgba[i][ACOMP] *    3.0F)) << 30);
                }
             }
             else if (format == GL_BGRA) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (blue[i]  * 1023.0F))      )
-                         | (((GLuint) (green[i] * 1023.0F)) << 10)
-                         | (((GLuint) (red[i]   * 1023.0F)) << 20)
-                         | (((GLuint) (alpha[i] *    3.0F)) << 30);
+                  dst[i] = (((GLuint) (rgba[i][BCOMP]  * 1023.0F))      )
+                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
+                         | (((GLuint) (rgba[i][RCOMP]   * 1023.0F)) << 20)
+                         | (((GLuint) (rgba[i][ACOMP] *    3.0F)) << 30);
                }
             }
             else if (format == GL_ABGR_EXT) {
                GLuint *dst = (GLuint *) destination;
                for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (alpha[i] * 1023.0F))      )
-                         | (((GLuint) (blue[i]  * 1023.0F)) << 10)
-                         | (((GLuint) (green[i] * 1023.0F)) << 20)
-                         | (((GLuint) (red[i]   *    3.0F)) << 30);
+                  dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F))      )
+                         | (((GLuint) (rgba[i][BCOMP]  * 1023.0F)) << 10)
+                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 20)
+                         | (((GLuint) (rgba[i][RCOMP]   *    3.0F)) << 30);
                }
             }
             break;
@@ -1401,6 +1415,7 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
 }
 
 
+
 #define SWAP2BYTE(VALUE)                       \
    {                                           \
       GLubyte *bytes = (GLubyte *) &(VALUE);   \
@@ -2160,7 +2175,8 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
    applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA ||
                         ctx->Pixel.MapColorFlag ||
                         ctx->ColorMatrix.type != MATRIX_IDENTITY ||
-                        ctx->Pixel.ScaleOrBiasRGBApcm);
+                        ctx->Pixel.ScaleOrBiasRGBApcm ||
+                        ctx->Pixel.ColorTableEnabled);
 
    /* Try simple cases first */
    if (!applyTransferOps && srcType == GL_UNSIGNED_BYTE) {
@@ -2212,8 +2228,8 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
    }
 
 
+   /* general solution begins here */
    {
-      /* general solution */
       GLfloat rgba[MAX_WIDTH][4];
       GLint dstComponents;
       GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
@@ -2233,20 +2249,18 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
                               unpacking);
 
          /* shift and offset indexes */
-         gl_shift_and_offset_ci(ctx, n, indexes);
+         _mesa_shift_and_offset_ci(ctx, n, indexes);
 
          if (dstFormat == GL_COLOR_INDEX) {
             if (applyTransferOps) {
                if (ctx->Pixel.MapColorFlag) {
                   /* Apply lookup table */
-                  gl_map_ci(ctx, n, indexes);
+                  _mesa_map_ci(ctx, n, indexes);
                }
-
                if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
-
+                  _mesa_shift_and_offset_ci(ctx, n, indexes);
                }
             }
-
             /* convert to GLubyte and return */
             {
                GLuint i;
@@ -2257,7 +2271,7 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
          }
          else {
             /* Convert indexes to RGBA */
-            gl_map_ci_to_rgba_float(ctx, n, indexes, rgba);
+            _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
          }
       }
       else {
@@ -2266,29 +2280,23 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
 
          if (applyTransferOps) {
             /* scale and bias colors */
-            _mesa_scale_and_bias_rgba_float(ctx, n, rgba);
-
+            _mesa_scale_and_bias_rgba(ctx, n, rgba);
             /* color table lookup */
             if (ctx->Pixel.MapColorFlag) {
-               _mesa_map_rgba_float(ctx, n, rgba);
+               _mesa_map_rgba(ctx, n, rgba);
             }
-
+            /* color matrix transform */
             if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
                 ctx->Pixel.ScaleOrBiasRGBApcm) {
                _mesa_transform_rgba(ctx, n, rgba);
             }
+            /* GL_SGI_color_table lookup */
+            if (ctx->Pixel.ColorTableEnabled) {
+               _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+            }
          }
       }
 
-
-      /*
-       * XXX This is where more color table lookups, convolution,
-       * histograms, minmax, color matrix, etc would take place if
-       * implemented.
-       * See figure 3.7 in the OpenGL 1.2 specification for more info.
-       */
-
-
       /* clamp to [0,1] */
       {
          GLuint i;
@@ -2469,12 +2477,11 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
       if (applyTransferOps) {
          if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
             /* shift and offset indexes */
-            gl_shift_and_offset_ci(ctx, n, indexes);
+            _mesa_shift_and_offset_ci(ctx, n, indexes);
          }
-
          if (ctx->Pixel.MapColorFlag) {
             /* Apply lookup table */
-            gl_map_ci(ctx, n, indexes);
+            _mesa_map_ci(ctx, n, indexes);
          }
       }
 
@@ -2569,7 +2576,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
       if (applyTransferOps) {
          if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
             /* shift and offset indexes */
-            gl_shift_and_offset_ci(ctx, n, indexes);
+            _mesa_shift_and_offset_ci(ctx, n, indexes);
          }
 
          if (ctx->Pixel.MapStencilFlag) {
index 213aa2c8944f565d4ff98b3e3988440820459248..b3b5f672948e455047fb05f6d0aa2a9e0f4862db 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: pixel.c,v 1.6 2000/04/08 18:57:45 brianp Exp $ */
+/* $Id: pixel.c,v 1.7 2000/04/12 18:54:48 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
  * Version:  3.3
  * 
- * Copyright (C) 1999  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  */
 
 
-/*
- * glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
- */
-
-
 #ifdef PC_HEADER
 #include "all.h"
 #else
@@ -625,62 +620,16 @@ _mesa_PixelTransferi( GLenum pname, GLint param )
 
 
 
-
-/*
- * Pixel processing functions
- */
-
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
-                              GLfloat red[], GLfloat green[],
-                              GLfloat blue[], GLfloat alpha[] )
-{
-   GLuint i;
-   for (i=0;i<n;i++) {
-      GLfloat r = red[i]   * ctx->Pixel.RedScale   + ctx->Pixel.RedBias;
-      GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
-      GLfloat b = blue[i]  * ctx->Pixel.BlueScale  + ctx->Pixel.BlueBias;
-      GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
-      red[i]   = CLAMP( r, 0.0F, 1.0F );
-      green[i] = CLAMP( g, 0.0F, 1.0F );
-      blue[i]  = CLAMP( b, 0.0F, 1.0F );
-      alpha[i] = CLAMP( a, 0.0F, 1.0F );
-   }
-}
-
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
-{
-   GLfloat rbias = ctx->Pixel.RedBias   * 255.0F;
-   GLfloat gbias = ctx->Pixel.GreenBias * 255.0F;
-   GLfloat bbias = ctx->Pixel.BlueBias  * 255.0F;
-   GLfloat abias = ctx->Pixel.AlphaBias * 255.0F;
-   GLuint i;
-   for (i=0;i<n;i++) {
-      GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale   + rbias);
-      GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias);
-      GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale  + bbias);
-      GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias);
-      rgba[i][RCOMP] = CLAMP( r, 0, 255 );
-      rgba[i][GCOMP] = CLAMP( g, 0, 255 );
-      rgba[i][BCOMP] = CLAMP( b, 0, 255 );
-      rgba[i][ACOMP] = CLAMP( a, 0, 255 );
-   }
-}
+/**********************************************************************/
+/*****                  Pixel processing functions               ******/
+/**********************************************************************/
 
 
 /*
  * Apply scale and bias factors to an array of RGBA pixels.
  */
 void
-_mesa_scale_and_bias_rgba_float(const GLcontext *ctx, GLuint n,
-                                GLfloat rgba[][4])
+_mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
 {
    if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) {
       const GLfloat scale = ctx->Pixel.RedScale;
@@ -717,34 +666,11 @@ _mesa_scale_and_bias_rgba_float(const GLcontext *ctx, GLuint n,
 }
 
 
-/*
- * Apply pixel mapping to an array of RGBA pixels.
- */
-void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
-{
-   GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F;
-   GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F;
-   GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F;
-   GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F;
-   GLuint i;
-   for (i=0;i<n;i++) {
-      GLint ir = (GLint) (rgba[i][RCOMP] * rscale);
-      GLint ig = (GLint) (rgba[i][GCOMP] * gscale);
-      GLint ib = (GLint) (rgba[i][BCOMP] * bscale);
-      GLint ia = (GLint) (rgba[i][ACOMP] * ascale);
-      rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F);
-      rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F);
-      rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F);
-      rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F);
-   }
-}
-
-
 /*
  * Apply pixel mapping to an array of floating point RGBA pixels.
  */
 void
-_mesa_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
+_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
 {
    const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
    const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
@@ -793,24 +719,106 @@ _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
 }
 
 
-
 /*
- * Apply pixel mapping to an array of RGBA pixels.
+ * Apply a color table lookup to an array of colors.
  */
-void gl_map_color( const GLcontext *ctx, GLuint n,
-                   GLfloat red[], GLfloat green[],
-                   GLfloat blue[], GLfloat alpha[] )
+void
+_mesa_lookup_rgba(const struct gl_color_table *table,
+                  GLuint n, GLfloat rgba[][4])
 {
-   GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
-   GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
-   GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
-   GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
-   GLuint i;
-   for (i=0;i<n;i++) {
-      red[i]   = ctx->Pixel.MapRtoR[ (GLint) (red[i]   * rscale + 0.5F) ];
-      green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale + 0.5F) ];
-      blue[i]  = ctx->Pixel.MapBtoB[ (GLint) (blue[i]  * bscale + 0.5F) ];
-      alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale + 0.5F) ];
+   switch (table->Format) {
+      case GL_INTENSITY:
+         {
+            const GLfloat scale = (GLfloat) (table->Size - 1);
+            const GLubyte *lut = table->Table;
+            GLuint i;
+            /* replace RGBA with I */
+            for (i = 0; i < n; i++) {
+               GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+               GLubyte c = lut[j];
+               rgba[i][RCOMP] = rgba[i][GCOMP] =
+                  rgba[i][BCOMP] = rgba[i][ACOMP] = c;
+            }
+         }
+         break;
+      case GL_LUMINANCE:
+         {
+            const GLfloat scale = (GLfloat) (table->Size - 1);
+            const GLubyte *lut = table->Table;
+            GLuint i;
+            /* replace RGB with L */
+            for (i = 0; i < n; i++) {
+               GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+               GLubyte c = lut[j];
+               rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
+            }
+         }
+         break;
+      case GL_ALPHA:
+         {
+            const GLfloat scale = (GLfloat) (table->Size - 1);
+            const GLubyte *lut = table->Table;
+            GLuint i;
+            /* replace A with A */
+            for (i = 0; i < n; i++) {
+               GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+               rgba[i][ACOMP] = lut[j];
+            }
+         }
+         break;
+      case GL_LUMINANCE_ALPHA:
+         {
+            const GLfloat scale = (GLfloat) (table->Size - 1);
+            const GLubyte *lut = table->Table;
+            GLuint i;
+            /* replace RGBA with LLLA */
+            for (i = 0; i < n; i++) {
+               GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+               GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+               GLubyte luminance = lut[jL * 2 + 0];
+               GLubyte alpha     = lut[jA * 2 + 1];
+               rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
+               rgba[i][ACOMP] = alpha;;
+            }
+         }
+         break;
+      case GL_RGB:
+         {
+            const GLfloat scale = (GLfloat) (table->Size - 1);
+            const GLubyte *lut = table->Table;
+            GLuint i;
+            /* replace RGB with RGB */
+            for (i = 0; i < n; i++) {
+               GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+               GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
+               GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
+               rgba[i][RCOMP] = lut[jR * 3 + 0];
+               rgba[i][GCOMP] = lut[jG * 3 + 1];
+               rgba[i][BCOMP] = lut[jB * 3 + 2];
+            }
+         }
+         break;
+      case GL_RGBA:
+         {
+            const GLfloat scale = (GLfloat) (table->Size - 1);
+            const GLubyte *lut = table->Table;
+            GLuint i;
+            /* replace RGBA with RGBA */
+            for (i = 0; i < n; i++) {
+               GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+               GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
+               GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
+               GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+               rgba[i][RCOMP] = lut[jR * 4 + 0];
+               rgba[i][GCOMP] = lut[jG * 4 + 1];
+               rgba[i][BCOMP] = lut[jB * 4 + 2];
+               rgba[i][ACOMP] = lut[jA * 4 + 3];
+            }
+         }
+         break;
+      default:
+         gl_problem(NULL, "Bad format in _mesa_lookup_rgba");
+         return;
    }
 }
 
@@ -819,7 +827,8 @@ void gl_map_color( const GLcontext *ctx, GLuint n,
 /*
  * Apply color index shift and offset to an array of pixels.
  */
-void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
+void
+_mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
 {
    GLint shift = ctx->Pixel.IndexShift;
    GLint offset = ctx->Pixel.IndexOffset;
@@ -846,7 +855,8 @@ void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
 /*
  * Apply color index mapping to color indexes.
  */
-void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
+void
+_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
 {
    GLuint mask = ctx->Pixel.MapItoIsize - 1;
    GLuint i;
@@ -859,8 +869,9 @@ void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
 /*
  * Map color indexes to rgba values.
  */
-void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
-                        GLubyte rgba[][4] )
+void
+_mesa_map_ci_to_rgba_ubyte( const GLcontext *ctx, GLuint n,
+                            const GLuint index[], GLubyte rgba[][4] )
 {
    GLuint rmask = ctx->Pixel.MapItoRsize - 1;
    GLuint gmask = ctx->Pixel.MapItoGsize - 1;
@@ -883,8 +894,9 @@ void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
 /*
  * Map color indexes to float rgba values.
  */
-void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index[],
-                              GLfloat rgba[][4] )
+void
+_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
+                      const GLuint index[], GLfloat rgba[][4] )
 {
    GLuint rmask = ctx->Pixel.MapItoRsize - 1;
    GLuint gmask = ctx->Pixel.MapItoGsize - 1;
@@ -907,8 +919,9 @@ void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index
 /*
  * Map 8-bit color indexes to rgb values.
  */
-void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
-                         GLubyte rgba[][4] )
+void
+_mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
+                       GLubyte rgba[][4] )
 {
    GLuint rmask = ctx->Pixel.MapItoRsize - 1;
    GLuint gmask = ctx->Pixel.MapItoGsize - 1;
@@ -928,27 +941,9 @@ void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
 }
 
 
-void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[],
-                         GLfloat r[], GLfloat g[],
-                         GLfloat b[], GLfloat a[] )
-{
-   GLuint rmask = ctx->Pixel.MapItoRsize - 1;
-   GLuint gmask = ctx->Pixel.MapItoGsize - 1;
-   GLuint bmask = ctx->Pixel.MapItoBsize - 1;
-   GLuint amask = ctx->Pixel.MapItoAsize - 1;
-   GLuint i;
-   for (i=0;i<n;i++) {
-      r[i] = ctx->Pixel.MapItoR[index[i] & rmask];
-      g[i] = ctx->Pixel.MapItoG[index[i] & gmask];
-      b[i] = ctx->Pixel.MapItoB[index[i] & bmask];
-      a[i] = ctx->Pixel.MapItoA[index[i] & amask];
-   }
-}
-
-
-
-void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
-                                  GLstencil stencil[] )
+void
+_mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
+                                GLstencil stencil[] )
 {
    GLuint i;
    GLint shift = ctx->Pixel.IndexShift;
@@ -973,8 +968,8 @@ void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
 }
 
 
-
-void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
+void
+_mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
 {
    GLuint mask = ctx->Pixel.MapStoSsize - 1;
    GLuint i;
@@ -982,4 +977,3 @@ void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
       stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
    }
 }
-
index b40af4929f6a9f0a7aa377319a337ca15c38cfea..27d200825e83b3656ac17feb7a6ec85037686502 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: pixel.h,v 1.4 2000/04/08 18:57:45 brianp Exp $ */
+/* $Id: pixel.h,v 1.5 2000/04/12 18:54:48 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
  * Version:  3.3
  * 
- * Copyright (C) 1999  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -76,69 +76,56 @@ _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor );
  * Pixel processing functions
  */
 
-extern void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
-                                     GLfloat red[], GLfloat green[],
-                                     GLfloat blue[], GLfloat alpha[] );
-
-
-extern void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n,
-                                    GLubyte rgba[][4] );
-
-
 extern void
-_mesa_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n,
-                                 GLfloat rgba[][4] );
-
-
-extern void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] );
+_mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
 
 
 extern void
-_mesa_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] );
+_mesa_map_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
 
 
 extern void
 _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
 
 
-extern void gl_map_color( const GLcontext *ctx, GLuint n,
-                          GLfloat red[], GLfloat green[],
-                          GLfloat blue[], GLfloat alpha[] );
-
-
-extern void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n,
-                                    GLuint indexes[] );
+extern void
+_mesa_lookup_rgba(const struct gl_color_table *table,
+                  GLuint n, GLfloat rgba[][4]);
 
 
-extern void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] );
+extern void
+_mesa_shift_and_offset_ci(const GLcontext *ctx, GLuint n,
+                          GLuint indexes[]);
 
 
-extern void gl_map_ci_to_rgba( const GLcontext *ctx,
-                               GLuint n, const GLuint index[],
-                               GLubyte rgba[][4] );
+extern void
+_mesa_map_ci(const GLcontext *ctx, GLuint n, GLuint index[]);
 
 
-extern void gl_map_ci_to_rgba_float( const GLcontext *ctx,
-                                     GLuint n, const GLuint index[],
-                                     GLfloat rgba[][4] );
+extern void
+_mesa_map_ci_to_rgba_ubyte(const GLcontext *ctx,
+                           GLuint n, const GLuint index[],
+                           GLubyte rgba[][4]);
 
 
-extern void gl_map_ci8_to_rgba( const GLcontext *ctx,
-                                GLuint n, const GLubyte index[],
-                                GLubyte rgba[][4] );
+extern void
+_mesa_map_ci_to_rgba(const GLcontext *ctx,
+                     GLuint n, const GLuint index[], GLfloat rgba[][4]);
 
 
-extern void gl_map_ci_to_color( const GLcontext *ctx,
-                                GLuint n, const GLuint index[],
-                                GLfloat r[], GLfloat g[],
-                                GLfloat b[], GLfloat a[] );
+extern void
+_mesa_map_ci8_to_rgba(const GLcontext *ctx,
+                      GLuint n, const GLubyte index[],
+                      GLubyte rgba[][4]);
 
 
-extern void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
-                                         GLstencil indexes[] );
+extern void
+_mesa_shift_and_offset_stencil(const GLcontext *ctx, GLuint n,
+                               GLstencil indexes[]);
 
 
-extern void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil index[] );
+extern void
+_mesa_map_stencil(const GLcontext *ctx, GLuint n, GLstencil index[]);
 
 
 #endif